VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

ゼータ(MSZ-006)

  • Wolf
  • Sarah
  • Jeffry
  • El Blaze
  • Lion
  • Goh
Career matches13,662
Career win rate51.4%
Round win rate50.6%
Peak rank40
Distinct opponents482
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1771 #478 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky407,4153,7413,67450.5%
Wolf374,8892,4522,43750.1%
Jeffry3548628420258.4%
Sarah3346127119058.8%
El Blaze331951286765.6%
Lion30137894865.0%
Goh3079542568.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,864 of 7,444 rounds counted

7.5 inputs a second (453 a minute) this season. Faster than 61% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky8.04823,290
Wolf7.04182,434
Jeffry6.6394113
El Blaze7.142422
Lion7.94725

By opponent's character

Kage7.7463598
Akira7.5447486
Jacky7.6457509
Lau7.6453481
Pai7.6457383
Lion7.8465301
Jean7.6459327
Sarah7.4444284
Shun7.6458309
Aoi7.5451255
Jeffry7.1428177
Brad7.5450266
Wolf7.4445235
El Blaze7.8468293
Lei Fei7.6458226
Goh7.7460220
Vanessa7.1427250
Taka7.3437144
Eileen7.041981
Dural7.544839

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Kage184869846.7%-3.2
Akira148737549.3%+0.1
Jacky148618741.2%-7.4
Lau135676849.6%+1.2
Pai112634956.2%+5.6
Lion104683665.4%+14.5
Jean102475546.1%-5.7
Sarah101633862.4%+12.4
Shun93454848.4%-1.1
Aoi91434847.2%-4.4
Jeffry89454450.6%-2.3
Brad81414050.6%-1.4
Wolf81463556.8%+5.7
El Blaze78374147.4%-1.2
Lei Fei72324044.4%-0.8
Goh67402759.7%+7.3
Vanessa67274040.3%-12.9
Taka40192147.5%-0.7
Eileen32122037.5%-10.5
Dural105550.0%-7.3

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence2121139953.3%+4.1
Full Fence20710210549.3%-1.2
Rectangle2061178956.8%+5.0
Single Wall1897611340.2%-9.6
Octagon185919449.2%-0.6
Low Fence171868550.3%-0.4
Breakable Full Fence169828748.5%-0.7
Breakable Half Fence163867752.8%+3.2
Open152767650.0%-0.7
Full Fence and Open98524653.1%+0.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,14251.8%50.2%+1.5
No walls51246.5%50.0%-3.5

Walls against open: +5.0 points (95% range -0.6 to +10.6), p 0.083 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

漂泊の民回線ジプシー (Rank 37)2026/10/161661037.5%
zakisan (Rank 38)2026/10/16149564.3%
つがさん (Rank 40)2026/10/16127558.3%
おろち ぽっぽ (Rank 43)2026/10/16121118.3%
★闘将拉麵男★ (Rank 38)2026/10/1647301763.8%
rikubon-ps (Rank 37)2026/10/161861233.3%
VF12360-PC (Rank 38)2026/10/16157846.7%
ぱりぱり (Rank 41)2026/10/162491537.5%
manatsu_7 (Rank 42)2026/10/14111109.1%
『Nεnji』.β (Rank 41)2026/10/14145935.7%
LEO (Rank 35)2026/10/14136746.1%
たつや (Rank 40)2026/10/11135838.5%
妹に運転を教える (Rank 39)2026/10/111811761.1%
expensive-sand (Rank 37)2026/10/09168850.0%
らうらう (Rank 37)2026/10/071611568.8%
kantoku (Rank 37)2026/10/07159660.0%
DJG10159 (Rank 36)2026/10/05134930.8%
cyomiko (Rank 41)2026/10/031971236.8%
あむざん (Rank 43)2026/09/301731417.6%
ピーエス (Rank 39)2026/09/271410471.4%
ダンプよっし~2.0 (Rank 39)2026/09/27129375.0%
えなお (Rank 35)2026/09/242113861.9%
ZRX-1100 (Rank 38)2026/09/091411378.6%
ankocat2 (Rank 38)2026/09/09134930.8%
いくお (Rank 41)2026/08/281631318.8%

Round openings

Every character

forward movement into punchP2814.6%
Dash Hammer Kick66K2784.6%
guardG2424.0%
Middle Smash6P1963.2%
backdash into Spin Heel Sword4K+G1963.2%
guardG into throw escape1151.9%
Arrow Knuckle3P1091.8%
crouch dash forward into Smash Straight3P1081.8%
backdash into Mow Down Chop1P+K871.4%
Middle Kick3K721.2%
Screw Hook63214P into Screw Lariat63214PP671.1%
punchP661.1%
Low Spin Kick1K+G641.1%
Quick Shoulder66P+K into forward movement641.1%
backdash into Kenka Kick631.0%

738 further openings account for the other 4,054 rounds.

Counted from 1,488 of the 1,835 matches played. The rest were not pulled for openings.

Jacky

Career
3,741–3,674 · 50.5%
This season
924 matches · 48.8%
Peak rank
40

First hit in 47.9% of 2,920 rounds. Won 55.0% of the rounds they struck first, 45.4% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 25.1% of rounds, against 18.1% in their other rounds.
  • Against Vanessa: attacks straight away in 70.0% of rounds, against 38.2% against everyone else.
  • After opening the round before by moving in: moves in first in 27.3% of rounds, against 15.8% after anything else.
  • In round 1: opens with “forward movement into P punch” in 7.7% of rounds, against 3.0% in their other rounds.
  • Against Brad: opens with “forward movement into P punch” in 11.0% of rounds, against 3.9% against everyone else.
  • On Rectangle stages: opens with “forward movement into P punch” in 9.4% of rounds, against 3.4% on the other stages.
  • After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 9.9% of rounds, against 2.7% after anything else.

How is this tested?

Dash Hammer Kick66K2789.5%
Middle Smash6P1966.7%
backdash into Spin Heel Sword4K+G1966.7%
forward movement into punchP1234.2%
crouch dash forward into Smash Straight3P1083.7%
Middle Kick3K722.5%
guardG into throw escape662.2%
guardG652.2%
Low Spin Kick1K+G642.2%
guardG into Double Back Knuckle4PP571.9%
Middle Smash6P into kickK531.8%
Middle Smash6P into Middle Smash Sword6PK511.7%
backdash into Long Stride Back Knuckle4P+K491.7%
backdash into Dash Hammer Kick66K451.5%
guardG into Slant Back Knuckle1P451.5%

316 further openings account for the other 1,466 rounds.

Counted from 725 of the 924 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage29–33 · 47%8–11 · 42%too few to test
Jacky17–15 · 53%5–10 · 33%too few to test
Lau11–22 · 33%4–6 · 40%too few to test
Lion23–14 · 62%10–2 · 83%too few to test
Akira15–15 · 50%8–8 · 50%too few to test
Sarah16–11 · 59%8–5 · 62%too few to test
Shun15–17 · 47%1–6 · 14%too few to test
El Blaze9–16 · 36%2–7 · 22%too few to test
Goh15–9 · 62%5–6 · 45%too few to test
Aoi12–12 · 50%5–3 · 62%too few to test
Jean14–10 · 58%6–5 · 55%too few to test
Brad9–11 · 45%6–7 · 46%too few to test
Jeffry11–12 · 48%1–1 · 50%too few to test
Wolf9–11 · 45%5–0 · 100%too few to test
Lei Fei6–11 · 35%4–5 · 44%too few to test
Pai7–3 · 70%1–2 · 33%too few to test
Vanessa5–9 · 36%1–3 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

199 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
2,452–2,437 · 50.1%
This season
728 matches · 50.0%
Peak rank
37

First hit in 49.2% of 2,377 rounds. Won 52.9% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

  • In round 2: backs off first in 19.8% of rounds, against 14.4% in their other rounds.
  • Against Akira: waits first in 42.7% of rounds, against 24.6% against everyone else.
  • On Rectangle stages: moves in first in 28.6% of rounds, against 14.6% on the other stages.
  • Against Akira: opens with “G guard” in 10.9% of rounds, against 3.4% against everyone else.
  • On Rectangle stages: opens with “forward movement into P punch” in 21.1% of rounds, against 2.9% on the other stages.
  • After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 11.1% of rounds, against 3.7% after anything else.

How is this tested?

forward movement into punchP1114.6%
Arrow Knuckle3P1094.5%
guardG1024.3%
backdash into Mow Down Chop1P+K873.6%
Screw Hook63214P into Screw Lariat63214PP672.8%
Quick Shoulder66P+K into forward movement642.7%
backdash into Kenka Kick1K+G622.6%
guardG into Rolling Back Elbow6PP+K602.5%
forward movement into Elbow Butt4P582.4%
Screw Hook63214P562.3%
guardG into Knee Lift6K552.3%
backdash into Heavy Middle Kick3K+G512.1%
Arrow Knuckle3P into guardG472.0%
crouch dash forward into Knee Lift6K421.8%
Screw Hook63214P into punchP401.7%

252 further openings account for the other 1,385 rounds.

Counted from 580 of the 728 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira19–23 · 45%7–8 · 47%too few to test
Kage20–15 · 57%7–12 · 37%too few to test
Pai13–14 · 48%6–8 · 43%too few to test
Jeffry11–10 · 52%7–12 · 37%too few to test
Lau11–10 · 52%4–9 · 31%too few to test
Jacky10–13 · 43%3–9 · 25%too few to test
Jean8–13 · 38%7–5 · 58%too few to test
Wolf12–8 · 60%4–3 · 57%too few to test
Lion10–10 · 50%4–3 · 57%too few to test
Sarah14–6 · 70%5–0 · 100%too few to test
Brad9–6 · 60%5–5 · 50%too few to test
Lei Fei13–5 · 72%1–5 · 17%too few to test
Vanessa10–6 · 62%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

148 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Sarah

Career
271–190 · 58.8%
This season
66 matches · 62.1%
Peak rank
33

First hit in 58.4% of 255 rounds. Won 59.1% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG228.4%
forward movement into punchP197.3%
backdash into Crescent Heel4K+G155.8%
backdash into Full Spin Heel Kick9K145.4%
backdash into Stiletto66K103.8%
guardG into Long Snap Side Chop3P+K93.5%
Rising Elbow6P into kickK83.1%
Rising Elbow6P72.7%
guardG into throw escape72.7%
Stiletto66K62.3%
crouch dash forward into Long Snap Side Chop3P+K62.3%
backdash into Quick Knee6K51.9%
guardG into Leg Slicer2K+G51.9%
guardG into punchP51.9%
Long Snap Side Chop3P+K41.5%

79 further openings account for the other 119 rounds.

Jeffry

Career
284–202 · 58.4%
This season
63 matches · 49.2%
Peak rank
35

First hit in 61.8% of 251 rounds. Won 49.7% of the rounds they struck first, 45.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into Toe Kick2K3413.6%
Toe Kick2K2510.0%
guardG197.6%
forward movement into punchP176.8%
Ducking Low2K+G156.0%
crouch dash forward into Toe Kick2K104.0%
Elbow Butt6P93.6%
backdash into Tsunami Beat3K+G72.8%
guardG into Destruction WaveK+G72.8%
evade down into Toe Kick2K62.4%
guardG into kickK62.4%
crouch dash forward into guardG52.0%
forward movement into Double KnucklePP41.6%
guardG into Ducking Low2K+G41.6%
Dash Elbow66P into punchP31.2%

60 further openings account for the other 80 rounds.

El Blaze

Career
128–67 · 65.6%
This season
44 matches · 63.6%
Peak rank
33

First hit in 54.0% of 174 rounds. Won 60.6% of the rounds they struck first, 55.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG3017.2%
guardG into Volcano Upper4P+K169.2%
guardG into Shadow Spear6K148.1%
guardG into High Spin KickK+G105.8%
forward movement into punchP63.5%
Shadow Strike6P52.9%
backdash into Darkness Sword43K+G52.9%
guardG into Darkness Sword43K+G52.9%
guardG into Volcano Knee6K+G52.9%
backdash into Demon's Tail9P+KK42.3%
crouch dash forward into Volcano Knee6K+G42.3%
crouch dash forward into guardG42.3%
guardG into kickK42.3%
Shadow Spear6K into forward movement31.7%
backdash into Hammer Smash46P+K31.7%

44 further openings account for the other 56 rounds.

Lion

Career
89–48 · 65.0%
This season
9 matches · 44.4%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP511.9%
guardG49.5%
backdash into Senshippo66P37.1%
Banchu6P into crouch dash forward24.8%
Sen'inshou3P into forward movement24.8%
guardG into Dantai3K24.8%
guardG into Kousoutai2K+G24.8%
Banchu6P12.4%
Dantai3K12.4%
In'you4P12.4%
Kishitsu Kasensou43P12.4%
KouhaitaiK+G12.4%
Sen'inshou3P12.4%
Sentai4K into Sentai Shumen4KP12.4%
backdash into Banchu6P12.4%

14 further openings account for the other 14 rounds.

Goh

Career
54–25 · 68.3%
This season
1 matches · 100.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P125.0%
backdash into Aragami4K125.0%
crouch dash back into kickK125.0%
guardG into Aragami4K125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (33 here; about 1.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 7 of 17 tests hold up
  • Wolf: 6 of 16 tests hold up
  • Sarah: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Goh: not tested (too few rounds)