VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

it'sreal|n.fang

  • Wolf
  • Jean
  • Lion
Career matches6,370
Career win rate61.4%
Round win rate57.0%
Peak rank41
Distinct opponents262
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1859 #214 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira413,4562,0851,37160.3%
Wolf412,7631,7161,04762.1%
Lion3083632075.9%
Jean2868472169.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,041 of 7,296 rounds counted

6.1 inputs a second (368 a minute) this season. Faster than 22% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira6.53912,539
Wolf5.83452,320
Jean6.2374167
Lion6.136815

By opponent's character

Brad6.0362457
El Blaze5.9351461
Sarah5.9356368
Kage5.9355290
Pai6.4382409
Lion6.4382474
Lei Fei6.6397360
Akira6.1363273
Jacky6.4382273
Shun6.3379249
Jean6.2369224
Lau5.8351196
Jeffry5.9353222
Wolf6.1365130
Taka5.834967
Aoi5.9352141
Eileen6.4381156
Goh6.136688
Vanessa6.2374106
Dural6.338097

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Brad1811265569.6%+4.4
El Blaze167887952.7%+2.0
Sarah153876656.9%-3.3
Kage151876457.6%-2.1
Pai1401013972.1%+3.6
Lion138578141.3%-0.8
Lei Fei123754861.0%-2.6
Akira104733170.2%+5.3
Jacky100633763.0%-0.7
Shun94534156.4%-5.5
Jean77463159.7%-6.5
Lau71393254.9%-0.1
Jeffry63392461.9%-2.7
Wolf51381374.5%+3.4
Taka49331667.3%+10.9
Aoi4742589.4%+16.3
Eileen46252154.4%-7.4
Goh45301566.7%-12.2
Vanessa39172243.6%-16.4
Dural2519676.0%+16.7

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon2161338361.6%-0.5
Full Fence2131338062.4%+3.1
Breakable Full Fence1951128357.4%-3.7
Single Wall1941286666.0%+3.9
Breakable Half Fence1841147062.0%-0.8
Rectangle1841156962.5%+1.8
Low Fence171997257.9%-1.0
Half Fence1701086263.5%+2.3
Open1661095765.7%+3.2
Full Fence and Open85414448.2%-10.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,16261.5%61.2%+0.3
No walls53163.3%61.4%+1.9

Walls against open: -1.6 points (95% range -7.2 to +4.0), p 0.581 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

y2d (Rank 43)2026/10/16109199017.4%
RentalAnimator (Rank 42)2026/10/1664204431.2%
vf5sega (Rank 41)2026/10/1630102033.3%
VectorMan- (Rank 35)2026/10/161812666.7%
UltraSeBassツ (Rank 36)2026/10/1460352558.3%
Jason_Elbow (Rank 40)2026/10/1066303645.5%
BLACKALERT!!! (Rank 43)2026/10/101941521.1%
brucethebeast (Rank 36)2026/10/033224875.0%
BLACKSTAR (Rank 36)2026/10/032721677.8%
JoeWoahTho (Rank 40)2026/10/032191242.9%
DJ_Clarknova (Rank 41)2026/09/1423121152.2%
valor (Rank 37)2026/09/1334122235.3%
seedash (Rank 33)2026/09/132517868.0%
Crashing_Blow2003 (Rank 29)2026/08/2327171063.0%
Nate__theRipper (Rank 39)2026/08/1851203139.2%
Chow (Rank 41)2026/08/183262618.8%
iKillYouXChicken (Rank 36)2026/07/2623121152.2%
JustFRAMEshawty (Rank 41)2026/07/2469323746.4%
own1jef123 (Rank 37)2026/07/2023101343.5%
Pudding (Rank 40)2026/07/1044182640.9%
RareEntity (Rank 42)2026/07/052181338.1%
BearPrincess420 (Rank 22)2026/07/0426260100.0%
Johnnny_E_ (Rank 34)2026/06/1029171258.6%
StayRealChill (Rank 35)2026/06/102114766.7%
XTN (Rank 39)2026/05/041991047.4%

Round openings

Every character

backdash into guardG3174.6%
forward dash into guardG2994.4%
guardG2203.2%
forward dash into Tsutenhou (Deflect)4P+K+G1602.3%
crouch dash forward into guardG1522.2%
forward dash into Jouho Touken6P1231.8%
evade down into guardG1211.8%
guardG into evade down1171.7%
crouch into Low Hammer2P1091.6%
offensive move981.4%
Chouyoushu1P911.3%
backdash into Fukko3K+GP+K861.2%
forward dash into Low Drop Kick62K841.2%
Rimon Chouchu66P821.2%
punchP821.2%

736 further openings account for the other 4,714 rounds.

Counted from 1,749 of the 1,864 matches played. The rest were not pulled for openings.

Akira

Career
2,085–1,371 · 60.3%
This season
946 matches · 59.3%
Peak rank
41

First hit in 48.0% of 3,334 rounds. Won 60.3% of the rounds they struck first, 52.5% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: waits first in 17.7% of rounds, against 11.3% in their other rounds.
  • Against Pai: backs off first in 31.6% of rounds, against 20.1% against everyone else.
  • On Half Fence stages: backs off first in 30.6% of rounds, against 20.1% on the other stages.
  • After opening the round before by waiting: waits first in 20.7% of rounds, against 12.4% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 43.9% of rounds, against 36.7% after anything else.
  • After losing a round: evades first in 14.6% of rounds, against 11.4% after winning one.
  • When behind: evades first in 15.4% of rounds, against 11.9% when ahead or level.
  • In round 2: opens with “forward dash into 4P+K+G Tsutenhou (Deflect)” in 7.1% of rounds, against 3.9% in their other rounds.
  • Against Sarah: opens with “backdash into G guard” in 9.5% of rounds, against 4.8% against everyone else.
  • On Open stages: opens with “G guard” in 7.8% of rounds, against 3.2% on the other stages.
  • After opening the round before with “backdash into G guard”: opens with “backdash into G guard” in 14.8% of rounds, against 4.4% after anything else.
  • After losing a round: opens with “forward dash into 6P Jouho Touken” in 5.8% of rounds, against 2.5% after winning one.
  • When behind: opens with “forward dash into 6P Jouho Touken” in 5.8% of rounds, against 3.1% when ahead or level.

How is this tested?

backdash into guardG1765.2%
forward dash into Tsutenhou (Deflect)4P+K+G1604.8%
forward dash into guardG1534.5%
forward dash into Jouho Touken6P1233.6%
guardG1193.5%
Chouyoushu1P912.7%
backdash into Fukko3K+GP+K862.5%
Rimon Chouchu66P822.4%
forward dash into forward, down-back punch+kick61P+K672.0%
crouch dash forward into guardG641.9%
guardG into evade down631.9%
backdash into Jouho Touken6P611.8%
evade down into guardG601.8%
crouch dash forward into Jouho Senshou46P551.6%
crouch into Youzentai2K541.6%

322 further openings account for the other 1,955 rounds.

Counted from 860 of the 946 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Brad49–23 · 68%11–2 · 85%too few to test
Sarah22–23 · 49%17–14 · 55%too few to test
Kage24–14 · 63%9–8 · 53%too few to test
El Blaze15–19 · 44%12–14 · 46%too few to test
Pai28–15 · 65%12–10 · 55%too few to test
Lion16–18 · 47%9–10 · 47%too few to test
Jacky27–12 · 69%5–4 · 56%too few to test
Lei Fei21–18 · 54%7–4 · 64%too few to test
Shun17–9 · 65%9–3 · 75%too few to test
Jean18–14 · 56%3–2 · 60%too few to test
Akira18–10 · 64%3–1 · 75%too few to test
Lau12–8 · 60%5–5 · 50%too few to test
Wolf8–4 · 67%11–4 · 73%too few to test
Aoi17–3 · 85%5–0 · 100%too few to test
Goh6–8 · 43%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

86 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
1,716–1,047 · 62.1%
This season
861 matches · 62.7%
Peak rank
41

First hit in 48.3% of 3,236 rounds. Won 60.6% of the rounds they struck first, 55.0% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 41.2% of rounds, against 27.9% in their other rounds.
  • Against Jacky: backs off first in 41.1% of rounds, against 21.2% against everyone else.
  • On Full Fence and Open stages: evades first in 21.8% of rounds, against 12.8% on the other stages.
  • After opening the round before by moving in: moves in first in 33.5% of rounds, against 25.1% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 32.0% of rounds, against 26.6% after anything else.
  • After winning a round: backs off first in 26.3% of rounds, against 19.6% after losing one.
  • When ahead: backs off first in 26.5% of rounds, against 20.9% when level or behind.
  • In round 4 or later: opens with “forward dash into 62K Low Drop Kick” in 4.2% of rounds, against 2.1% in their other rounds.
  • Against Brad: opens with “G guard” in 7.7% of rounds, against 2.3% against everyone else.
  • When the score is level: opens with “backdash into G guard” in 4.8% of rounds, against 3.8% when ahead or behind.

How is this tested?

forward dash into guardG1354.2%
backdash into guardG1273.9%
crouch into Low Hammer2P1093.4%
guardG942.9%
forward dash into Low Drop Kick62K842.6%
offensive move842.6%
crouch dash forward into guardG792.4%
Low Drop Kick62K692.1%
forward dash into Low Hammer2P652.0%
punchP642.0%
evade down into guardG541.7%
forward movement into Elbow Butt4P541.7%
guardG into evade down531.6%
crouch dash back into Pounding Elbow9P+K481.5%
Quick Shoulder66P+K471.4%

379 further openings account for the other 2,082 rounds.

Counted from 832 of the 861 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Brad37–23 · 62%16–4 · 80%too few to test
El Blaze25–27 · 48%15–9 · 62%too few to test
Kage21–14 · 60%20–12 · 62%too few to test
Sarah27–18 · 60%9–6 · 60%too few to test
Lion16–20 · 44%8–9 · 47%too few to test
Akira24–11 · 69%14–5 · 74%too few to test
Lei Fei15–9 · 62%13–7 · 65%too few to test
Pai31–3 · 91%8–2 · 80%too few to test
Jacky15–15 · 50%8–3 · 73%too few to test
Jeffry16–9 · 64%10–4 · 71%too few to test
Lau16–12 · 57%4–4 · 50%too few to test
Shun13–5 · 72%6–9 · 40%too few to test
Taka10–4 · 71%8–4 · 67%too few to test
Jean12–8 · 60%3–2 · 60%too few to test
Wolf13–4 · 76%4–0 · 100%too few to test
Aoi13–1 · 93%5–1 · 83%too few to test
Goh6–0 · 100%9–3 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

29 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
47–21 · 69.1%
This season
40 matches · 65.0%
Peak rank
28

First hit in 48.8% of 166 rounds. Won 61.7% of the rounds they struck first, 48.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P159.0%
crouch dash forward into guardG95.4%
backdash into guardG84.8%
forward dash into guardG84.8%
backdash into Kake'uchi46P74.2%
evade down into guardG74.2%
forward dash into Harai'uke (Deflect)4P+K+G63.6%
backdash into Getsuku Shouken46P+K53.0%
forward dash into Hizageri4K53.0%
forward dash into Shitamaeken2P53.0%
guardG42.4%
backdash into Hizageri4K31.8%
backdash into evade up31.8%
forward dash into Shutoukiri4P31.8%
backdash into Chinshin Seichuken4PP21.2%

68 further openings account for the other 77 rounds.

Lion

Career
63–20 · 75.9%
This season
17 matches · 64.7%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG68.4%
Attai2K into Tousentai2KK+G57.0%
Kouho Hachihonsui44P+K34.2%
forward dash into guardG34.2%
guardG34.2%
Banchu6P into Banchu Renkanshu6PP22.8%
Juchou Senshou8P+K22.8%
backdash into evade up22.8%
crouch dash forward into Kishitsu Kasensou43P22.8%
crouch dash forward into KouhaitaiK+G22.8%
Attai2K into Zensoutai2KK11.4%
Banchu6P11.4%
Koushutai44K into Souji SenpuP+K11.4%
Koushutai44K into Taizan Soukoushu4P+K11.4%
Senpuu Rakukyaku9K+G into Senpuu Shoukyaku9K+GK11.4%

36 further openings account for the other 36 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (33 here; about 1.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 13 of 17 tests hold up
  • Wolf: 10 of 16 tests hold up
  • Jean: not tested (too few rounds)
  • Lion: not tested (too few rounds)