Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1819 #327 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 42 | 1,333 | 823 | 510 | 61.7% |
|---|---|---|---|---|---|
| Jean | 39 | 160 | 116 | 44 | 72.5% |
| Kage | 35 | 116 | 80 | 36 | 69.0% |
| El Blaze | 36 | 111 | 80 | 31 | 72.1% |
| Pai | 35 | 62 | 43 | 19 | 69.3% |
| Jeffry | — | 25 | 18 | 7 | 72.0% |
| Sarah | 33 | 21 | 11 | 10 | 52.4% |
| Akira | 33 | 13 | 10 | 3 | 76.9% |
| Lion | 33 | 11 | 7 | 4 | 63.6% |
| Wolf | 33 | 7 | 2 | 5 | 28.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
810 of 1,619 rounds counted7.8 inputs a second (470 a minute) this season. Faster than 68% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 8.2 | 491 | 251 |
|---|---|---|---|
| Kage | 7.7 | 459 | 263 |
| Jean | 7.7 | 460 | 205 |
| El Blaze | 7.8 | 470 | 64 |
| Akira | 7.8 | 466 | 17 |
| Wolf | 7.2 | 435 | 10 |
By opponent's character
| Lau | 7.8 | 468 | 98 |
|---|---|---|---|
| Kage | 7.9 | 473 | 84 |
| Akira | 8.2 | 489 | 53 |
| Aoi | 7.8 | 466 | 54 |
| El Blaze | 7.5 | 453 | 53 |
| Pai | 8.3 | 501 | 48 |
| Sarah | 8.0 | 478 | 56 |
| Wolf | 7.3 | 440 | 59 |
| Lei Fei | 7.5 | 451 | 56 |
| Jeffry | 8.0 | 482 | 30 |
| Taka | 7.8 | 467 | 21 |
| Jacky | 8.4 | 506 | 39 |
| Shun | 7.8 | 468 | 36 |
| Vanessa | 7.4 | 446 | 25 |
| Brad | 7.4 | 445 | 20 |
| Jean | 7.8 | 469 | 50 |
| Lion | 8.1 | 486 | 17 |
| Goh | 8.4 | 503 | 4 |
| Eileen | 7.0 | 418 | 7 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lau | 38 | 23 | 15 | 60.5% | -1.6 |
|---|---|---|---|---|---|
| Kage | 37 | 22 | 15 | 59.5% | +3.9 |
| Akira | 33 | 18 | 15 | 54.5% | -6.8 |
| Aoi | 30 | 18 | 12 | 60.0% | -1.8 |
| El Blaze | 30 | 13 | 17 | 43.3% | -11.5 |
| Pai | 22 | 14 | 8 | 63.6% | +8.3 |
| Sarah | 21 | 14 | 7 | 66.7% | -0.3 |
| Wolf | 21 | 12 | 9 | 57.1% | +0.6 |
| Lei Fei | 20 | 11 | 9 | 55.0% | -5.2 |
| Jeffry | 18 | 11 | 7 | 61.1% | -6.7 |
| Taka | 18 | 10 | 8 | 55.6% | -7.1 |
| Jacky | 17 | 15 | 2 | 88.2% | +28.7 |
| Shun | 17 | 12 | 5 | 70.6% | +8.5 |
| Vanessa | 16 | 10 | 6 | 62.5% | -2.3 |
| Brad | 15 | 6 | 9 | 40.0% | -19.3 |
| Jean | 14 | 10 | 4 | 71.4% | +6.8 |
| Lion | 14 | 9 | 5 | 64.3% | -0.6 |
| Goh | 13 | 10 | 3 | 76.9% | +13.9 |
| Dural | 6 | 3 | 3 | 50.0% | -2.9 |
| Eileen | 2 | 2 | 0 | 100.0% | +59.1 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 51 | 31 | 20 | 60.8% | +0.2 |
|---|---|---|---|---|---|
| Breakable Full Fence | 43 | 27 | 16 | 62.8% | +2.7 |
| Low Fence | 43 | 25 | 18 | 58.1% | -1.9 |
| Rectangle | 41 | 22 | 19 | 53.7% | -9.8 |
| Single Wall | 41 | 25 | 16 | 61.0% | -0.9 |
| Open | 37 | 27 | 10 | 73.0% | +11.4 |
| Full Fence | 36 | 20 | 16 | 55.6% | -1.6 |
| Half Fence | 32 | 17 | 15 | 53.1% | -9.7 |
| Octagon | 26 | 16 | 10 | 61.5% | +0.2 |
| Full Fence and Open | 17 | 11 | 6 | 64.7% | +10.0 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 229 | 58.1% | 60.6% | -2.6 |
| No walls | 121 | 63.6% | 61.3% | +2.3 |
Walls against open: -4.9 points (95% range -15.9 to +6.2), p 0.390 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| tu-kun0223 (Rank 39) | 19 | 13 | 6 | 68.4% |
|---|---|---|---|---|
| 躑躅 (Rank 36) | 10 | 5 | 5 | 50.0% |
| Oshira_taicho (Rank 39) | 8 | 5 | 3 | 62.5% |
| おかし (Rank 41) | 8 | 3 | 5 | 37.5% |
| せろり☆ (Rank 43) | 8 | 0 | 8 | 0.0% |
| ちまお (Rank 41) | 7 | 4 | 3 | 57.1% |
| ACE_STRIKER (Rank 36) | 6 | 4 | 2 | 66.7% |
| yansaku (Rank 42) | 6 | 3 | 3 | 50.0% |
| ゼータ(MSZ-006) (Rank 36) | 6 | 4 | 2 | 66.7% |
| 毎度♪ (Rank 43) | 6 | 4 | 2 | 66.7% |
| Uecchi-Ver53 (Rank 32) | 5 | 4 | 1 | 80.0% |
| VIPism『稲庭飯』 (Rank 43) | 5 | 3 | 2 | 60.0% |
| とぅでい (Rank 41) | 5 | 4 | 1 | 80.0% |
| のみ (Rank 34) | 5 | 4 | 1 | 80.0% |
| マルコメX (Rank 44) | 5 | 2 | 3 | 40.0% |
| 全地全農 (Rank 35) | 5 | 2 | 3 | 40.0% |
| 真夏 (Rank 43) | 5 | 3 | 2 | 60.0% |
| Bluemoon (Rank 40) | 4 | 3 | 1 | 75.0% |
| jinmenusagi (Rank 41) | 4 | 3 | 1 | 75.0% |
| onigiryy_14 (Rank 34) | 4 | 2 | 2 | 50.0% |
| to4-t73 (Rank 2) | 4 | 4 | 0 | 100.0% |
| いくお (Rank 42) | 4 | 1 | 3 | 25.0% |
| 亜希 (Rank 42) | 4 | 1 | 3 | 25.0% |
| 愛蒔らぶり (Rank 41) | 4 | 4 | 0 | 100.0% |
| 続きは敗れている… (Rank 35) | 4 | 2 | 2 | 50.0% |
Most played opponents, most recent first
| ゼータ(MSZ-006) (Rank 36) | 2026/10/14 | 6 | 4 | 2 | 66.7% |
|---|---|---|---|---|---|
| 全地全農 (Rank 35) | 2026/10/12 | 5 | 2 | 3 | 40.0% |
| onigiryy_14 (Rank 34) | 2026/10/12 | 4 | 2 | 2 | 50.0% |
| 躑躅 (Rank 36) | 2026/10/12 | 10 | 5 | 5 | 50.0% |
| Uecchi-Ver53 (Rank 32) | 2026/10/12 | 5 | 4 | 1 | 80.0% |
| ACE_STRIKER (Rank 36) | 2026/10/12 | 6 | 4 | 2 | 66.7% |
| のみ (Rank 34) | 2026/10/04 | 5 | 4 | 1 | 80.0% |
| Oshira_taicho (Rank 39) | 2026/10/02 | 8 | 5 | 3 | 62.5% |
| 愛蒔らぶり (Rank 41) | 2026/09/13 | 4 | 4 | 0 | 100.0% |
| マルコメX (Rank 44) | 2026/09/07 | 5 | 2 | 3 | 40.0% |
| とぅでい (Rank 41) | 2026/09/05 | 5 | 4 | 1 | 80.0% |
| Bluemoon (Rank 40) | 2026/08/17 | 4 | 3 | 1 | 75.0% |
| 続きは敗れている… (Rank 35) | 2026/07/23 | 4 | 2 | 2 | 50.0% |
| 真夏 (Rank 43) | 2026/06/11 | 5 | 3 | 2 | 60.0% |
| jinmenusagi (Rank 41) | 2026/06/10 | 4 | 3 | 1 | 75.0% |
| VIPism『稲庭飯』 (Rank 43) | 2026/06/09 | 5 | 3 | 2 | 60.0% |
| tu-kun0223 (Rank 39) | 2026/04/25 | 19 | 13 | 6 | 68.4% |
| おかし (Rank 41) | 2026/04/25 | 8 | 3 | 5 | 37.5% |
| いくお (Rank 42) | 2026/04/25 | 4 | 1 | 3 | 25.0% |
| yansaku (Rank 42) | 2026/04/25 | 6 | 3 | 3 | 50.0% |
| せろり☆ (Rank 43) | 2026/04/25 | 8 | 0 | 8 | 0.0% |
| to4-t73 (Rank 2) | 2026/04/24 | 4 | 4 | 0 | 100.0% |
| 毎度♪ (Rank 43) | 2026/04/22 | 6 | 4 | 2 | 66.7% |
| 亜希 (Rank 42) | 2026/04/21 | 4 | 1 | 3 | 25.0% |
| ちまお (Rank 41) | 2026/04/18 | 7 | 4 | 3 | 57.1% |
Round openings
Every character
| backdash into evade down | 152 | 11.8% |
|---|---|---|
| Middle Smash6P | 105 | 8.2% |
| punchP | 70 | 5.4% |
| backdash into Spin Heel Sword4K+G | 63 | 4.9% |
| Squat Straight | 62 | 4.8% |
| backdash into Middle Kick | 47 | 3.6% |
| backdash into Slant Back Knuckle1P | 36 | 2.8% |
| Jab StraightPP into Jab Double StraightPPP | 34 | 2.6% |
| backdash into Middle Smash6P | 28 | 2.2% |
| backdash into Yoko'enpi6P | 27 | 2.1% |
| backdash into Chudan Mawashigeri3K | 22 | 1.7% |
| Middle Smash6P into kickK | 21 | 1.6% |
| backdash into punchP | 18 | 1.4% |
| backdash into Punch High Kick | 16 | 1.2% |
| Shitamaeken2P | 15 | 1.2% |
214 further openings account for the other 571 rounds.
Counted from 319 of the 396 matches played. The rest were not pulled for openings.
Jacky
- Career
- 823–510 · 61.7%
- This season
- 224 matches · 55.4%
- Peak rank
- 42
First hit in 54.2% of 894 rounds. Won 55.7% of the rounds they struck first, 53.1% of the rounds they were struck first.
Significant Tells
- Against Akira: attacks straight away in 67.0% of rounds, against 44.4% against everyone else.
- After opening the round before by backing off: backs off first in 60.7% of rounds, against 39.6% after anything else.
- After losing a round: backs off first in 55.4% of rounds, against 44.6% after winning one.
- Against Akira: opens with “2P Squat Straight” in 15.0% of rounds, against 5.8% against everyone else.
- On Low Fence stages: opens with “6P Middle Smash” in 27.5% of rounds, against 9.7% on the other stages.
- After opening the round before with “6P Middle Smash”: opens with “6P Middle Smash” in 28.0% of rounds, against 8.3% after anything else.
| Middle Smash6P | 105 | 11.7% |
|---|---|---|
| backdash into evade down | 98 | 10.9% |
| backdash into Spin Heel Sword4K+G | 63 | 7.0% |
| Squat Straight2P | 61 | 6.8% |
| punchP | 57 | 6.3% |
| backdash into Middle Kick3K | 45 | 5.0% |
| backdash into Slant Back Knuckle1P | 36 | 4.0% |
| Jab StraightPP into Jab Double StraightPPP | 34 | 3.8% |
| backdash into Middle Smash6P | 28 | 3.1% |
| Middle Smash6P into kickK | 21 | 2.3% |
| backdash into Punch High KickPK | 15 | 1.7% |
| Slant Back Knuckle1P | 12 | 1.3% |
| backdash into punchP | 12 | 1.3% |
| forward dash into Low Spin Kick1K+G | 12 | 1.3% |
| punchP into evade down | 12 | 1.3% |
107 further openings account for the other 287 rounds.
Counted from 223 of the 224 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–11 · 39% | 2–2 · 50% | too few to test |
| El Blaze | 5–6 · 45% | 2–5 · 29% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
1 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 116–44 · 72.5%
- This season
- 60 matches · 80.0%
- Peak rank
- 39
First hit in 55.7% of 219 rounds. Won 68.8% of the rounds they struck first, 63.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Yoko'enpi6P | 27 | 12.1% |
|---|---|---|
| backdash into evade down | 25 | 11.2% |
| backdash into Chudan Mawashigeri3K | 22 | 9.8% |
| Shitamaeken2P | 15 | 6.7% |
| Yoko'enpi6P | 15 | 6.7% |
| Gyaku Seikenzuki66P | 9 | 4.0% |
| backdash into Kake'uchi46P | 9 | 4.0% |
| crouch dash back into Oihiji4P+K | 7 | 3.1% |
| Shitanagi Shutou1P | 6 | 2.7% |
| Shitanagi Shutou1P into kickK | 6 | 2.7% |
| backdash into Kake'uchi~Maekeri'age46PK | 6 | 2.7% |
| backdash into Shitanagi Shutou1P | 6 | 2.7% |
| backdash into throwP+G | 5 | 2.2% |
| backdash into Shitamaeken2P | 4 | 1.8% |
| punchP | 4 | 1.8% |
44 further openings account for the other 58 rounds.
Counted from 57 of the 60 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 80–31 · 72.1%
- This season
- 25 matches · 80.0%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 9 | 13.0% |
|---|---|---|
| Shadow Strike6P | 7 | 10.1% |
| Shadow Strike6P into kickK | 6 | 8.7% |
| Volcano Upper4P+K | 4 | 5.8% |
| Demon Dance9P+K into Demon's Tail9P+KK | 3 | 4.3% |
| Sit Jab2P | 3 | 4.3% |
| backdash into Jab~High KickPK | 3 | 4.3% |
| backdash into Shadow Strike6P | 3 | 4.3% |
| punchP | 3 | 4.3% |
| Shadow Strike6P into Midday HeatKK | 2 | 2.9% |
| Sit Jab2P into backdash | 2 | 2.9% |
| backdash into Middle Kick3K | 2 | 2.9% |
| backdash into Rolling Low Knuckle1P | 2 | 2.9% |
| backdash into punchP | 2 | 2.9% |
| crouch dash back into Hammer Smash46P+K | 2 | 2.9% |
15 further openings account for the other 16 rounds.
Counted from 17 of the 25 matches played. The rest were not pulled for openings.
Sarah
- Career
- 11–10 · 52.4%
- This season
- 8 matches · 37.5%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 14 | 40.0% |
|---|---|---|
| Rising Elbow6P | 3 | 8.6% |
| Squat Straight2P into evade up | 2 | 5.7% |
| backdash into Squat Straight2P | 2 | 5.7% |
| backdash into punchP | 2 | 5.7% |
| punchP | 2 | 5.7% |
| Jackknife Kick3K | 1 | 2.9% |
| Rising Elbow6P into Double Joint Butt6PK | 1 | 2.9% |
| Rising Elbow6P into kickK | 1 | 2.9% |
| Squat Straight2P | 1 | 2.9% |
| backdash into Crescent Heel4K+G | 1 | 2.9% |
| backdash into Punch High KickPK | 1 | 2.9% |
| backdash into Rising Elbow6P | 1 | 2.9% |
| backdash into Serpent Toe Kick2P+K | 1 | 2.9% |
| backward movement into evade down | 1 | 2.9% |
1 further openings account for the other 1 rounds.
Lion
- Career
- 7–4 · 63.6%
- This season
- 7 matches · 28.6%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
Kage
- Career
- 80–36 · 69.0%
- This season
- 68 matches · 60.3%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| Hiji'uchi6P | 2 | 13.3% |
|---|---|---|
| Jizuridan2P | 2 | 13.3% |
| backdash into evade down | 2 | 13.3% |
| Jizuridan2P into forward dash | 1 | 6.7% |
| Jizuridan2P into throwP+G | 1 | 6.7% |
| Rasen4P | 1 | 6.7% |
| backdash into Furikakato OtoshiK+G | 1 | 6.7% |
| backdash into Nakageri3K | 1 | 6.7% |
| backdash into punchP | 1 | 6.7% |
| forward dash into evade down | 1 | 6.7% |
| kickK into SouhajinP+K | 1 | 6.7% |
| no input | 1 | 6.7% |
Counted from 3 of the 68 matches played. The rest were not pulled for openings.
Pai
- Career
- 43–19 · 69.3%
- This season
- 4 matches · 75.0%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| backdash into Honrakukyaku46K+G | 4 | 26.7% |
|---|---|---|
| backdash into Honshin Soukyaku1K+G | 2 | 13.3% |
| punchP into crouch dash forward | 2 | 13.3% |
| Ensei Toukyaku46K into kickK | 1 | 6.7% |
| Souchuken2P | 1 | 6.7% |
| backdash into Ensei Haikyaku4K | 1 | 6.7% |
| backdash into Ensei Toukyaku46K | 1 | 6.7% |
| backdash into Senchuken6P | 1 | 6.7% |
| backdash into evade down | 1 | 6.7% |
| backward movement into throwP+G | 1 | 6.7% |
Not counted here: Akira, Wolf. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jacky: 6 of 16 tests hold up
- Jean: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Pai: not tested (too few rounds)
