VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Sarah

kila_kam

Career matches14,921
Career win rate56.8%
Round win rate54.9%
Peak rank42
Distinct opponents138
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Sarah429,0945,1943,90057.1%
Kage414,7972,7392,05857.1%
Jacky3179242736553.9%
Akira2522411011449.1%
Brad26145935.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lion130478336.1%-11.5
Shun122715158.2%+4.6
El Blaze117595850.4%+2.9
Aoi114704461.4%+6.0
Akira105713467.6%+4.4
Goh90583264.4%+8.6
Jeffry63412265.1%+0.2
Jacky58401869.0%-2.9
Lau55312456.4%+3.0
Wolf48232547.9%+4.7
Jean44261859.1%-10.4
Dural41192246.3%-15.1
Lei Fei41231856.1%-13.9
Pai4034685.0%+0.8
Sarah3125680.7%+8.4
Vanessa27151255.6%-8.7
Brad2015575.0%+2.9
Kage1715288.2%+3.9
Taka1512380.0%+1.4
Eileen65183.3%-11.2

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence139825759.0%-1.6
Full Fence131834863.4%+4.4
Low Fence120655554.2%-2.5
Breakable Half Fence118645454.2%-0.8
Open114635155.3%-1.8
Rectangle114684659.6%-0.7
Octagon112674559.8%-0.3
Single Wall112783469.6%+10.4
Half Fence104584655.8%-9.2
Full Fence and Open75502566.7%+9.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls71858.8%59.8%-1.0
No walls34659.5%57.8%+1.7

Walls against open: -2.8 points (95% range -9.4 to +3.9), p 0.416 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

EXAチーフ・グーティ (Rank 31)2026/09/23147750.0%
Kamille★修正パンチ (Rank 45)2026/09/18136746.1%
nadol90 (Rank 35)2026/09/171512380.0%
RagingMARS (Rank 41)2026/09/1735142140.0%
brogasaurusrex (Rank 33)2026/09/17157846.7%
NeoSlayer92 (Rank 43)2026/09/173543111.4%
Rodryu (Rank 36)2026/09/1682592372.0%
Rayne (Rank 43)2026/09/1568284041.2%
jubbjubb767Europe (Rank 34)2026/09/1542321076.2%
NaughtNaught (Rank 31)2026/09/083125680.7%
b4i4radoslav|xliiv (Rank 31)2026/09/05124636150.8%
KryeandtheFamilyStone (Rank 41)2026/08/3143202346.5%
Kingheim (Rank 43)2026/08/3055163929.1%
Mode:PLAY:) (Rank 38)2026/08/2934151944.1%
[MegaPint]AkiruDiCapriu (Rank 40)2026/08/2782473557.3%
Smashquatch (Rank 32)2026/07/251511473.3%
Akumasama (Rank 34)2026/07/20137653.9%
speedymat (Rank 28)2026/07/03109190.0%
MisterVFCR[EU-ITA] (Rank 42)2026/06/2339182146.1%
optimusuk (Rank 39)2026/06/201911857.9%
ROAR (Rank 33)2026/05/12118372.7%
NantoSeiken (Rank 26)2026/05/12107370.0%
Ac (Rank 35)2026/04/2520101050.0%
HighwindC (Rank 31)2026/04/161551033.3%
outlawbeast (Rank 37)2026/03/272191242.9%

Round openings

Every character

backdash into evade up3277.1%
backdash into Crescent Heel4K+G2675.8%
backdash into evade down2004.3%
backdash into guardG1884.1%
guardG1783.8%
forward dash into guardG1573.4%
Snap Side Chop3P into Setup Combination3PK1433.1%
backdash1322.9%
forward dash into Long Snap Side Chop3P+K952.0%
backdash into Long Snap Side Chop3P+K912.0%
crouch into Long Snap Side Chop3P+K871.9%
forward dash into Leg Slicer2K+G811.8%
Leg Slicer2K+G611.3%
Sharpsword44K591.3%
backdash into backward movement491.1%

534 further openings account for the other 2,516 rounds.

Counted from 1,165 of the 1,184 matches played. The rest were not pulled for openings.

Sarah

backdash into evade up2927.9%
backdash into Crescent Heel4K+G2677.3%
backdash into evade down1624.4%
backdash into guardG1554.2%
Snap Side Chop3P into Setup Combination3PK1433.9%
forward dash into guardG1403.8%
backdash1223.3%
forward dash into Long Snap Side Chop3P+K952.6%
backdash into Long Snap Side Chop3P+K912.5%
guardG882.4%
crouch into Long Snap Side Chop3P+K872.4%
forward dash into Leg Slicer2K+G812.2%
Leg Slicer2K+G611.7%
Sharpsword44K591.6%
Sharpsword44K into Sharpsword Combo44KK481.3%

311 further openings account for the other 1,788 rounds.

Counted from 931 of the 950 matches played. The rest were not pulled for openings.

Kage

guardG448.0%
backdash into evade down295.2%
backdash into evade up234.2%
Sokudan1P into Sokudangasane1PK224.0%
backdash into guardG203.6%
Doukudaki46K183.3%
Ryu'eikyaku66K142.5%
Ryubisen44K+G142.5%
crouch dash forward into Fusenjin3P132.4%
Hagakure-ryu In Raijingeki46P+K122.2%
Hiji'uchi6P122.2%
backward movement into Nagiharai6P+K112.0%
punchP into HagasanePK112.0%
Doukudaki46K into kickK101.8%
backdash into ResshouPP101.8%

127 further openings account for the other 289 rounds.

Jacky

guardG3310.3%
punchP into Punch High KickPK226.9%
Beat KnuckleP+K134.1%
backdash into Beat KnuckleP+K123.8%
backdash into evade up123.8%
Slant Back Knuckle1P into Rage Kick1PK92.8%
forward dash into guardG92.8%
backdash into evade down82.5%
backdash into guardG72.2%
Dash Hammer Kick66K into High Angle Upper Kick6K61.9%
Middle Smash6P into Middle Smash Sword6PK41.2%
Spinning Back Knuckle4P into Double Back Knuckle4PP41.2%
backdash into Long Stride Back Knuckle4P+K41.2%
backdash into Side Hook Turn44P41.2%
backdash into punchP41.2%

116 further openings account for the other 168 rounds.

Akira

guardG916.7%
Rimon Chouchu66P47.4%
forward dash into guardG47.4%
punchP into KansuitaiPK47.4%
Yakuho Chouchu666P35.6%
guardG into Jouho Touken6P35.6%
punchP into kickK35.6%
backdash into guardG23.7%
forward dash into Jouho Touken6P23.7%
forward dash into Rimon Chouchu66P23.7%
Jouho Senshou46P11.9%
Jouho Touken6P11.9%
Yakuho Chouchu666P into forward dash11.9%
backdash into Hekishou43P11.9%
backdash into Sokutai3K11.9%

13 further openings account for the other 13 rounds.

Brad

backdash into guardG414.8%
guardG414.8%
backdash into Stop Kick4K311.1%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK27.4%
Rapid Double JabP+K27.4%
backdash into punchP27.4%
Double Knee Solo9K13.7%
High Spin KickK+G13.7%
Middle Spin Kick66K13.7%
Upper Elbow44P13.7%
Upper Elbow44P into evade down13.7%
backdash into Rapid Double JabP+K13.7%
backdash into Turn Savate44K13.7%
backdash into back, back kick+guard44K+G13.7%
evade up into Double Knee Solo9K13.7%

1 further openings account for the other 1 rounds.