VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

Aczing

  • Kage
  • Jean
  • El Blaze
  • Sarah
  • Lion
  • Akira
  • Pai
  • Wolf
Career matches1,859
Career win rate64.0%
Round win rate57.3%
Peak rank42
Distinct opponents166
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1819 #327 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky421,33382351061.7%
Jean391601164472.5%
Kage35116803669.0%
El Blaze36111803172.1%
Pai3562431969.3%
Jeffry—2518772.0%
Sarah3321111052.4%
Akira331310376.9%
Lion33117463.6%
Wolf3372528.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

810 of 1,619 rounds counted

7.8 inputs a second (470 a minute) this season. Faster than 68% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky8.2491251
Kage7.7459263
Jean7.7460205
El Blaze7.847064
Akira7.846617
Wolf7.243510

By opponent's character

Lau7.846898
Kage7.947384
Akira8.248953
Aoi7.846654
El Blaze7.545353
Pai8.350148
Sarah8.047856
Wolf7.344059
Lei Fei7.545156
Jeffry8.048230
Taka7.846721
Jacky8.450639
Shun7.846836
Vanessa7.444625
Brad7.444520
Jean7.846950
Lion8.148617
Goh8.45034
Eileen7.04187

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau38231560.5%-1.6
Kage37221559.5%+3.9
Akira33181554.5%-6.8
Aoi30181260.0%-1.8
El Blaze30131743.3%-11.5
Pai2214863.6%+8.3
Sarah2114766.7%-0.3
Wolf2112957.1%+0.6
Lei Fei2011955.0%-5.2
Jeffry1811761.1%-6.7
Taka1810855.6%-7.1
Jacky1715288.2%+28.7
Shun1712570.6%+8.5
Vanessa1610662.5%-2.3
Brad156940.0%-19.3
Jean1410471.4%+6.8
Lion149564.3%-0.6
Goh1310376.9%+13.9
Dural63350.0%-2.9
Eileen220100.0%+59.1

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence51312060.8%+0.2
Breakable Full Fence43271662.8%+2.7
Low Fence43251858.1%-1.9
Rectangle41221953.7%-9.8
Single Wall41251661.0%-0.9
Open37271073.0%+11.4
Full Fence36201655.6%-1.6
Half Fence32171553.1%-9.7
Octagon26161061.5%+0.2
Full Fence and Open1711664.7%+10.0

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls22958.1%60.6%-2.6
No walls12163.6%61.3%+2.3

Walls against open: -4.9 points (95% range -15.9 to +6.2), p 0.390 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ゼータ(MSZ-006) (Rank 36)2026/10/1464266.7%
全地全農 (Rank 35)2026/10/1252340.0%
onigiryy_14 (Rank 34)2026/10/1242250.0%
躑躅 (Rank 36)2026/10/12105550.0%
Uecchi-Ver53 (Rank 32)2026/10/1254180.0%
ACE_STRIKER (Rank 36)2026/10/1264266.7%
のみ (Rank 34)2026/10/0454180.0%
Oshira_taicho (Rank 39)2026/10/0285362.5%
愛蒔らぶり (Rank 41)2026/09/13440100.0%
マルコメX (Rank 44)2026/09/0752340.0%
とぅでい (Rank 41)2026/09/0554180.0%
Bluemoon (Rank 40)2026/08/1743175.0%
続きは敗れている… (Rank 35)2026/07/2342250.0%
真夏 (Rank 43)2026/06/1153260.0%
jinmenusagi (Rank 41)2026/06/1043175.0%
VIPism『稲庭飯』 (Rank 43)2026/06/0953260.0%
tu-kun0223 (Rank 39)2026/04/251913668.4%
おかし (Rank 41)2026/04/2583537.5%
いくお (Rank 42)2026/04/2541325.0%
yansaku (Rank 42)2026/04/2563350.0%
せろり☆ (Rank 43)2026/04/258080.0%
to4-t73 (Rank 2)2026/04/24440100.0%
毎度♪ (Rank 43)2026/04/2264266.7%
亜希 (Rank 42)2026/04/2141325.0%
ちまお (Rank 41)2026/04/1874357.1%

Round openings

Every character

backdash into evade down15211.8%
Middle Smash6P1058.2%
punchP705.4%
backdash into Spin Heel Sword4K+G634.9%
Squat Straight624.8%
backdash into Middle Kick473.6%
backdash into Slant Back Knuckle1P362.8%
Jab StraightPP into Jab Double StraightPPP342.6%
backdash into Middle Smash6P282.2%
backdash into Yoko'enpi6P272.1%
backdash into Chudan Mawashigeri3K221.7%
Middle Smash6P into kickK211.6%
backdash into punchP181.4%
backdash into Punch High Kick161.2%
Shitamaeken2P151.2%

214 further openings account for the other 571 rounds.

Counted from 319 of the 396 matches played. The rest were not pulled for openings.

Jacky

Career
823–510 · 61.7%
This season
224 matches · 55.4%
Peak rank
42

First hit in 54.2% of 894 rounds. Won 55.7% of the rounds they struck first, 53.1% of the rounds they were struck first.

Significant Tells

  • Against Akira: attacks straight away in 67.0% of rounds, against 44.4% against everyone else.
  • After opening the round before by backing off: backs off first in 60.7% of rounds, against 39.6% after anything else.
  • After losing a round: backs off first in 55.4% of rounds, against 44.6% after winning one.
  • Against Akira: opens with “2P Squat Straight” in 15.0% of rounds, against 5.8% against everyone else.
  • On Low Fence stages: opens with “6P Middle Smash” in 27.5% of rounds, against 9.7% on the other stages.
  • After opening the round before with “6P Middle Smash”: opens with “6P Middle Smash” in 28.0% of rounds, against 8.3% after anything else.

How is this tested?

Middle Smash6P10511.7%
backdash into evade down9810.9%
backdash into Spin Heel Sword4K+G637.0%
Squat Straight2P616.8%
punchP576.3%
backdash into Middle Kick3K455.0%
backdash into Slant Back Knuckle1P364.0%
Jab StraightPP into Jab Double StraightPPP343.8%
backdash into Middle Smash6P283.1%
Middle Smash6P into kickK212.3%
backdash into Punch High KickPK151.7%
Slant Back Knuckle1P121.3%
backdash into punchP121.3%
forward dash into Low Spin Kick1K+G121.3%
punchP into evade down121.3%

107 further openings account for the other 287 rounds.

Counted from 223 of the 224 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–11 · 39%2–2 · 50%too few to test
El Blaze5–6 · 45%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

1 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
116–44 · 72.5%
This season
60 matches · 80.0%
Peak rank
39

First hit in 55.7% of 219 rounds. Won 68.8% of the rounds they struck first, 63.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Yoko'enpi6P2712.1%
backdash into evade down2511.2%
backdash into Chudan Mawashigeri3K229.8%
Shitamaeken2P156.7%
Yoko'enpi6P156.7%
Gyaku Seikenzuki66P94.0%
backdash into Kake'uchi46P94.0%
crouch dash back into Oihiji4P+K73.1%
Shitanagi Shutou1P62.7%
Shitanagi Shutou1P into kickK62.7%
backdash into Kake'uchi~Maekeri'age46PK62.7%
backdash into Shitanagi Shutou1P62.7%
backdash into throwP+G52.2%
backdash into Shitamaeken2P41.8%
punchP41.8%

44 further openings account for the other 58 rounds.

Counted from 57 of the 60 matches played. The rest were not pulled for openings.

El Blaze

Career
80–31 · 72.1%
This season
25 matches · 80.0%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down913.0%
Shadow Strike6P710.1%
Shadow Strike6P into kickK68.7%
Volcano Upper4P+K45.8%
Demon Dance9P+K into Demon's Tail9P+KK34.3%
Sit Jab2P34.3%
backdash into Jab~High KickPK34.3%
backdash into Shadow Strike6P34.3%
punchP34.3%
Shadow Strike6P into Midday HeatKK22.9%
Sit Jab2P into backdash22.9%
backdash into Middle Kick3K22.9%
backdash into Rolling Low Knuckle1P22.9%
backdash into punchP22.9%
crouch dash back into Hammer Smash46P+K22.9%

15 further openings account for the other 16 rounds.

Counted from 17 of the 25 matches played. The rest were not pulled for openings.

Sarah

Career
11–10 · 52.4%
This season
8 matches · 37.5%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1440.0%
Rising Elbow6P38.6%
Squat Straight2P into evade up25.7%
backdash into Squat Straight2P25.7%
backdash into punchP25.7%
punchP25.7%
Jackknife Kick3K12.9%
Rising Elbow6P into Double Joint Butt6PK12.9%
Rising Elbow6P into kickK12.9%
Squat Straight2P12.9%
backdash into Crescent Heel4K+G12.9%
backdash into Punch High KickPK12.9%
backdash into Rising Elbow6P12.9%
backdash into Serpent Toe Kick2P+K12.9%
backward movement into evade down12.9%

1 further openings account for the other 1 rounds.

Lion

Career
7–4 · 63.6%
This season
7 matches · 28.6%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Banchu6P825.8%
Katousui2P516.1%
punchP412.9%
Banchu6P into punchP39.7%
backdash into evade down39.7%
Banchu6P into Banchu Renkanshu6PP26.5%
backdash into Souji SenpuP+K26.5%
Banchu6P into kickK13.2%
Senputai8K13.2%
evade up into crouch dash forward13.2%
punchP into evade up13.2%

Kage

Career
80–36 · 69.0%
This season
68 matches · 60.3%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'uchi6P213.3%
Jizuridan2P213.3%
backdash into evade down213.3%
Jizuridan2P into forward dash16.7%
Jizuridan2P into throwP+G16.7%
Rasen4P16.7%
backdash into Furikakato OtoshiK+G16.7%
backdash into Nakageri3K16.7%
backdash into punchP16.7%
forward dash into evade down16.7%
kickK into SouhajinP+K16.7%
no input16.7%

Counted from 3 of the 68 matches played. The rest were not pulled for openings.

Pai

Career
43–19 · 69.3%
This season
4 matches · 75.0%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Honrakukyaku46K+G426.7%
backdash into Honshin Soukyaku1K+G213.3%
punchP into crouch dash forward213.3%
Ensei Toukyaku46K into kickK16.7%
Souchuken2P16.7%
backdash into Ensei Haikyaku4K16.7%
backdash into Ensei Toukyaku46K16.7%
backdash into Senchuken6P16.7%
backdash into evade down16.7%
backward movement into throwP+G16.7%

Not counted here: Akira, Wolf. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 6 of 16 tests hold up
  • Jean: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Pai: not tested (too few rounds)