Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1475 #2,184 of 3,686 on the Elo list →
Lion1497172 matches
Jacky1480100 matches
El Blaze146477 matches
Brad149374 matches
Lau146655 matches
Goh146152 matches
Sarah146648 matches
Vanessa149435 matches
Wolf147035 matches
Kage145629 matches
Aoi147127 matches
Jeffry147924 matches
Lei Fei147822 matches
Akira147621 matches
Taka147815 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 30 | 670 | 363 | 307 | 54.2% |
|---|---|---|---|---|---|
| Brad | 30 | 463 | 269 | 194 | 58.1% |
| Jacky | 27 | 422 | 216 | 206 | 51.2% |
| Lei Fei | 29 | 293 | 192 | 101 | 65.5% |
| Akira | 26 | 280 | 150 | 130 | 53.6% |
| Lau | 27 | 233 | 131 | 102 | 56.2% |
| El Blaze | 26 | 169 | 97 | 72 | 57.4% |
| Aoi | 26 | 168 | 100 | 68 | 59.5% |
| Sarah | 26 | 132 | 87 | 45 | 65.9% |
| Goh | 25 | 129 | 73 | 56 | 56.6% |
| Wolf | 24 | 120 | 71 | 49 | 59.2% |
| Kage | 24 | 110 | 58 | 52 | 52.7% |
| Jeffry | 27 | 102 | 67 | 35 | 65.7% |
| Vanessa | 27 | 91 | 64 | 27 | 70.3% |
| Taka | 24 | 42 | 33 | 9 | 78.6% |
| Pai | — | 34 | 25 | 9 | 73.5% |
| Shun | 21 | 2 | 2 | 0 | 100.0% |
| Jean | 21 | 1 | 0 | 1 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,557 of 3,235 rounds counted7.2 inputs a second (431 a minute) this season. Faster than 51% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 7.4 | 445 | 721 |
|---|---|---|---|
| Jacky | 7.4 | 444 | 175 |
| El Blaze | 7.2 | 433 | 312 |
| Brad | 7.2 | 430 | 297 |
| Lau | 7.2 | 431 | 228 |
| Goh | 7.0 | 422 | 208 |
| Sarah | 6.8 | 408 | 194 |
| Kage | 6.5 | 393 | 116 |
| Aoi | 6.8 | 408 | 120 |
| Jeffry | 7.1 | 427 | 41 |
| Lei Fei | 7.3 | 436 | 88 |
| Taka | 7.6 | 458 | 44 |
| Shun | 7.4 | 444 | 10 |
| Jean | 6.7 | 399 | 3 |
By opponent's character
| Wolf | 7.4 | 442 | 331 |
|---|---|---|---|
| Akira | 7.3 | 436 | 278 |
| Jacky | 7.3 | 439 | 244 |
| Aoi | 7.1 | 428 | 194 |
| Jeffry | 7.2 | 433 | 206 |
| Sarah | 7.1 | 426 | 195 |
| Pai | 7.2 | 429 | 160 |
| Lion | 7.0 | 423 | 139 |
| Shun | 7.3 | 438 | 109 |
| Lau | 7.1 | 424 | 115 |
| El Blaze | 7.0 | 419 | 89 |
| Goh | 7.1 | 428 | 71 |
| Eileen | 7.1 | 428 | 62 |
| Brad | 7.3 | 440 | 79 |
| Kage | 7.1 | 425 | 81 |
| Jean | 7.2 | 433 | 60 |
| Lei Fei | 6.6 | 395 | 41 |
| Vanessa | 7.1 | 427 | 37 |
| Taka | 7.1 | 426 | 57 |
| Dural | 6.8 | 409 | 9 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 96 | 53 | 43 | 55.2% | +4.8 |
|---|---|---|---|---|---|
| Akira | 92 | 51 | 41 | 55.4% | -0.4 |
| Jacky | 73 | 33 | 40 | 45.2% | -9.3 |
| Aoi | 64 | 37 | 27 | 57.8% | +1.2 |
| Jeffry | 63 | 32 | 31 | 50.8% | -3.0 |
| Sarah | 59 | 34 | 25 | 57.6% | +4.0 |
| Pai | 40 | 21 | 19 | 52.5% | +0.8 |
| Lion | 39 | 19 | 20 | 48.7% | -5.1 |
| Shun | 38 | 18 | 20 | 47.4% | -7.8 |
| Lau | 35 | 24 | 11 | 68.6% | +11.4 |
| El Blaze | 27 | 15 | 12 | 55.6% | -1.3 |
| Goh | 26 | 15 | 11 | 57.7% | +6.1 |
| Eileen | 24 | 12 | 12 | 50.0% | -5.1 |
| Brad | 23 | 12 | 11 | 52.2% | -8.2 |
| Kage | 22 | 13 | 9 | 59.1% | +6.0 |
| Jean | 21 | 9 | 12 | 42.9% | -5.0 |
| Lei Fei | 17 | 12 | 5 | 70.6% | +11.1 |
| Vanessa | 15 | 9 | 6 | 60.0% | +2.5 |
| Taka | 13 | 7 | 6 | 53.9% | +4.3 |
| Dural | 2 | 2 | 0 | 100.0% | +36.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 93 | 44 | 49 | 47.3% | -4.7 |
|---|---|---|---|---|---|
| Full Fence | 90 | 56 | 34 | 62.2% | +9.9 |
| Single Wall | 87 | 48 | 39 | 55.2% | +0.2 |
| Half Fence | 81 | 56 | 25 | 69.1% | +13.3 |
| Octagon | 79 | 50 | 29 | 63.3% | +9.7 |
| Breakable Half Fence | 78 | 31 | 47 | 39.7% | -13.7 |
| Low Fence | 74 | 38 | 36 | 51.4% | -3.6 |
| Rectangle | 70 | 31 | 39 | 44.3% | -9.1 |
| Open | 63 | 38 | 25 | 60.3% | +4.4 |
| Full Fence and Open | 26 | 15 | 11 | 57.7% | +2.7 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 491 | 54.6% | 53.5% | +1.0 |
| No walls | 224 | 55.4% | 55.2% | +0.1 |
Walls against open: +0.9 points (95% range -7.0 to +8.8), p 0.822 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| なっちゃんねる (Rank 28) | 20 | 14 | 6 | 70.0% |
|---|---|---|---|---|
| ER_higante (Rank 28) | 17 | 6 | 11 | 35.3% |
| ズサ齋藤 (Rank 27) | 11 | 5 | 6 | 45.5% |
| pri3_jpn (Rank 26) | 9 | 3 | 6 | 33.3% |
| striker0123 (Rank 29) | 9 | 3 | 6 | 33.3% |
| ぽんちゃん (Rank 23) | 8 | 3 | 5 | 37.5% |
| え~る (Rank 27) | 7 | 4 | 3 | 57.1% |
| NEKOz (Rank 28) | 6 | 4 | 2 | 66.7% |
| SHUSHUSHU (Rank 30) | 6 | 4 | 2 | 66.7% |
| jityou5525 (Rank 26) | 6 | 2 | 4 | 33.3% |
| nyu_necoginjo (Rank 26) | 6 | 5 | 1 | 83.3% |
| ぽん (Rank 29) | 6 | 4 | 2 | 66.7% |
| 44884 (Rank 33) | 5 | 3 | 2 | 60.0% |
| Neosoft_br (Rank 30) | 5 | 3 | 2 | 60.0% |
| SEGIRL7 (Rank 32) | 5 | 1 | 4 | 20.0% |
| dalmax72 (Rank 22) | 5 | 4 | 1 | 80.0% |
| kaiji256 (Rank 26) | 5 | 3 | 2 | 60.0% |
| ooosugi1202 (Rank 29) | 5 | 3 | 2 | 60.0% |
| pretty_vacant_77 (Rank 29) | 5 | 2 | 3 | 40.0% |
| shrubby-dhal2 (Rank 23) | 5 | 2 | 3 | 40.0% |
| sugar (Rank 29) | 5 | 1 | 4 | 20.0% |
| yoshi21cc (Rank 26) | 5 | 3 | 2 | 60.0% |
| ごめす (Rank 23) | 5 | 4 | 1 | 80.0% |
| たわばTAWABA (Rank 30) | 5 | 2 | 3 | 40.0% |
| 釜猫 (Rank 27) | 5 | 2 | 3 | 40.0% |
Most played opponents, most recent first
| たわばTAWABA (Rank 30) | 2026/10/17 | 5 | 2 | 3 | 40.0% |
|---|---|---|---|---|---|
| 44884 (Rank 33) | 2026/10/17 | 5 | 3 | 2 | 60.0% |
| SHUSHUSHU (Rank 30) | 2026/10/17 | 6 | 4 | 2 | 66.7% |
| NEKOz (Rank 28) | 2026/10/13 | 6 | 4 | 2 | 66.7% |
| え~る (Rank 27) | 2026/10/13 | 7 | 4 | 3 | 57.1% |
| yoshi21cc (Rank 26) | 2026/10/13 | 5 | 3 | 2 | 60.0% |
| pri3_jpn (Rank 26) | 2026/10/13 | 9 | 3 | 6 | 33.3% |
| dalmax72 (Rank 22) | 2026/10/08 | 5 | 4 | 1 | 80.0% |
| ズサ齋藤 (Rank 27) | 2026/09/11 | 11 | 5 | 6 | 45.5% |
| なっちゃんねる (Rank 28) | 2026/09/09 | 20 | 14 | 6 | 70.0% |
| ooosugi1202 (Rank 29) | 2026/09/09 | 5 | 3 | 2 | 60.0% |
| Neosoft_br (Rank 30) | 2026/09/07 | 5 | 3 | 2 | 60.0% |
| ER_higante (Rank 28) | 2026/09/04 | 17 | 6 | 11 | 35.3% |
| ぽん (Rank 29) | 2026/08/22 | 6 | 4 | 2 | 66.7% |
| nyu_necoginjo (Rank 26) | 2026/08/19 | 6 | 5 | 1 | 83.3% |
| striker0123 (Rank 29) | 2026/07/31 | 9 | 3 | 6 | 33.3% |
| sugar (Rank 29) | 2026/07/31 | 5 | 1 | 4 | 20.0% |
| jityou5525 (Rank 26) | 2026/07/30 | 6 | 2 | 4 | 33.3% |
| 釜猫 (Rank 27) | 2026/07/27 | 5 | 2 | 3 | 40.0% |
| shrubby-dhal2 (Rank 23) | 2026/07/04 | 5 | 2 | 3 | 40.0% |
| ごめす (Rank 23) | 2026/07/04 | 5 | 4 | 1 | 80.0% |
| ぽんちゃん (Rank 23) | 2026/07/03 | 8 | 3 | 5 | 37.5% |
| pretty_vacant_77 (Rank 29) | 2026/06/21 | 5 | 2 | 3 | 40.0% |
| kaiji256 (Rank 26) | 2026/06/16 | 5 | 3 | 2 | 60.0% |
| SEGIRL7 (Rank 32) | 2026/06/11 | 5 | 1 | 4 | 20.0% |
Round openings
Every character
| forward movement into punchP | 169 | 5.6% |
|---|---|---|
| backdash into evade up | 64 | 2.1% |
| evade up into crouch dash forward | 60 | 2.0% |
| evade down into forward dash | 44 | 1.4% |
| crouch dash forward into throw escape | 39 | 1.3% |
| evade up into throw escape | 35 | 1.1% |
| evade up into forward dash | 34 | 1.1% |
| punchP | 33 | 1.1% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 32 | 1.1% |
| crouch into Middle Kick | 32 | 1.1% |
| Juchou Senshou8P+K | 31 | 1.0% |
| forward movement into Koushu RensuiPP | 29 | 1.0% |
| crouch into down-back kick1K | 27 | 0.9% |
| evade down into backdash | 26 | 0.9% |
| backward movement into evade up | 23 | 0.8% |
1,037 further openings account for the other 2,358 rounds.
Counted from 738 of the 789 matches played. The rest were not pulled for openings.
Lion
- Career
- 363–307 · 54.2%
- This season
- 172 matches · 55.2%
- Peak rank
- 30
First hit in 55.6% of 716 rounds. Won 52.3% of the rounds they struck first, 51.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| forward movement into punchP | 47 | 6.5% |
|---|---|---|
| Juchou Senshou8P+K | 31 | 4.3% |
| forward movement into Koushu RensuiPP | 29 | 4.0% |
| backdash into evade up | 17 | 2.4% |
| evade down into forward dash | 16 | 2.2% |
| forward movement into Rensui SoushuPPP+K | 16 | 2.2% |
| Katousui2P | 13 | 1.8% |
| crouch into Dantai3K | 13 | 1.8% |
| punchP | 13 | 1.8% |
| Ukoushin46P+K into Ryusei Renkoushu46P+KP | 11 | 1.5% |
| backdash into Senshippo66P | 11 | 1.5% |
| crouch into Rakugekishou3PP | 11 | 1.5% |
| evade down into Senkyutai1K | 11 | 1.5% |
| evade down into Tourou Hassou41236P | 11 | 1.5% |
| evade up into crouch dash forward | 11 | 1.5% |
200 further openings account for the other 460 rounds.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 10–10 · 50% | 3–2 · 60% | too few to test |
| Jacky | 6–3 · 67% | 5–5 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 216–206 · 51.2%
- This season
- 100 matches · 46.0%
- Peak rank
- 27
First hit in 48.3% of 402 rounds. Won 49.5% of the rounds they struck first, 44.7% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Dash Hammer Kick66K into High Angle Upper Kick6K | 32 | 8.0% |
|---|---|---|
| crouch into Middle Kick3K | 22 | 5.5% |
| forward movement into Jab Double StraightPPP | 19 | 4.7% |
| forward movement into punchP | 18 | 4.5% |
| backdash into Spin Heel Sword4K+G | 15 | 3.7% |
| crouch into Low Spin Kick1K+G | 13 | 3.2% |
| evade up into crouch dash forward | 11 | 2.7% |
| crouch dash back into Long Stride Back Knuckle4P+K | 9 | 2.2% |
| backdash into evade up | 8 | 2.0% |
| crouch dash forward into throw escape | 7 | 1.7% |
| crouch into down-back kick1K | 7 | 1.7% |
| evade up into throw escape | 7 | 1.7% |
| forward dash into Low Spin Kick1K+G | 7 | 1.7% |
| punchP into Jab StraightPP | 7 | 1.7% |
| forward movement into Jab StraightPP | 6 | 1.5% |
131 further openings account for the other 214 rounds.
El Blaze
- Career
- 97–72 · 57.4%
- This season
- 77 matches · 59.7%
- Peak rank
- 26
First hit in 41.4% of 307 rounds. Won 63.8% of the rounds they struck first, 50.6% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Darkness Sword43K+G | 16 | 5.1% |
|---|---|---|
| forward movement into Quick HookPP | 15 | 4.8% |
| forward movement into punchP | 12 | 3.8% |
| evade up into crouch dash forward | 11 | 3.5% |
| backward movement into evade up | 10 | 3.2% |
| evade down into forward dash | 9 | 2.9% |
| backdash into evade up | 8 | 2.6% |
| backdash into Demon's Tail9P+KK | 7 | 2.2% |
| crouch into Middle Kick3K | 7 | 2.2% |
| evade up into Volcano Upper4P+K | 7 | 2.2% |
| High Spin KickK+G | 6 | 1.9% |
| evade up into forward dash | 6 | 1.9% |
| evade down into backdash | 5 | 1.6% |
| evade up into kickK | 5 | 1.6% |
| forward movement into Keen Edge ComboPPP | 5 | 1.6% |
118 further openings account for the other 184 rounds.
Brad
- Career
- 269–194 · 58.1%
- This season
- 74 matches · 52.7%
- Peak rank
- 30
First hit in 50.6% of 237 rounds. Won 52.5% of the rounds they struck first, 51.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 22 | 9.1% |
|---|---|---|
| forward movement into Combination LowPPK | 13 | 5.3% |
| Middle Spin Kick66K into Ten Kao6K | 10 | 4.1% |
| backdash into evade up | 9 | 3.7% |
| backward movement into Sawk Klab6P+K | 8 | 3.3% |
| forward movement into Jab StraightPP | 8 | 3.3% |
| Destruction Body3P+K | 5 | 2.1% |
| Dtee Sawk Dtrohng4P+K | 5 | 2.1% |
| backdash into Sway Back4P+K+G | 5 | 2.1% |
| backdash into throwP+G | 5 | 2.1% |
| crouch dash forward into throw escape | 5 | 2.1% |
| evade up into crouch dash forward | 5 | 2.1% |
| evade up into throw escape | 5 | 2.1% |
| forward dash into Sharp Shoot1P | 5 | 2.1% |
| forward dash into Spine Whip4P | 4 | 1.6% |
94 further openings account for the other 129 rounds.
Counted from 60 of the 74 matches played. The rest were not pulled for openings.
Lau
- Career
- 131–102 · 56.2%
- This season
- 55 matches · 50.9%
- Peak rank
- 27
First hit in 47.3% of 224 rounds. Won 47.2% of the rounds they struck first, 52.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Senchutai3K | 23 | 10.1% |
|---|---|---|
| backdash into Touku Kosenkyaku9K | 11 | 4.8% |
| Senchutai3K | 10 | 4.4% |
| backdash into evade up | 8 | 3.5% |
| forward movement into punchP | 7 | 3.1% |
| backward movement into Hou'ou Soushou6PP | 4 | 1.8% |
| crouch dash back into Kosoushou46P | 4 | 1.8% |
| crouch dash back into kickK | 4 | 1.8% |
| evade down into Chisoutai2K+G | 4 | 1.8% |
| throw escape | 4 | 1.8% |
| Fukko Kensou1P | 3 | 1.3% |
| RenshouPP into Renkanshou3PPP | 3 | 1.3% |
| backdash into Chisoutai2K+G | 3 | 1.3% |
| backdash into throw escape | 3 | 1.3% |
| crouch dash forward into throwP+G | 3 | 1.3% |
96 further openings account for the other 134 rounds.
Sarah
- Career
- 87–45 · 65.9%
- This season
- 48 matches · 54.2%
- Peak rank
- 26
First hit in 45.2% of 188 rounds. Won 62.4% of the rounds they struck first, 48.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Full Spin Heel Kick9K | 12 | 6.2% |
|---|---|---|
| Hide Side Kick (Deflect)P+K | 10 | 5.2% |
| crouch dash forward into throw escape | 10 | 5.2% |
| crouch into Jackknife Middle Kick3KK | 7 | 3.6% |
| forward movement into punchP | 7 | 3.6% |
| evade up into crouch dash forward | 6 | 3.1% |
| forward movement into evade up | 5 | 2.6% |
| Stiletto66K into Quick Knee6K | 4 | 2.1% |
| backdash into Crescent Heel4K+G | 4 | 2.1% |
| backdash into evade up | 4 | 2.1% |
| crouch into Leg Slicer2K+G | 4 | 2.1% |
| backward movement into evade up | 3 | 1.6% |
| crouch into Long Snap Side Chop3P+K | 3 | 1.6% |
| evade down into Stiletto66K | 3 | 1.6% |
| evade down into forward dash | 3 | 1.6% |
75 further openings account for the other 109 rounds.
Vanessa
- Career
- 64–27 · 70.3%
- This season
- 35 matches · 68.6%
- Peak rank
- 27
First hit in 24.3% of 144 rounds. Won 57.1% of the rounds they struck first, 56.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: evade up into kickK | 10 | 6.9% |
|---|---|---|
| Offensive Style: forward movement into punchP | 10 | 6.9% |
| Offensive Style: backdash into evade up | 8 | 5.5% |
| Offensive Style: forward movement into One TwoPP | 6 | 4.1% |
| Offensive Style: crouch into Short Upper3P | 5 | 3.5% |
| Offensive Style: punch into One TwoPP | 5 | 3.5% |
| Offensive Style: Long Barrel Blow into Body Blow6P | 4 | 2.8% |
| Offensive Style: evade down into Spinning Savate66K+G | 4 | 2.8% |
| Offensive Style: forward movement into Combo UpperPPP | 4 | 2.8% |
| Offensive Style: Long Barrel Blow into punchP | 3 | 2.1% |
| Offensive Style: backdash into Bunker Buster9P | 3 | 2.1% |
| Offensive Style: evade down into forward dash | 3 | 2.1% |
| Offensive Style: evade up into Long Barrel Blow66P | 3 | 2.1% |
| Offensive Style: evade up into throw escape | 3 | 2.1% |
| Offensive Style: forward dash into evade up | 3 | 2.1% |
56 further openings account for the other 71 rounds.
Wolf
- Career
- 71–49 · 59.2%
- This season
- 35 matches · 54.3%
- Peak rank
- 24
First hit in 56.0% of 134 rounds. Won 58.7% of the rounds they struck first, 47.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Arrow Knuckle3P | 20 | 14.6% |
|---|---|---|
| forward movement into punchP | 11 | 8.0% |
| backdash into Short Shoulder46P+K | 5 | 3.6% |
| crouch into down-back kick1K | 5 | 3.6% |
| Elbow Butt4P into punchP | 4 | 2.9% |
| crouch into Low Hammer2P | 4 | 2.9% |
| backdash into Body Blow6P | 3 | 2.2% |
| backdash into Quick Shoulder66P+K | 3 | 2.2% |
| evade down into backdash | 3 | 2.2% |
| evade down into forward dash | 3 | 2.2% |
| evade up into crouch dash forward | 3 | 2.2% |
| evade up into forward dash | 3 | 2.2% |
| forward movement into Jab StraightPP | 3 | 2.2% |
| Elbow Butt4P into Jab StraightPP | 2 | 1.5% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 2 | 1.5% |
51 further openings account for the other 63 rounds.
Aoi
- Career
- 100–68 · 59.5%
- This season
- 27 matches · 55.6%
- Peak rank
- 26
First hit in 58.3% of 120 rounds. Won 50.0% of the rounds they struck first, 52.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 17 | 14.2% |
|---|---|---|
| backdash into Soushouda46P+K | 6 | 5.0% |
| Sou'unha66K into Raijinha6K | 5 | 4.2% |
| forward movement into Nirentotsu OuchuPPP | 5 | 4.2% |
| forward movement into NirentotsuPP | 4 | 3.3% |
| crouch dash forward into Shinchuzuki (Deflect)236P+K | 3 | 2.5% |
| forward dash into Ogamigeri4K+G | 3 | 2.5% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 2 | 1.7% |
| Ryoushi43P | 2 | 1.7% |
| backdash into evade up | 2 | 1.7% |
| backward movement into evade up | 2 | 1.7% |
| crouch dash forward into Ogamigeri4K+G | 2 | 1.7% |
| crouch dash forward into throw escape | 2 | 1.7% |
| crouch into Hou'oushu3P | 2 | 1.7% |
| crouch into Nami'okoshi3K+G | 2 | 1.7% |
52 further openings account for the other 61 rounds.
Kage
- Career
- 58–52 · 52.7%
- This season
- 29 matches · 44.8%
- Peak rank
- 24
First hit in 52.2% of 115 rounds. Won 61.7% of the rounds they struck first, 36.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into Fujinkyaku46K+G | 10 | 8.6% |
|---|---|---|
| forward movement into punchP | 8 | 6.9% |
| Ryu'eikyaku66K into forward kick6K | 4 | 3.5% |
| crouch dash back into Fusen Renkyaku6K+G | 4 | 3.5% |
| kickK | 4 | 3.5% |
| crouch dash back into Engetsugeri9K+G | 3 | 2.6% |
| evade up into Hiji'uchi6P | 3 | 2.6% |
| Kouten63214P | 2 | 1.7% |
| Nakageri3K into guardG | 2 | 1.7% |
| Rairyu Hishoukyaku66P+K+G into forward punch+kick+guard6P+K+G | 2 | 1.7% |
| crouch dash back into Furikakato OtoshiK+G | 2 | 1.7% |
| crouch dash forward into throw escape | 2 | 1.7% |
| crouch into Nirenkyaku3KK | 2 | 1.7% |
| evade down into Kasumi Yaiba66P+K | 2 | 1.7% |
| evade up into Kage Yaiba623P+K | 2 | 1.7% |
60 further openings account for the other 64 rounds.
Jeffry
- Career
- 67–35 · 65.7%
- This season
- 24 matches · 62.5%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 10 | 10.0% |
|---|---|---|
| forward movement into Double KnucklePP | 7 | 7.0% |
| backdash into Megaton Knuckle43P+K | 6 | 6.0% |
| crouch into down-back kick1K | 5 | 5.0% |
| backdash into Full Swing Double Hammer41236P+K | 4 | 4.0% |
| crouch dash back into Full Swing Upper33P | 3 | 3.0% |
| crouch dash back into Middle Hell Stab6P+K | 3 | 3.0% |
| evade up into crouch dash forward | 3 | 3.0% |
| Hammer Slide1P into Grizzly Hammer1PP | 2 | 2.0% |
| backdash into Double Hammer Down43P | 2 | 2.0% |
| crouch into Knee Push4K | 2 | 2.0% |
| evade up into Side Kick3K | 2 | 2.0% |
| Double Hammer Down43P into Rising Hammer43PP | 1 | 1.0% |
| Hammer Slide1P | 1 | 1.0% |
| Hammer Slide1P into evade down | 1 | 1.0% |
48 further openings account for the other 48 rounds.
Akira
- Career
- 150–130 · 53.6%
- This season
- 21 matches · 38.1%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 5 | 5.6% |
|---|---|---|
| crouch dash back into Koboku214P | 5 | 5.6% |
| forward movement into punchP | 4 | 4.4% |
| crouch dash forward into forward dash | 3 | 3.3% |
| evade up into Jouho Senshou46P | 3 | 3.3% |
| forward dash into Souka Housui3P+K | 3 | 3.3% |
| Rimon Chouchu66P into backdash | 2 | 2.2% |
| Rimon Chouchu66P into forward dash | 2 | 2.2% |
| crouch into Housui2P | 2 | 2.2% |
| crouch into down-back kick1K | 2 | 2.2% |
| down-back kick1K | 2 | 2.2% |
| evade up into forward dash | 2 | 2.2% |
| forward dash into Jouho Touken6P | 2 | 2.2% |
| kickK | 2 | 2.2% |
| punchP | 2 | 2.2% |
48 further openings account for the other 49 rounds.
Lei Fei
- Career
- 192–101 · 65.5%
- This season
- 22 matches · 45.5%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| crouch into Shatenshou33P | 15 | 17.1% |
|---|---|---|
| SokutankyakuK+G into Shishi DaichoukouK+GP | 11 | 12.5% |
| backdash into Hai Shiki2P+K+G | 9 | 10.2% |
| Toushou66P | 6 | 6.8% |
| forward movement into Renkan MahosuiPPP | 5 | 5.7% |
| backdash into offensive move | 4 | 4.5% |
| Dantai4K into crouch dash forward | 2 | 2.3% |
| Gaiken6P+K into Gaida Santen6P+KP | 2 | 2.3% |
| crouch into Zensoutai2K+G | 2 | 2.3% |
| forward movement into Sayu ShoukenPP | 2 | 2.3% |
| punchP into Sayu ShoukenPP | 2 | 2.3% |
| Hai Shiki2P+K+G into KoudantaiK | 1 | 1.1% |
| Nehan Shiki1P+K+G into Honsha Teiken (Deflect)P+K | 1 | 1.1% |
| Nehan Shiki1P+K+G into Tenshin Housui (Deflect)P | 1 | 1.1% |
| Shatenshou33P into crouch | 1 | 1.1% |
24 further openings account for the other 24 rounds.
Goh
- Career
- 73–56 · 56.6%
- This season
- 52 matches · 57.7%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 7 | 11.1% |
|---|---|---|
| Hiji'ate6P into forward movement | 2 | 3.2% |
| Kokuryusatsu Ni46P+KP into Kokuryusatsu Todome46P+KPP | 2 | 3.2% |
| Maegeri3K into Batousatsu3KP | 2 | 3.2% |
| backdash into evade up | 2 | 3.2% |
| backward movement into Hiji'ate6P | 2 | 3.2% |
| crouch into Maegeri3K | 2 | 3.2% |
| evade down into forward dash | 2 | 3.2% |
| evade up into Soukyu46P | 2 | 3.2% |
| forward movement into punchP | 2 | 3.2% |
| guardG into Kyousengeri46K | 2 | 3.2% |
| Hiji'ate6P | 1 | 1.6% |
| Maegeri3K into guardG | 1 | 1.6% |
| Ni'oudaoshi3K+G | 1 | 1.6% |
| Soukyu46P into Sune Kudaki43P | 1 | 1.6% |
32 further openings account for the other 32 rounds.
Counted from 15 of the 52 matches played. The rest were not pulled for openings.
Taka
- Career
- 33–9 · 78.6%
- This season
- 15 matches · 73.3%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Hiji'ate6P | 4 | 6.3% |
|---|---|---|
| Morotezuki66P into Morote Tsuppari66PP | 3 | 4.8% |
| crouch into Shita Harite2P | 3 | 4.8% |
| forward movement into punchP | 3 | 4.8% |
| Hiji'ate6P into forward dash | 2 | 3.2% |
| backdash into Sokubi Otoshi41236P | 2 | 3.2% |
| evade down into forward dash | 2 | 3.2% |
| evade up into crouch dash forward | 2 | 3.2% |
| guardG into evade up | 2 | 3.2% |
| kickK | 2 | 3.2% |
| Dohyouwari43P into Tachi'aiP+K+G | 1 | 1.6% |
| Hiji'ate6P into backdash | 1 | 1.6% |
| Kachi'age33P+K into Chu Tsuppari6P+K | 1 | 1.6% |
| Kirikabu Kudaki1P+K | 1 | 1.6% |
| Shita Harite2P | 1 | 1.6% |
33 further openings account for the other 33 rounds.
Shun
- Career
- 2–0 · 100.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Chubu Soutenkyaku66K into Sokutan Senshu6K | 1 | 10.0% |
|---|---|---|
| backdash into evade up | 1 | 10.0% |
| backward movement into Kasen Gyou'in6P+K+G | 1 | 10.0% |
| backward movement into evade up | 1 | 10.0% |
| crouch dash back into evade down | 1 | 10.0% |
| crouch dash forward into Gyou'in Haishu3P | 1 | 10.0% |
| evade up into Tenshin Benshu4P+K | 1 | 10.0% |
| evade up into backdash | 1 | 10.0% |
| forward movement into Ryubikyaku8K+G | 1 | 10.0% |
| forward movement into Saishu RenkangekiPPP | 1 | 10.0% |
Jean
- Career
- 0–1 · 0.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| evade up into forward dash | 2 | 66.7% |
|---|---|---|
| forward movement into punchP | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (34 here; about 1.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lion: 0 of 14 tests hold up
- Jacky: 0 of 13 tests hold up
- El Blaze: 0 of 7 tests hold up
- Brad: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Jean: not tested (too few rounds)
