VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

拳四郎

  • El Blaze
  • Lau
  • Jeffry
  • Jean
  • Pai
Career matches4,712
Career win rate56.1%
Round win rate52.4%
Peak rank39
Distinct opponents302
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1719 #704 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad—1,37972765252.7%
El Blaze391,04558146455.6%
Lau3595352043354.6%
Jeffry3661440221265.5%
Jean3556531824756.3%
Pai32156985862.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,274 of 5,084 rounds counted

7.4 inputs a second (442 a minute) this season. Faster than 56% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze7.54502,253
Lau7.24351,416
Jeffry7.2430484
Jean7.4446121

By opponent's character

Jacky7.2435475
Lion7.5449408
Akira7.6454320
Shun7.4445397
Jean7.3437373
Wolf7.6455268
Sarah7.3441338
Goh7.3437267
Kage7.2435284
Brad7.3440220
Jeffry7.5453174
Lau7.3439155
Aoi7.545174
Lei Fei7.4442147
Pai7.4443131
Eileen7.042066
El Blaze7.142646
Vanessa7.545175
Taka7.242930
Dural7.343626

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky132854764.4%+7.5
Lion112605253.6%+1.8
Akira101623961.4%+5.1
Shun101485347.5%-1.7
Jean96445245.8%-7.1
Wolf95544156.8%+0.6
Sarah92405243.5%-9.0
Goh84543064.3%+5.2
Kage76383850.0%+0.0
Brad71393254.9%+4.4
Jeffry69333647.8%-3.6
Lau46311567.4%+12.4
Aoi35171848.6%-8.8
Lei Fei34171750.0%-8.3
Pai33211263.6%+10.0
Eileen28141450.0%-4.6
El Blaze25131252.0%-2.2
Vanessa2581732.0%-14.6
Taka83537.5%-11.1
Dural62433.3%-28.8

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open148777152.0%-2.7
Single Wall148806854.0%+0.7
Full Fence136855162.5%+8.4
Low Fence136706651.5%-2.5
Breakable Full Fence125656052.0%-4.3
Rectangle124705456.5%+4.4
Half Fence122675554.9%+2.9
Octagon117635453.9%-0.3
Breakable Half Fence116566048.3%-4.4
Full Fence and Open39251464.1%+11.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls74054.9%53.7%+1.1
No walls43252.5%53.9%-1.3

Walls against open: +2.5 points (95% range -3.4 to +8.3), p 0.414 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

vintage-channel9 (Rank 37)2026/10/1324131154.2%
ごちももも (Rank 34)2026/10/132821775.0%
zakiyamaBR (Rank 33)2026/10/13125741.7%
ミルク警察 (Rank 32)2026/10/101510566.7%
kyav2hj (Rank 36)2026/10/101841422.2%
montanmo (Rank 32)2026/10/1030141646.7%
akimaru7 (Rank 32)2026/10/10149564.3%
ヘニオ (Rank 34)2026/10/061812666.7%
lapislazuli (Rank 36)2026/10/0634142041.2%
cyborgranpa (Rank 40)2026/09/16125741.7%
alleni3xvf5ws (Rank 38)2026/09/14128466.7%
ハンニバル (Rank 38)2026/09/12146842.9%
すぐる (Rank 42)2026/09/12120120.0%
shuri_nero (Rank 34)2026/09/08118372.7%
NO-NAMENANASI774 (Rank 34)2026/09/08126650.0%
<ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 40)2026/09/051441028.6%
game_uver (Rank 33)2026/08/23109190.0%
ぶーん (Rank 35)2026/08/22115645.5%
chileung18 (Rank 33)2026/07/25118372.7%
umiyama_kai (Rank 35)2026/07/20118372.7%
Akishin-0313 (Rank 31)2026/07/19108280.0%
mosakiti-555 (Rank 30)2026/06/211310376.9%
c825156 (Rank 26)2026/04/25118372.7%
ジェイガン (Rank 27)2026/04/20104640.0%
n-nova06 (Rank 29)2026/04/20106460.0%

Round openings

Every character

backdash into guardG2956.7%
crouch dash back into evade down2625.9%
forward movement into punchP2565.8%
crouch dash back into guardG2435.5%
Volcano Upper4P+K1954.4%
Souko Sensou66P+K into Rouko Tankai6P+K1774.0%
up-back kick+guard7K+G1443.2%
Shouda46PP into Rising Back Spin Kick46PPK1373.1%
Enjin Senpukyaku4K+G1052.4%
evade down into guardG861.9%
Genchi Senpukyaku8K+G731.6%
Straight6P+K into Quick Combo6P+KP721.6%
Souko Sensou66P+K611.4%
High-Speed Jab46P into Shouda46PP561.3%
Sit Jab2P551.2%

550 further openings account for the other 2,212 rounds.

Counted from 1,104 of the 1,146 matches played. The rest were not pulled for openings.

El Blaze

Career
581–464 · 55.6%
This season
564 matches · 52.1%
Peak rank
39

First hit in 52.8% of 2,182 rounds. Won 55.0% of the rounds they struck first, 48.7% of the rounds they were struck first.

Significant Tells

  • In round 3: waits first in 9.5% of rounds, against 5.1% in their other rounds.
  • Against Shun: waits first in 23.6% of rounds, against 3.7% against everyone else.
  • On Breakable Full Fence stages: evades first in 8.5% of rounds, against 3.8% on the other stages.
  • After opening the round before by backing off: backs off first in 45.2% of rounds, against 30.6% after anything else.
  • After losing a round: moves in first in 11.7% of rounds, against 4.9% after winning one.
  • When behind: moves in first in 11.1% of rounds, against 5.5% when ahead or level.
  • Against Lei Fei: opens with “crouch dash back into G guard” in 22.3% of rounds, against 6.1% against everyone else.
  • On Full Fence stages: opens with “46PP Shouda into 46PPK Rising Back Spin Kick” in 10.1% of rounds, against 5.8% on the other stages.
  • After opening the round before with “46PP Shouda into 46PPK Rising Back Spin Kick”: opens with “46PP Shouda into 46PPK Rising Back Spin Kick” in 16.2% of rounds, against 5.2% after anything else.

How is this tested?

Volcano Upper4P+K1958.9%
crouch dash back into guardG1547.0%
forward movement into punchP1426.5%
Shouda46PP into Rising Back Spin Kick46PPK1376.2%
backdash into guardG1376.2%
crouch dash back into evade down1185.4%
Straight6P+K into Quick Combo6P+KP723.3%
High-Speed Jab46P into Shouda46PP562.5%
Sit Jab2P552.5%
backward movement into Shadow Strike6P522.4%
evade down into guardG492.2%
Back Knuckle4P341.6%
punchP331.5%
Demon Dance9P+K into Demon's Tail9P+KK321.5%
up-back kick+guard7K+G321.5%

244 further openings account for the other 898 rounds.

Counted from 550 of the 564 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun21–23 · 48%12–14 · 46%too few to test
Lion24–24 · 50%7–6 · 54%too few to test
Jacky23–9 · 72%15–8 · 65%too few to test
Akira12–11 · 52%10–6 · 62%too few to test
Kage14–14 · 50%4–7 · 36%too few to test
Sarah9–9 · 50%4–5 · 44%too few to test
Jean9–5 · 64%5–9 · 36%too few to test
Brad11–7 · 61%3–3 · 50%too few to test
Lei Fei8–8 · 50%5–4 · 56%too few to test
Wolf9–9 · 50%4–5 · 44%too few to test
Goh9–4 · 69%4–7 · 36%too few to test
Pai4–7 · 36%4–2 · 67%too few to test
Jeffry6–3 · 67%6–6 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

14 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
520–433 · 54.6%
This season
493 matches · 56.2%
Peak rank
35

First hit in 47.0% of 1,963 rounds. Won 55.6% of the rounds they struck first, 51.2% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 49.9% of rounds, against 42.2% in their other rounds.
  • Against Shun: waits first in 37.7% of rounds, against 3.7% against everyone else.
  • After opening the round before by waiting: waits first in 27.6% of rounds, against 5.0% after anything else.
  • After winning a round: attacks straight away in 47.7% of rounds, against 36.0% after losing one.
  • When behind: moves in first in 11.4% of rounds, against 6.0% when ahead or level.
  • Against Jacky: opens with “backdash into G guard” in 18.5% of rounds, against 6.0% against everyone else.
  • After opening the round before with “backdash into G guard”: opens with “backdash into G guard” in 15.3% of rounds, against 7.2% after anything else.
  • After winning a round: opens with “7K+G up-back kick+guard” in 8.5% of rounds, against 3.8% after losing one.
  • When behind: opens with “forward movement into P punch” in 7.6% of rounds, against 3.5% when ahead or level.

How is this tested?

Souko Sensou66P+K into Rouko Tankai6P+K1778.9%
backdash into guardG1427.1%
crouch dash back into evade down1155.8%
up-back kick+guard7K+G1125.6%
forward movement into punchP1115.6%
Enjin Senpukyaku4K+G1055.3%
crouch dash back into guardG794.0%
Genchi Senpukyaku8K+G733.7%
Souko Sensou66P+K613.1%
crouch dash back into Sako Soushou4P+K482.4%
evade down into guardG361.8%
Koryu Tenshinkyaku6K+G301.5%
Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK291.5%
Ko'en Niki9K+G into Rakuho Suigeki9K+GP291.5%
crouch dash back into Kosoushou46P281.4%

236 further openings account for the other 814 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky14–17 · 45%8–4 · 67%too few to test
Wolf15–8 · 65%8–9 · 47%too few to test
Akira17–7 · 71%8–6 · 57%too few to test
Sarah12–12 · 50%4–9 · 31%too few to test
Goh16–6 · 73%9–7 · 56%too few to test
Lion16–12 · 57%9–0 · 100%too few to test
Jean8–14 · 36%8–7 · 53%too few to test
Jeffry8–7 · 53%7–12 · 37%too few to test
Brad16–8 · 67%3–5 · 38%too few to test
Kage6–6 · 50%10–8 · 56%too few to test
Shun8–7 · 53%4–5 · 44%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
318–247 · 56.3%
This season
68 matches · 45.6%
Peak rank
35

First hit in 56.7% of 157 rounds. Won 50.6% of the rounds they struck first, 48.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into evade down1912.1%
Kou'un Nidan Hizageri9K+G1610.2%
backdash into guardG159.6%
backdash into Oihiji4P+K95.7%
crouch into Tate'enpi~Tenkai Hizageri33PK74.5%
backdash into Gyaku Seikenzuki66P53.2%
Hangetsu NirenzukiP+K42.5%
crouch dash back into guardG42.5%
backdash into Nozuchi1P+K31.9%
crouch dash back into Oihiji4P+K31.9%
evade down into Shitazuki3P31.9%
Oihiji4P+K21.3%
Shutoukiri4P21.3%
backdash into Enpi Kurenai Naraku2P+K21.3%
backdash into Harai'uke (Deflect)4P+K+G21.3%

55 further openings account for the other 61 rounds.

Counted from 40 of the 68 matches played. The rest were not pulled for openings.

Pai

Career
98–58 · 62.8%
This season
21 matches · 42.9%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ensei Haijinkyaku7K+G1112.6%
crouch dash back into evade down1011.5%
crouch dash back into guardG66.9%
Henshin Engeki44P55.8%
Hi'en Tankyaku9K44.6%
Kochoukyaku4K+G33.5%
up kick8K33.5%
Hansenpu44K into Touku Kouhaikyaku44KK22.3%
Hansenpu44K into kickK22.3%
crouch dash back into Sensaitai2K22.3%
forward movement into punchP22.3%
punchP into crouch22.3%
Enshi Soushou66P into Danshitsu6K11.1%
Enshi Soushou66P into Hien Dantai66PK11.1%
Hansenpu44K11.1%

32 further openings account for the other 32 rounds.

Not counted here: Jeffry. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • El Blaze: 9 of 17 tests hold up
  • Lau: 9 of 15 tests hold up
  • Jean: not tested (too few rounds)
  • Pai: not tested (too few rounds)