Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1774 #466 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 38 | 1,348 | 746 | 602 | 55.3% |
|---|---|---|---|---|---|
| Lion | 37 | 827 | 457 | 370 | 55.3% |
| Jean | 33 | 227 | 145 | 82 | 63.9% |
| Vanessa | 31 | 113 | 82 | 31 | 72.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
696 of 821 rounds counted9.4 inputs a second (565 a minute) this season. Faster than 91% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 9.0 | 539 | 228 |
|---|---|---|---|
| Akira | 10.1 | 606 | 247 |
| Jean | 9.1 | 543 | 137 |
| Vanessa | 9.2 | 550 | 84 |
By opponent's character
| Akira | 9.4 | 567 | 106 |
|---|---|---|---|
| Jacky | 9.6 | 577 | 64 |
| Kage | 9.4 | 564 | 48 |
| Jeffry | 9.5 | 572 | 55 |
| Goh | 8.8 | 528 | 39 |
| Jean | 9.4 | 563 | 41 |
| Taka | 10.0 | 599 | 38 |
| Sarah | 9.8 | 586 | 47 |
| El Blaze | 9.1 | 546 | 34 |
| Vanessa | 10.0 | 599 | 41 |
| Wolf | 9.1 | 546 | 34 |
| Lau | 9.5 | 572 | 34 |
| Lion | 9.3 | 559 | 30 |
| Lei Fei | 8.8 | 528 | 14 |
| Aoi | 9.8 | 586 | 13 |
| Brad | 9.7 | 581 | 13 |
| Pai | 8.5 | 511 | 20 |
| Shun | 8.9 | 534 | 20 |
| Eileen | 9.1 | 544 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 29 | 24 | 5 | 82.8% | +26.7 |
|---|---|---|---|---|---|
| Jacky | 17 | 13 | 4 | 76.5% | +15.2 |
| Kage | 17 | 8 | 9 | 47.1% | -10.5 |
| Jeffry | 16 | 10 | 6 | 62.5% | +3.4 |
| Goh | 13 | 10 | 3 | 76.9% | +21.1 |
| Jean | 13 | 10 | 3 | 76.9% | +15.9 |
| Taka | 13 | 3 | 10 | 23.1% | -34.6 |
| Sarah | 12 | 5 | 7 | 41.7% | -9.9 |
| El Blaze | 11 | 8 | 3 | 72.7% | +11.1 |
| Vanessa | 11 | 6 | 5 | 54.5% | -2.8 |
| Wolf | 11 | 5 | 6 | 45.5% | -16.5 |
| Lau | 10 | 4 | 6 | 40.0% | -18.5 |
| Lion | 8 | 6 | 2 | 75.0% | +13.6 |
| Lei Fei | 6 | 3 | 3 | 50.0% | -8.5 |
| Aoi | 5 | 3 | 2 | 60.0% | -0.7 |
| Brad | 5 | 2 | 3 | 40.0% | -21.3 |
| Pai | 5 | 2 | 3 | 40.0% | -30.8 |
| Shun | 5 | 1 | 4 | 20.0% | -40.7 |
| Eileen | 1 | 0 | 1 | 0.0% | -43.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 29 | 20 | 9 | 69.0% | +10.1 |
|---|---|---|---|---|---|
| Open | 27 | 13 | 14 | 48.1% | -16.5 |
| Rectangle | 27 | 19 | 8 | 70.4% | +16.7 |
| Low Fence | 22 | 11 | 11 | 50.0% | -9.8 |
| Half Fence | 20 | 16 | 4 | 80.0% | +26.2 |
| Single Wall | 20 | 6 | 14 | 30.0% | -34.0 |
| Breakable Half Fence | 19 | 10 | 9 | 52.6% | -3.9 |
| Octagon | 19 | 12 | 7 | 63.2% | +2.3 |
| Full Fence | 12 | 6 | 6 | 50.0% | -9.8 |
| Full Fence and Open | 6 | 6 | 0 | 100.0% | +44.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 126 | 65.9% | 58.1% | +7.8 |
| No walls | 69 | 43.5% | 60.8% | -17.3 |
Walls against open: +25.1 points (95% range +9.0 to +41.2), p 0.002 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| たたみん♪ (Rank 36) | 10 | 7 | 3 | 70.0% |
|---|---|---|---|---|
| アドリブ使い (Rank 37) | 8 | 7 | 1 | 87.5% |
| ctraum (Rank 38) | 4 | 4 | 0 | 100.0% |
| のーむ (Rank 38) | 4 | 2 | 2 | 50.0% |
| ダンプよっし~改 (Rank 39) | 4 | 2 | 2 | 50.0% |
| BONZE_ADVENTURE (Rank 32) | 3 | 3 | 0 | 100.0% |
| METALX (Rank 39) | 3 | 0 | 3 | 0.0% |
| stepan_BVFA (Rank 37) | 3 | 1 | 2 | 33.3% |
| ∈挙動不審∋ (Rank 33) | 3 | 2 | 1 | 66.7% |
| どろパイ (Rank 35) | 3 | 2 | 1 | 66.7% |
| イチゲン (Rank 29) | 3 | 3 | 0 | 100.0% |
| デビブル (Rank 41) | 3 | 1 | 2 | 33.3% |
| ミスプロ狼@tenrishoko (Rank 39) | 3 | 1 | 2 | 33.3% |
| 究極無敵 (Rank 38) | 3 | 2 | 1 | 66.7% |
| SBD0121 (Rank 27) | 2 | 2 | 0 | 100.0% |
| SHUSHUSHU (Rank 28) | 2 | 1 | 1 | 50.0% |
| gairoku88 (Rank 31) | 2 | 0 | 2 | 0.0% |
| ☆魚雷代表☆ (Rank 37) | 2 | 2 | 0 | 100.0% |
| え~る (Rank 26) | 2 | 2 | 0 | 100.0% |
| たまつばき (Rank 39) | 2 | 0 | 2 | 0.0% |
| ぬっき~@ (Rank 34) | 2 | 2 | 0 | 100.0% |
| ゲッパー (Rank 36) | 2 | 1 | 1 | 50.0% |
| ハナノコルンルン (Rank 40) | 2 | 1 | 1 | 50.0% |
| ハンニャ (Rank 36) | 2 | 1 | 1 | 50.0% |
| 팀채팅방이리딩방이되었다. (Rank 38) | 2 | 1 | 1 | 50.0% |
Most played opponents, most recent first
| ぬっき~@ (Rank 34) | 2026/10/05 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| たたみん♪ (Rank 36) | 2026/08/27 | 10 | 7 | 3 | 70.0% |
| のーむ (Rank 38) | 2026/08/26 | 4 | 2 | 2 | 50.0% |
| 究極無敵 (Rank 38) | 2026/07/23 | 3 | 2 | 1 | 66.7% |
| デビブル (Rank 41) | 2026/07/20 | 3 | 1 | 2 | 33.3% |
| ハナノコルンルン (Rank 40) | 2026/07/19 | 2 | 1 | 1 | 50.0% |
| アドリブ使い (Rank 37) | 2026/07/15 | 8 | 7 | 1 | 87.5% |
| ☆魚雷代表☆ (Rank 37) | 2026/07/12 | 2 | 2 | 0 | 100.0% |
| METALX (Rank 39) | 2026/07/08 | 3 | 0 | 3 | 0.0% |
| ctraum (Rank 38) | 2026/07/06 | 4 | 4 | 0 | 100.0% |
| ∈挙動不審∋ (Rank 33) | 2026/07/03 | 3 | 2 | 1 | 66.7% |
| どろパイ (Rank 35) | 2026/06/30 | 3 | 2 | 1 | 66.7% |
| ダンプよっし~改 (Rank 39) | 2026/06/24 | 4 | 2 | 2 | 50.0% |
| たまつばき (Rank 39) | 2026/06/22 | 2 | 0 | 2 | 0.0% |
| gairoku88 (Rank 31) | 2026/06/21 | 2 | 0 | 2 | 0.0% |
| SBD0121 (Rank 27) | 2026/06/21 | 2 | 2 | 0 | 100.0% |
| ミスプロ狼@tenrishoko (Rank 39) | 2026/06/19 | 3 | 1 | 2 | 33.3% |
| イチゲン (Rank 29) | 2026/06/19 | 3 | 3 | 0 | 100.0% |
| SHUSHUSHU (Rank 28) | 2026/06/16 | 2 | 1 | 1 | 50.0% |
| BONZE_ADVENTURE (Rank 32) | 2026/06/16 | 3 | 3 | 0 | 100.0% |
| stepan_BVFA (Rank 37) | 2026/06/06 | 3 | 1 | 2 | 33.3% |
| え~る (Rank 26) | 2026/05/24 | 2 | 2 | 0 | 100.0% |
| 팀채팅방이리딩방이되었다. (Rank 38) | 2026/05/08 | 2 | 1 | 1 | 50.0% |
| ゲッパー (Rank 36) | 2026/04/23 | 2 | 1 | 1 | 50.0% |
| ハンニャ (Rank 36) | 2026/04/17 | 2 | 1 | 1 | 50.0% |
Round openings
Every character
| backdash into evade up | 35 | 4.3% |
|---|---|---|
| Rimon Chouchu66P into forward dash | 25 | 3.1% |
| backdash into evade down | 25 | 3.1% |
| Banchu6P | 24 | 2.9% |
| crouch dash back into Jouho Touken6P | 24 | 2.9% |
| crouch dash forward into guardG | 24 | 2.9% |
| crouch dash forward into Jouho Touken6P | 16 | 2.0% |
| backward movement into Banchu Renkanshu6PP | 15 | 1.8% |
| Senzankou66P+K into throwP+G | 13 | 1.6% |
| crouch dash forward into throw escape | 13 | 1.6% |
| Fujinkyaku66K into Fujin Rentankyaku66KK | 11 | 1.4% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 10 | 1.2% |
| Yoko'enpi6P | 9 | 1.1% |
| backdash into Oihiji4P+K | 9 | 1.1% |
| crouch dash forward into Rimon Chouchu66P | 9 | 1.1% |
317 further openings account for the other 553 rounds.
Counted from 206 of the 208 matches played. The rest were not pulled for openings.
Akira
- Career
- 746–602 · 55.3%
- This season
- 76 matches · 48.7%
- Peak rank
- 38
First hit in 54.1% of 303 rounds. Won 50.0% of the rounds they struck first, 46.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Rimon Chouchu66P into forward dash | 25 | 8.1% |
|---|---|---|
| crouch dash back into Jouho Touken6P | 24 | 7.8% |
| crouch dash forward into Jouho Touken6P | 16 | 5.2% |
| Senzankou66P+K into throwP+G | 13 | 4.2% |
| backdash into evade up | 11 | 3.6% |
| crouch dash forward into Rimon Chouchu66P | 9 | 2.9% |
| crouch dash forward into throw escape | 8 | 2.6% |
| backdash into Koboku214P | 6 | 1.9% |
| punchP into forward dash | 6 | 1.9% |
| Souka Housui3P+K | 5 | 1.6% |
| backdash into Goko Shutsudou3K+GP | 5 | 1.6% |
| backdash into evade down | 5 | 1.6% |
| evade down into Jouho Touken6P | 5 | 1.6% |
| evade down into Rimon Chouchu66P | 5 | 1.6% |
| forward dash into Jouho Touken6P | 5 | 1.6% |
97 further openings account for the other 159 rounds.
Lion
- Career
- 457–370 · 55.3%
- This season
- 77 matches · 53.2%
- Peak rank
- 37
First hit in 53.1% of 275 rounds. Won 52.0% of the rounds they struck first, 51.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Banchu6P | 24 | 8.4% |
|---|---|---|
| backdash into evade up | 16 | 5.6% |
| backward movement into Banchu Renkanshu6PP | 15 | 5.2% |
| crouch dash forward into guardG | 15 | 5.2% |
| Fujinkyaku66K into Fujin Rentankyaku66KK | 11 | 3.8% |
| backdash into evade down | 10 | 3.5% |
| backdash into Tourou Soufu6P+K+G | 7 | 2.4% |
| crouch into Shicchi Soutai3K+G | 7 | 2.4% |
| backdash into Tanhikyaku46K | 6 | 2.1% |
| backdash into Sentai4K | 5 | 1.7% |
| Banchu6P into Banchu Renkanshu6PP | 4 | 1.4% |
| Tenshin Ryou'inkyaku6K+G into KouhaitaiK+G | 4 | 1.4% |
| backdash into Dantai3K | 4 | 1.4% |
| backdash into Koushutai44K | 4 | 1.4% |
| crouch into Kousoutai2K+G | 4 | 1.4% |
111 further openings account for the other 151 rounds.
Counted from 75 of the 77 matches played. The rest were not pulled for openings.
Jean
- Career
- 145–82 · 63.9%
- This season
- 35 matches · 82.9%
- Peak rank
- 33
First hit in 51.8% of 137 rounds. Won 69.0% of the rounds they struck first, 60.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 10 | 7.3% |
|---|---|---|
| Yoko'enpi6P | 9 | 6.6% |
| backdash into Oihiji4P+K | 9 | 6.6% |
| backdash into evade up | 8 | 5.8% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 7 | 5.1% |
| crouch dash forward into guardG | 6 | 4.4% |
| Gyaku Seikenzuki66P | 5 | 3.6% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 5 | 3.6% |
| punchP | 4 | 2.9% |
| Gyaku Seikenzuki66P into punchP | 3 | 2.2% |
| Shitamaeken2P | 3 | 2.2% |
| Shitanagi Shutou1P into Shitamaeken2P | 3 | 2.2% |
| backdash into Gyaku Seikenzuki66P | 3 | 2.2% |
| crouch dash back into Gyaku Seikenzuki66P | 3 | 2.2% |
| Oihiji4P+K into Hangetsu NirenzukiP+K | 2 | 1.5% |
52 further openings account for the other 57 rounds.
Vanessa
- Career
- 82–31 · 72.6%
- This season
- 20 matches · 80.0%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: backdash into Stinger Low Blow1P+K | 10 | 11.9% |
|---|---|---|
| Offensive Style: backdash into evade down | 4 | 4.8% |
| Defensive Style: backdash into evade down | 3 | 3.6% |
| Offensive Style: backdash into evade up | 3 | 3.6% |
| Defensive Style: Stinger Low Blow | 2 | 2.4% |
| Defensive Style: backdash into evade up | 2 | 2.4% |
| Defensive Style: backdash into kickK | 2 | 2.4% |
| Defensive Style: backward movement into Stinger Low Blow1P+K | 2 | 2.4% |
| Offensive Style: Leg Guard Crush into forward movement | 2 | 2.4% |
| Offensive Style: backdash into Backswing Body~Back KickP+KK | 2 | 2.4% |
| Offensive Style: backdash into Heel Kick6K+G | 2 | 2.4% |
| Offensive Style: backdash into Leg Slicer2K+G | 2 | 2.4% |
| Offensive Style: backdash into Sweet Leg Slash1P | 2 | 2.4% |
| Offensive Style: crouch dash forward into Body Blow6P | 2 | 2.4% |
| Offensive Style: crouch dash forward into Leg Guard Crush2P | 2 | 2.4% |
39 further openings account for the other 42 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (11 here; about 0.6 would come up by chance alone before the correction).
Tests behind each character's list
- Akira: 0 of 11 tests hold up
- Lion: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
