VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

Garuyan

  • Goh
Career matches5,854
Career win rate45.0%
Round win rate49.1%
Peak rank30
Distinct opponents579
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1457 #2,284 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau303,6341,7721,86248.8%
Goh242,2208611,35938.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,020 of 6,184 rounds counted

8.0 inputs a second (478 a minute) this season. Faster than 70% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau8.04785,994
Goh7.947526

By opponent's character

Akira8.1487727
Wolf8.2489674
Jacky8.0480567
Pai7.7463462
Aoi7.7462448
Lion7.9476397
Jeffry8.1483346
Shun7.9474342
Kage8.0481329
Lau7.9476275
Goh8.2493241
Sarah8.0482200
Jean7.9476206
Brad7.9476196
El Blaze7.8467131
Taka8.0477136
Vanessa7.9477128
Eileen8.047970
Lei Fei7.645476
Dural8.148369

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira179849546.9%-3.2
Wolf173938053.8%+9.5
Jacky145856058.6%+11.5
Pai122596348.4%+3.2
Aoi117536445.3%-3.1
Lion99485148.5%-1.3
Jeffry93504353.8%+6.7
Shun88325636.4%-12.0
Kage82503261.0%+10.1
Lau66194728.8%-16.4
Goh60273345.0%-0.4
Sarah57273047.4%+0.4
Jean52262650.0%+5.1
Brad48202841.7%-3.9
El Blaze36122433.3%-12.7
Taka34151944.1%-5.9
Vanessa33132039.4%-7.0
Eileen2091145.0%-8.8
Lei Fei1931615.8%-29.5
Dural1651131.2%-10.5

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle172819147.1%-0.6
Open166788847.0%+0.8
Octagon157807751.0%+4.8
Breakable Full Fence155718445.8%-4.9
Low Fence154649041.6%-5.3
Single Wall146658144.5%-4.1
Half Fence144747051.4%+3.4
Full Fence141677447.5%-0.6
Breakable Half Fence130616946.9%+1.1
Full Fence and Open96534355.2%+8.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls89948.3%47.8%+0.4
No walls46644.4%46.9%-2.5

Walls against open: +3.0 points (95% range -2.9 to +8.8), p 0.326 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

dorobonyanko (Rank 32)2026/10/1674357.1%
igyoken55 (Rank 30)2026/10/1693633.3%
nakashi-man (Rank 28)2026/10/16104640.0%
temp002 (Rank 31)2026/10/16116554.5%
pri3_jpn (Rank 27)2026/10/15124833.3%
NEKOz (Rank 26)2026/10/15116554.5%
crazy7infinty (Rank 30)2026/10/1485362.5%
orz (Rank 29)2026/10/10103730.0%
ほーげつ (Rank 27)2026/10/041221016.7%
なっちゃんねる (Rank 28)2026/10/0296366.7%
どろパイ (Rank 30)2026/09/2683537.5%
ER_higante (Rank 29)2026/09/2474357.1%
nyu_necoginjo (Rank 27)2026/09/2484450.0%
TAIDADA (Rank 26)2026/09/19139469.2%
horahukin-DRZ (Rank 26)2026/09/19107370.0%
cjnholife (Rank 24)2026/09/1576185.7%
nanoka-222 (Rank 26)2026/09/15148657.1%
HavocWingPLZG (Rank 25)2026/09/12104640.0%
インドラー (Rank 26)2026/09/128080.0%
zxyzguy (Rank 24)2026/09/12103730.0%
けいすけ新宿 (Rank 24)2026/09/10127558.3%
がんぴーさん【S.R.G.M】 (Rank 24)2026/09/10178947.1%
アオゾラ。aozora (Rank 26)2026/09/0686275.0%
☆瞳氷☆ (Rank 24)2026/09/02106460.0%
Tangent_arc1993 (Rank 28)2026/08/25104640.0%

Round openings

Every character

backdash into Sako Soushou4P+K58510.5%
punchP5099.2%
Senchutai3K into guardG2845.1%
Senchutai3K2544.6%
Chugeki6P2274.1%
evade down into guardG2003.6%
guardG into evade down1843.3%
guardG into evade up1612.9%
forward dash into throwP+G1572.8%
guardG1212.2%
crouch dash forward into guardG1092.0%
crouch dash forward into evade down1081.9%
RenshouPP into Renshou Senputai3PPK701.3%
Sako Soushou4P+K into Kensou4P601.1%
evade up591.1%

398 further openings account for the other 2,463 rounds.

Counted from 1,378 of the 1,539 matches played. The rest were not pulled for openings.

Lau

Career
1,772–1,862 · 48.8%
This season
1,493 matches · 48.2%
Peak rank
30

First hit in 45.1% of 5,322 rounds. Won 53.8% of the rounds they struck first, 46.6% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 23.5% of rounds, against 14.9% in their other rounds.
  • Against Wolf: attacks straight away in 49.8% of rounds, against 36.9% against everyone else.
  • On Single Wall stages: moves in first in 23.6% of rounds, against 16.4% on the other stages.
  • After opening the round before by moving in: moves in first in 24.0% of rounds, against 13.0% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 19.2% of rounds, against 13.9% after anything else.
  • In round 2: opens with “3K Senchutai into G guard” in 7.5% of rounds, against 4.6% in their other rounds.
  • Against Wolf: opens with “P punch” in 14.4% of rounds, against 8.5% against everyone else.
  • On Open stages: opens with “3K Senchutai into G guard” in 7.8% of rounds, against 5.0% on the other stages.
  • After opening the round before with “P punch”: opens with “backdash into 4P+K Sako Soushou” in 26.0% of rounds, against 10.4% after anything else.

How is this tested?

backdash into Sako Soushou4P+K58510.9%
punchP4939.2%
Senchutai3K into guardG2845.3%
Senchutai3K2544.7%
Chugeki6P2274.2%
evade down into guardG1983.7%
guardG into evade down1833.4%
guardG into evade up1613.0%
forward dash into throwP+G1412.6%
guardG1172.2%
crouch dash forward into guardG1092.0%
crouch dash forward into evade down1082.0%
RenshouPP into Renshou Senputai3PPK701.3%
Sako Soushou4P+K into Kensou4P601.1%
forward dash into evade down571.1%

371 further openings account for the other 2,314 rounds.

Counted from 1,332 of the 1,493 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira51–66 · 44%18–17 · 51%-8.2
Wolf50–37 · 57%24–30 · 44%+10.7
Jacky33–25 · 57%26–15 · 63%-4.0
Aoi37–38 · 49%12–18 · 40%+11.3
Pai21–29 · 42%15–11 · 58%too few to test
Lion27–22 · 55%7–14 · 33%too few to test
Jeffry30–24 · 56%9–7 · 56%too few to test
Shun14–24 · 37%13–16 · 45%too few to test
Kage30–9 · 77%11–13 · 46%too few to test
Lau10–20 · 33%5–16 · 24%too few to test
Goh15–20 · 43%6–3 · 67%too few to test
Brad13–12 · 52%1–11 · 8%too few to test
Sarah14–9 · 61%9–6 · 60%too few to test
Jean14–5 · 74%5–9 · 36%too few to test
El Blaze6–10 · 38%4–10 · 29%too few to test
Taka9–15 · 38%6–2 · 75%too few to test
Vanessa9–11 · 45%1–4 · 20%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

161 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Goh

Career
861–1,359 · 38.8%
This season
46 matches · 23.9%
Peak rank
24

First hit in 48.4% of 190 rounds. Won 44.6% of the rounds they struck first, 33.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K2814.7%
forward dash into throwP+G168.4%
punchP168.4%
evade up147.4%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G115.8%
punchP into evade down105.3%
throwP+G94.7%
kickK73.7%
forward dash into Hiji'ate6P63.2%
Maegeri3K into Batousatsu3KP52.6%
evade down52.6%
Kurogane Kudaki66P42.1%
Tsukikage6K42.1%
guardG42.1%
punchP into forward dash42.1%

38 further openings account for the other 47 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 9 of 18 tests hold up
  • Goh: not tested (too few rounds)