VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

Mo_superb

Career matches819
Career win rate65.6%
Round win rate62.4%
Peak rank37
Distinct opponents78
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1779 #451 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky3781953728265.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

834 of 1,494 rounds counted

7.8 inputs a second (467 a minute) this season. Faster than 67% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky7.8467834

By opponent's character

Akira8.9533177
Goh7.545086
Jacky7.3436112
Pai7.042285
Wolf7.545362
Vanessa8.249373
Jean8.349664
Shun7.343735
Lau7.947521
Jeffry7.847038
Sarah6.43863
Kage6.53877
Dural6.53926
El Blaze6.941427
Eileen6.639822
Taka8.04796
Brad7.746210

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira55243143.6%-13.6
Goh44271761.4%-9.1
Jacky3732586.5%+14.8
Pai3630683.3%-4.2
Wolf35161945.7%-21.7
Vanessa25121348.0%-14.1
Jean2419579.2%-1.7
Shun2117481.0%+18.0
Lau2015575.0%+3.9
Jeffry119281.8%-2.4
Lei Fei119281.8%+17.7
Sarah11110100.0%+18.7
Kage108280.0%+24.6
Dural880100.0%+28.4
El Blaze86275.0%-0.0
Aoi76185.7%+47.1
Lion770100.0%+21.1
Eileen65183.3%-14.1
Taka550100.0%+9.0
Brad330100.0%+1.9

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence58411770.7%-1.2
Half Fence56391769.6%-1.1
Full Fence38281073.7%-3.4
Rectangle38231560.5%-4.1
Breakable Half Fence3728975.7%+4.9
Single Wall3627975.0%+6.2
Open32181456.2%-16.9
Octagon2820871.4%+6.4
Breakable Full Fence2517868.0%+3.5
Full Fence and Open1210283.3%+21.9

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls22269.8%69.4%+0.5
No walls12668.3%71.1%-2.8

Walls against open: +3.3 points (95% range -9.2 to +15.8), p 0.605 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

interceptor (Rank 39)4293321.4%
Dadino67italy (Rank 33)38271171.0%
Semrosto (Rank 38)25141156.0%
nadol90 (Rank 35)2320387.0%
乃木ぽん (Rank 29)1851327.8%
b4i4radoslav|xliiv (Rank 33)118372.7%
Obvious_Bait_lol (Rank 27)108280.0%
타우끼/taukee (Rank 35)104640.0%
Akishin-0313 (Rank 30)97277.8%
Jiikae (Rank 29)990100.0%
Lexiberto (Rank 30)96366.7%
fresh-hina (Rank 24)97277.8%
VectorMan- (Rank 31)87187.5%
luckystrike (Rank 28)86275.0%
chapeiro_do_skys (Rank 30)63350.0%
ulilb1ckard (Rank 29)660100.0%
おりべ_kemu64 (Rank 13)660100.0%
12yocontrollerplayer(NOSOUND (Rank 11)550100.0%
Ame33 (Rank 25)54180.0%
Denki04 (Rank 39)53260.0%
I'monlysleeping (Rank 35)54180.0%
Shenmueestamour (Rank 28)54180.0%
ばくちーラウ (Rank 23)54180.0%
Ilyricio (Rank 24)440100.0%
NoBanVayne (Rank 6)440100.0%

Most played opponents, most recent first

nadol90 (Rank 35)2026/10/092320387.0%
b4i4radoslav|xliiv (Rank 33)2026/10/09118372.7%
Denki04 (Rank 39)2026/10/0853260.0%
타우끼/taukee (Rank 35)2026/07/17104640.0%
Obvious_Bait_lol (Rank 27)2026/07/17108280.0%
interceptor (Rank 39)2026/07/134293321.4%
Dadino67italy (Rank 33)2026/06/2738271171.0%
Akishin-0313 (Rank 30)2026/06/2797277.8%
I'monlysleeping (Rank 35)2026/06/2754180.0%
chapeiro_do_skys (Rank 30)2026/06/1963350.0%
Lexiberto (Rank 30)2026/05/3096366.7%
ulilb1ckard (Rank 29)2026/05/30660100.0%
NoBanVayne (Rank 6)2026/05/29440100.0%
12yocontrollerplayer(NOSOUND (Rank 11)2026/05/26550100.0%
Ilyricio (Rank 24)2026/05/25440100.0%
Semrosto (Rank 38)2026/05/2525141156.0%
luckystrike (Rank 28)2026/05/2386275.0%
VectorMan- (Rank 31)2026/05/1687187.5%
Jiikae (Rank 29)2026/05/15990100.0%
fresh-hina (Rank 24)2026/05/1297277.8%
Ame33 (Rank 25)2026/05/1254180.0%
ばくちーラウ (Rank 23)2026/05/1054180.0%
乃木ぽん (Rank 29)2026/05/101851327.8%
Shenmueestamour (Rank 28)2026/05/0954180.0%
おりべ_kemu64 (Rank 13)2026/05/07660100.0%

Round openings

Jacky

Career
537–282 · 65.6%
This season
384 matches · 70.0%
Peak rank
37

First hit in 52.5% of 1,388 rounds. Won 62.1% of the rounds they struck first, 61.7% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 30.1% of rounds, against 21.5% in their other rounds.
  • Against Akira: backs off first in 36.5% of rounds, against 21.0% against everyone else.
  • After opening the round before by backing off: backs off first in 35.7% of rounds, against 20.1% after anything else.
  • After losing a round: backs off first in 36.3% of rounds, against 15.5% after winning one.
  • When behind: backs off first in 37.9% of rounds, against 15.5% when ahead or level.
  • In round 4 or later: opens with “1K+G Low Spin Kick” in 13.2% of rounds, against 6.2% in their other rounds.
  • Against Pai: opens with “66K Dash Hammer Kick” in 11.0% of rounds, against 5.5% against everyone else.
  • When the score is level: opens with “6PP Middle Smash Back Knuckle into 6PPK Middle Back Knuckle Spin” in 10.3% of rounds, against 3.7% when ahead or behind.

How is this tested?

Low Spin Kick1K+G1097.8%
Dash Hammer Kick66K846.0%
Middle Smash Back Knuckle6PP into Middle Back Knuckle Spin6PPK715.1%
Slant Back Knuckle1P into Rage Kick1PK644.6%
Middle Smash6P594.2%
punchP into Double Back Knuckle4PP564.0%
Step-in Middle Kick66K+G553.9%
backdash into Spin Heel Sword4K+G543.9%
Spin Heel Sword4K+G513.6%
backdash into Spinning Arm Kick4PK513.6%
backdash into backward movement463.3%
High Angle Upper Kick6K382.7%
Double Dragon9K332.4%
backdash into Side Hook Turn44P322.3%
Middle Spin Kick46K+G282.0%

161 further openings account for the other 567 rounds.

Counted from 359 of the 384 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–19 · 34%6–7 · 46%too few to test
Goh15–11 · 58%7–5 · 58%too few to test
Wolf11–10 · 52%4–7 · 36%too few to test
Jacky21–2 · 91%7–3 · 70%too few to test
Pai15–2 · 88%9–4 · 69%too few to test
Vanessa10–11 · 48%2–2 · 50%too few to test
Jean11–2 · 85%8–3 · 73%too few to test
Lau9–2 · 82%6–3 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

25 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 8 of 15 tests hold up