Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1421 #2,526 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 27 | 396 | 221 | 175 | 55.8% |
|---|---|---|---|---|---|
| Brad | 25 | 263 | 151 | 112 | 57.4% |
| Kage | 25 | 139 | 75 | 64 | 54.0% |
| Lei Fei | 21 | 51 | 31 | 20 | 60.8% |
| Sarah | 23 | 35 | 20 | 15 | 57.1% |
| Akira | — | 7 | 2 | 5 | 28.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
232 of 232 rounds counted9.3 inputs a second (560 a minute) this season. Faster than 90% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Kage | 9.8 | 587 | 77 |
|---|---|---|---|
| Lion | 9.0 | 538 | 81 |
| Brad | 10.9 | 654 | 35 |
| Sarah | 7.2 | 432 | 30 |
| Lei Fei | 7.9 | 473 | 9 |
By opponent's character
| Akira | 10.2 | 612 | 49 |
|---|---|---|---|
| Sarah | 9.6 | 575 | 26 |
| Jacky | 8.2 | 495 | 25 |
| Lion | 9.9 | 594 | 19 |
| Aoi | 9.8 | 585 | 15 |
| Pai | 10.3 | 620 | 17 |
| Vanessa | 9.1 | 544 | 15 |
| Jean | 8.9 | 534 | 9 |
| Jeffry | 10.1 | 604 | 11 |
| Eileen | 8.4 | 503 | 10 |
| Goh | 8.2 | 492 | 9 |
| Lei Fei | 7.4 | 442 | 9 |
| Wolf | 7.2 | 434 | 7 |
| Dural | 10.4 | 624 | 4 |
| El Blaze | 7.1 | 426 | 4 |
| Kage | 7.1 | 424 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 12 | 10 | 2 | 83.3% | +42.8 |
|---|---|---|---|---|---|
| Sarah | 7 | 3 | 4 | 42.9% | -2.5 |
| Jacky | 6 | 3 | 3 | 50.0% | -8.3 |
| Lion | 5 | 3 | 2 | 60.0% | +2.8 |
| Aoi | 4 | 0 | 4 | 0.0% | -67.5 |
| Pai | 4 | 1 | 3 | 25.0% | -29.4 |
| Vanessa | 4 | 2 | 2 | 50.0% | -3.6 |
| Jean | 3 | 3 | 0 | 100.0% | +35.3 |
| Jeffry | 3 | 2 | 1 | 66.7% | -8.6 |
| Eileen | 2 | 2 | 0 | 100.0% | +53.4 |
| Goh | 2 | 2 | 0 | 100.0% | +35.1 |
| Lei Fei | 2 | 0 | 2 | 0.0% | -32.5 |
| Wolf | 2 | 0 | 2 | 0.0% | -64.5 |
| Dural | 1 | 1 | 0 | 100.0% | +30.7 |
| El Blaze | 1 | 0 | 1 | 0.0% | -31.9 |
| Kage | 1 | 0 | 1 | 0.0% | -46.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 13 | 5 | 8 | 38.5% | -20.4 |
|---|---|---|---|---|---|
| Full Fence and Open | 9 | 8 | 1 | 88.9% | +29.9 |
| Low Fence | 9 | 4 | 5 | 44.4% | -0.3 |
| Open | 8 | 6 | 2 | 75.0% | +30.2 |
| Single Wall | 8 | 6 | 2 | 75.0% | +15.9 |
| Full Fence | 4 | 2 | 2 | 50.0% | -14.2 |
| Breakable Half Fence | 3 | 0 | 3 | 0.0% | -52.6 |
| Half Fence | 3 | 1 | 2 | 33.3% | -23.4 |
| Breakable Full Fence | 1 | 0 | 1 | 0.0% | -37.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 24 | 33.3% | 54.7% | -21.4 |
| No walls | 25 | 64.0% | 51.3% | +12.7 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| omuretukun (Rank 22) | 7 | 7 | 0 | 100.0% |
|---|---|---|---|---|
| ガンジャッキー (Rank 25) | 5 | 2 | 3 | 40.0% |
| Might小麥豆漿 (Rank 21) | 4 | 4 | 0 | 100.0% |
| RecordingCheater (Rank 24) | 4 | 2 | 2 | 50.0% |
| ぽん (Rank 28) | 4 | 4 | 0 | 100.0% |
| dalmax72 (Rank 21) | 3 | 3 | 0 | 100.0% |
| pil (Rank 22) | 3 | 2 | 1 | 66.7% |
| GORIchu (Rank 20) | 2 | 0 | 2 | 0.0% |
| GWO (Rank 23) | 2 | 0 | 2 | 0.0% |
| Penoco (Rank 24) | 2 | 0 | 2 | 0.0% |
| avr_x2300w (Rank 27) | 2 | 0 | 2 | 0.0% |
| omiso345 (Rank 26) | 2 | 0 | 2 | 0.0% |
| sk901 (Rank 21) | 2 | 2 | 0 | 100.0% |
| unknown (Rank 23) | 2 | 2 | 0 | 100.0% |
| あんどれす (Rank 27) | 2 | 0 | 2 | 0.0% |
| はげまん (Rank 29) | 2 | 0 | 2 | 0.0% |
| 南高梅 (Rank 30) | 2 | 0 | 2 | 0.0% |
| 負けぱなしジャーマン (Rank 26) | 2 | 1 | 1 | 50.0% |
| MON-CHAN (Rank 26) | 2 | 0 | 2 | 0.0% |
| HaseMasa (Rank 24) | 1 | 0 | 1 | 0.0% |
| Q (Rank 22) | 1 | 0 | 1 | 0.0% |
| nyokki2026 (Rank 14) | 1 | 1 | 0 | 100.0% |
| xXsoul-childXx (Rank 24) | 1 | 1 | 0 | 100.0% |
| 施主功力必定在我之上 (Rank 24) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| MON-CHAN (Rank 26) | 2026/09/03 | 2 | 0 | 2 | 0.0% |
|---|---|---|---|---|---|
| ぽん (Rank 28) | 2026/09/03 | 4 | 4 | 0 | 100.0% |
| omiso345 (Rank 26) | 2026/09/03 | 2 | 0 | 2 | 0.0% |
| 南高梅 (Rank 30) | 2026/08/30 | 2 | 0 | 2 | 0.0% |
| 施主功力必定在我之上 (Rank 24) | 2026/08/30 | 1 | 1 | 0 | 100.0% |
| HaseMasa (Rank 24) | 2026/08/22 | 1 | 0 | 1 | 0.0% |
| Q (Rank 22) | 2026/08/22 | 1 | 0 | 1 | 0.0% |
| Penoco (Rank 24) | 2026/08/22 | 2 | 0 | 2 | 0.0% |
| omuretukun (Rank 22) | 2026/08/22 | 7 | 7 | 0 | 100.0% |
| nyokki2026 (Rank 14) | 2026/08/22 | 1 | 1 | 0 | 100.0% |
| あんどれす (Rank 27) | 2026/08/22 | 2 | 0 | 2 | 0.0% |
| ガンジャッキー (Rank 25) | 2026/08/22 | 5 | 2 | 3 | 40.0% |
| Might小麥豆漿 (Rank 21) | 2026/08/22 | 4 | 4 | 0 | 100.0% |
| pil (Rank 22) | 2026/08/03 | 3 | 2 | 1 | 66.7% |
| はげまん (Rank 29) | 2026/08/03 | 2 | 0 | 2 | 0.0% |
| RecordingCheater (Rank 24) | 2026/07/02 | 4 | 2 | 2 | 50.0% |
| dalmax72 (Rank 21) | 2026/07/02 | 3 | 3 | 0 | 100.0% |
| unknown (Rank 23) | 2026/06/28 | 2 | 2 | 0 | 100.0% |
| 負けぱなしジャーマン (Rank 26) | 2026/06/28 | 2 | 1 | 1 | 50.0% |
| xXsoul-childXx (Rank 24) | 2026/06/20 | 1 | 1 | 0 | 100.0% |
| sk901 (Rank 21) | 2026/06/20 | 2 | 2 | 0 | 100.0% |
| GORIchu (Rank 20) | 2026/06/20 | 2 | 0 | 2 | 0.0% |
| avr_x2300w (Rank 27) | 2026/06/20 | 2 | 0 | 2 | 0.0% |
| GWO (Rank 23) | 2026/06/20 | 2 | 0 | 2 | 0.0% |
Round openings
Every character
| Rasen4P into Rasen Urageri4PK | 14 | 6.0% |
|---|---|---|
| punchP into Souji SenpuP+K | 14 | 6.0% |
| Juchou Senshou8P+K into Souji SenpuP+K | 13 | 5.6% |
| guardG | 13 | 5.6% |
| crouch into Kousoutai2K+G | 9 | 3.9% |
| Rasen4P | 8 | 3.5% |
| Ryu'eikyaku66K into forward movement | 7 | 3.0% |
| Senpugeri7K | 5 | 2.2% |
| backdash into evade down | 5 | 2.2% |
| crouch into Shippuzan3PP | 5 | 2.2% |
| crouch into Zensoutai | 5 | 2.2% |
| crouch into Low Spin Kick3K+G | 4 | 1.7% |
| Dtee Sawk Dtrohng4P+K | 3 | 1.3% |
| Hiji'uchi6P | 3 | 1.3% |
| Rising Elbow6P into Double Joint Butt6PK | 3 | 1.3% |
91 further openings account for the other 121 rounds.
Lion
- Career
- 221–175 · 55.8%
- This season
- 21 matches · 47.6%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| punchP into Souji SenpuP+K | 14 | 17.3% |
|---|---|---|
| Juchou Senshou8P+K into Souji SenpuP+K | 13 | 16.1% |
| crouch into Kousoutai2K+G | 9 | 11.1% |
| guardG | 8 | 9.9% |
| crouch into Zensoutai2KK | 4 | 4.9% |
| crouch into Kishitsu Kasensou43P | 3 | 3.7% |
| crouch into Shaho Shasousui1P+K | 3 | 3.7% |
| Banchu6P into Banchu Renkanshu6PP | 2 | 2.5% |
| Heimonkyaku6K into forward movement | 2 | 2.5% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 2 | 2.5% |
| guardG into throw escape | 2 | 2.5% |
| throw escape | 2 | 2.5% |
| Banchu6P | 1 | 1.2% |
| Juchou Senshou8P+K | 1 | 1.2% |
| KouhaitaiK+G | 1 | 1.2% |
14 further openings account for the other 14 rounds.
Kage
- Career
- 75–64 · 54.0%
- This season
- 21 matches · 71.4%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Rasen4P into Rasen Urageri4PK | 14 | 18.2% |
|---|---|---|
| Rasen4P | 8 | 10.4% |
| Ryu'eikyaku66K into forward movement | 7 | 9.1% |
| Senpugeri7K | 5 | 6.5% |
| crouch into Shippuzan3PP | 5 | 6.5% |
| Hiji'uchi6P | 3 | 3.9% |
| guardG | 3 | 3.9% |
| backdash into evade up | 2 | 2.6% |
| backdash into throw escape | 2 | 2.6% |
| punchP into Hagakure-ryu You Jumonji KamaeP+K+G | 2 | 2.6% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 1 | 1.3% |
| ResshouPP into SandangekiPPP | 1 | 1.3% |
| Ryubisen44K+G into backward movement | 1 | 1.3% |
| Senpugeri7K into evade up | 1 | 1.3% |
| Sokudan1P into Rasen4P | 1 | 1.3% |
21 further openings account for the other 21 rounds.
Brad
- Career
- 151–112 · 57.4%
- This season
- 8 matches · 50.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 4 | 11.4% |
|---|---|---|
| Dtee Sawk Dtrohng4P+K | 3 | 8.6% |
| backdash into Sway Back4P+K+G | 3 | 8.6% |
| crouch into Sharp Shoot1P | 3 | 8.6% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 2 | 5.7% |
| forward dash into Sharp Shoot1P | 2 | 5.7% |
| punchP | 2 | 5.7% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 1 | 2.9% |
| Jolt Upper3P into guardG | 1 | 2.9% |
| Shovel Hook Double2P+KP into Shovel Hook Triple2P+KPP | 1 | 2.9% |
| backdash into Dtee Sawk Lang3P+KP | 1 | 2.9% |
| backdash into Ducking6P+K+G | 1 | 2.9% |
| backdash into Slipping28P+K+G | 1 | 2.9% |
| backdash into Stop Kick4K | 1 | 2.9% |
| backdash into guardG | 1 | 2.9% |
8 further openings account for the other 8 rounds.
Sarah
- Career
- 20–15 · 57.1%
- This season
- 7 matches · 28.6%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Spin Kick3K+G | 4 | 13.3% |
|---|---|---|
| Rising Elbow6P into Double Joint Butt6PK | 3 | 10.0% |
| Snap Side Chop3P into Setup Combination3PK | 3 | 10.0% |
| crouch into Leg Slicer2K+G | 3 | 10.0% |
| Rising Elbow6P | 2 | 6.7% |
| Switch Kick4K | 2 | 6.7% |
| evade up | 2 | 6.7% |
| guardG | 2 | 6.7% |
| Breeze Shot6P+K | 1 | 3.3% |
| Hide Side Kick (Deflect)P+K | 1 | 3.3% |
| Leg Slicer2K+G | 1 | 3.3% |
| Quick Knee6K into Quick Knee and Toe Kick6KK | 1 | 3.3% |
| Snap Side Chop3P | 1 | 3.3% |
| crouch into Dragon Smash Cannon1K | 1 | 3.3% |
| guardG into Hide Side Kick (Deflect)P+K | 1 | 3.3% |
2 further openings account for the other 2 rounds.
Lei Fei
- Career
- 31–20 · 60.8%
- This season
- 2 matches · 50.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Souhikyaku9K+G | 2 | 22.2% |
|---|---|---|
| offensive move | 2 | 22.2% |
| Chutenhou3P into down-forward punch+kick+guard3P+K+G | 1 | 11.1% |
| Chutenhou3P into offensive move | 1 | 11.1% |
| crouch into Souryu Shukkai43P+K | 1 | 11.1% |
| crouch into Zensoutai2K+G | 1 | 11.1% |
| guardG into Renkan MahosuiPPP | 1 | 11.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Lion: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
