VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

ultraman81

  • Aoi
  • Akira
Career matches509
Career win rate66.2%
Round win rate58.9%
Peak rank37
Distinct opponents75
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1720 #702 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky3747131815367.5%
Akira1636171947.2%
Aoi16220100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

579 of 579 rounds counted

11.0 inputs a second (660 a minute) this season. Faster than 98% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky11.0663568
Aoi8.95346
Akira8.85305

By opponent's character

Pai10.8647110
Akira10.965678
Jacky11.770255
Sarah10.965343
Goh10.663743
Wolf10.864637
Shun11.468434
Vanessa10.663433
Aoi11.267229
Kage10.663626
Brad11.669417
El Blaze11.669317
Jean10.562820
Lion12.172719
Taka11.267111
Dural12.27293
Lau12.07204

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai2719870.4%+5.1
Akira1913668.4%-2.9
Jacky149564.3%-7.2
Sarah129375.0%+20.2
Goh108280.0%+19.0
Wolf106460.0%-8.3
Shun85362.5%-5.9
Vanessa84450.0%-19.4
Aoi74357.1%-9.7
Kage63350.0%-15.0
Brad54180.0%+10.2
El Blaze43175.0%+3.5
Jean43175.0%+0.5
Lion42250.0%-10.6
Taka32166.7%-6.5
Dural110100.0%+28.8
Lau110100.0%+17.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence1811761.1%-5.5
Full Fence and Open1712570.6%+2.6
Rectangle167943.8%-23.3
Octagon1512380.0%+12.9
Single Wall1410471.4%+6.6
Full Fence139469.2%-6.1
Open138561.5%-4.7
Low Fence11110100.0%+26.5
Breakable Half Fence86275.0%+13.2
Half Fence84450.0%-3.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7862.8%65.9%-3.1
No walls3876.3%68.5%+7.8

Walls against open: -10.9 points (95% range -28.6 to +6.8), p 0.229 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

danimura (Rank 35)2026/08/31106460.0%
vivid_dot4 (Rank 35)2026/08/3197277.8%
타우끼/taukee (Rank 38)2026/08/3154180.0%
kiyohara-j (Rank 35)2026/08/31330100.0%
ENGLID (Rank 38)2026/08/3043175.0%
ManEater (Rank 39)2026/08/2221150.0%
ぷよ (Rank 39)2026/08/222020.0%
키키러브 (Rank 34)2026/07/2921150.0%
ncub5030 (Rank 32)2026/07/2221150.0%
gear8570 (Rank 36)2026/07/2141325.0%
ツッチー (Rank 36)2026/07/1432166.7%
けいすけ新宿 (Rank 32)2026/07/14220100.0%
JoonJoon (Rank 35)2026/07/09106460.0%
燊燊 (Rank 31)2026/07/042020.0%
キネマ (Rank 30)2026/07/0221150.0%
AX_Booster (Rank 29)2026/06/2921150.0%
IIOld2Play (Rank 29)2026/06/2943175.0%
るりじゃいき (Rank 33)2026/06/292020.0%
jackgnhang (Rank 29)2026/06/2921150.0%
emespink (Rank 28)2026/06/29220100.0%
MalangJelly (Rank 29)2026/06/2932166.7%
りてりん (Rank 26)2026/06/29220100.0%
homerun23 (Rank 21)2026/06/29440100.0%
RIKI (Rank 25)2026/06/28220100.0%
hayasano1226 (Rank 21)2026/06/10220100.0%

Round openings

Every character

forward movement into punchP7312.6%
forward dash into Low Spin Kick1K+G488.3%
forward dash into evade down234.0%
forward dash into Middle Smash6P172.9%
forward dash into guardG152.6%
forward dash into throw escape152.6%
Dash Hammer Kick66K142.4%
backdash into evade up142.4%
backdash into Spin Heel Sword4K+G122.1%
forward dash into Slant Back Knuckle1P111.9%
Squat Straight2P101.7%
forward dash into Squat Straight2P101.7%
forward dash into punchP101.7%
forward dash into evade up91.6%
crouch into Low Spin Kick1K+G81.4%

157 further openings account for the other 292 rounds.

Jacky

Career
318–153 · 67.5%
This season
140 matches · 67.1%
Peak rank
37

First hit in 52.6% of 561 rounds. Won 60.7% of the rounds they struck first, 56.0% of the rounds they were struck first.

Significant Tells

  • Against Jacky: moves in first in 89.1% of rounds, against 63.7% against everyone else.

How is this tested?

forward movement into punchP7312.8%
forward dash into Low Spin Kick1K+G488.4%
forward dash into evade down234.0%
forward dash into Middle Smash6P173.0%
forward dash into guardG152.6%
forward dash into throw escape152.6%
Dash Hammer Kick66K142.5%
backdash into evade up142.5%
backdash into Spin Heel Sword4K+G122.1%
forward dash into Slant Back Knuckle1P111.9%
Squat Straight2P101.8%
forward dash into Squat Straight2P101.8%
forward dash into punchP101.8%
forward dash into evade up91.6%
crouch into Low Spin Kick1K+G81.4%

148 further openings account for the other 281 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Pai13–6 · 68%1–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Aoi

Career
2–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ouda6P+K into Oushu Hiji'ate6P+KP116.7%
Ryoushi43P116.7%
backdash into back, forward punch+kick+guard46P+K+G116.7%
crouch dash back into Ryusen3P+K116.7%
crouch dash forward into Sodeshinken33P+K116.7%
punchP into NirentotsuPP116.7%

Akira

Career
17–19 · 47.2%
This season
1 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into Youhou33P240.0%
Jouho Touken6P into backward movement120.0%
Souka Housui3P+K120.0%
punchP120.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 1 of 15 tests hold up
  • Aoi: not tested (too few rounds)
  • Akira: not tested (too few rounds)