VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

PuzzG/ぱず爺

Career matches12,624
Career win rate50.8%
Round win rate49.9%
Peak rank38
Distinct opponents419
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun3812,6246,4186,20650.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lau36117918249.6%+1.3
Akira35415519943.8%-7.4
Jeffry28118110064.4%+10.6
Kage24411313146.3%-2.3
Jacky1911058655.0%+5.2
Aoi1901048654.7%+7.6
Lion1615810336.0%-12.2
Lei Fei141806156.7%+3.3
Goh133656848.9%-1.0
Sarah127705755.1%+0.9
Shun119566347.1%-0.8
Vanessa115615453.0%+4.6
Jean114555948.2%-9.7
Wolf112823073.2%+9.5
Brad107535449.5%+1.0
El Blaze90474352.2%+5.6
Pai79354444.3%-4.5
Taka67254237.3%-7.2
Dural3192229.0%-29.0
Eileen30111936.7%-13.2

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle36717918848.8%-1.3
Octagon33215917347.9%-3.4
Full Fence32214118143.8%-4.8
Half Fence32116915252.6%+2.4
Breakable Half Fence30716913855.0%+4.3
Open29816013853.7%+3.4
Low Fence29515214351.5%+1.9
Single Wall26613013648.9%-3.9
Breakable Full Fence26412314146.6%-5.5
Full Fence and Open131765558.0%+7.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,91349.1%50.3%-1.2
No walls85951.5%50.9%+0.5

Walls against open: -1.7 points (95% range -5.9 to +2.4), p 0.417 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ふかふか (Rank 38)2026/09/1843172639.5%
マハリータまるこ (Rank 42)2026/09/1875324342.7%
あぽろん (Rank 36)2026/09/1732191359.4%
ikkyusaaan (Rank 40)2026/09/1732141843.8%
アセスルファムK (Rank 31)2026/09/1545261957.8%
elpopo_3378 (Rank 36)2026/09/1230141646.7%
mossan_opa2 (Rank 33)2026/09/10122764662.3%
ヘニオ (Rank 34)2026/09/1039241561.5%
VF12360-PC (Rank 37)2026/09/0928141450.0%
poncho (Rank 39)2026/09/092992031.0%
なめ (Rank 37)2026/09/063730781.1%
azn3_ayapin (Rank 36)2026/09/0548272156.2%
RUSH (Rank 38)2026/09/0532141843.8%
umiyama_kai (Rank 39)2026/09/0324101441.7%
nidaimebannai (Rank 36)2026/08/3099346534.3%
マンジャロ打ちたい (Rank 34)2026/08/2944291565.9%
イイクルーン (Rank 37)2026/08/28124606448.4%
타우끼/taukee (Rank 36)2026/08/2326161061.5%
おむすび山▲かずkaz_kcj (Rank 36)2026/08/2325121348.0%
ZRX-1100 (Rank 39)2026/08/2143162737.2%
しゆう@1974 (Rank 36)2026/07/252581732.0%
shenron0321 (Rank 42)2026/07/252542116.0%
banjar (Rank 38)2026/07/2027121544.4%
トーマス軍団残党K (Rank 37)2026/06/2929131644.8%
MikuMartineau (Rank 33)2026/06/0730171356.7%

Round openings

Shun

crouch into Gyou'in Haishu3P9908.2%
backdash into evade up6975.8%
crouch into Haisenchu1P6515.4%
backdash into offensive move4713.9%
backdash into evade down4543.7%
crouch dash forward into Fukuchougeki2P4083.4%
crouch dash forward into throwP+G3693.0%
crouch into Fukuchougeki2P3372.8%
crouch dash forward into evade down2412.0%
backdash into backward movement2161.8%
evade up into Gyou'in Haishu3P2021.7%
backdash into Gyou'in Haishu3P1791.5%
crouch dash forward into guardG1721.4%
backdash into punchP1701.4%
evade down into Gyou'in Haishu3P1691.4%

446 further openings account for the other 6,403 rounds.

Counted from 3,036 of the 3,047 matches played. The rest were not pulled for openings.