VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

takeyan5608

  • Goh
  • Vanessa
  • Aoi
  • Shun
  • Eileen
  • Jacky
  • El Blaze
  • Lion
  • Jeffry
  • Kage
  • Lei Fei
  • Sarah
  • Taka
  • Dural
  • Lau
  • Pai
  • Brad
  • Wolf
  • Jean
Career matches5,871
Career win rate63.9%
Round win rate52.2%
Peak rank31
Distinct opponents239
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1567 #1,557 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira3070238032254.1%
Sarah3048028020058.3%
Goh3037122714461.2%
Shun3034321313062.1%
Eileen3033220312961.1%
Wolf3031320810566.5%
Lion3030719910864.8%
Jacky3030120110066.8%
Aoi2929818511362.1%
Kage3029719210564.7%
Lei Fei302701789265.9%
Dural2926916810162.5%
Vanessa2926316310062.0%
Pai302291547567.2%
Jeffry302101486270.5%
El Blaze312091505971.8%
Taka311821364674.7%
Lau301731284574.0%
Jean281681214772.0%
Brad301541183676.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,981 of 2,426 rounds counted

6.9 inputs a second (414 a minute) this season. Faster than 43% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira6.8408267
Goh7.5447238
Vanessa6.4383176
Aoi6.1368116
Shun7.5453150
Eileen6.9415135
Jacky6.5389138
El Blaze7.0421105
Lion7.343688
Jeffry6.538783
Kage6.740048
Lei Fei7.243354
Sarah6.840684
Taka7.746282
Dural6.740477
Lau7.242941
Pai6.538859
Brad6.841019
Wolf6.036311
Jean6.538710

By opponent's character

Akira7.0423296
Shun7.0422188
Sarah6.7403189
Aoi6.7401145
Wolf6.9415113
Goh6.9415109
Jacky6.9414129
Jean6.9414107
Vanessa7.1426120
Pai6.841097
El Blaze6.740276
Jeffry7.142877
Lei Fei6.539280
Lau7.142471
Lion7.042052
Eileen6.438328
Brad7.243343
Kage7.041931
Taka6.639821
Dural6.23719

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira92524056.5%+0.4
Shun52272551.9%+1.4
Sarah51331864.7%+11.8
Aoi43251858.1%+3.0
Wolf39221756.4%+2.2
Goh34151944.1%-12.3
Jacky34102429.4%-24.1
Jean34211361.8%+10.2
Vanessa33122136.4%-16.3
Pai32191359.4%+5.4
El Blaze29181162.1%+8.2
Jeffry2791833.3%-16.5
Lei Fei2112957.1%+2.2
Lau1910952.6%-4.3
Lion169756.2%-4.4
Eileen1511473.3%+19.5
Brad135838.5%-10.2
Kage1310376.9%+25.0
Taka53260.0%+6.2
Dural330100.0%+43.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence71413057.8%+4.6
Single Wall68353351.5%-2.3
Rectangle63263741.3%-15.6
Octagon62382461.3%+4.3
Low Fence60293148.3%-6.0
Open59342557.6%+4.4
Half Fence56292751.8%+0.1
Breakable Half Fence55352063.6%+11.4
Full Fence55292652.7%+0.1
Full Fence and Open2791833.3%-21.7

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls36254.7%54.1%+0.6
No walls18752.4%53.6%-1.2

Walls against open: +1.8 points (95% range -6.8 to +10.4), p 0.674 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

orz (Rank 30)2026/10/18103730.0%
LSt_14 (Rank 32)2026/10/1664266.7%
juste (Rank 32)2026/10/161661037.5%
무파ZeroBlue (Rank 32)2026/10/1654180.0%
マクシミリアン15世 (Rank 30)2026/10/161551033.3%
ちょいそる (Rank 31)2026/10/14157846.7%
うめおに。 (Rank 32)2026/10/1373442.9%
乃木ぽん@こてつ.kuma (Rank 29)2026/10/03115645.5%
HAM (Rank 30)2026/09/2993633.3%
BANANA (Rank 31)2026/09/14178947.1%
jinjin (Rank 32)2026/09/12129375.0%
村長~災禍の中心~ (Rank 39)2026/09/0451420.0%
megadora5 (Rank 28)2026/08/2976185.7%
MaxMuncy(お茶 (Rank 26)2026/08/2486275.0%
失礼!スマッシュ☆彡 (Rank 26)2026/08/18550100.0%
え~る (Rank 32)2026/08/1785362.5%
37 (Rank 27)2026/08/0353260.0%
B.S.R-JP (Rank 26)2026/08/0271614.3%
a_h_i_k_o (Rank 26)2026/07/3162433.3%
★★★★★ (Rank 30)2026/07/2762433.3%
fazz00r (Rank 27)2026/07/2253260.0%
gimoring (Rank 26)2026/07/0852340.0%
南部の釣れないルアー (Rank 30)2026/07/0584450.0%
ロデム (Rank 29)2026/06/2254180.0%
shiphon74 (Rank 25)2026/05/2953260.0%

Round openings

Every character

punchP into crouch582.6%
backdash into Jouho Senshou46P331.5%
Senzankou66P+K into throwP+G311.4%
punchP311.4%
Volcano Upper4P+K into Back Knuckle4P251.1%
Jouho Senshou46P241.1%
kickK241.1%
Juchou Senshou8P+K210.9%
Senzankou66P+K210.9%
Defensive Style: Shadow Slicer into Cut-in Knee Kick6K200.9%
evade up into Youhou33P200.9%
Demon Dance9P+K into Demon's Tail9P+KK190.9%
Sou'unha66K into Raijinha6K190.9%
backdash into Megaton Knuckle43P+K190.9%
crouch dash forward into Gyou'in Haishu3P190.9%

728 further openings account for the other 1,817 rounds.

Counted from 550 of the 605 matches played. The rest were not pulled for openings.

Akira

Career
380–322 · 54.1%
This season
92 matches · 57.6%
Peak rank
30

First hit in 51.0% of 355 rounds. Won 56.9% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Jouho Senshou46P339.0%
Senzankou66P+K into throwP+G318.5%
Jouho Senshou46P246.6%
Senzankou66P+K215.8%
evade up into Youhou33P205.5%
crouch dash back into Koboku214P184.9%
crouch dash forward into Rimon Chouchu66P184.9%
forward dash into Jouho Touken6P174.7%
Rimon Chouchu66P133.6%
backdash into Chouzan Housui46P+K123.3%
forward dash into Souka Housui3P+K113.0%
crouch dash forward into Youhou33P102.7%
crouch dash back into Jouho Touken6P82.2%
evade down into Jouho Touken6P82.2%
Jouho Touken6P71.9%

62 further openings account for the other 114 rounds.

Counted from 90 of the 92 matches played. The rest were not pulled for openings.

Goh

Career
227–144 · 61.2%
This season
64 matches · 46.9%
Peak rank
30

First hit in 59.9% of 207 rounds. Won 48.4% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sune Kudaki43P167.7%
backdash into Karura4P+K146.8%
Soukyu46P136.3%
kickK125.8%
crouch into Sune Kudaki43P115.3%
punchP into crouch104.8%
Tsukikage6K94.3%
forward dash into Karura4P+K94.3%
Hiji'ate6P83.9%
backward movement into Hiji'ate6P83.9%
Maegeri3K into Batousatsu3KP73.4%
Ni'oudaoshi3K+G73.4%
punchP62.9%
backdash into Ni'oudaoshi3K+G41.9%
backward movement into crouch41.9%

51 further openings account for the other 69 rounds.

Counted from 53 of the 64 matches played. The rest were not pulled for openings.

Vanessa

Career
163–100 · 62.0%
This season
45 matches · 48.9%
Peak rank
29

First hit in 23.0% of 187 rounds. Won 48.8% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Shadow Slicer into Cut-in Knee Kick6K2010.7%
Defensive Style: Back Charge Kick189.6%
Defensive Style: Back Charge Kick into back kick+guard4K+G115.9%
Defensive Style: punch into crouch94.8%
Defensive Style: Cut-in Knee Kick into throwP+G73.7%
Defensive Style: Heavy Hook into Heavy Hook~Switch Knee LiftP+KP+K+G73.7%
Defensive Style: backdash into Boomerang Hook3P+K63.2%
Defensive Style: punch into Stinger Low Blow1P+K63.2%
Defensive Style: Leopard Strike (Deflect) into Heavy HookP+K52.7%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP52.7%
Defensive Style: Leopard Strike (Deflect)42.1%
Defensive Style: backdash into Leopard Strike (Deflect)46P+K42.1%
Defensive Style: forward dash into Leopard Strike (Deflect)46P+K42.1%
Defensive Style: punch42.1%
Defensive Style: Back Knuckle into Back Knuckle High6PK31.6%

53 further openings account for the other 74 rounds.

Aoi

Career
185–113 · 62.1%
This season
41 matches · 65.8%
Peak rank
29

First hit in 52.4% of 164 rounds. Won 52.3% of the rounds they struck first, 64.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sou'unha66K into Raijinha6K1911.6%
Ouda6P+K into Oushu Hiji'ate6P+KP116.7%
Sou'unha66K116.7%
crouch dash forward into Hou'oushu3P106.1%
Kamageri4K63.7%
forward dash into Kusanagi2K+G63.7%
punchP into crouch53.0%
Maegeri3K42.4%
ShigureK+G42.4%
forward movement into back punch+kick4P+K42.4%
Jousei Ryusenshou214P+K into Sayo'arashiP+K31.8%
Koromoguruma66P31.8%
Namigaeshi64P+K31.8%
crouch into Maegeri3K31.8%
forward dash into Raijinha6K31.8%

54 further openings account for the other 69 rounds.

Eileen

Career
203–129 · 61.1%
This season
35 matches · 57.1%
Peak rank
30

First hit in 35.0% of 123 rounds. Won 55.8% of the rounds they struck first, 56.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tanhikyaku9K129.7%
Enkou Kenka46P118.9%
backward movement into Enkou Nyudou214P+K86.5%
Jinraishou6P+K64.8%
Enkou Nyudou214P+K into Enkou ShutsudouP54.0%
Enkou Tekitou1P+K into Enkou Soutekitou1P+KP54.0%
Goku Senshin (Deflect)4P+K+G54.0%
Goku Shicchi (Interrupt Moves)6P+K+G into Hikou Niki6K54.0%
punchP into crouch54.0%
Goku Shicchi (Interrupt Moves)6P+K+G into Honshin Senputai6K+G43.2%
forward movement into Enkou Nyudou214P+K43.2%
punchP43.2%
Enkou Nyurin66P into Douchu6P32.4%
evade down into Enkou Nyudou214P+K32.4%
Enkou Nyurin66P into Jouho Chu'un6PP21.6%

36 further openings account for the other 42 rounds.

Counted from 32 of the 35 matches played. The rest were not pulled for openings.

El Blaze

Career
150–59 · 71.8%
This season
32 matches · 50.0%
Peak rank
31

First hit in 64.2% of 120 rounds. Won 48.0% of the rounds they struck first, 62.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Volcano Upper4P+K into Back Knuckle4P2520.3%
Demon Dance9P+K into Demon's Tail9P+KK1915.4%
crouch dash back into Hammer Smash46P+K86.5%
backdash into Darkness Sword43K+G64.9%
crouch dash back into Straight6P+K64.9%
forward dash into Volcano Upper4P+K54.1%
Darkness Sword43K+G43.2%
High Spin KickK+G43.2%
backdash into Jumping Hammer Knuckle8P+K43.2%
crouch dash forward into Straight6P+K43.2%
Jumping Hammer Knuckle8P+K21.6%
Short Upper3P into Combination Blow3PP21.6%
Volcano Upper4P+K21.6%
Volcano Upper4P+K into Sit Jab2P21.6%
Volcano Upper4P+K into crouch21.6%

24 further openings account for the other 28 rounds.

Shun

Career
213–130 · 62.1%
This season
39 matches · 56.4%
Peak rank
30

First hit in 55.3% of 114 rounds. Won 42.9% of the rounds they struck first, 52.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into Gyou'in Haishu3P1916.7%
Gyou'in Haishu3P into Koushinhi4P+K+G1311.4%
offensive move1210.5%
Gyou'in Haishu3P65.3%
crouch into Gyou'in Haishu3P65.3%
Haisenchu1P43.5%
Dokuritsu Kanpai46P+K into Honshin TankaP+K32.6%
Gyou'in Haishu3P into Tentouritsu63214P+K+G32.6%
backdash into Kasen Gyou'in6P+K+G32.6%
forward dash into Tenshin Souchushou6P+K32.6%
Gyou'in Haishu3P into Kousoku Zenhi39P+K+G21.8%
Honshin Rensenkyaku4K+G21.8%
Kasen Gyou'in6P+K+G into Kasen Gyou'in TeishitsugekiKGP21.8%
Tenshin Souchushou6P+K21.8%
backdash into Gyou'in Haishu3P21.8%

30 further openings account for the other 32 rounds.

Counted from 30 of the 39 matches played. The rest were not pulled for openings.

Lion

Career
199–108 · 64.8%
This season
27 matches · 40.7%
Peak rank
30

First hit in 48.5% of 103 rounds. Won 44.0% of the rounds they struck first, 47.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K2120.4%
Honsui3P+K109.7%
backdash into Tanhikyaku46K65.8%
backdash into Shicchi Soutai3K+G54.8%
crouch into Shicchi Soutai3K+G54.8%
Honsui3P+K into backdash43.9%
backdash into Touku Rigou Bantaitetsu46K+G43.9%
crouch into Honsui3P+K32.9%
offensive move into Dantai3K32.9%
Honsui3P+K into backward movement21.9%
Koushu RensuiPP into Renkan SenshouPPP21.9%
backdash into Sentai4K21.9%
backdash into back kick+guard4K+G21.9%
crouch dash forward into Rakugekishou3PP21.9%
punchP into Koushu RensuiPP21.9%

29 further openings account for the other 30 rounds.

Kage

Career
192–105 · 64.7%
This season
22 matches · 54.5%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP1112.1%
Ryu'eikyaku66K into forward kick6K1112.1%
Doukudaki46K99.9%
backward movement into forward kick6K99.9%
Rasen4P into Rasen Urageri4PK55.5%
Engetsugeri9K+G44.4%
Engetsugeri9K+G into forward dash33.3%
Nagiharai6P+K33.3%
Senpujin2P+K into Hagakure-ryu You Jumonji KamaeP+K+G33.3%
crouch into Shippuzan3PP33.3%
Jakenshou214P+K into SouhajinP+K22.2%
Kasumi Yaiba66P+K into forward movement22.2%
Kodachinuki4K22.2%
Ryu'eikyaku66K22.2%
Senpujin2P+K into down punch+kick+guard2P+K+G22.2%

18 further openings account for the other 20 rounds.

Dural

Career
168–101 · 62.5%
This season
21 matches · 76.2%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Soukyu46P55.6%
back punch+kick4P+K55.6%
backdash into back kick+guard4K+G55.6%
Hi'en Tankyaku9K into crouch dash forward33.3%
backdash33.3%
guardG33.3%
punch+kick+guardP+K+G33.3%
Hi'en Tankyaku9K22.2%
Knee Kick6K into Knee Kick~Kick6KK22.2%
Spine Whip4P into forward movement22.2%
backdash into Soukyu46P22.2%
backdash into back, back kick+guard44K+G22.2%
crouch into Dragon Smash Cannon1K22.2%
forward dash into forward, back kick+guard64K+G22.2%
forward dash into forward, down kick+guard62K+G22.2%

44 further openings account for the other 47 rounds.

Taka

Career
136–46 · 74.7%
This season
22 matches · 54.5%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into crouch1011.5%
punchP910.3%
punchP into Kumoyaburi4P+K78.1%
backward movement into Hiji'ate6P55.8%
Hiji'ate6P44.6%
crouch into Kachi'age33P+K44.6%
punchP into Kirikabu Kudaki1P+K44.6%
Ao'oni Midaremage214P+K into Aka'oni MidaremageP+K22.3%
backward movement into Ao'oni Midaremage214P+K22.3%
crouch into Shita Harite2P22.3%
evade up22.3%
evade up into Kachi'age33P+K22.3%
forward movement into Ao'oni Midaremage214P+K22.3%
guardG into punchP22.3%
punchP into Aka'oni MidaremageP+K22.3%

27 further openings account for the other 28 rounds.

Jacky

Career
201–100 · 66.8%
This season
34 matches · 47.1%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Groin Kick6K+G1113.1%
crouch into Low Spin Kick1K+G1113.1%
backdash into Spin Heel Sword4K+G78.3%
Bil Jee6P+K into forward movement67.1%
Bil Jee6P+K56.0%
Long Stride Back Knuckle4P+K33.6%
Spin Heel Sword4K+G into forward movement33.6%
forward dash into Long Stride Back Knuckle4P+K33.6%
High Angle Upper Kick6K22.4%
Low Spin Kick1K+G22.4%
Middle Spin Kick46K+G22.4%
backdash into Long Stride Back Knuckle4P+K22.4%
crouch into Head Hook Kick3K+G22.4%
crouch into Rage Kick1PK22.4%
evade down into Smash Straight Jab3PP22.4%

20 further openings account for the other 21 rounds.

Counted from 20 of the 34 matches played. The rest were not pulled for openings.

Lei Fei

Career
178–92 · 65.9%
This season
22 matches · 63.6%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

SokutankyakuK+G into Shishi DaichoukouK+GP911.4%
Niki Bunkyaku9K810.1%
Gaiken6P+K into forward punch+kick+guard6P+K+G78.9%
backdash into Kaisei Tento1P+K78.9%
crouch dash back into Souyokugeki46P67.6%
backdash into crouch33.8%
crouch into Rousou Senka43P33.8%
punchP into Sayu ShoukenPP33.8%
Kochouheki (Deflect)236P+K into Kinkei DokuritsuP+K22.5%
Touku Tenshinkyaku8K+G22.5%
forward movement into Kochouheki (Deflect)236P+K22.5%
offensive move into Kinkei DokuritsuP+K22.5%
offensive move into throwP+G22.5%
Chinheki4P+K into Souryu Shukkai43P+K11.3%
Chutenhou3P into Hai Shiki2P+K+G11.3%

21 further openings account for the other 21 rounds.

Counted from 19 of the 22 matches played. The rest were not pulled for openings.

Sarah

Career
280–200 · 58.3%
This season
22 matches · 40.9%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hide Side Kick (Deflect)P+K1216.0%
kickK810.7%
Breeze Shot6P+K into Wind Knuckle6P+KP79.3%
backdash into Crescent Heel4K+G79.3%
punchP into crouch68.0%
crouch into Leg Slicer2K+G56.7%
forward dash into Leg Slicer2K+G56.7%
Crescent Heel4K+G34.0%
crouch into Low Spin Kick3K+G22.7%
forward dash into Crescent Heel4K+G22.7%
forward dash into Long Snap Side Chop3P+K22.7%
Dragon Smash Cannon1K11.3%
Full Spin Heel Kick9K11.3%
Rising Elbow6P11.3%
Rising Elbow6P into Low Spin Kick3K+G11.3%

12 further openings account for the other 12 rounds.

Counted from 19 of the 22 matches played. The rest were not pulled for openings.

Jeffry

Career
148–62 · 70.5%
This season
22 matches · 40.9%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Megaton Knuckle43P+K1928.4%
Knee Push4K into Knee Push Wild Hook4KP710.4%
punchP into crouch46.0%
crouch into Ducking Low2K+G34.5%
forward dash into crouch34.5%
punchP into Head Attack46P+K34.5%
Head Attack46P+K23.0%
backdash into Toe Kick2K23.0%
crouch into Tsunami Beat3K+G23.0%
forward dash into Ducking Low2K+G23.0%
Body CrushP+K into Double CrushP+KP11.5%
Double KnucklePP into Double Knuckle~UpperPPP11.5%
Ducking Low2K+G11.5%
Overblow Shoulder66P+K11.5%
Toe Kick2K into backdash11.5%

15 further openings account for the other 15 rounds.

Counted from 17 of the 22 matches played. The rest were not pulled for openings.

Lau

Career
128–45 · 74.0%
This season
17 matches · 41.2%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Honshin Hekiken1P+K711.3%
Touku Kosenkyaku9K58.1%
Koryu Tenshinkyaku6K+G46.5%
Fukko Kensou1P34.8%
Sako Soushou4P+K into Kosoushou46P34.8%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K34.8%
forward dash into crouch34.8%
Honshin Hekiken1P+K23.2%
Kosoushou46P into forward movement23.2%
Senpuga~KokeiK+G23.2%
forward dash into Sako Soushou4P+K23.2%
Chouhi Teishitsu66K into Gako Choushitsu6K11.6%
Enjin Senpukyaku4K+G11.6%
Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK11.6%
Hi'en Tenshinshou44P11.6%

22 further openings account for the other 22 rounds.

Counted from 15 of the 17 matches played. The rest were not pulled for openings.

Pai

Career
154–75 · 67.2%
This season
16 matches · 75.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hi'en Tankyaku9K1119.3%
Senchuken6P915.8%
crouch into Rikensui1P610.5%
backdash into Honrakukyaku46K+G58.8%
Hi'en Tankyaku9K into crouch dash forward47.0%
crouch into Honshin Soukyaku1K+G47.0%
Kochoukyaku4K+G23.5%
evade up into Souanshou3P+K23.5%
Ensei Haijinkyaku7K+G11.8%
Ensei Haijinkyaku7K+G into evade up11.8%
Ensei SenpukyakuK+G11.8%
Haitenkyaku7K11.8%
Hi'en Tankyaku9K into kickK11.8%
Honshin Soukyaku1K+G11.8%
Koutankyaku66K into Renkan Tanheki66KP11.8%

7 further openings account for the other 7 rounds.

Counted from 14 of the 16 matches played. The rest were not pulled for openings.

Brad

Career
118–36 · 76.6%
This season
14 matches · 50.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sway Back4P+K+G into Mighty Knee UpperK713.2%
Sawk Klab6P+K59.4%
punchP into crouch59.4%
Ducking6P+K+G into Crush Knee KickK+G47.5%
Sharp Shoot1P35.7%
Middle Spin Kick66K into Ten Kao6K23.8%
Spine Whip4P into forward movement23.8%
Stop Kick4K into forward movement23.8%
Sway Back4P+K+G into Sway Back LowK+G23.8%
crouch into Jolt Upper~Spin Kick3PK23.8%
forward dash into Sharp Shoot1P23.8%
forward movement into guardG23.8%
punchP into kickK23.8%
Ducking6P+K+G into Front KickK11.9%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK11.9%

11 further openings account for the other 11 rounds.

Counted from 13 of the 14 matches played. The rest were not pulled for openings.

Wolf

Career
208–105 · 66.5%
This season
12 matches · 58.3%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into crouch dash forward1123.9%
forward dash into Low Drop Kick62K715.2%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K48.7%
backdash into Short Shoulder46P+K48.7%
Arrow Knuckle3P into forward dash36.5%
backdash into Kenka Kick1K+G24.3%
backdash into Mow Down Chop1P+K24.3%
Elbow Butt4P12.2%
Elbow Butt4P into punchP12.2%
Short Shoulder46P+K12.2%
backdash into Body Blow6P12.2%
backdash into Heavy Middle Kick3K+G12.2%
backdash into One-Hand Reverse Hammer4P+K12.2%
backdash into Rolling Elbow43P12.2%
crouch dash forward into Arrow Knuckle3P12.2%

5 further openings account for the other 5 rounds.

Jean

Career
121–47 · 72.0%
This season
6 matches · 66.7%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into Agezuki3P+K521.7%
Tate'enpi33P28.7%
backdash into Kake'uchi~Maekeri'age46PK28.7%
crouch into Nozuchi1P+K28.7%
Gyaku Seikenzuki66P14.3%
Harai'uke (Deflect)4P+K+G into Chinshin Seichuken4PP14.3%
Joudan Ushiro MawashigeriK+G14.3%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK14.3%
backdash into Enpi Kurenai Naraku2P+K14.3%
evade down14.3%
evade down into Nukitesashi6P+K14.3%
evade down into Shitazuki3P14.3%
evade up into Doumawashi Kaitengeri46K+G14.3%
evade up into Kousenshu4KP14.3%
forward dash into crouch14.3%

1 further openings account for the other 1 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).

Tests behind each character's list

  • Akira: 0 of 14 tests hold up
  • Goh: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jean: not tested (too few rounds)