VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

ゼータ(MSZ-006)

Career matches12,353
Career win rate51.5%
Round win rate50.6%
Peak rank40
Distinct opponents386
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky406,8563,4633,39350.5%
Wolf374,2012,1092,09250.2%
Jeffry3548628420258.4%
Sarah3346127119058.8%
Lion30137894865.0%
El Blaze31133904367.7%
Goh3079542568.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage130587244.6%-4.6
Akira102534952.0%+3.3
Jacky96415542.7%-6.4
Lau91424946.1%-0.5
Lion82542865.8%+13.8
Sarah82513162.2%+13.2
Jeffry74403454.0%+1.5
Jean72373551.4%-1.9
Shun70333747.1%-3.4
Pai66313547.0%-2.2
Aoi62293346.8%-5.5
Wolf62362658.1%+8.0
Goh59342557.6%+4.3
Brad56332358.9%+6.6
Vanessa49202940.8%-11.3
El Blaze46182839.1%-6.5
Lei Fei39162341.0%-5.8
Taka28111739.3%-5.4
Eileen2791833.3%-13.6
Dural63350.0%-7.4

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle158887055.7%+4.5
Half Fence153827153.6%+3.9
Full Fence140707050.0%-0.7
Octagon133637047.4%-2.3
Breakable Full Fence121586347.9%-1.7
Low Fence121586347.9%-2.9
Breakable Half Fence118645454.2%+4.6
Single Wall117447337.6%-11.2
Open104525250.0%+0.6
Full Fence and Open73403354.8%+2.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls82351.6%50.3%+1.3
No walls34245.0%49.3%-4.3

Walls against open: +5.6 points (95% range -1.2 to +12.4), p 0.109 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

助手D (Rank 33)2026/09/23990100.0%
えなお (Rank 35)2026/09/231911857.9%
あいりく (Rank 36)2026/09/18119281.8%
ピーエス (Rank 37)2026/09/18128466.7%
DJG10159 (Rank 38)2026/09/18102820.0%
タカユキお兄ちゃん/takayuki_vf (Rank 37)2026/09/17106460.0%
★闘将拉麵男★ (Rank 36)2026/09/1731181358.1%
cyomiko (Rank 41)2026/09/171771041.2%
ゲッパー (Rank 35)2026/09/1195455.6%
ロンダルキアの悪魔 (Rank 33)2026/09/1193633.3%
ZRX-1100 (Rank 38)2026/09/091411378.6%
ankocat2 (Rank 38)2026/09/09134930.8%
zakisan (Rank 38)2026/09/08106460.0%
のーむ (Rank 39)2026/09/03102820.0%
あむざん (Rank 37)2026/09/031631318.8%
ぱりぱり (Rank 39)2026/09/03178947.1%
指無しライダー (Rank 39)2026/09/0293633.3%
rocku (Rank 37)2026/09/0294544.4%
たまつばき (Rank 41)2026/08/3195455.6%
manatsu_7 (Rank 42)2026/08/3091811.1%
やっほい (Rank 37)2026/08/28138561.5%
いくお (Rank 41)2026/08/281631318.8%
グラウンド・ゼロ (Rank 39)2026/08/24105550.0%
ちぃつが (Rank 37)2026/07/3195455.6%
MON-CHAN (Rank 33)2026/05/24105550.0%

Round openings

Every character

Dash Hammer Kick66K2665.1%
forward movement into punchP2504.8%
guardG2204.2%
backdash into Spin Heel Sword4K+G1863.6%
Middle Smash6P1833.5%
guardG into throwP+G1192.3%
crouch dash forward into Smash Straight3P951.8%
Arrow Knuckle3P821.6%
Middle Kick3K691.3%
crouch dash forward into throwP+G651.2%
punchP611.2%
Low Spin Kick1K+G601.1%
backdash into Mow Down Chop1P+K581.1%
forward movement into Elbow Butt4P531.0%
Screw Hook63214P into Screw Lariat63214PP521.0%

677 further openings account for the other 3,386 rounds.

Counted from 1,283 of the 1,299 matches played. The rest were not pulled for openings.

Jacky

Dash Hammer Kick66K2669.8%
backdash into Spin Heel Sword4K+G1866.8%
Middle Smash6P1836.7%
forward movement into punchP1154.2%
crouch dash forward into Smash Straight3P953.5%
guardG into throwP+G772.8%
Middle Kick3K692.5%
guardG692.5%
Low Spin Kick1K+G602.2%
Middle Smash6P into kickK491.8%
guardG into Double Back Knuckle4PP491.8%
backdash into Long Stride Back Knuckle4P+K471.7%
Middle Smash6P into Middle Smash Sword6PK461.7%
crouch dash forward into throwP+G451.7%
backdash into Dash Hammer Kick66K401.5%

297 further openings account for the other 1,320 rounds.

Wolf

forward movement into punchP915.1%
Arrow Knuckle3P824.6%
guardG744.2%
backdash into Mow Down Chop1P+K583.3%
forward movement into Elbow Butt4P533.0%
Screw Hook63214P into Screw Lariat63214PP522.9%
backdash into Kenka Kick1K+G492.8%
Screw Hook63214P472.6%
Quick Shoulder66P+K into forward movement432.4%
guardG into Rolling Back Elbow6PP+K432.4%
Arrow Knuckle3P into guardG402.2%
Screw Hook63214P into punchP362.0%
guardG into throwP+G321.8%
Low Hammer2P311.7%
Elbow Butt4P into punchP291.6%

215 further openings account for the other 1,019 rounds.

Counted from 433 of the 449 matches played. The rest were not pulled for openings.

Sarah

guardG238.8%
forward movement into punchP197.3%
backdash into Crescent Heel4K+G155.8%
backdash into Full Spin Heel Kick9K145.4%
backdash into Stiletto66K103.8%
guardG into Long Snap Side Chop3P+K93.5%
Rising Elbow6P into kickK83.1%
Rising Elbow6P72.7%
guardG into throwP+G72.7%
Stiletto66K62.3%
crouch dash forward into Long Snap Side Chop3P+K62.3%
backdash into Quick Knee6K51.9%
guardG into Leg Slicer2K+G51.9%
guardG into punchP51.9%
Long Snap Side Chop3P+K41.5%

76 further openings account for the other 118 rounds.

Jeffry

guardG into Toe Kick2K3413.6%
Toe Kick2K2510.0%
guardG208.0%
forward movement into punchP176.8%
Ducking Low2K+G156.0%
crouch dash forward into Toe Kick2K104.0%
Elbow Butt6P93.6%
backdash into Tsunami Beat3K+G72.8%
guardG into Destruction WaveK+G72.8%
evade down into Toe Kick2K62.4%
guardG into kickK62.4%
crouch dash forward into guardG52.0%
forward movement into Double KnucklePP41.6%
guardG into Ducking Low2K+G41.6%
Dash Elbow66P into punchP31.2%

60 further openings account for the other 79 rounds.

El Blaze

guardG3019.7%
guardG into Volcano Upper4P+K159.9%
guardG into Shadow Spear6K127.9%
guardG into High Spin KickK+G106.6%
backdash into Darkness Sword43K+G53.3%
guardG into Darkness Sword43K+G53.3%
backdash into Demon's Tail9P+KK42.6%
crouch dash forward into Volcano Knee6K+G42.6%
crouch dash forward into guardG42.6%
guardG into Volcano Knee6K+G42.6%
guardG into kickK42.6%
Shadow Spear6K into forward movement32.0%
Shadow Strike6P32.0%
forward movement into punchP32.0%
guardG into Demon's Tail9P+KK32.0%

35 further openings account for the other 43 rounds.

Lion

forward movement into punchP511.9%
guardG49.5%
backdash into Senshippo66P37.1%
Banchu6P into crouch dash forward24.8%
Sen'inshou3P into forward movement24.8%
guardG into Dantai3K24.8%
guardG into Kousoutai2K+G24.8%
Banchu6P12.4%
Dantai3K12.4%
In'you4P12.4%
Kishitsu Kasensou43P12.4%
KouhaitaiK+G12.4%
Sen'inshou3P12.4%
Sentai4K into Sentai Shumen4KP12.4%
backdash into Banchu6P12.4%

14 further openings account for the other 14 rounds.

Goh

Hiji'ate6P125.0%
backdash into Aragami4K125.0%
crouch dash back into kickK125.0%
guardG into Aragami4K125.0%