VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

かんた

  • Lion
  • Jean
  • Akira
  • Lau
  • El Blaze
  • Brad
Career matches8,455
Career win rate51.8%
Round win rate50.5%
Peak rank42
Distinct opponents312
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1698 #815 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky426,7683,4793,28951.4%
Lion351,05955550452.4%
Jean3347827220656.9%
Akira3388484054.5%
Lau3336162044.4%
El Blaze33179852.9%
Brad3392722.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,310 of 4,377 rounds counted

9.1 inputs a second (544 a minute) this season. Faster than 87% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky9.35581,943
Lion8.7525989
Jean8.0482162
Akira9.9596100
Lau8.349878
El Blaze8.148527
Brad9.053911

By opponent's character

Akira9.3560509
Jacky8.8530318
Pai9.5570263
Shun9.1546273
Wolf9.4566231
Kage8.9537190
Lau9.4562205
Lion8.9535145
Brad8.8529168
Jean9.0542147
Jeffry8.8527145
Sarah8.551196
El Blaze8.8526115
Lei Fei9.2552136
Goh9.154669
Eileen8.349880
Vanessa8.550892
Taka8.450667
Aoi8.953742
Dural9.859119

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira144727250.0%-1.3
Jacky125735258.4%+8.4
Pai93454848.4%-2.3
Shun88444450.0%+2.8
Wolf74452960.8%+8.8
Kage66264039.4%-9.3
Lau63313249.2%-1.4
Lion59352459.3%+13.5
Brad47272057.5%+7.2
Jean45222348.9%-3.9
Jeffry42241857.1%+0.7
Sarah36201655.6%+6.0
El Blaze35152042.9%-10.1
Lei Fei34151944.1%-5.1
Goh28121642.9%-3.3
Eileen27111640.7%-6.0
Vanessa24101441.7%-8.4
Taka2361726.1%-26.1
Aoi2181338.1%-8.5
Dural62433.3%-28.2

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open145737250.3%-0.4
Breakable Half Fence115565948.7%-2.8
Rectangle115625353.9%+4.8
Octagon111605154.0%+5.0
Breakable Full Fence105495646.7%-3.0
Low Fence102475546.1%-4.5
Half Fence101505149.5%-0.1
Single Wall94484651.1%+2.7
Full Fence81443754.3%+2.5
Full Fence and Open63303347.6%-5.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls62851.1%50.1%+1.0
No walls34149.3%49.9%-0.7

Walls against open: +1.6 points (95% range -5.5 to +8.8), p 0.649 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ビルちゃん (Rank 38)2026/10/1693633.3%
Saibo_season2 (Rank 39)2026/10/1695455.6%
★闘将拉麵男★ (Rank 39)2026/10/151310376.9%
自作マニア@むめい。 (Rank 42)2026/10/1584450.0%
ikkyusaaan (Rank 40)2026/10/1595455.6%
atototto1000 (Rank 39)2026/10/1085362.5%
ハマラウ (Rank 42)2026/10/101331023.1%
みんなのたらみ (Rank 41)2026/09/30125741.7%
くりたろう (Rank 40)2026/09/301551033.3%
空き缶。 (Rank 41)2026/09/2294544.4%
okinawa_39 (Rank 41)2026/08/26106460.0%
pazwolf (Rank 38)2026/08/212116576.2%
指無しライダー (Rank 42)2026/08/211661037.5%
hurikake1999 (Rank 32)2026/07/11126650.0%
パパ (Rank 41)2026/07/04119281.8%
banjar (Rank 38)2026/06/28129375.0%
班 長 (Rank 40)2026/06/28105550.0%
jinmenusagi (Rank 41)2026/06/27178947.1%
sg-ws777 (Rank 45)2026/06/21880100.0%
アドリブ使い (Rank 36)2026/06/21125741.7%
Umemon2026 (Rank 36)2026/06/151741323.5%
lesser-pram7 (Rank 39)2026/06/061541126.7%
アゴ眼鏡 (Rank 42)2026/05/31102820.0%
昆虫ちゃん (Rank 41)2026/05/2794544.4%
メツリュウ (Rank 40)2026/04/3093633.3%

Round openings

Every character

backdash into evade down1744.2%
Middle Smash6P1704.1%
punchP1303.2%
Tourou Hassou41236P932.3%
Low Spin Kick1K+G902.2%
backdash into Spin Heel Sword4K+G892.2%
punchP into Punch High KickPK872.1%
Bil Jee6P+K into forward movement791.9%
backward movement into Banchu6P771.9%
Senkyutai1K761.9%
Banchu6P691.7%
Honsui3P+K661.6%
backdash into Long Stride Back Knuckle4P+K651.6%
punchP into RensuitaiPK621.5%
Middle Smash6P into kickK591.4%

538 further openings account for the other 2,730 rounds.

Counted from 1,015 of the 1,080 matches played. The rest were not pulled for openings.

Jacky

Career
3,479–3,289 · 51.4%
This season
595 matches · 50.9%
Peak rank
42

First hit in 47.0% of 2,111 rounds. Won 54.8% of the rounds they struck first, 46.2% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 69.8% of rounds, against 51.0% in their other rounds.
  • Against Shun: moves in first in 23.1% of rounds, against 12.0% against everyone else.
  • After winning a round: backs off first in 36.3% of rounds, against 27.8% after losing one.
  • In round 1: opens with “6P Middle Smash” in 14.5% of rounds, against 5.8% in their other rounds.
  • Against Kage: opens with “backdash into evade down” in 9.9% of rounds, against 3.9% against everyone else.

How is this tested?

Middle Smash6P1708.0%
punchP964.5%
backdash into evade down914.3%
Low Spin Kick1K+G904.2%
backdash into Spin Heel Sword4K+G894.2%
punchP into Punch High KickPK874.1%
Bil Jee6P+K into forward movement793.7%
backdash into Long Stride Back Knuckle4P+K653.1%
Middle Smash6P into kickK592.8%
Groin Kick6K+G562.6%
forward dash into Middle Smash6P552.6%
forward dash into throwP+G512.4%
backdash into High Angle Upper Kick6K482.3%
Standing Knee Kick4K452.1%
Bil Jee6P+K411.9%

201 further openings account for the other 1,003 rounds.

Counted from 530 of the 595 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira26–29 · 47%9–10 · 47%too few to test
Pai16–14 · 53%11–8 · 58%too few to test
Shun22–13 · 63%7–8 · 47%too few to test
Jacky17–13 · 57%9–4 · 69%too few to test
Wolf15–7 · 68%9–3 · 75%too few to test
Kage5–14 · 26%4–6 · 40%too few to test
Lion11–6 · 65%6–6 · 50%too few to test
Lau11–6 · 65%6–8 · 43%too few to test
Jean10–8 · 56%2–6 · 25%too few to test
Taka6–9 · 40%0–5 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

65 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lion

Career
555–504 · 52.4%
This season
375 matches · 50.7%
Peak rank
35

First hit in 50.1% of 1,507 rounds. Won 53.1% of the rounds they struck first, 49.2% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 68.5% of rounds, against 59.5% in their other rounds.
  • In round 1: opens with “6P Banchu” in 8.3% of rounds, against 3.3% in their other rounds.
  • Against Sarah: opens with “1K Senkyutai” in 18.8% of rounds, against 4.3% against everyone else.

How is this tested?

Tourou Hassou41236P936.1%
backward movement into Banchu6P775.1%
Senkyutai1K765.0%
Banchu6P694.5%
Honsui3P+K664.3%
punchP into RensuitaiPK624.1%
backdash into evade down573.7%
Banchu6P into Banchu Renkanshu6PP563.7%
backdash into Sentai4K453.0%
Senkyutai1K into guardG281.8%
backdash into Touku Rigou Bantaitetsu46K+G281.8%
Dantai3K271.8%
Senputai8K241.6%
crouch dash forward into Sen'inshou3P241.6%
evade down into Banchu6P241.6%

224 further openings account for the other 767 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky20–16 · 56%13–6 · 68%too few to test
Akira14–14 · 50%8–3 · 73%too few to test
Wolf7–8 · 47%8–5 · 62%too few to test
Shun5–9 · 36%5–10 · 33%too few to test
Lau5–5 · 50%3–7 · 30%too few to test
Pai7–9 · 44%1–6 · 14%too few to test
Kage7–5 · 58%5–5 · 50%too few to test
Jeffry6–5 · 55%5–3 · 62%too few to test
Goh5–3 · 62%4–6 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
272–206 · 56.9%
This season
46 matches · 47.8%
Peak rank
33

First hit in 56.7% of 194 rounds. Won 52.7% of the rounds they struck first, 41.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Oihiji4P+K2713.9%
Yoko'enpi6P2010.3%
Hizageri4K105.2%
Hizageri4K into Kousenshu4KP94.6%
Oihiji4P+K84.1%
Kake'uchi46P into kickK73.6%
backdash into Yoko'enpi6P73.6%
Gyaku Seikenzuki66P63.1%
backdash into evade down63.1%
punchP63.1%
backdash into Yamakuzushi6K52.6%
Shutoukiri4P into Chinshin Seichuken4PP42.1%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK42.1%
backdash into Nozuchi1P+K42.1%
forward dash into evade down42.1%

51 further openings account for the other 67 rounds.

Akira

Career
48–40 · 54.5%
This season
28 matches · 46.4%
Peak rank
33

First hit in 51.6% of 122 rounds. Won 60.3% of the rounds they struck first, 35.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Jouho Senshou46P1411.5%
Rimon Chouchu66P1310.7%
backdash into Jouho Touken6P119.0%
backdash into Koboku214P108.2%
backdash into Youhou33P108.2%
forward dash into Jouho Touken6P97.4%
backdash into evade down54.1%
Jouho Touken6P into Kaikyusei4P43.3%
Rimon Chouchu66P into forward dash43.3%
Chouzan Housui46P+K32.5%
punchP into forward dash32.5%
Chouyoushu1P21.6%
Geimon Tessen46P+K+G21.6%
Jouho Senshou46P into forward movement21.6%
forward dash into Rimon Chouchu66P21.6%

28 further openings account for the other 28 rounds.

Lau

Career
16–20 · 44.4%
This season
19 matches · 36.8%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P1721.8%
Souko Sensou66P+K79.0%
backdash into Souko Reppa3P+K67.7%
backdash into Sako Soushou4P+K56.4%
backdash into Kosoushou46P45.1%
Chugeki6P into Hou'ou Soushou6PP33.9%
Sako Soushou4P+K into punchP33.9%
backdash into Chugeki6P33.9%
backdash into evade down33.9%
backdash into evade up33.9%
Chisoutai2K+G22.6%
Chugeki6P into evade down11.3%
Fukko Kensou1P11.3%
Shakashou3P into punchP11.3%
Souchuken2P11.3%

18 further openings account for the other 18 rounds.

El Blaze

Career
9–8 · 52.9%
This season
12 matches · 58.3%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1120.8%
backdash into Volcano Knee6K+G59.4%
forward dash into throw escape47.5%
Shadow Strike6P35.7%
guardG into throw escape35.7%
punchP35.7%
Low Drop Kick1K+G23.8%
backdash into evade up23.8%
Back Knuckle4P into Shadow Spin Kick4PK11.9%
Rocket Discharge6P+K+G into Déjà VuP+G11.9%
Shadow Strike6P into kickK11.9%
Volcano Knee6K+G11.9%
Volcano Upper4P+K11.9%
Volcano Upper4P+K into forward movement11.9%
backdash11.9%

13 further openings account for the other 13 rounds.

Brad

Career
2–7 · 22.2%
This season
5 matches · 20.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Elbow Hook6P628.6%
punchP29.5%
Destruction Body3P+K into punchP14.8%
Elbow Hook6P into kickK14.8%
High Spin KickK+G14.8%
Middle Spin Kick66K14.8%
Spine Whip4P into Lumpini Combination4PK14.8%
Sway Back4P+K+G into Slipping28P+K+G14.8%
backdash14.8%
backdash into Elbow Hook6P14.8%
backdash into Kao Loy6K+G14.8%
backdash into Stop Kick4K14.8%
backdash into evade down14.8%
backdash into guardG14.8%
crouch into Jaguar Tail2K+G14.8%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 5 of 17 tests hold up
  • Lion: 3 of 15 tests hold up
  • Jean: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Brad: not tested (too few rounds)