Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1871 #193 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 42 | 1,137 | 709 | 428 | 62.4% |
|---|---|---|---|---|---|
| Pai | 38 | 391 | 271 | 120 | 69.3% |
| Lau | 39 | 368 | 249 | 119 | 67.7% |
| Kage | 37 | 234 | 167 | 67 | 71.4% |
| Akira | 33 | 14 | 8 | 6 | 57.1% |
| Jeffry | 33 | 1 | 0 | 1 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
107 of 362 rounds counted9.0 inputs a second (538 a minute) this season. Faster than 86% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Kage | 8.9 | 534 | 104 |
|---|---|---|---|
| Akira | 11.5 | 692 | 3 |
By opponent's character
| Wolf | 9.1 | 546 | 24 |
|---|---|---|---|
| Kage | 8.7 | 521 | 20 |
| Lau | 9.2 | 552 | 8 |
| Akira | 9.1 | 548 | 21 |
| Aoi | 9.0 | 538 | 14 |
| Jean | 9.1 | 544 | 8 |
| Shun | 8.3 | 500 | 7 |
| Goh | 9.2 | 554 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 19 | 10 | 9 | 52.6% | -3.7 |
|---|---|---|---|---|---|
| Kage | 12 | 7 | 5 | 58.3% | +11.0 |
| Lau | 12 | 6 | 6 | 50.0% | -4.3 |
| Jacky | 9 | 7 | 2 | 77.8% | +30.4 |
| Akira | 7 | 4 | 3 | 57.1% | +9.2 |
| Aoi | 6 | 3 | 3 | 50.0% | -6.2 |
| Sarah | 4 | 2 | 2 | 50.0% | -11.6 |
| Taka | 4 | 2 | 2 | 50.0% | +4.0 |
| Jeffry | 3 | 3 | 0 | 100.0% | +46.3 |
| Vanessa | 3 | 0 | 3 | 0.0% | -71.4 |
| Jean | 2 | 0 | 2 | 0.0% | -59.9 |
| Lion | 2 | 1 | 1 | 50.0% | -10.9 |
| Shun | 2 | 1 | 1 | 50.0% | +5.1 |
| Goh | 1 | 0 | 1 | 0.0% | -55.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 16 | 9 | 7 | 56.2% | +5.1 |
|---|---|---|---|---|---|
| Half Fence | 12 | 5 | 7 | 41.7% | -20.1 |
| Breakable Full Fence | 10 | 6 | 4 | 60.0% | +11.5 |
| Rectangle | 10 | 2 | 8 | 20.0% | -29.8 |
| Full Fence | 9 | 5 | 4 | 55.6% | -1.0 |
| Octagon | 8 | 4 | 4 | 50.0% | -1.0 |
| Full Fence and Open | 6 | 4 | 2 | 66.7% | +13.2 |
| Single Wall | 6 | 5 | 1 | 83.3% | +27.0 |
| Breakable Half Fence | 5 | 4 | 1 | 80.0% | +22.8 |
| Low Fence | 3 | 1 | 2 | 33.3% | -16.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 54 | 48.1% | 53.3% | -5.2 |
| No walls | 25 | 60.0% | 53.2% | +6.8 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| bearhug (Rank 41) | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|
| stepan_BVFA (Rank 36) | 4 | 3 | 1 | 75.0% |
| かっこいいらう (Rank 43) | 4 | 2 | 2 | 50.0% |
| RED-Re:BORN (Rank 38) | 3 | 1 | 2 | 33.3% |
| chinpanj (Rank 43) | 3 | 2 | 1 | 66.7% |
| あいりく (Rank 35) | 3 | 1 | 2 | 33.3% |
| いえす (Rank 38) | 3 | 1 | 2 | 33.3% |
| めろぴ。 (Rank 39) | 3 | 0 | 3 | 0.0% |
| 初代マサオ (Rank 37) | 3 | 2 | 1 | 66.7% |
| 次郎 (Rank 41) | 3 | 2 | 1 | 66.7% |
| ラーメソマソ (Rank 46) | 3 | 1 | 2 | 33.3% |
| METALX (Rank 39) | 2 | 1 | 1 | 50.0% |
| O-llO-l乙lO-lJ (Rank 39) | 2 | 1 | 1 | 50.0% |
| SEGIRL7 (Rank 33) | 2 | 2 | 0 | 100.0% |
| kothiyasanae (Rank 43) | 2 | 1 | 1 | 50.0% |
| lapislazuli (Rank 35) | 2 | 0 | 2 | 0.0% |
| nanbara (Rank 34) | 2 | 2 | 0 | 100.0% |
| ★闘将拉麵男★ (Rank 36) | 2 | 2 | 0 | 100.0% |
| どらうるふ (Rank 41) | 2 | 2 | 0 | 100.0% |
| ビックバンベイダー (Rank 33) | 2 | 0 | 2 | 0.0% |
| ベジット (Rank 41) | 2 | 1 | 1 | 50.0% |
| ミスプロ狼@tenrishoko (Rank 40) | 2 | 1 | 1 | 50.0% |
| 使われジュニア。 (Rank 43) | 2 | 1 | 1 | 50.0% |
| 吉良吉カゲ (Rank 37) | 2 | 2 | 0 | 100.0% |
| 都筑まもる君 (Rank 36) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| RED-Re:BORN (Rank 38) | 2026/06/11 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| O-llO-l乙lO-lJ (Rank 39) | 2026/06/11 | 2 | 1 | 1 | 50.0% |
| 吉良吉カゲ (Rank 37) | 2026/06/11 | 2 | 2 | 0 | 100.0% |
| ★闘将拉麵男★ (Rank 36) | 2026/06/10 | 2 | 2 | 0 | 100.0% |
| lapislazuli (Rank 35) | 2026/06/10 | 2 | 0 | 2 | 0.0% |
| 初代マサオ (Rank 37) | 2026/06/10 | 3 | 2 | 1 | 66.7% |
| ビックバンベイダー (Rank 33) | 2026/06/10 | 2 | 0 | 2 | 0.0% |
| SEGIRL7 (Rank 33) | 2026/06/10 | 2 | 2 | 0 | 100.0% |
| 都筑まもる君 (Rank 36) | 2026/06/10 | 2 | 2 | 0 | 100.0% |
| ラーメソマソ (Rank 46) | 2026/06/10 | 3 | 1 | 2 | 33.3% |
| ベジット (Rank 41) | 2026/04/20 | 2 | 1 | 1 | 50.0% |
| METALX (Rank 39) | 2026/04/17 | 2 | 1 | 1 | 50.0% |
| 使われジュニア。 (Rank 43) | 2026/04/17 | 2 | 1 | 1 | 50.0% |
| どらうるふ (Rank 41) | 2026/04/17 | 2 | 2 | 0 | 100.0% |
| nanbara (Rank 34) | 2026/04/17 | 2 | 2 | 0 | 100.0% |
| stepan_BVFA (Rank 36) | 2026/04/17 | 4 | 3 | 1 | 75.0% |
| ミスプロ狼@tenrishoko (Rank 40) | 2026/04/08 | 2 | 1 | 1 | 50.0% |
| bearhug (Rank 41) | 2026/04/07 | 4 | 2 | 2 | 50.0% |
| いえす (Rank 38) | 2026/04/06 | 3 | 1 | 2 | 33.3% |
| あいりく (Rank 35) | 2026/04/06 | 3 | 1 | 2 | 33.3% |
| 次郎 (Rank 41) | 2026/04/03 | 3 | 2 | 1 | 66.7% |
| chinpanj (Rank 43) | 2026/03/30 | 3 | 2 | 1 | 66.7% |
| kothiyasanae (Rank 43) | 2026/03/29 | 2 | 1 | 1 | 50.0% |
| めろぴ。 (Rank 39) | 2026/03/28 | 3 | 0 | 3 | 0.0% |
| かっこいいらう (Rank 43) | 2026/03/27 | 4 | 2 | 2 | 50.0% |
Round openings
Every character
| backdash into evade up | 20 | 5.5% |
|---|---|---|
| forward dash into Low Spin Kick1K+G | 19 | 5.2% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 18 | 5.0% |
| Squat Straight2P into forward movement | 12 | 3.3% |
| forward movement into punchP | 12 | 3.3% |
| Groin Kick6K+G into forward movement | 11 | 3.0% |
| Dash Hammer Kick66K | 9 | 2.5% |
| Dash Hammer Kick66K into forward dash | 8 | 2.2% |
| guardG into evade up | 8 | 2.2% |
| Hagakure-ryu In Raijingeki46P+K | 7 | 1.9% |
| Squat Straight2P | 7 | 1.9% |
| evade up into crouch dash forward | 7 | 1.9% |
| crouch dash back into Long Stride Back Knuckle4P+K | 5 | 1.4% |
| crouch dash forward into guardG | 5 | 1.4% |
| forward dash into High Angle Upper Kick6K | 5 | 1.4% |
136 further openings account for the other 209 rounds.
Jacky
- Career
- 709–428 · 62.4%
- This season
- 42 matches · 54.8%
- Peak rank
- 42
First hit in 54.2% of 179 rounds. Won 54.6% of the rounds they struck first, 47.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward dash into Low Spin Kick1K+G | 19 | 10.6% |
|---|---|---|
| Squat Straight2P into forward movement | 12 | 6.7% |
| Groin Kick6K+G into forward movement | 11 | 6.2% |
| Dash Hammer Kick66K | 9 | 5.0% |
| Dash Hammer Kick66K into forward dash | 8 | 4.5% |
| backdash into evade up | 8 | 4.5% |
| Squat Straight2P | 7 | 3.9% |
| forward movement into punchP | 6 | 3.4% |
| crouch dash back into Long Stride Back Knuckle4P+K | 5 | 2.8% |
| evade up into crouch dash forward | 5 | 2.8% |
| forward dash into High Angle Upper Kick6K | 5 | 2.8% |
| guardG into evade up | 5 | 2.8% |
| evade up into Middle Smash6P | 4 | 2.2% |
| High Angle Upper Kick6K | 3 | 1.7% |
| backdash into Long Stride Back Knuckle4P+K | 3 | 1.7% |
51 further openings account for the other 69 rounds.
Kage
- Career
- 167–67 · 71.4%
- This season
- 25 matches · 56.0%
- Peak rank
- 37
First hit in 55.8% of 104 rounds. Won 58.6% of the rounds they struck first, 52.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Hagakure-ryu In Raijingeki46P+K | 18 | 17.3% |
|---|---|---|
| Hagakure-ryu In Raijingeki46P+K | 7 | 6.7% |
| backdash into evade up | 5 | 4.8% |
| Jizuridan2P | 4 | 3.9% |
| backdash into Gen'you4K+G | 4 | 3.9% |
| crouch dash forward into guardG | 4 | 3.9% |
| crouch into Jizuridan2P | 4 | 3.9% |
| Hagakure-ryu In Raijingeki46P+K into throwP+G | 3 | 2.9% |
| Rasen4P | 3 | 2.9% |
| Ura Tsumujigeri44K | 3 | 2.9% |
| backdash into Kodachinuki4K | 3 | 2.9% |
| Fusenjin3P | 2 | 1.9% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 2 | 1.9% |
| Rasen4P into crouch dash forward | 2 | 1.9% |
| ResshouPP into SandangekiPPP | 2 | 1.9% |
35 further openings account for the other 38 rounds.
Lau
- Career
- 249–119 · 67.7%
- This season
- 10 matches · 40.0%
- Peak rank
- 39
Significant Tells
Too few rounds to test opener patterns.
| Fukko Kensou1P into guardG | 4 | 9.1% |
|---|---|---|
| forward dash into Chisoutai2K+G | 4 | 9.1% |
| forward movement into punchP | 4 | 9.1% |
| Souchuken2P | 2 | 4.5% |
| backdash into evade up | 2 | 4.5% |
| crouch dash back into Sako Soushou4P+K | 2 | 4.5% |
| crouch dash forward into Shakashou3P | 2 | 4.5% |
| guardG into evade up | 2 | 4.5% |
| Chisoutai2K+G into evade down | 1 | 2.3% |
| Chugeki6P | 1 | 2.3% |
| Fukko Kensou1P | 1 | 2.3% |
| Kosoushou46P into forward movement | 1 | 2.3% |
| Sako Soushou4P+K | 1 | 2.3% |
| backdash into Senchutai3K | 1 | 2.3% |
| backdash into Tenshin EngekishouP+K | 1 | 2.3% |
15 further openings account for the other 15 rounds.
Pai
- Career
- 271–120 · 69.3%
- This season
- 5 matches · 60.0%
- Peak rank
- 38
Significant Tells
Too few rounds to test opener patterns.
| backdash into punchP | 3 | 13.6% |
|---|---|---|
| forward dash into Honshin Soukyaku1K+G | 3 | 13.6% |
| Enbu Renkyaku6K+G | 2 | 9.1% |
| Souchuken2P | 2 | 9.1% |
| backdash into evade up | 2 | 9.1% |
| backdash into backward movement | 1 | 4.5% |
| backward movement into evade up | 1 | 4.5% |
| crouch dash forward into guardG | 1 | 4.5% |
| evade down into Senkyaku Chushou3KP | 1 | 4.5% |
| evade down into guardG | 1 | 4.5% |
| evade up into Souka Rensui3PP | 1 | 4.5% |
| evade up into Soukasui3P | 1 | 4.5% |
| forward movement into punchP | 1 | 4.5% |
| guardG into punchP | 1 | 4.5% |
| up-forward kick+guard9K+G into forward dash | 1 | 4.5% |
Akira
- Career
- 8–6 · 57.1%
- This season
- 3 matches · 66.7%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 3 | 30.0% |
|---|---|---|
| forward dash into forward punch+kick6P+K | 2 | 20.0% |
| backdash into punchP | 1 | 10.0% |
| crouch into Housui2P | 1 | 10.0% |
| evade down into throw escape | 1 | 10.0% |
| forward movement into punchP | 1 | 10.0% |
| guardG into Jouho Touken6P | 1 | 10.0% |
Jeffry
- Career
- 0–1 · 0.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Low Knuckle2P | 1 | 33.3% |
|---|---|---|
| backdash into Body CrushP+K | 1 | 33.3% |
| backdash into Toe Kick2K | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Jacky: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
