Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1698 #815 of 3,686 on the Elo list →
Jacky1815593 matches
Lion1638374 matches
Jean167046 matches
Akira167428 matches
Lau167519 matches
El Blaze169212 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 42 | 6,768 | 3,479 | 3,289 | 51.4% |
|---|---|---|---|---|---|
| Lion | 35 | 1,059 | 555 | 504 | 52.4% |
| Jean | 33 | 478 | 272 | 206 | 56.9% |
| Akira | 33 | 88 | 48 | 40 | 54.5% |
| Lau | 33 | 36 | 16 | 20 | 44.4% |
| El Blaze | 33 | 17 | 9 | 8 | 52.9% |
| Brad | 33 | 9 | 2 | 7 | 22.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,310 of 4,377 rounds counted9.1 inputs a second (544 a minute) this season. Faster than 87% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 9.3 | 558 | 1,943 |
|---|---|---|---|
| Lion | 8.7 | 525 | 989 |
| Jean | 8.0 | 482 | 162 |
| Akira | 9.9 | 596 | 100 |
| Lau | 8.3 | 498 | 78 |
| El Blaze | 8.1 | 485 | 27 |
| Brad | 9.0 | 539 | 11 |
By opponent's character
| Akira | 9.3 | 560 | 509 |
|---|---|---|---|
| Jacky | 8.8 | 530 | 318 |
| Pai | 9.5 | 570 | 263 |
| Shun | 9.1 | 546 | 273 |
| Wolf | 9.4 | 566 | 231 |
| Kage | 8.9 | 537 | 190 |
| Lau | 9.4 | 562 | 205 |
| Lion | 8.9 | 535 | 145 |
| Brad | 8.8 | 529 | 168 |
| Jean | 9.0 | 542 | 147 |
| Jeffry | 8.8 | 527 | 145 |
| Sarah | 8.5 | 511 | 96 |
| El Blaze | 8.8 | 526 | 115 |
| Lei Fei | 9.2 | 552 | 136 |
| Goh | 9.1 | 546 | 69 |
| Eileen | 8.3 | 498 | 80 |
| Vanessa | 8.5 | 508 | 92 |
| Taka | 8.4 | 506 | 67 |
| Aoi | 8.9 | 537 | 42 |
| Dural | 9.8 | 591 | 19 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 144 | 72 | 72 | 50.0% | -1.3 |
|---|---|---|---|---|---|
| Jacky | 125 | 73 | 52 | 58.4% | +8.4 |
| Pai | 93 | 45 | 48 | 48.4% | -2.3 |
| Shun | 88 | 44 | 44 | 50.0% | +2.8 |
| Wolf | 74 | 45 | 29 | 60.8% | +8.8 |
| Kage | 66 | 26 | 40 | 39.4% | -9.3 |
| Lau | 63 | 31 | 32 | 49.2% | -1.4 |
| Lion | 59 | 35 | 24 | 59.3% | +13.5 |
| Brad | 47 | 27 | 20 | 57.5% | +7.2 |
| Jean | 45 | 22 | 23 | 48.9% | -3.9 |
| Jeffry | 42 | 24 | 18 | 57.1% | +0.7 |
| Sarah | 36 | 20 | 16 | 55.6% | +6.0 |
| El Blaze | 35 | 15 | 20 | 42.9% | -10.1 |
| Lei Fei | 34 | 15 | 19 | 44.1% | -5.1 |
| Goh | 28 | 12 | 16 | 42.9% | -3.3 |
| Eileen | 27 | 11 | 16 | 40.7% | -6.0 |
| Vanessa | 24 | 10 | 14 | 41.7% | -8.4 |
| Taka | 23 | 6 | 17 | 26.1% | -26.1 |
| Aoi | 21 | 8 | 13 | 38.1% | -8.5 |
| Dural | 6 | 2 | 4 | 33.3% | -28.2 |
0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 145 | 73 | 72 | 50.3% | -0.4 |
|---|---|---|---|---|---|
| Breakable Half Fence | 115 | 56 | 59 | 48.7% | -2.8 |
| Rectangle | 115 | 62 | 53 | 53.9% | +4.8 |
| Octagon | 111 | 60 | 51 | 54.0% | +5.0 |
| Breakable Full Fence | 105 | 49 | 56 | 46.7% | -3.0 |
| Low Fence | 102 | 47 | 55 | 46.1% | -4.5 |
| Half Fence | 101 | 50 | 51 | 49.5% | -0.1 |
| Single Wall | 94 | 48 | 46 | 51.1% | +2.7 |
| Full Fence | 81 | 44 | 37 | 54.3% | +2.5 |
| Full Fence and Open | 63 | 30 | 33 | 47.6% | -5.9 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 628 | 51.1% | 50.1% | +1.0 |
| No walls | 341 | 49.3% | 49.9% | -0.7 |
Walls against open: +1.6 points (95% range -5.5 to +8.8), p 0.649 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| pazwolf (Rank 38) | 21 | 16 | 5 | 76.2% |
|---|---|---|---|---|
| Umemon2026 (Rank 36) | 17 | 4 | 13 | 23.5% |
| jinmenusagi (Rank 41) | 17 | 8 | 9 | 47.1% |
| 指無しライダー (Rank 42) | 16 | 6 | 10 | 37.5% |
| lesser-pram7 (Rank 39) | 15 | 4 | 11 | 26.7% |
| くりたろう (Rank 40) | 15 | 5 | 10 | 33.3% |
| ★闘将拉麵男★ (Rank 39) | 13 | 10 | 3 | 76.9% |
| ハマラウ (Rank 42) | 13 | 3 | 10 | 23.1% |
| banjar (Rank 38) | 12 | 9 | 3 | 75.0% |
| hurikake1999 (Rank 32) | 12 | 6 | 6 | 50.0% |
| みんなのたらみ (Rank 41) | 12 | 5 | 7 | 41.7% |
| アドリブ使い (Rank 36) | 12 | 5 | 7 | 41.7% |
| パパ (Rank 41) | 11 | 9 | 2 | 81.8% |
| okinawa_39 (Rank 41) | 10 | 6 | 4 | 60.0% |
| アゴ眼鏡 (Rank 42) | 10 | 2 | 8 | 20.0% |
| 班 長 (Rank 40) | 10 | 5 | 5 | 50.0% |
| Saibo_season2 (Rank 39) | 9 | 5 | 4 | 55.6% |
| ikkyusaaan (Rank 40) | 9 | 5 | 4 | 55.6% |
| ビルちゃん (Rank 38) | 9 | 3 | 6 | 33.3% |
| メツリュウ (Rank 40) | 9 | 3 | 6 | 33.3% |
| 昆虫ちゃん (Rank 41) | 9 | 4 | 5 | 44.4% |
| 空き缶。 (Rank 41) | 9 | 4 | 5 | 44.4% |
| atototto1000 (Rank 39) | 8 | 5 | 3 | 62.5% |
| sg-ws777 (Rank 45) | 8 | 8 | 0 | 100.0% |
| 自作マニア@むめい。 (Rank 42) | 8 | 4 | 4 | 50.0% |
Most played opponents, most recent first
| ビルちゃん (Rank 38) | 2026/10/16 | 9 | 3 | 6 | 33.3% |
|---|---|---|---|---|---|
| Saibo_season2 (Rank 39) | 2026/10/16 | 9 | 5 | 4 | 55.6% |
| ★闘将拉麵男★ (Rank 39) | 2026/10/15 | 13 | 10 | 3 | 76.9% |
| 自作マニア@むめい。 (Rank 42) | 2026/10/15 | 8 | 4 | 4 | 50.0% |
| ikkyusaaan (Rank 40) | 2026/10/15 | 9 | 5 | 4 | 55.6% |
| atototto1000 (Rank 39) | 2026/10/10 | 8 | 5 | 3 | 62.5% |
| ハマラウ (Rank 42) | 2026/10/10 | 13 | 3 | 10 | 23.1% |
| みんなのたらみ (Rank 41) | 2026/09/30 | 12 | 5 | 7 | 41.7% |
| くりたろう (Rank 40) | 2026/09/30 | 15 | 5 | 10 | 33.3% |
| 空き缶。 (Rank 41) | 2026/09/22 | 9 | 4 | 5 | 44.4% |
| okinawa_39 (Rank 41) | 2026/08/26 | 10 | 6 | 4 | 60.0% |
| pazwolf (Rank 38) | 2026/08/21 | 21 | 16 | 5 | 76.2% |
| 指無しライダー (Rank 42) | 2026/08/21 | 16 | 6 | 10 | 37.5% |
| hurikake1999 (Rank 32) | 2026/07/11 | 12 | 6 | 6 | 50.0% |
| パパ (Rank 41) | 2026/07/04 | 11 | 9 | 2 | 81.8% |
| banjar (Rank 38) | 2026/06/28 | 12 | 9 | 3 | 75.0% |
| 班 長 (Rank 40) | 2026/06/28 | 10 | 5 | 5 | 50.0% |
| jinmenusagi (Rank 41) | 2026/06/27 | 17 | 8 | 9 | 47.1% |
| sg-ws777 (Rank 45) | 2026/06/21 | 8 | 8 | 0 | 100.0% |
| アドリブ使い (Rank 36) | 2026/06/21 | 12 | 5 | 7 | 41.7% |
| Umemon2026 (Rank 36) | 2026/06/15 | 17 | 4 | 13 | 23.5% |
| lesser-pram7 (Rank 39) | 2026/06/06 | 15 | 4 | 11 | 26.7% |
| アゴ眼鏡 (Rank 42) | 2026/05/31 | 10 | 2 | 8 | 20.0% |
| 昆虫ちゃん (Rank 41) | 2026/05/27 | 9 | 4 | 5 | 44.4% |
| メツリュウ (Rank 40) | 2026/04/30 | 9 | 3 | 6 | 33.3% |
Round openings
Every character
| backdash into evade down | 174 | 4.2% |
|---|---|---|
| Middle Smash6P | 170 | 4.1% |
| punchP | 130 | 3.2% |
| Tourou Hassou41236P | 93 | 2.3% |
| Low Spin Kick1K+G | 90 | 2.2% |
| backdash into Spin Heel Sword4K+G | 89 | 2.2% |
| punchP into Punch High KickPK | 87 | 2.1% |
| Bil Jee6P+K into forward movement | 79 | 1.9% |
| backward movement into Banchu6P | 77 | 1.9% |
| Senkyutai1K | 76 | 1.9% |
| Banchu6P | 69 | 1.7% |
| Honsui3P+K | 66 | 1.6% |
| backdash into Long Stride Back Knuckle4P+K | 65 | 1.6% |
| punchP into RensuitaiPK | 62 | 1.5% |
| Middle Smash6P into kickK | 59 | 1.4% |
538 further openings account for the other 2,730 rounds.
Counted from 1,015 of the 1,080 matches played. The rest were not pulled for openings.
Jacky
- Career
- 3,479–3,289 · 51.4%
- This season
- 595 matches · 50.9%
- Peak rank
- 42
First hit in 47.0% of 2,111 rounds. Won 54.8% of the rounds they struck first, 46.2% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 69.8% of rounds, against 51.0% in their other rounds.
- Against Shun: moves in first in 23.1% of rounds, against 12.0% against everyone else.
- After winning a round: backs off first in 36.3% of rounds, against 27.8% after losing one.
- In round 1: opens with “6P Middle Smash” in 14.5% of rounds, against 5.8% in their other rounds.
- Against Kage: opens with “backdash into evade down” in 9.9% of rounds, against 3.9% against everyone else.
| Middle Smash6P | 170 | 8.0% |
|---|---|---|
| punchP | 96 | 4.5% |
| backdash into evade down | 91 | 4.3% |
| Low Spin Kick1K+G | 90 | 4.2% |
| backdash into Spin Heel Sword4K+G | 89 | 4.2% |
| punchP into Punch High KickPK | 87 | 4.1% |
| Bil Jee6P+K into forward movement | 79 | 3.7% |
| backdash into Long Stride Back Knuckle4P+K | 65 | 3.1% |
| Middle Smash6P into kickK | 59 | 2.8% |
| Groin Kick6K+G | 56 | 2.6% |
| forward dash into Middle Smash6P | 55 | 2.6% |
| forward dash into throwP+G | 51 | 2.4% |
| backdash into High Angle Upper Kick6K | 48 | 2.3% |
| Standing Knee Kick4K | 45 | 2.1% |
| Bil Jee6P+K | 41 | 1.9% |
201 further openings account for the other 1,003 rounds.
Counted from 530 of the 595 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 26–29 · 47% | 9–10 · 47% | too few to test |
| Pai | 16–14 · 53% | 11–8 · 58% | too few to test |
| Shun | 22–13 · 63% | 7–8 · 47% | too few to test |
| Jacky | 17–13 · 57% | 9–4 · 69% | too few to test |
| Wolf | 15–7 · 68% | 9–3 · 75% | too few to test |
| Kage | 5–14 · 26% | 4–6 · 40% | too few to test |
| Lion | 11–6 · 65% | 6–6 · 50% | too few to test |
| Lau | 11–6 · 65% | 6–8 · 43% | too few to test |
| Jean | 10–8 · 56% | 2–6 · 25% | too few to test |
| Taka | 6–9 · 40% | 0–5 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
65 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 555–504 · 52.4%
- This season
- 375 matches · 50.7%
- Peak rank
- 35
First hit in 50.1% of 1,507 rounds. Won 53.1% of the rounds they struck first, 49.2% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 68.5% of rounds, against 59.5% in their other rounds.
- In round 1: opens with “6P Banchu” in 8.3% of rounds, against 3.3% in their other rounds.
- Against Sarah: opens with “1K Senkyutai” in 18.8% of rounds, against 4.3% against everyone else.
| Tourou Hassou41236P | 93 | 6.1% |
|---|---|---|
| backward movement into Banchu6P | 77 | 5.1% |
| Senkyutai1K | 76 | 5.0% |
| Banchu6P | 69 | 4.5% |
| Honsui3P+K | 66 | 4.3% |
| punchP into RensuitaiPK | 62 | 4.1% |
| backdash into evade down | 57 | 3.7% |
| Banchu6P into Banchu Renkanshu6PP | 56 | 3.7% |
| backdash into Sentai4K | 45 | 3.0% |
| Senkyutai1K into guardG | 28 | 1.8% |
| backdash into Touku Rigou Bantaitetsu46K+G | 28 | 1.8% |
| Dantai3K | 27 | 1.8% |
| Senputai8K | 24 | 1.6% |
| crouch dash forward into Sen'inshou3P | 24 | 1.6% |
| evade down into Banchu6P | 24 | 1.6% |
224 further openings account for the other 767 rounds.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 20–16 · 56% | 13–6 · 68% | too few to test |
| Akira | 14–14 · 50% | 8–3 · 73% | too few to test |
| Wolf | 7–8 · 47% | 8–5 · 62% | too few to test |
| Shun | 5–9 · 36% | 5–10 · 33% | too few to test |
| Lau | 5–5 · 50% | 3–7 · 30% | too few to test |
| Pai | 7–9 · 44% | 1–6 · 14% | too few to test |
| Kage | 7–5 · 58% | 5–5 · 50% | too few to test |
| Jeffry | 6–5 · 55% | 5–3 · 62% | too few to test |
| Goh | 5–3 · 62% | 4–6 · 40% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 272–206 · 56.9%
- This season
- 46 matches · 47.8%
- Peak rank
- 33
First hit in 56.7% of 194 rounds. Won 52.7% of the rounds they struck first, 41.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Oihiji4P+K | 27 | 13.9% |
|---|---|---|
| Yoko'enpi6P | 20 | 10.3% |
| Hizageri4K | 10 | 5.2% |
| Hizageri4K into Kousenshu4KP | 9 | 4.6% |
| Oihiji4P+K | 8 | 4.1% |
| Kake'uchi46P into kickK | 7 | 3.6% |
| backdash into Yoko'enpi6P | 7 | 3.6% |
| Gyaku Seikenzuki66P | 6 | 3.1% |
| backdash into evade down | 6 | 3.1% |
| punchP | 6 | 3.1% |
| backdash into Yamakuzushi6K | 5 | 2.6% |
| Shutoukiri4P into Chinshin Seichuken4PP | 4 | 2.1% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 4 | 2.1% |
| backdash into Nozuchi1P+K | 4 | 2.1% |
| forward dash into evade down | 4 | 2.1% |
51 further openings account for the other 67 rounds.
Akira
- Career
- 48–40 · 54.5%
- This season
- 28 matches · 46.4%
- Peak rank
- 33
First hit in 51.6% of 122 rounds. Won 60.3% of the rounds they struck first, 35.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Jouho Senshou46P | 14 | 11.5% |
|---|---|---|
| Rimon Chouchu66P | 13 | 10.7% |
| backdash into Jouho Touken6P | 11 | 9.0% |
| backdash into Koboku214P | 10 | 8.2% |
| backdash into Youhou33P | 10 | 8.2% |
| forward dash into Jouho Touken6P | 9 | 7.4% |
| backdash into evade down | 5 | 4.1% |
| Jouho Touken6P into Kaikyusei4P | 4 | 3.3% |
| Rimon Chouchu66P into forward dash | 4 | 3.3% |
| Chouzan Housui46P+K | 3 | 2.5% |
| punchP into forward dash | 3 | 2.5% |
| Chouyoushu1P | 2 | 1.6% |
| Geimon Tessen46P+K+G | 2 | 1.6% |
| Jouho Senshou46P into forward movement | 2 | 1.6% |
| forward dash into Rimon Chouchu66P | 2 | 1.6% |
28 further openings account for the other 28 rounds.
Lau
- Career
- 16–20 · 44.4%
- This season
- 19 matches · 36.8%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Chugeki6P | 17 | 21.8% |
|---|---|---|
| Souko Sensou66P+K | 7 | 9.0% |
| backdash into Souko Reppa3P+K | 6 | 7.7% |
| backdash into Sako Soushou4P+K | 5 | 6.4% |
| backdash into Kosoushou46P | 4 | 5.1% |
| Chugeki6P into Hou'ou Soushou6PP | 3 | 3.9% |
| Sako Soushou4P+K into punchP | 3 | 3.9% |
| backdash into Chugeki6P | 3 | 3.9% |
| backdash into evade down | 3 | 3.9% |
| backdash into evade up | 3 | 3.9% |
| Chisoutai2K+G | 2 | 2.6% |
| Chugeki6P into evade down | 1 | 1.3% |
| Fukko Kensou1P | 1 | 1.3% |
| Shakashou3P into punchP | 1 | 1.3% |
| Souchuken2P | 1 | 1.3% |
18 further openings account for the other 18 rounds.
El Blaze
- Career
- 9–8 · 52.9%
- This season
- 12 matches · 58.3%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 11 | 20.8% |
|---|---|---|
| backdash into Volcano Knee6K+G | 5 | 9.4% |
| forward dash into throw escape | 4 | 7.5% |
| Shadow Strike6P | 3 | 5.7% |
| guardG into throw escape | 3 | 5.7% |
| punchP | 3 | 5.7% |
| Low Drop Kick1K+G | 2 | 3.8% |
| backdash into evade up | 2 | 3.8% |
| Back Knuckle4P into Shadow Spin Kick4PK | 1 | 1.9% |
| Rocket Discharge6P+K+G into Déjà VuP+G | 1 | 1.9% |
| Shadow Strike6P into kickK | 1 | 1.9% |
| Volcano Knee6K+G | 1 | 1.9% |
| Volcano Upper4P+K | 1 | 1.9% |
| Volcano Upper4P+K into forward movement | 1 | 1.9% |
| backdash | 1 | 1.9% |
13 further openings account for the other 13 rounds.
Brad
- Career
- 2–7 · 22.2%
- This season
- 5 matches · 20.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Elbow Hook6P | 6 | 28.6% |
|---|---|---|
| punchP | 2 | 9.5% |
| Destruction Body3P+K into punchP | 1 | 4.8% |
| Elbow Hook6P into kickK | 1 | 4.8% |
| High Spin KickK+G | 1 | 4.8% |
| Middle Spin Kick66K | 1 | 4.8% |
| Spine Whip4P into Lumpini Combination4PK | 1 | 4.8% |
| Sway Back4P+K+G into Slipping28P+K+G | 1 | 4.8% |
| backdash | 1 | 4.8% |
| backdash into Elbow Hook6P | 1 | 4.8% |
| backdash into Kao Loy6K+G | 1 | 4.8% |
| backdash into Stop Kick4K | 1 | 4.8% |
| backdash into evade down | 1 | 4.8% |
| backdash into guardG | 1 | 4.8% |
| crouch into Jaguar Tail2K+G | 1 | 4.8% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jacky: 5 of 17 tests hold up
- Lion: 3 of 15 tests hold up
- Jean: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Lau: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Brad: not tested (too few rounds)
