VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

ma.ya2013

  • Jacky
  • El Blaze
  • Brad
  • Lau
  • Goh
  • Sarah
  • Vanessa
  • Wolf
  • Kage
  • Aoi
  • Jeffry
  • Lei Fei
  • Akira
  • Taka
  • Shun
  • Jean
Career matches3,461
Career win rate57.7%
Round win rate52.2%
Peak rank30
Distinct opponents385
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1475 #2,184 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion3067036330754.2%
Brad3046326919458.1%
Jacky2742221620651.2%
Lei Fei2929319210165.5%
Akira2628015013053.6%
Lau2723313110256.2%
El Blaze26169977257.4%
Aoi261681006859.5%
Sarah26132874565.9%
Goh25129735656.6%
Wolf24120714959.2%
Kage24110585252.7%
Jeffry27102673565.7%
Vanessa2791642770.3%
Taka244233978.6%
Pai—3425973.5%
Shun21220100.0%
Jean211010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,557 of 3,235 rounds counted

7.2 inputs a second (431 a minute) this season. Faster than 51% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion7.4445721
Jacky7.4444175
El Blaze7.2433312
Brad7.2430297
Lau7.2431228
Goh7.0422208
Sarah6.8408194
Kage6.5393116
Aoi6.8408120
Jeffry7.142741
Lei Fei7.343688
Taka7.645844
Shun7.444410
Jean6.73993

By opponent's character

Wolf7.4442331
Akira7.3436278
Jacky7.3439244
Aoi7.1428194
Jeffry7.2433206
Sarah7.1426195
Pai7.2429160
Lion7.0423139
Shun7.3438109
Lau7.1424115
El Blaze7.041989
Goh7.142871
Eileen7.142862
Brad7.344079
Kage7.142581
Jean7.243360
Lei Fei6.639541
Vanessa7.142737
Taka7.142657
Dural6.84099

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf96534355.2%+4.8
Akira92514155.4%-0.4
Jacky73334045.2%-9.3
Aoi64372757.8%+1.2
Jeffry63323150.8%-3.0
Sarah59342557.6%+4.0
Pai40211952.5%+0.8
Lion39192048.7%-5.1
Shun38182047.4%-7.8
Lau35241168.6%+11.4
El Blaze27151255.6%-1.3
Goh26151157.7%+6.1
Eileen24121250.0%-5.1
Brad23121152.2%-8.2
Kage2213959.1%+6.0
Jean2191242.9%-5.0
Lei Fei1712570.6%+11.1
Vanessa159660.0%+2.5
Taka137653.9%+4.3
Dural220100.0%+36.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence93444947.3%-4.7
Full Fence90563462.2%+9.9
Single Wall87483955.2%+0.2
Half Fence81562569.1%+13.3
Octagon79502963.3%+9.7
Breakable Half Fence78314739.7%-13.7
Low Fence74383651.4%-3.6
Rectangle70313944.3%-9.1
Open63382560.3%+4.4
Full Fence and Open26151157.7%+2.7

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls49154.6%53.5%+1.0
No walls22455.4%55.2%+0.1

Walls against open: +0.9 points (95% range -7.0 to +8.8), p 0.822 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

たわばTAWABA (Rank 30)2026/10/1752340.0%
44884 (Rank 33)2026/10/1753260.0%
SHUSHUSHU (Rank 30)2026/10/1764266.7%
NEKOz (Rank 28)2026/10/1364266.7%
え~る (Rank 27)2026/10/1374357.1%
yoshi21cc (Rank 26)2026/10/1353260.0%
pri3_jpn (Rank 26)2026/10/1393633.3%
dalmax72 (Rank 22)2026/10/0854180.0%
ズサ齋藤 (Rank 27)2026/09/11115645.5%
なっちゃんねる (Rank 28)2026/09/092014670.0%
ooosugi1202 (Rank 29)2026/09/0953260.0%
Neosoft_br (Rank 30)2026/09/0753260.0%
ER_higante (Rank 28)2026/09/041761135.3%
ぽん (Rank 29)2026/08/2264266.7%
nyu_necoginjo (Rank 26)2026/08/1965183.3%
striker0123 (Rank 29)2026/07/3193633.3%
sugar (Rank 29)2026/07/3151420.0%
jityou5525 (Rank 26)2026/07/3062433.3%
釜猫 (Rank 27)2026/07/2752340.0%
shrubby-dhal2 (Rank 23)2026/07/0452340.0%
ごめす (Rank 23)2026/07/0454180.0%
ぽんちゃん (Rank 23)2026/07/0383537.5%
pretty_vacant_77 (Rank 29)2026/06/2152340.0%
kaiji256 (Rank 26)2026/06/1653260.0%
SEGIRL7 (Rank 32)2026/06/1151420.0%

Round openings

Every character

forward movement into punchP1695.6%
backdash into evade up642.1%
evade up into crouch dash forward602.0%
evade down into forward dash441.4%
crouch dash forward into throw escape391.3%
evade up into throw escape351.1%
evade up into forward dash341.1%
punchP331.1%
Dash Hammer Kick66K into High Angle Upper Kick6K321.1%
crouch into Middle Kick321.1%
Juchou Senshou8P+K311.0%
forward movement into Koushu RensuiPP291.0%
crouch into down-back kick1K270.9%
evade down into backdash260.9%
backward movement into evade up230.8%

1,037 further openings account for the other 2,358 rounds.

Counted from 738 of the 789 matches played. The rest were not pulled for openings.

Lion

Career
363–307 · 54.2%
This season
172 matches · 55.2%
Peak rank
30

First hit in 55.6% of 716 rounds. Won 52.3% of the rounds they struck first, 51.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward movement into punchP476.5%
Juchou Senshou8P+K314.3%
forward movement into Koushu RensuiPP294.0%
backdash into evade up172.4%
evade down into forward dash162.2%
forward movement into Rensui SoushuPPP+K162.2%
Katousui2P131.8%
crouch into Dantai3K131.8%
punchP131.8%
Ukoushin46P+K into Ryusei Renkoushu46P+KP111.5%
backdash into Senshippo66P111.5%
crouch into Rakugekishou3PP111.5%
evade down into Senkyutai1K111.5%
evade down into Tourou Hassou41236P111.5%
evade up into crouch dash forward111.5%

200 further openings account for the other 460 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf10–10 · 50%3–2 · 60%too few to test
Jacky6–3 · 67%5–5 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
216–206 · 51.2%
This season
100 matches · 46.0%
Peak rank
27

First hit in 48.3% of 402 rounds. Won 49.5% of the rounds they struck first, 44.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Dash Hammer Kick66K into High Angle Upper Kick6K328.0%
crouch into Middle Kick3K225.5%
forward movement into Jab Double StraightPPP194.7%
forward movement into punchP184.5%
backdash into Spin Heel Sword4K+G153.7%
crouch into Low Spin Kick1K+G133.2%
evade up into crouch dash forward112.7%
crouch dash back into Long Stride Back Knuckle4P+K92.2%
backdash into evade up82.0%
crouch dash forward into throw escape71.7%
crouch into down-back kick1K71.7%
evade up into throw escape71.7%
forward dash into Low Spin Kick1K+G71.7%
punchP into Jab StraightPP71.7%
forward movement into Jab StraightPP61.5%

131 further openings account for the other 214 rounds.

El Blaze

Career
97–72 · 57.4%
This season
77 matches · 59.7%
Peak rank
26

First hit in 41.4% of 307 rounds. Won 63.8% of the rounds they struck first, 50.6% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Darkness Sword43K+G165.1%
forward movement into Quick HookPP154.8%
forward movement into punchP123.8%
evade up into crouch dash forward113.5%
backward movement into evade up103.2%
evade down into forward dash92.9%
backdash into evade up82.6%
backdash into Demon's Tail9P+KK72.2%
crouch into Middle Kick3K72.2%
evade up into Volcano Upper4P+K72.2%
High Spin KickK+G61.9%
evade up into forward dash61.9%
evade down into backdash51.6%
evade up into kickK51.6%
forward movement into Keen Edge ComboPPP51.6%

118 further openings account for the other 184 rounds.

Brad

Career
269–194 · 58.1%
This season
74 matches · 52.7%
Peak rank
30

First hit in 50.6% of 237 rounds. Won 52.5% of the rounds they struck first, 51.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP229.1%
forward movement into Combination LowPPK135.3%
Middle Spin Kick66K into Ten Kao6K104.1%
backdash into evade up93.7%
backward movement into Sawk Klab6P+K83.3%
forward movement into Jab StraightPP83.3%
Destruction Body3P+K52.1%
Dtee Sawk Dtrohng4P+K52.1%
backdash into Sway Back4P+K+G52.1%
backdash into throwP+G52.1%
crouch dash forward into throw escape52.1%
evade up into crouch dash forward52.1%
evade up into throw escape52.1%
forward dash into Sharp Shoot1P52.1%
forward dash into Spine Whip4P41.6%

94 further openings account for the other 129 rounds.

Counted from 60 of the 74 matches played. The rest were not pulled for openings.

Lau

Career
131–102 · 56.2%
This season
55 matches · 50.9%
Peak rank
27

First hit in 47.3% of 224 rounds. Won 47.2% of the rounds they struck first, 52.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Senchutai3K2310.1%
backdash into Touku Kosenkyaku9K114.8%
Senchutai3K104.4%
backdash into evade up83.5%
forward movement into punchP73.1%
backward movement into Hou'ou Soushou6PP41.8%
crouch dash back into Kosoushou46P41.8%
crouch dash back into kickK41.8%
evade down into Chisoutai2K+G41.8%
throw escape41.8%
Fukko Kensou1P31.3%
RenshouPP into Renkanshou3PPP31.3%
backdash into Chisoutai2K+G31.3%
backdash into throw escape31.3%
crouch dash forward into throwP+G31.3%

96 further openings account for the other 134 rounds.

Sarah

Career
87–45 · 65.9%
This season
48 matches · 54.2%
Peak rank
26

First hit in 45.2% of 188 rounds. Won 62.4% of the rounds they struck first, 48.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Full Spin Heel Kick9K126.2%
Hide Side Kick (Deflect)P+K105.2%
crouch dash forward into throw escape105.2%
crouch into Jackknife Middle Kick3KK73.6%
forward movement into punchP73.6%
evade up into crouch dash forward63.1%
forward movement into evade up52.6%
Stiletto66K into Quick Knee6K42.1%
backdash into Crescent Heel4K+G42.1%
backdash into evade up42.1%
crouch into Leg Slicer2K+G42.1%
backward movement into evade up31.6%
crouch into Long Snap Side Chop3P+K31.6%
evade down into Stiletto66K31.6%
evade down into forward dash31.6%

75 further openings account for the other 109 rounds.

Vanessa

Career
64–27 · 70.3%
This season
35 matches · 68.6%
Peak rank
27

First hit in 24.3% of 144 rounds. Won 57.1% of the rounds they struck first, 56.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: evade up into kickK106.9%
Offensive Style: forward movement into punchP106.9%
Offensive Style: backdash into evade up85.5%
Offensive Style: forward movement into One TwoPP64.1%
Offensive Style: crouch into Short Upper3P53.5%
Offensive Style: punch into One TwoPP53.5%
Offensive Style: Long Barrel Blow into Body Blow6P42.8%
Offensive Style: evade down into Spinning Savate66K+G42.8%
Offensive Style: forward movement into Combo UpperPPP42.8%
Offensive Style: Long Barrel Blow into punchP32.1%
Offensive Style: backdash into Bunker Buster9P32.1%
Offensive Style: evade down into forward dash32.1%
Offensive Style: evade up into Long Barrel Blow66P32.1%
Offensive Style: evade up into throw escape32.1%
Offensive Style: forward dash into evade up32.1%

56 further openings account for the other 71 rounds.

Wolf

Career
71–49 · 59.2%
This season
35 matches · 54.3%
Peak rank
24

First hit in 56.0% of 134 rounds. Won 58.7% of the rounds they struck first, 47.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Arrow Knuckle3P2014.6%
forward movement into punchP118.0%
backdash into Short Shoulder46P+K53.6%
crouch into down-back kick1K53.6%
Elbow Butt4P into punchP42.9%
crouch into Low Hammer2P42.9%
backdash into Body Blow6P32.2%
backdash into Quick Shoulder66P+K32.2%
evade down into backdash32.2%
evade down into forward dash32.2%
evade up into crouch dash forward32.2%
evade up into forward dash32.2%
forward movement into Jab StraightPP32.2%
Elbow Butt4P into Jab StraightPP21.5%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K21.5%

51 further openings account for the other 63 rounds.

Aoi

Career
100–68 · 59.5%
This season
27 matches · 55.6%
Peak rank
26

First hit in 58.3% of 120 rounds. Won 50.0% of the rounds they struck first, 52.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1714.2%
backdash into Soushouda46P+K65.0%
Sou'unha66K into Raijinha6K54.2%
forward movement into Nirentotsu OuchuPPP54.2%
forward movement into NirentotsuPP43.3%
crouch dash forward into Shinchuzuki (Deflect)236P+K32.5%
forward dash into Ogamigeri4K+G32.5%
Ouda6P+K into Oushu Hiji'ate6P+KP21.7%
Ryoushi43P21.7%
backdash into evade up21.7%
backward movement into evade up21.7%
crouch dash forward into Ogamigeri4K+G21.7%
crouch dash forward into throw escape21.7%
crouch into Hou'oushu3P21.7%
crouch into Nami'okoshi3K+G21.7%

52 further openings account for the other 61 rounds.

Kage

Career
58–52 · 52.7%
This season
29 matches · 44.8%
Peak rank
24

First hit in 52.2% of 115 rounds. Won 61.7% of the rounds they struck first, 36.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Fujinkyaku46K+G108.6%
forward movement into punchP86.9%
Ryu'eikyaku66K into forward kick6K43.5%
crouch dash back into Fusen Renkyaku6K+G43.5%
kickK43.5%
crouch dash back into Engetsugeri9K+G32.6%
evade up into Hiji'uchi6P32.6%
Kouten63214P21.7%
Nakageri3K into guardG21.7%
Rairyu Hishoukyaku66P+K+G into forward punch+kick+guard6P+K+G21.7%
crouch dash back into Furikakato OtoshiK+G21.7%
crouch dash forward into throw escape21.7%
crouch into Nirenkyaku3KK21.7%
evade down into Kasumi Yaiba66P+K21.7%
evade up into Kage Yaiba623P+K21.7%

60 further openings account for the other 64 rounds.

Jeffry

Career
67–35 · 65.7%
This season
24 matches · 62.5%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1010.0%
forward movement into Double KnucklePP77.0%
backdash into Megaton Knuckle43P+K66.0%
crouch into down-back kick1K55.0%
backdash into Full Swing Double Hammer41236P+K44.0%
crouch dash back into Full Swing Upper33P33.0%
crouch dash back into Middle Hell Stab6P+K33.0%
evade up into crouch dash forward33.0%
Hammer Slide1P into Grizzly Hammer1PP22.0%
backdash into Double Hammer Down43P22.0%
crouch into Knee Push4K22.0%
evade up into Side Kick3K22.0%
Double Hammer Down43P into Rising Hammer43PP11.0%
Hammer Slide1P11.0%
Hammer Slide1P into evade down11.0%

48 further openings account for the other 48 rounds.

Akira

Career
150–130 · 53.6%
This season
21 matches · 38.1%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P55.6%
crouch dash back into Koboku214P55.6%
forward movement into punchP44.4%
crouch dash forward into forward dash33.3%
evade up into Jouho Senshou46P33.3%
forward dash into Souka Housui3P+K33.3%
Rimon Chouchu66P into backdash22.2%
Rimon Chouchu66P into forward dash22.2%
crouch into Housui2P22.2%
crouch into down-back kick1K22.2%
down-back kick1K22.2%
evade up into forward dash22.2%
forward dash into Jouho Touken6P22.2%
kickK22.2%
punchP22.2%

48 further openings account for the other 49 rounds.

Lei Fei

Career
192–101 · 65.5%
This season
22 matches · 45.5%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Shatenshou33P1517.1%
SokutankyakuK+G into Shishi DaichoukouK+GP1112.5%
backdash into Hai Shiki2P+K+G910.2%
Toushou66P66.8%
forward movement into Renkan MahosuiPPP55.7%
backdash into offensive move44.5%
Dantai4K into crouch dash forward22.3%
Gaiken6P+K into Gaida Santen6P+KP22.3%
crouch into Zensoutai2K+G22.3%
forward movement into Sayu ShoukenPP22.3%
punchP into Sayu ShoukenPP22.3%
Hai Shiki2P+K+G into KoudantaiK11.1%
Nehan Shiki1P+K+G into Honsha Teiken (Deflect)P+K11.1%
Nehan Shiki1P+K+G into Tenshin Housui (Deflect)P11.1%
Shatenshou33P into crouch11.1%

24 further openings account for the other 24 rounds.

Goh

Career
73–56 · 56.6%
This season
52 matches · 57.7%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K711.1%
Hiji'ate6P into forward movement23.2%
Kokuryusatsu Ni46P+KP into Kokuryusatsu Todome46P+KPP23.2%
Maegeri3K into Batousatsu3KP23.2%
backdash into evade up23.2%
backward movement into Hiji'ate6P23.2%
crouch into Maegeri3K23.2%
evade down into forward dash23.2%
evade up into Soukyu46P23.2%
forward movement into punchP23.2%
guardG into Kyousengeri46K23.2%
Hiji'ate6P11.6%
Maegeri3K into guardG11.6%
Ni'oudaoshi3K+G11.6%
Soukyu46P into Sune Kudaki43P11.6%

32 further openings account for the other 32 rounds.

Counted from 15 of the 52 matches played. The rest were not pulled for openings.

Taka

Career
33–9 · 78.6%
This season
15 matches · 73.3%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P46.3%
Morotezuki66P into Morote Tsuppari66PP34.8%
crouch into Shita Harite2P34.8%
forward movement into punchP34.8%
Hiji'ate6P into forward dash23.2%
backdash into Sokubi Otoshi41236P23.2%
evade down into forward dash23.2%
evade up into crouch dash forward23.2%
guardG into evade up23.2%
kickK23.2%
Dohyouwari43P into Tachi'aiP+K+G11.6%
Hiji'ate6P into backdash11.6%
Kachi'age33P+K into Chu Tsuppari6P+K11.6%
Kirikabu Kudaki1P+K11.6%
Shita Harite2P11.6%

33 further openings account for the other 33 rounds.

Shun

Career
2–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chubu Soutenkyaku66K into Sokutan Senshu6K110.0%
backdash into evade up110.0%
backward movement into Kasen Gyou'in6P+K+G110.0%
backward movement into evade up110.0%
crouch dash back into evade down110.0%
crouch dash forward into Gyou'in Haishu3P110.0%
evade up into Tenshin Benshu4P+K110.0%
evade up into backdash110.0%
forward movement into Ryubikyaku8K+G110.0%
forward movement into Saishu RenkangekiPPP110.0%

Jean

Career
0–1 · 0.0%
This season
1 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into forward dash266.7%
forward movement into punchP133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (34 here; about 1.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 0 of 14 tests hold up
  • Jacky: 0 of 13 tests hold up
  • El Blaze: 0 of 7 tests hold up
  • Brad: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Jean: not tested (too few rounds)