VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

こっちんscrooge6lsb

  • Jeffry
  • Sarah
  • Dural
  • Jacky
  • Wolf
  • Kage
Career matches1,137
Career win rate77.6%
Round win rate65.7%
Peak rank32
Distinct opponents78
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1753 #555 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai322722076576.1%
Jeffry312151595674.0%
Kage291561223478.2%
Wolf291541203477.9%
Sarah301421132979.6%
Jacky301371142383.2%
Dural2961471477.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

755 of 755 rounds counted

6.3 inputs a second (379 a minute) this season. Faster than 26% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry6.1364203
Sarah6.3378144
Dural6.2371131
Jacky6.3377129
Pai7.444468
Wolf6.237548
Kage6.539132

By opponent's character

Jacky6.338093
Akira6.538985
Wolf6.538980
Jeffry6.237477
Sarah6.136760
Aoi6.338046
Goh6.237550
Pai6.639538
Jean6.539036
Lion6.337830
Eileen5.834523
El Blaze6.136524
Lau6.338128
Taka6.237023
Shun6.337815
Dural6.237210
Lei Fei6.740412
Brad6.13668
Kage5.93569
Vanessa6.63968

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky2521484.0%+4.7
Akira2115671.4%-7.3
Wolf2116576.2%+0.7
Jeffry1917289.5%+9.9
Sarah1612475.0%-6.4
Aoi1211191.7%+16.9
Goh124833.3%-41.7
Pai109190.0%+9.1
Jean85362.5%-18.0
Lion76185.7%+11.9
Eileen64266.7%-8.7
El Blaze64266.7%-1.6
Lau63350.0%-24.8
Taka660100.0%+33.5
Shun440100.0%+26.8
Dural32166.7%-5.8
Lei Fei330100.0%+20.0
Brad220100.0%+28.5
Kage21150.0%-18.6
Vanessa220100.0%+18.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open2620676.9%-0.7
Single Wall2422291.7%+20.5
Breakable Full Fence2319482.6%+1.3
Full Fence2118385.7%+9.1
Half Fence2114766.7%-10.8
Low Fence1814477.8%-0.4
Rectangle1710758.8%-17.0
Breakable Half Fence1310376.9%+1.4
Full Fence and Open117463.6%-8.4
Octagon87187.5%+6.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10375.7%77.7%-2.0
No walls6882.4%76.4%+6.0

Walls against open: -8.0 points (95% range -21.8 to +5.9), p 0.260 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

JOHNFLOE (Rank 30)2026/10/17220100.0%
aona (Rank 29)2026/10/1632166.7%
bh_iflg (Rank 30)2026/10/16137653.9%
imhanzo (Rank 28)2026/10/14440100.0%
m@-yhan[GG] (Rank 32)2026/10/1064266.7%
sugar (Rank 30)2026/10/0732166.7%
luca3desu (Rank 29)2026/10/0731233.3%
w-Purple-sheep-w (Rank 28)2026/10/0732166.7%
yotty_21 (Rank 26)2026/10/07440100.0%
REDdog.狂犬 (Rank 33)2026/10/0454180.0%
Koutei (Rank 33)2026/10/0432166.7%
銀 (Rank 31)2026/10/0431233.3%
orz (Rank 28)2026/10/0497277.8%
CELIS (Rank 28)2026/10/0454180.0%
めかざわ (Rank 30)2026/10/0232166.7%
さみぃ_ANTARES (Rank 32)2026/10/0232166.7%
滝太郎(Takitarou) (Rank 33)2026/10/02440100.0%
model_stride88 (Rank 29)2026/10/0243175.0%
naska3th (Rank 28)2026/10/0242250.0%
pinturicchio (Rank 29)2026/09/2765183.3%
o_kabomb8392 (Rank 26)2026/09/27330100.0%
JAGAMARU-MIKE (Rank 26)2026/09/2676185.7%
NTK_BLACK (Rank 30)2026/09/2631233.3%
きつね (Rank 27)2026/09/26220100.0%
asagiri-rain2442 (Rank 31)2026/08/2132166.7%

Round openings

Every character

evade up into crouch dash forward5711.7%
punchP438.8%
Elbow Butt6P398.0%
Rising Elbow347.0%
crouch into Low Knuckle2P326.6%
forward movement into punchP224.5%
backdash into evade up193.9%
Ducking Low2K+G112.3%
evade up into punchP112.3%
evade down into crouch dash forward91.9%
Ryu'eikyaku66K81.6%
backward movement into evade up81.6%
evade up into evade down81.6%
evade up into Ducking Low2K+G71.4%
crouch into Zensoutai2KK61.2%

92 further openings account for the other 173 rounds.

Counted from 124 of the 179 matches played. The rest were not pulled for openings.

Jeffry

Career
159–56 · 74.0%
This season
51 matches · 72.5%
Peak rank
31

First hit in 60.6% of 188 rounds. Won 65.8% of the rounds they struck first, 59.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Elbow Butt6P3920.7%
crouch into Low Knuckle2P3217.0%
evade up into crouch dash forward2412.8%
Ducking Low2K+G115.8%
punchP94.8%
evade up into Ducking Low2K+G73.7%
evade up into punchP52.7%
punchP into Elbow Butt6P52.7%
Low Knuckle2P42.1%
forward dash into Ducking Low2K+G42.1%
punchP into Low Knuckle2P42.1%
evade down into crouch dash forward31.6%
evade up into evade down31.6%
evade up into throwP+G31.6%
backdash into Ducking Low2K+G21.1%

26 further openings account for the other 33 rounds.

Counted from 48 of the 51 matches played. The rest were not pulled for openings.

Sarah

Career
113–29 · 79.6%
This season
36 matches · 80.6%
Peak rank
30

First hit in 51.4% of 107 rounds. Won 76.4% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rising Elbow6P2018.5%
evade up into crouch dash forward1312.0%
punchP1211.1%
forward movement into punchP1110.2%
backdash into evade up98.3%
forward dash into Leg Slicer2K+G65.6%
evade down into crouch dash forward43.7%
evade up into evade down43.7%
backward movement into evade up32.8%
forward dash into Quick Knee6K32.8%
Leg Slicer2K+G21.9%
backdash into punchP21.9%
evade up into Squat Straight2P21.9%
evade up into forward dash21.9%
evade up into punchP21.9%

13 further openings account for the other 13 rounds.

Counted from 27 of the 36 matches played. The rest were not pulled for openings.

Dural

Career
47–14 · 77.0%
This season
34 matches · 79.4%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rising Elbow6P1419.7%
evade up into crouch dash forward1014.1%
punchP79.9%
crouch into Zensoutai2KK68.4%
forward movement into punchP68.4%
backdash into evade up45.6%
evade up into Low Knuckle2P34.2%
Nakageri3K22.8%
backward movement into evade up22.8%
evade down into crouch dash forward22.8%
evade up into forward dash22.8%
One TwoPP into One Two UpperPPP11.4%
backdash into Nakageri~Rapid Kick3KK11.4%
backdash into punchP11.4%
backward movement into down-forward, down, down-forward, down kick+guard3232K+G11.4%

9 further openings account for the other 9 rounds.

Counted from 19 of the 34 matches played. The rest were not pulled for openings.

Pai

Career
207–65 · 76.1%
This season
17 matches · 82.3%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP913.2%
Senchuken6P57.3%
evade up into Souanshou3P+K57.3%
evade up into crouch dash forward57.3%
Hi'en Tankyaku9K into crouch dash forward45.9%
backdash into evade up45.9%
Hi'en Tankyaku9K34.4%
Hi'en Tankyaku9K into guardG22.9%
Honshin Soukyaku1K+G22.9%
evade up into Souchuken2P22.9%
evade up into punchP22.9%
forward dash into Kochoukyaku4K+G22.9%
guardG into throw escape22.9%
punchP into Souchuken2P22.9%
Hi'en Tankyaku9K into crouch11.5%

18 further openings account for the other 18 rounds.

Kage

Career
122–34 · 78.2%
This season
8 matches · 87.5%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ryu'eikyaku66K825.0%
Hiji'uchi6P515.6%
punchP515.6%
evade up into crouch dash forward412.5%
punchP into Hiji'uchi6P412.5%
ResshouPP into SandangekiPPP13.1%
backdash into HagasanePK13.1%
backdash into Nakageri3K13.1%
backdash into Nirenkyaku3KK13.1%
backdash into Ryugakuha236K+G13.1%
punchP into evade down13.1%

Jacky

Career
114–23 · 83.2%
This season
33 matches · 75.8%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash6P525.0%
forward movement into punchP420.0%
Slant Back Knuckle1P into Rage Kick1PK210.0%
forward dash into Low Spin Kick1K+G210.0%
Middle Smash6P into evade down15.0%
Slant Back Knuckle1P15.0%
crouch dash back into evade down15.0%
evade up into Smash Straight3P15.0%
evade up into crouch dash forward15.0%
evade up into punchP15.0%
punchP15.0%

Counted from 5 of the 33 matches played. The rest were not pulled for openings.

Not counted here: Wolf. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jeffry: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jacky: not tested (too few rounds)