Virtua Fighter 5 REVO · v1.10 · Region: North America
Koutei
Characters played — VF5's own record
| Dural | 34 | 6,682 | 3,241 | 3,441 | 48.5% |
|---|---|---|---|---|---|
| Jacky | 26 | 3,686 | 1,787 | 1,899 | 48.5% |
| Kage | — | 26 | 9 | 17 | 34.6% |
| Jean | — | 10 | 4 | 6 | 40.0% |
| Brad | — | 3 | 1 | 2 | 33.3% |
| Lei Fei | — | 2 | 2 | 0 | 100.0% |
| El Blaze | — | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 281 | 155 | 126 | 55.2% | +5.1 |
|---|---|---|---|---|---|
| Wolf | 181 | 74 | 107 | 40.9% | -7.6 |
| Jeffry | 159 | 75 | 84 | 47.2% | -1.7 |
| Goh | 147 | 69 | 78 | 46.9% | -1.5 |
| Jacky | 142 | 64 | 78 | 45.1% | -2.8 |
| Jean | 121 | 56 | 65 | 46.3% | +1.2 |
| Shun | 121 | 45 | 76 | 37.2% | -9.3 |
| Sarah | 115 | 62 | 53 | 53.9% | +6.4 |
| El Blaze | 99 | 49 | 50 | 49.5% | +0.3 |
| Kage | 99 | 43 | 56 | 43.4% | -4.6 |
| Brad | 82 | 39 | 43 | 47.6% | -0.7 |
| Aoi | 77 | 49 | 28 | 63.6% | +10.2 |
| Lau | 77 | 32 | 45 | 41.6% | -3.8 |
| Pai | 69 | 33 | 36 | 47.8% | -2.0 |
| Lei Fei | 54 | 31 | 23 | 57.4% | +9.4 |
| Vanessa | 53 | 34 | 19 | 64.2% | +15.6 |
| Lion | 49 | 22 | 27 | 44.9% | +1.6 |
| Eileen | 41 | 21 | 20 | 51.2% | +4.7 |
| Taka | 36 | 13 | 23 | 36.1% | -13.9 |
| Dural | 26 | 12 | 14 | 46.1% | +4.4 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 236 | 116 | 120 | 49.1% | +0.7 |
|---|---|---|---|---|---|
| Half Fence | 220 | 111 | 109 | 50.5% | +2.9 |
| Low Fence | 206 | 95 | 111 | 46.1% | -1.2 |
| Breakable Full Fence | 205 | 92 | 113 | 44.9% | -4.8 |
| Full Fence | 203 | 98 | 105 | 48.3% | -0.4 |
| Rectangle | 195 | 90 | 105 | 46.1% | -2.0 |
| Breakable Half Fence | 192 | 105 | 87 | 54.7% | +7.5 |
| Open | 180 | 82 | 98 | 45.6% | -2.5 |
| Octagon | 175 | 88 | 87 | 50.3% | +1.5 |
| Full Fence and Open | 100 | 44 | 56 | 44.0% | -5.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,190 | 49.1% | 48.4% | +0.7 |
| No walls | 622 | 47.1% | 47.9% | -0.8 |
Walls against open: +1.4 points (95% range -4.0 to +6.8), p 0.601 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 南部の釣れないルアー (Rank 30) | 54 | 15 | 39 | 27.8% |
|---|---|---|---|---|
| JOHNFLOE (Rank 29) | 48 | 21 | 27 | 43.8% |
| 鳩男 (Rank 29) | 44 | 20 | 24 | 45.5% |
| MaBoy (Rank 35) | 38 | 3 | 35 | 7.9% |
| chileung18 (Rank 32) | 32 | 17 | 15 | 53.1% |
| orz (Rank 28) | 31 | 24 | 7 | 77.4% |
| 肉彦さん☆彡 (Rank 31) | 29 | 9 | 20 | 31.0% |
| BANANA (Rank 29) | 26 | 17 | 9 | 65.4% |
| striker0123 (Rank 30) | 25 | 9 | 16 | 36.0% |
| tamaneen (Rank 32) | 23 | 13 | 10 | 56.5% |
| カミナリおやじ (Rank 29) | 21 | 10 | 11 | 47.6% |
| ヘニオ (Rank 34) | 21 | 6 | 15 | 28.6% |
| ねこまじん (Rank 33) | 20 | 7 | 13 | 35.0% |
| のみ (Rank 35) | 19 | 9 | 10 | 47.4% |
| ふぇに (Rank 35) | 19 | 7 | 12 | 36.8% |
| ノーマルビックアキラ (Rank 30) | 18 | 8 | 10 | 44.4% |
| 太鼓の別人@夏Bonus無し (Rank 33) | 18 | 11 | 7 | 61.1% |
| MikuMartineau (Rank 31) | 17 | 7 | 10 | 41.2% |
| guigui8393 (Rank 35) | 17 | 6 | 11 | 35.3% |
| クロサギ@はなちゃん (Rank 30) | 17 | 11 | 6 | 64.7% |
| 漂泊の民回線ジプシー (Rank 35) | 17 | 5 | 12 | 29.4% |
| 구닥스트렌져 (Rank 33) | 17 | 8 | 9 | 47.1% |
| ぬっき~@ (Rank 36) | 16 | 3 | 13 | 18.8% |
| らうらうちゃん (Rank 33) | 16 | 4 | 12 | 25.0% |
| SHUSHUSHU (Rank 29) | 14 | 6 | 8 | 42.9% |
Most played opponents, most recent first
| guigui8393 (Rank 35) | 2026/09/22 | 17 | 6 | 11 | 35.3% |
|---|---|---|---|---|---|
| 南部の釣れないルアー (Rank 30) | 2026/09/22 | 54 | 15 | 39 | 27.8% |
| のみ (Rank 35) | 2026/09/18 | 19 | 9 | 10 | 47.4% |
| chileung18 (Rank 32) | 2026/09/18 | 32 | 17 | 15 | 53.1% |
| ぬっき~@ (Rank 36) | 2026/09/15 | 16 | 3 | 13 | 18.8% |
| 漂泊の民回線ジプシー (Rank 35) | 2026/09/15 | 17 | 5 | 12 | 29.4% |
| tamaneen (Rank 32) | 2026/09/14 | 23 | 13 | 10 | 56.5% |
| JOHNFLOE (Rank 29) | 2026/09/13 | 48 | 21 | 27 | 43.8% |
| ノーマルビックアキラ (Rank 30) | 2026/09/11 | 18 | 8 | 10 | 44.4% |
| 肉彦さん☆彡 (Rank 31) | 2026/09/11 | 29 | 9 | 20 | 31.0% |
| カミナリおやじ (Rank 29) | 2026/09/10 | 21 | 10 | 11 | 47.6% |
| 太鼓の別人@夏Bonus無し (Rank 33) | 2026/09/09 | 18 | 11 | 7 | 61.1% |
| MaBoy (Rank 35) | 2026/09/09 | 38 | 3 | 35 | 7.9% |
| 鳩男 (Rank 29) | 2026/09/08 | 44 | 20 | 24 | 45.5% |
| orz (Rank 28) | 2026/09/06 | 31 | 24 | 7 | 77.4% |
| クロサギ@はなちゃん (Rank 30) | 2026/09/05 | 17 | 11 | 6 | 64.7% |
| ヘニオ (Rank 34) | 2026/09/04 | 21 | 6 | 15 | 28.6% |
| 구닥스트렌져 (Rank 33) | 2026/09/03 | 17 | 8 | 9 | 47.1% |
| striker0123 (Rank 30) | 2026/08/31 | 25 | 9 | 16 | 36.0% |
| BANANA (Rank 29) | 2026/08/30 | 26 | 17 | 9 | 65.4% |
| SHUSHUSHU (Rank 29) | 2026/08/29 | 14 | 6 | 8 | 42.9% |
| ふぇに (Rank 35) | 2026/08/26 | 19 | 7 | 12 | 36.8% |
| ねこまじん (Rank 33) | 2026/08/05 | 20 | 7 | 13 | 35.0% |
| らうらうちゃん (Rank 33) | 2026/08/02 | 16 | 4 | 12 | 25.0% |
| MikuMartineau (Rank 31) | 2026/06/06 | 17 | 7 | 10 | 41.2% |
Round openings
Every character
| crouch into Zensoutai2KK | 1,091 | 13.3% |
|---|---|---|
| backdash into back kick+guard4K+G | 580 | 7.1% |
| evade up | 494 | 6.0% |
| punchP into crouch | 494 | 6.0% |
| punchP into Low Knuckle2P | 304 | 3.7% |
| crouch into Low Knuckle2P | 292 | 3.6% |
| Spine Whip4P into Lumpini Combination4PK | 282 | 3.5% |
| backdash into guardG | 282 | 3.5% |
| Hi'en Tankyaku9K | 250 | 3.1% |
| evade up into backdash | 246 | 3.0% |
| evade up into backward movement | 245 | 3.0% |
| backdash | 228 | 2.8% |
| Hi'en Tankyaku9K into forward movement | 217 | 2.7% |
| Hi'en Tankyaku9K into backward movement | 183 | 2.2% |
| backdash into backward movement | 165 | 2.0% |
324 further openings account for the other 2,820 rounds.
Counted from 2,019 of the 2,029 matches played. The rest were not pulled for openings.
Dural
| crouch into Zensoutai2KK | 1,091 | 13.4% |
|---|---|---|
| backdash into back kick+guard4K+G | 580 | 7.2% |
| punchP into crouch | 493 | 6.1% |
| evade up | 486 | 6.0% |
| punchP into Low Knuckle2P | 304 | 3.8% |
| crouch into Low Knuckle2P | 292 | 3.6% |
| Spine Whip4P into Lumpini Combination4PK | 282 | 3.5% |
| backdash into guardG | 280 | 3.5% |
| Hi'en Tankyaku9K | 250 | 3.1% |
| evade up into backdash | 245 | 3.0% |
| evade up into backward movement | 244 | 3.0% |
| backdash | 228 | 2.8% |
| Hi'en Tankyaku9K into forward movement | 217 | 2.7% |
| Hi'en Tankyaku9K into backward movement | 183 | 2.3% |
| backdash into backward movement | 163 | 2.0% |
300 further openings account for the other 2,773 rounds.
Counted from 2,003 of the 2,013 matches played. The rest were not pulled for openings.
Jacky
| evade up | 8 | 12.9% |
|---|---|---|
| Double Dragon9K | 6 | 9.7% |
| Smash Straight Jab3PP into Smash Back Knuckle3PPP+K | 6 | 9.7% |
| crouch into Smash Low Kick2K | 4 | 6.5% |
| Double Dragon9K into Dash Hammer Kick66K | 2 | 3.2% |
| Smash Straight Jab3PP into Lightning Back Knuckle3PPP | 2 | 3.2% |
| Spinning Back Knuckle4P into Spinning Arm Kick4PK | 2 | 3.2% |
| backdash into Spin Heel Sword4K+G | 2 | 3.2% |
| backdash into backward movement | 2 | 3.2% |
| backdash into guardG | 2 | 3.2% |
| crouch into Lightning Kick 12K+G | 2 | 3.2% |
| crouch into Low Spin Kick1K+G | 2 | 3.2% |
| crouch into Squat Straight2P | 2 | 3.2% |
| Double Dragon9K into backward movement | 1 | 1.6% |
| Long Stride Back Knuckle4P+K | 1 | 1.6% |
18 further openings account for the other 18 rounds.
