VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lion

NAKAMU-ONRI1

  • Kage
  • Brad
  • Sarah
  • Lei Fei
Career matches891
Career win rate56.1%
Round win rate51.7%
Peak rank27
Distinct opponents24
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1421 #2,526 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion2739622117555.8%
Brad2526315111257.4%
Kage25139756454.0%
Lei Fei2151312060.8%
Sarah2335201557.1%
Akira—72528.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

232 of 232 rounds counted

9.3 inputs a second (560 a minute) this season. Faster than 90% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage9.858777
Lion9.053881
Brad10.965435
Sarah7.243230
Lei Fei7.94739

By opponent's character

Akira10.261249
Sarah9.657526
Jacky8.249525
Lion9.959419
Aoi9.858515
Pai10.362017
Vanessa9.154415
Jean8.95349
Jeffry10.160411
Eileen8.450310
Goh8.24929
Lei Fei7.44429
Wolf7.24347
Dural10.46244
El Blaze7.14264
Kage7.14243

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1210283.3%+42.8
Sarah73442.9%-2.5
Jacky63350.0%-8.3
Lion53260.0%+2.8
Aoi4040.0%-67.5
Pai41325.0%-29.4
Vanessa42250.0%-3.6
Jean330100.0%+35.3
Jeffry32166.7%-8.6
Eileen220100.0%+53.4
Goh220100.0%+35.1
Lei Fei2020.0%-32.5
Wolf2020.0%-64.5
Dural110100.0%+30.7
El Blaze1010.0%-31.9
Kage1010.0%-46.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon135838.5%-20.4
Full Fence and Open98188.9%+29.9
Low Fence94544.4%-0.3
Open86275.0%+30.2
Single Wall86275.0%+15.9
Full Fence42250.0%-14.2
Breakable Half Fence3030.0%-52.6
Half Fence31233.3%-23.4
Breakable Full Fence1010.0%-37.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2433.3%54.7%-21.4
No walls2564.0%51.3%+12.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

MON-CHAN (Rank 26)2026/09/032020.0%
ぽん (Rank 28)2026/09/03440100.0%
omiso345 (Rank 26)2026/09/032020.0%
南高梅 (Rank 30)2026/08/302020.0%
施主功力必定在我之上 (Rank 24)2026/08/30110100.0%
HaseMasa (Rank 24)2026/08/221010.0%
Q (Rank 22)2026/08/221010.0%
Penoco (Rank 24)2026/08/222020.0%
omuretukun (Rank 22)2026/08/22770100.0%
nyokki2026 (Rank 14)2026/08/22110100.0%
あんどれす (Rank 27)2026/08/222020.0%
ガンジャッキー (Rank 25)2026/08/2252340.0%
Might小麥豆漿 (Rank 21)2026/08/22440100.0%
pil (Rank 22)2026/08/0332166.7%
はげまん (Rank 29)2026/08/032020.0%
RecordingCheater (Rank 24)2026/07/0242250.0%
dalmax72 (Rank 21)2026/07/02330100.0%
unknown (Rank 23)2026/06/28220100.0%
負けぱなしジャーマン (Rank 26)2026/06/2821150.0%
xXsoul-childXx (Rank 24)2026/06/20110100.0%
sk901 (Rank 21)2026/06/20220100.0%
GORIchu (Rank 20)2026/06/202020.0%
avr_x2300w (Rank 27)2026/06/202020.0%
GWO (Rank 23)2026/06/202020.0%

Round openings

Every character

Rasen4P into Rasen Urageri4PK146.0%
punchP into Souji SenpuP+K146.0%
Juchou Senshou8P+K into Souji SenpuP+K135.6%
guardG135.6%
crouch into Kousoutai2K+G93.9%
Rasen4P83.5%
Ryu'eikyaku66K into forward movement73.0%
Senpugeri7K52.2%
backdash into evade down52.2%
crouch into Shippuzan3PP52.2%
crouch into Zensoutai52.2%
crouch into Low Spin Kick3K+G41.7%
Dtee Sawk Dtrohng4P+K31.3%
Hiji'uchi6P31.3%
Rising Elbow6P into Double Joint Butt6PK31.3%

91 further openings account for the other 121 rounds.

Lion

Career
221–175 · 55.8%
This season
21 matches · 47.6%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Souji SenpuP+K1417.3%
Juchou Senshou8P+K into Souji SenpuP+K1316.1%
crouch into Kousoutai2K+G911.1%
guardG89.9%
crouch into Zensoutai2KK44.9%
crouch into Kishitsu Kasensou43P33.7%
crouch into Shaho Shasousui1P+K33.7%
Banchu6P into Banchu Renkanshu6PP22.5%
Heimonkyaku6K into forward movement22.5%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP22.5%
guardG into throw escape22.5%
throw escape22.5%
Banchu6P11.2%
Juchou Senshou8P+K11.2%
KouhaitaiK+G11.2%

14 further openings account for the other 14 rounds.

Kage

Career
75–64 · 54.0%
This season
21 matches · 71.4%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P into Rasen Urageri4PK1418.2%
Rasen4P810.4%
Ryu'eikyaku66K into forward movement79.1%
Senpugeri7K56.5%
crouch into Shippuzan3PP56.5%
Hiji'uchi6P33.9%
guardG33.9%
backdash into evade up22.6%
backdash into throw escape22.6%
punchP into Hagakure-ryu You Jumonji KamaeP+K+G22.6%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G11.3%
ResshouPP into SandangekiPPP11.3%
Ryubisen44K+G into backward movement11.3%
Senpugeri7K into evade up11.3%
Sokudan1P into Rasen4P11.3%

21 further openings account for the other 21 rounds.

Brad

Career
151–112 · 57.4%
This season
8 matches · 50.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down411.4%
Dtee Sawk Dtrohng4P+K38.6%
backdash into Sway Back4P+K+G38.6%
crouch into Sharp Shoot1P38.6%
Jolt Upper3P into Jolt Upper~Spin Kick3PK25.7%
forward dash into Sharp Shoot1P25.7%
punchP25.7%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK12.9%
Jolt Upper3P into guardG12.9%
Shovel Hook Double2P+KP into Shovel Hook Triple2P+KPP12.9%
backdash into Dtee Sawk Lang3P+KP12.9%
backdash into Ducking6P+K+G12.9%
backdash into Slipping28P+K+G12.9%
backdash into Stop Kick4K12.9%
backdash into guardG12.9%

8 further openings account for the other 8 rounds.

Sarah

Career
20–15 · 57.1%
This season
7 matches · 28.6%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Spin Kick3K+G413.3%
Rising Elbow6P into Double Joint Butt6PK310.0%
Snap Side Chop3P into Setup Combination3PK310.0%
crouch into Leg Slicer2K+G310.0%
Rising Elbow6P26.7%
Switch Kick4K26.7%
evade up26.7%
guardG26.7%
Breeze Shot6P+K13.3%
Hide Side Kick (Deflect)P+K13.3%
Leg Slicer2K+G13.3%
Quick Knee6K into Quick Knee and Toe Kick6KK13.3%
Snap Side Chop3P13.3%
crouch into Dragon Smash Cannon1K13.3%
guardG into Hide Side Kick (Deflect)P+K13.3%

2 further openings account for the other 2 rounds.

Lei Fei

Career
31–20 · 60.8%
This season
2 matches · 50.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souhikyaku9K+G222.2%
offensive move222.2%
Chutenhou3P into down-forward punch+kick+guard3P+K+G111.1%
Chutenhou3P into offensive move111.1%
crouch into Souryu Shukkai43P+K111.1%
crouch into Zensoutai2K+G111.1%
guardG into Renkan MahosuiPPP111.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Lion: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)