VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

banana369

Career matches3,282
Career win rate42.0%
Round win rate44.9%
Peak rank24
Distinct opponents33
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1287 #3,156 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira243,2821,3791,90342.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

401 of 401 rounds counted

7.5 inputs a second (451 a minute) this season. Faster than 60% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira7.5451401

By opponent's character

Goh6.840547
Shun7.645836
Pai8.450631
Aoi7.947431
Eileen7.746229
Jeffry6.840525
Akira7.545225
Jacky7.444723
Jean7.545127
El Blaze7.847024
Lei Fei7.645520
Lau7.645620
Kage7.343915
Vanessa7.746213
Wolf8.047912
Brad7.34379
Sarah7.14298
Taka7.64546

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Goh119281.8%+16.9
Shun93633.3%-10.1
Pai82625.0%-4.1
Aoi74357.1%+12.8
Eileen71614.3%-24.2
Jeffry73442.9%+13.9
Akira61516.7%-31.6
Jacky6060.0%-31.9
Jean63350.0%-5.5
El Blaze53260.0%+33.5
Lei Fei52340.0%+15.6
Lau42250.0%+10.1
Kage32166.7%+38.3
Vanessa32166.7%+27.1
Wolf31233.3%-1.4
Brad21150.0%-2.7
Sarah2020.0%-42.1
Taka2020.0%-25.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence1861233.3%+0.2
Half Fence1661037.5%-1.1
Octagon113827.3%-15.0
Full Fence and Open94544.4%+5.8
Open96366.7%+28.2
Full Fence73442.9%+1.3
Breakable Full Fence62433.3%+6.5
Rectangle63350.0%-0.3
Single Wall63350.0%-7.5
Low Fence51420.0%-22.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6435.9%37.7%-1.8
No walls2050.0%45.8%+4.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

莫丝 (Rank 21)2026/10/14220100.0%
mikkunn3277 (Rank 23)2026/10/1053260.0%
Lig_Nic (Rank 38)2026/10/102020.0%
AOEアオイ (Rank 25)2026/10/102020.0%
ttfour@サラしかできないw (Rank 23)2026/10/102020.0%
Jyuryoku_Eileen (Rank 22)2026/10/10114736.4%
トローリロートル (Rank 22)2026/10/0643175.0%
AiokometeZ (Rank 22)2026/10/052020.0%
みらめたる (Rank 21)2026/10/0552340.0%
zxyzguy (Rank 25)2026/10/054040.0%
Q (Rank 23)2026/10/0532166.7%
XsT (Rank 22)2026/10/0532166.7%
お茶 (Rank 19)2026/10/052020.0%
なっちゃんねる (Rank 25)2026/09/024040.0%
Insanerr (Rank 24)2026/09/0231233.3%
山猪 (Rank 28)2026/09/022020.0%
dalmax72 (Rank 24)2026/09/022020.0%
yagi[JP] (Rank 24)2026/09/0251420.0%
super_style (Rank 22)2026/08/2221150.0%
ありがとナス (Rank 27)2026/08/2152340.0%
SpaceKnight (Rank 25)2026/08/212020.0%
headup11 (Rank 22)2026/08/212020.0%
Might小麥豆漿 (Rank 21)2026/08/1998188.9%
破軍恩 (Rank 21)2026/08/1743175.0%
大晨儿vlggo222 (Rank 24)2026/08/17110100.0%

Round openings

Akira

Career
1,379–1,903 · 42.0%
This season
96 matches · 40.6%
Peak rank
24

First hit in 57.1% of 247 rounds. Won 45.4% of the rounds they struck first, 38.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P5120.5%
backdash into Rimon Chouchu66P218.4%
backdash156.0%
backdash into Jouho Senshou46P156.0%
evade up into Souka Housui3P+K93.6%
backdash into Jouho Touken6P83.2%
backdash into Youhou33P62.4%
crouch dash back into evade down62.4%
forward dash into Jouho Touken6P62.4%
backdash into guardG52.0%
evade down into evade up52.0%
Jouho Touken6P41.6%
backdash into backward movement41.6%
evade down into Youhou33P41.6%
Rimon Chouchu66P into crouch31.2%

57 further openings account for the other 87 rounds.

Counted from 61 of the 96 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Akira: not tested (too few rounds)