VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

こっちんscrooge6lsb

Career matches655
Career win rate77.2%
Round win rate60.6%
Peak rank31
Distinct opponents11
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Pai312581956375.6%
Jeffry291631243976.1%
Wolf1241002480.7%
Sarah27110872379.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira42250.0%-23.9
Eileen32166.7%+6.2
Wolf31233.3%-27.7
Goh21150.0%-16.5
Jacky220100.0%+32.9
Taka220100.0%+45.2
Sarah110100.0%+18.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence42250.0%-17.8
Full Fence and Open31233.3%-27.7
Open32166.7%+2.6
Rectangle32166.7%+2.9
Low Fence220100.0%+34.6
Full Fence110100.0%+18.8
Octagon110100.0%+32.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls966.7%66.6%+0.1
No walls580.0%66.5%+13.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

asagiri-rain2442 (Rank 31)32166.7%
bakureturanbu (Rank 29)21150.0%
しろJ (Rank 35)2020.0%
会長さん (Rank 32)220100.0%
太鼓の別人@夏Bonus無し (Rank 33)2020.0%
LEELONG1108 (Rank 28)110100.0%
fukiwa_041209 (Rank 29)110100.0%
hami077 (Rank 28)110100.0%
shima---n (Rank 26)110100.0%
きてぃ☆ (Rank 31)110100.0%
タピる。 (Rank 32)110100.0%

Most played opponents, most recent first

太鼓の別人@夏Bonus無し (Rank 33)2026/08/222020.0%
タピる。 (Rank 32)2026/08/21110100.0%
asagiri-rain2442 (Rank 31)2026/08/2132166.7%
shima---n (Rank 26)2026/08/21110100.0%
会長さん (Rank 32)2026/08/21220100.0%
fukiwa_041209 (Rank 29)2026/08/21110100.0%
きてぃ☆ (Rank 31)2026/08/21110100.0%
しろJ (Rank 35)2026/08/212020.0%
hami077 (Rank 28)2026/08/21110100.0%
bakureturanbu (Rank 29)2026/08/2121150.0%
LEELONG1108 (Rank 28)2026/08/21110100.0%

Round openings

Every character

crouch into Low Knuckle2P913.6%
backdash into evade up710.6%
Elbow Butt6P69.1%
evade up into crouch dash forward57.6%
punchP46.1%
Rising Elbow6P34.5%
punchP into Elbow Butt6P34.5%
backward movement into evade up23.0%
crouch into Ducking Low2K+G23.0%
Dash Elbow66P11.5%
Ducking Low2K+G11.5%
Hi'en Tankyaku9K11.5%
Hi'en Tankyaku9K into crouch11.5%
Hi'en Tankyaku9K into crouch dash back11.5%
Honshin Soukyaku1K+G11.5%

19 further openings account for the other 19 rounds.

Jeffry

crouch into Low Knuckle2P924.3%
Elbow Butt6P616.2%
punchP into Elbow Butt6P38.1%
crouch into Ducking Low2K+G25.4%
evade up into crouch dash forward25.4%
Dash Elbow66P12.7%
Ducking Low2K+G12.7%
Low Knuckle2P12.7%
Low Knuckle2P into crouch dash forward12.7%
backdash into Ducking Low2K+G12.7%
backdash into Low Knuckle2P12.7%
backdash into Toe Kick2K12.7%
backdash into evade up12.7%
evade up into Knuckle KickPK12.7%
evade up into evade down12.7%

5 further openings account for the other 5 rounds.

Sarah

backdash into evade up426.7%
Rising Elbow6P320.0%
punchP320.0%
evade up into crouch dash forward213.3%
backward movement into evade up16.7%
forward dash into Leg Slicer2K+G16.7%
punchP into evade down16.7%

Pai

backdash into evade up214.3%
Hi'en Tankyaku9K17.1%
Hi'en Tankyaku9K into crouch17.1%
Hi'en Tankyaku9K into crouch dash back17.1%
Honshin Soukyaku1K+G17.1%
Senchuken6P17.1%
backdash into throwP+G17.1%
backward movement into evade up17.1%
evade up into crouch dash forward17.1%
evade up into throwP+G17.1%
forward dash into Honshin Soukyaku1K+G17.1%
punchP17.1%
punchP into Souchuken2P17.1%