VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

hitagi_0228

Career matches2,509
Career win rate56.9%
Round win rate54.1%
Peak rank38
Distinct opponents117
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira381,34874660255.3%
Lion3782145436755.3%
Jean332271458263.9%
Vanessa31113823172.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira2722581.5%+26.0
Jacky1713476.5%+15.4
Kage178947.1%-10.1
Jeffry1610662.5%+3.7
Goh1310376.9%+21.6
Jean1310376.9%+16.3
Taka1331023.1%-34.4
Sarah125741.7%-9.7
El Blaze118372.7%+11.5
Vanessa116554.5%-2.5
Wolf115645.5%-16.3
Lau104640.0%-18.2
Lion86275.0%+13.9
Lei Fei63350.0%-8.2
Aoi53260.0%-0.4
Brad52340.0%-21.0
Pai52340.0%-30.5
Shun51420.0%-40.4
Eileen1010.0%-43.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence2920969.0%+10.4
Open27131448.1%-16.2
Rectangle2719870.4%+17.1
Low Fence22111150.0%-9.6
Single Wall2061430.0%-33.6
Breakable Half Fence1910952.6%-3.4
Octagon1912763.2%+2.6
Half Fence1814477.8%+25.4
Full Fence126650.0%-9.4
Full Fence and Open660100.0%+44.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12465.3%57.6%+7.7
No walls6943.5%60.5%-17.0

Walls against open: +24.8 points (95% range +8.6 to +40.9), p 0.003 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

たたみん♪ (Rank 36)2026/08/27107370.0%
のーむ (Rank 38)2026/08/2642250.0%
究極無敵 (Rank 38)2026/07/2332166.7%
デビブル (Rank 41)2026/07/2031233.3%
ハナノコルンルン (Rank 40)2026/07/1921150.0%
アドリブ使い (Rank 37)2026/07/1587187.5%
☆魚雷代表☆ (Rank 37)2026/07/12220100.0%
METALX (Rank 39)2026/07/083030.0%
ctraum (Rank 38)2026/07/06440100.0%
∈挙動不審∋ (Rank 33)2026/07/0332166.7%
どろパイ (Rank 35)2026/06/3032166.7%
ダンプよっし~改 (Rank 39)2026/06/2442250.0%
たまつばき (Rank 39)2026/06/222020.0%
gairoku88 (Rank 31)2026/06/212020.0%
SBD0121 (Rank 27)2026/06/21220100.0%
ミスプロ狼@tenrishoko (Rank 39)2026/06/1931233.3%
イチゲン (Rank 29)2026/06/19330100.0%
SHUSHUSHU (Rank 28)2026/06/1621150.0%
BONZE_ADVENTURE (Rank 32)2026/06/16330100.0%
stepan_BVFA (Rank 37)2026/06/0631233.3%
え~る (Rank 26)2026/05/24220100.0%
팀채팅방이리딩방이되었다. (Rank 38)2026/05/0821150.0%
ゲッパー (Rank 36)2026/04/2321150.0%
ハンニャ (Rank 36)2026/04/1721150.0%
ネ単 (Rank 37)2026/03/282020.0%

Round openings

Every character

backdash into evade up475.8%
backdash into evade down303.7%
Rimon Chouchu66P into forward dash253.1%
crouch dash forward into guardG253.1%
Banchu6P242.9%
crouch dash back into Jouho Touken6P232.8%
backward movement into Banchu Renkanshu6PP151.8%
crouch dash forward into Jouho Touken6P151.8%
crouch dash forward into throwP+G141.7%
Senzankou66P+K into throwP+G131.6%
Fujinkyaku66K into Fujin Rentankyaku66KK111.4%
Yoko'enpi6P91.1%
backdash into Oihiji4P+K91.1%
crouch dash forward into Rimon Chouchu66P91.1%
Defensive Style: backdash into Stinger Low Blow1P+K81.0%

307 further openings account for the other 538 rounds.

Akira

Rimon Chouchu66P into forward dash258.1%
crouch dash back into Jouho Touken6P237.5%
crouch dash forward into Jouho Touken6P154.9%
backdash into evade up144.6%
Senzankou66P+K into throwP+G134.2%
crouch dash forward into Rimon Chouchu66P92.9%
crouch dash forward into throwP+G92.9%
backdash into Koboku214P61.9%
backdash into evade down61.9%
punchP into forward dash61.9%
Souka Housui3P+K51.6%
backdash into forward dash51.6%
crouch dash back into forward dash51.6%
crouch dash forward into forward dash51.6%
evade down into Jouho Touken6P51.6%

94 further openings account for the other 156 rounds.

Lion

Banchu6P248.4%
backdash into evade up217.3%
crouch dash forward into guardG165.6%
backward movement into Banchu Renkanshu6PP155.2%
backdash into evade down144.9%
Fujinkyaku66K into Fujin Rentankyaku66KK113.8%
backdash into Tourou Soufu6P+K+G72.4%
crouch into Shicchi Soutai3K+G72.4%
backdash into Tanhikyaku46K51.7%
Banchu6P into Banchu Renkanshu6PP41.4%
Tenshin Ryou'inkyaku6K+G into KouhaitaiK+G41.4%
backdash into Koushutai44K41.4%
backdash into Sentai4K41.4%
crouch into Kousoutai2K+G41.4%
evade down into guardG41.4%

106 further openings account for the other 143 rounds.

Jean

backdash into evade up128.8%
backdash into evade down107.3%
Yoko'enpi6P96.6%
backdash into Oihiji4P+K96.6%
Gyaku Seikenzuki66P into Yoko'enpi6P75.1%
crouch dash forward into guardG64.4%
Gyaku Seikenzuki66P53.6%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK53.6%
punchP42.9%
Gyaku Seikenzuki66P into punchP32.2%
Shitamaeken2P32.2%
Shitanagi Shutou1P into Shitamaeken2P32.2%
Oihiji4P+K into Hangetsu NirenzukiP+K21.5%
Shutoukiri4P21.5%
backdash into Gyaku Seikenzuki66P21.5%

50 further openings account for the other 55 rounds.

Vanessa

Defensive Style: backdash into Stinger Low Blow1P+K89.5%
Defensive Style: backdash into evade up56.0%
Defensive Style: backdash into evade down44.8%
Offensive Style: backdash into evade down44.8%
Offensive Style: backdash into evade up33.6%
Defensive Style: Stinger Low Blow22.4%
Defensive Style: backward movement into Stinger Low Blow1P+K22.4%
Offensive Style: Leg Guard Crush into forward movement22.4%
Offensive Style: backdash into Backswing Body~Back KickP+KK22.4%
Offensive Style: backdash into Heel Kick6K+G22.4%
Offensive Style: backdash into Leg Slicer2K+G22.4%
Offensive Style: backdash into Sweet Leg Slash1P22.4%
Offensive Style: crouch dash forward into Body Blow6P22.4%
Offensive Style: crouch dash forward into Leg Guard Crush2P22.4%
Offensive Style: crouch dash forward into guardG22.4%

38 further openings account for the other 40 rounds.