Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1945 #79 of 3,686 on the Elo list →
Goh1981136 matches
Jeffry197471 matches
Jacky193842 matches
Kage193736 matches
Wolf194229 matches
Lau196217 matches
Taka194212 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 44 | 1,648 | 1,031 | 617 | 62.6% |
|---|---|---|---|---|---|
| Kage | 42 | 672 | 429 | 243 | 63.8% |
| Goh | 42 | 304 | 214 | 90 | 70.4% |
| Jean | — | 292 | 219 | 73 | 75.0% |
| Eileen | 41 | 262 | 183 | 79 | 69.8% |
| Jeffry | 40 | 233 | 167 | 66 | 71.7% |
| Lau | 42 | 175 | 133 | 42 | 76.0% |
| Brad | 39 | 166 | 119 | 47 | 71.7% |
| El Blaze | 39 | 160 | 114 | 46 | 71.2% |
| Wolf | 35 | 43 | 34 | 9 | 79.1% |
| Taka | 33 | 18 | 14 | 4 | 77.8% |
| Lion | 33 | 1 | 1 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
968 of 1,489 rounds counted7.8 inputs a second (470 a minute) this season. Faster than 68% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Goh | 7.8 | 467 | 449 |
|---|---|---|---|
| Jacky | 8.3 | 497 | 174 |
| Kage | 8.0 | 478 | 113 |
| Wolf | 7.3 | 441 | 114 |
| Lau | 8.0 | 479 | 70 |
| Eileen | 7.3 | 441 | 30 |
| Brad | 7.5 | 447 | 15 |
| Lion | 9.4 | 566 | 3 |
By opponent's character
| Akira | 7.8 | 467 | 167 |
|---|---|---|---|
| Brad | 7.5 | 447 | 113 |
| Wolf | 8.4 | 502 | 108 |
| Kage | 8.1 | 487 | 84 |
| Lau | 7.7 | 461 | 77 |
| Jeffry | 8.3 | 498 | 34 |
| Jacky | 8.2 | 489 | 73 |
| Lion | 7.7 | 464 | 77 |
| Shun | 7.7 | 463 | 73 |
| Aoi | 7.8 | 465 | 35 |
| Sarah | 7.6 | 458 | 31 |
| Jean | 7.9 | 473 | 19 |
| Goh | 7.9 | 476 | 18 |
| Vanessa | 7.1 | 426 | 31 |
| Pai | 8.2 | 495 | 9 |
| El Blaze | 7.8 | 467 | 7 |
| Eileen | 7.2 | 430 | 9 |
| Taka | 9.6 | 575 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 52 | 43 | 9 | 82.7% | +13.9 |
|---|---|---|---|---|---|
| Brad | 39 | 25 | 14 | 64.1% | -2.2 |
| Wolf | 31 | 17 | 14 | 54.8% | -13.0 |
| Kage | 29 | 21 | 8 | 72.4% | +10.9 |
| Lau | 28 | 12 | 16 | 42.9% | -28.6 |
| Jeffry | 27 | 19 | 8 | 70.4% | +5.0 |
| Jacky | 25 | 17 | 8 | 68.0% | +0.8 |
| Lion | 23 | 16 | 7 | 69.6% | +0.8 |
| Shun | 20 | 13 | 7 | 65.0% | -4.7 |
| Aoi | 17 | 14 | 3 | 82.3% | +13.6 |
| Sarah | 16 | 10 | 6 | 62.5% | -5.2 |
| Jean | 12 | 9 | 3 | 75.0% | +8.8 |
| Goh | 11 | 8 | 3 | 72.7% | +9.8 |
| Vanessa | 10 | 6 | 4 | 60.0% | -4.2 |
| Pai | 9 | 4 | 5 | 44.4% | -16.4 |
| El Blaze | 7 | 5 | 2 | 71.4% | +4.1 |
| Eileen | 5 | 4 | 1 | 80.0% | +16.4 |
| Lei Fei | 3 | 1 | 2 | 33.3% | -32.0 |
| Taka | 1 | 1 | 0 | 100.0% | +23.8 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 59 | 39 | 20 | 66.1% | +0.9 |
|---|---|---|---|---|---|
| Octagon | 44 | 29 | 15 | 65.9% | -1.2 |
| Full Fence | 43 | 29 | 14 | 67.4% | +1.7 |
| Rectangle | 42 | 30 | 12 | 71.4% | +5.0 |
| Half Fence | 40 | 22 | 18 | 55.0% | -15.4 |
| Open | 35 | 25 | 10 | 71.4% | +2.0 |
| Full Fence and Open | 30 | 21 | 9 | 70.0% | +0.8 |
| Low Fence | 24 | 19 | 5 | 79.2% | +12.5 |
| Breakable Full Fence | 21 | 13 | 8 | 61.9% | -1.0 |
| Breakable Half Fence | 15 | 12 | 3 | 80.0% | +12.7 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 205 | 65.9% | 66.8% | -0.9 |
| No walls | 118 | 70.3% | 67.0% | +3.3 |
Walls against open: -4.2 points (95% range -15.0 to +6.6), p 0.445 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ATTIME (Rank 41) | 19 | 12 | 7 | 63.2% |
|---|---|---|---|---|
| ManEater (Rank 39) | 14 | 13 | 1 | 92.9% |
| 中四国ウルフ (Rank 41) | 13 | 8 | 5 | 61.5% |
| CrossGorgonzola (Rank 39) | 11 | 5 | 6 | 45.5% |
| KA-GO (Rank 39) | 9 | 6 | 3 | 66.7% |
| PON (Rank 35) | 7 | 4 | 3 | 57.1% |
| ikkyusaaan (Rank 38) | 7 | 5 | 2 | 71.4% |
| spacex_falcon_heavy (Rank 41) | 7 | 6 | 1 | 85.7% |
| めがじぇね (Rank 42) | 7 | 4 | 3 | 57.1% |
| aona (Rank 35) | 6 | 3 | 3 | 50.0% |
| expensive-sand (Rank 41) | 6 | 3 | 3 | 50.0% |
| k-wofs (Rank 38) | 6 | 4 | 2 | 66.7% |
| vf_akira_love (Rank 32) | 6 | 6 | 0 | 100.0% |
| zaduhkj (Rank 33) | 6 | 6 | 0 | 100.0% |
| みっちー (Rank 42) | 6 | 3 | 3 | 50.0% |
| ゆ~やん3 (Rank 39) | 6 | 5 | 1 | 83.3% |
| 司馬 威太郎 (Rank 38) | 6 | 3 | 3 | 50.0% |
| JAGAMARU-MIKE (Rank 30) | 5 | 4 | 1 | 80.0% |
| jikacho-Gigas (Rank 39) | 5 | 2 | 3 | 40.0% |
| n-nova06 (Rank 31) | 5 | 4 | 1 | 80.0% |
| ダンプよっし~改 (Rank 37) | 5 | 3 | 2 | 60.0% |
| 天王はるか (Rank 41) | 5 | 2 | 3 | 40.0% |
| 寿司眼鉄 (Rank 41) | 5 | 4 | 1 | 80.0% |
| 愛蒔らぶり (Rank 41) | 5 | 3 | 2 | 60.0% |
| banjar (Rank 38) | 4 | 4 | 0 | 100.0% |
Most played opponents, most recent first
| 寿司眼鉄 (Rank 41) | 2026/09/18 | 5 | 4 | 1 | 80.0% |
|---|---|---|---|---|---|
| aona (Rank 35) | 2026/08/21 | 6 | 3 | 3 | 50.0% |
| vf_akira_love (Rank 32) | 2026/08/21 | 6 | 6 | 0 | 100.0% |
| zaduhkj (Rank 33) | 2026/08/21 | 6 | 6 | 0 | 100.0% |
| n-nova06 (Rank 31) | 2026/08/20 | 5 | 4 | 1 | 80.0% |
| 愛蒔らぶり (Rank 41) | 2026/07/29 | 5 | 3 | 2 | 60.0% |
| ゆ~やん3 (Rank 39) | 2026/07/29 | 6 | 5 | 1 | 83.3% |
| expensive-sand (Rank 41) | 2026/07/29 | 6 | 3 | 3 | 50.0% |
| ATTIME (Rank 41) | 2026/07/29 | 19 | 12 | 7 | 63.2% |
| ManEater (Rank 39) | 2026/07/29 | 14 | 13 | 1 | 92.9% |
| jikacho-Gigas (Rank 39) | 2026/07/29 | 5 | 2 | 3 | 40.0% |
| 中四国ウルフ (Rank 41) | 2026/07/28 | 13 | 8 | 5 | 61.5% |
| banjar (Rank 38) | 2026/07/28 | 4 | 4 | 0 | 100.0% |
| KA-GO (Rank 39) | 2026/07/28 | 9 | 6 | 3 | 66.7% |
| みっちー (Rank 42) | 2026/07/28 | 6 | 3 | 3 | 50.0% |
| spacex_falcon_heavy (Rank 41) | 2026/07/24 | 7 | 6 | 1 | 85.7% |
| めがじぇね (Rank 42) | 2026/07/23 | 7 | 4 | 3 | 57.1% |
| CrossGorgonzola (Rank 39) | 2026/07/12 | 11 | 5 | 6 | 45.5% |
| 天王はるか (Rank 41) | 2026/06/25 | 5 | 2 | 3 | 40.0% |
| 司馬 威太郎 (Rank 38) | 2026/06/25 | 6 | 3 | 3 | 50.0% |
| ikkyusaaan (Rank 38) | 2026/05/13 | 7 | 5 | 2 | 71.4% |
| ダンプよっし~改 (Rank 37) | 2026/05/12 | 5 | 3 | 2 | 60.0% |
| k-wofs (Rank 38) | 2026/04/21 | 6 | 4 | 2 | 66.7% |
| JAGAMARU-MIKE (Rank 30) | 2026/03/28 | 5 | 4 | 1 | 80.0% |
| PON (Rank 35) | 2026/03/28 | 7 | 4 | 3 | 57.1% |
Round openings
Every character
| Hiji'ate | 88 | 5.9% |
|---|---|---|
| backdash into evade down | 76 | 5.1% |
| Elbow Butt6P | 67 | 4.5% |
| Sune'uchi2P | 67 | 4.5% |
| backdash into evade up | 44 | 3.0% |
| Hiji'uchi6P | 36 | 2.4% |
| forward dash into throwP+G | 36 | 2.4% |
| forward dash into evade up | 33 | 2.2% |
| Middle Smash6P | 32 | 2.1% |
| backdash into guardG | 32 | 2.1% |
| forward movement into punchP | 32 | 2.1% |
| punchP | 32 | 2.1% |
| backdash into Karura4P+K | 29 | 1.9% |
| forward dash into Hiji'ate6P | 24 | 1.6% |
| Arrow Knuckle3P | 22 | 1.5% |
309 further openings account for the other 839 rounds.
Goh
- Career
- 214–90 · 70.4%
- This season
- 136 matches · 70.6%
- Peak rank
- 42
First hit in 54.6% of 560 rounds. Won 64.0% of the rounds they struck first, 58.3% of the rounds they were struck first.
Significant Tells
- In round 1: opens with “6P Hiji'ate” in 19.9% of rounds, against 13.4% in their other rounds.
- On Breakable Full Fence stages: opens with “backdash into 4P+K Karura” in 18.8% of rounds, against 3.8% on the other stages.
| Hiji'ate6P | 84 | 15.0% |
|---|---|---|
| Sune'uchi2P | 67 | 11.9% |
| backdash into Karura4P+K | 29 | 5.2% |
| forward dash into Hiji'ate6P | 24 | 4.3% |
| punchP | 21 | 3.7% |
| backdash into evade down | 19 | 3.4% |
| backdash into evade up | 15 | 2.7% |
| forward dash into throwP+G | 15 | 2.7% |
| forward dash into evade up | 14 | 2.5% |
| backdash into Kirin33P | 13 | 2.3% |
| backdash into guardG | 13 | 2.3% |
| backdash into kickK | 13 | 2.3% |
| forward dash into Sune'uchi2P | 13 | 2.3% |
| kickK | 10 | 1.8% |
| Soukyu46P | 9 | 1.6% |
89 further openings account for the other 202 rounds.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 12–3 · 80% | 12–2 · 86% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 167–66 · 71.7%
- This season
- 71 matches · 64.8%
- Peak rank
- 40
First hit in 57.8% of 289 rounds. Won 57.5% of the rounds they struck first, 59.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Elbow Butt6P | 67 | 23.0% |
|---|---|---|
| Low Knuckle2P | 16 | 5.5% |
| backdash into evade down | 16 | 5.5% |
| forward dash into Low Knuckle2P | 12 | 4.1% |
| backdash into Stunner KnuckleKP | 11 | 3.8% |
| backdash into evade up | 11 | 3.8% |
| forward dash into evade up | 9 | 3.1% |
| Body CrushP+K | 7 | 2.4% |
| backdash into kickK | 7 | 2.4% |
| Ducking Low2K+G | 6 | 2.1% |
| forward movement into punchP | 6 | 2.1% |
| Dash Elbow66P into Dash Elbow Upper66PP | 5 | 1.7% |
| backdash into Elbow Butt6P | 5 | 1.7% |
| backdash into guardG | 5 | 1.7% |
| forward dash into throw escape | 5 | 1.7% |
72 further openings account for the other 103 rounds.
Jacky
- Career
- 1,031–617 · 62.6%
- This season
- 42 matches · 54.8%
- Peak rank
- 44
First hit in 45.4% of 174 rounds. Won 59.5% of the rounds they struck first, 50.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Middle Smash6P | 32 | 18.4% |
|---|---|---|
| Jab StraightPP into Jab Double StraightPPP | 15 | 8.6% |
| forward dash into Middle Smash6P | 8 | 4.6% |
| backdash into evade down | 7 | 4.0% |
| backdash into evade up | 7 | 4.0% |
| backdash into throw escape | 6 | 3.5% |
| Squat Straight2P | 5 | 2.9% |
| forward movement into kickK | 5 | 2.9% |
| forward dash into throw escape | 4 | 2.3% |
| Middle Spin Kick46K+G | 3 | 1.7% |
| backdash into Double Back Knuckle4PP | 3 | 1.7% |
| backdash into Middle Kick3K | 3 | 1.7% |
| backdash into Middle Smash6P | 3 | 1.7% |
| backdash into Smash Straight3P | 3 | 1.7% |
| backdash into throwP+G | 3 | 1.7% |
51 further openings account for the other 67 rounds.
Kage
- Career
- 429–243 · 63.8%
- This season
- 36 matches · 55.6%
- Peak rank
- 42
First hit in 58.0% of 150 rounds. Won 64.4% of the rounds they struck first, 41.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Hiji'uchi6P | 36 | 23.8% |
|---|---|---|
| backdash into evade down | 20 | 13.2% |
| backdash into Nakageri3K | 15 | 9.9% |
| Jizuridan2P | 7 | 4.6% |
| Nakageri3K | 7 | 4.6% |
| backdash into evade up | 7 | 4.6% |
| forward dash into throwP+G | 7 | 4.6% |
| backdash into guardG | 6 | 4.0% |
| backdash into punchP | 3 | 2.0% |
| forward dash into Hiji'uchi6P | 3 | 2.0% |
| punchP into crouch dash forward | 3 | 2.0% |
| backdash into Nirenkyaku3KK | 2 | 1.3% |
| backdash into throwP+G | 2 | 1.3% |
| crouch dash forward into Fusenjin3P | 2 | 1.3% |
| evade down into forward dash | 2 | 1.3% |
27 further openings account for the other 29 rounds.
Wolf
- Career
- 34–9 · 79.1%
- This season
- 29 matches · 79.3%
- Peak rank
- 35
First hit in 53.5% of 114 rounds. Won 75.4% of the rounds they struck first, 58.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Arrow Knuckle3P | 22 | 19.3% |
|---|---|---|
| forward movement into punchP | 12 | 10.5% |
| punchP | 8 | 7.0% |
| Low Hammer2P | 5 | 4.4% |
| backdash into evade down | 5 | 4.4% |
| forward dash into evade up | 5 | 4.4% |
| forward dash into throwP+G | 5 | 4.4% |
| Arrow Knuckle3P into guardG | 4 | 3.5% |
| backdash into punchP | 4 | 3.5% |
| evade up into throw escape | 4 | 3.5% |
| Arrow Knuckle3P into evade down | 3 | 2.6% |
| backdash into Elbow Butt4P | 3 | 2.6% |
| backdash into guardG | 3 | 2.6% |
| backdash into evade up | 2 | 1.8% |
| backdash into throwP+G | 2 | 1.8% |
24 further openings account for the other 27 rounds.
Lau
- Career
- 133–42 · 76.0%
- This season
- 17 matches · 100.0%
- Peak rank
- 42
Significant Tells
Too few rounds to test opener patterns.
| Fukko Kensou1P | 13 | 18.6% |
|---|---|---|
| Chugeki6P | 8 | 11.4% |
| backdash into Senchutai3K | 5 | 7.1% |
| Senchutai3K | 3 | 4.3% |
| Senchutai3K into guardG | 3 | 4.3% |
| backdash into Sako Soushou4P+K | 3 | 4.3% |
| backdash into evade down | 3 | 4.3% |
| forward dash into Risensou46P+K | 3 | 4.3% |
| Fukko Kensou1P into guardG | 2 | 2.9% |
| backdash into Fukko Kensou1P | 2 | 2.9% |
| crouch dash back into Shakashou3P | 2 | 2.9% |
| Fukko Kensou1P into crouch | 1 | 1.4% |
| Junho Chushou33P | 1 | 1.4% |
| Souchuken2P | 1 | 1.4% |
| backdash | 1 | 1.4% |
19 further openings account for the other 19 rounds.
Taka
- Career
- 14–4 · 77.8%
- This season
- 12 matches · 75.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Shita Harite2P | 9 | 20.4% |
|---|---|---|
| backdash into Kumoyaburi4P+K | 6 | 13.6% |
| Hiji'ate6P | 4 | 9.1% |
| forward dash into throwP+G | 4 | 9.1% |
| forward dash into Kirikabu Kudaki1P+K | 3 | 6.8% |
| Kachi'age33P+K | 1 | 2.3% |
| KaminaridaikoK+G into punchP | 1 | 2.3% |
| Kumoyaburi4P+K into punchP | 1 | 2.3% |
| Yoko Harite4P | 1 | 2.3% |
| backdash into Aka'oni MidaremageP+K | 1 | 2.3% |
| backdash into Kachi'age33P+K | 1 | 2.3% |
| backdash into Zangeki33P | 1 | 2.3% |
| backdash into guardG | 1 | 2.3% |
| backdash into throwP+G | 1 | 2.3% |
| crouch dash back into Chu Tsuppari6P+K | 1 | 2.3% |
8 further openings account for the other 8 rounds.
El Blaze
- Career
- 114–46 · 71.2%
- This season
- 9 matches · 88.9%
- Peak rank
- 39
Significant Tells
Too few rounds to test opener patterns.
| Shadow Strike6P | 7 | 19.4% |
|---|---|---|
| backdash into evade down | 3 | 8.3% |
| forward movement into punchP | 3 | 8.3% |
| forward dash into High Spin KickK+G | 2 | 5.6% |
| forward dash into Rolling Low Knuckle1P | 2 | 5.6% |
| Rolling Low Knuckle1P into guardG | 1 | 2.8% |
| backdash into Demon Dance9P+K | 1 | 2.8% |
| backdash into Head Smash Kick46K | 1 | 2.8% |
| backdash into Shadow Fang6PK | 1 | 2.8% |
| backdash into evade up | 1 | 2.8% |
| backdash into throw escape | 1 | 2.8% |
| evade down into Sit Jab2P | 1 | 2.8% |
| evade down into crouch dash forward | 1 | 2.8% |
| evade down into forward dash | 1 | 2.8% |
| evade down into throwP+G | 1 | 2.8% |
9 further openings account for the other 9 rounds.
Eileen
- Career
- 183–79 · 69.8%
- This season
- 8 matches · 25.0%
- Peak rank
- 41
Significant Tells
Too few rounds to test opener patterns.
| Douchu6P | 13 | 43.3% |
|---|---|---|
| backdash into evade down | 2 | 6.7% |
| backdash into guardG | 2 | 6.7% |
| Douchu6P into punchP | 1 | 3.3% |
| backdash into Hikou Niki6K | 1 | 3.3% |
| backdash into RententaiPK | 1 | 3.3% |
| backdash into Sokutantai3K | 1 | 3.3% |
| backward movement into Douchu6P | 1 | 3.3% |
| backward movement into Rensou HekizanPPP | 1 | 3.3% |
| crouch dash forward into guardG | 1 | 3.3% |
| evade up into Fukushinshou2P | 1 | 3.3% |
| evade up into evade down | 1 | 3.3% |
| forward dash into Hikou Hagetsu33P | 1 | 3.3% |
| forward dash into Zensoutai2K+G | 1 | 3.3% |
| forward dash into evade up | 1 | 3.3% |
1 further openings account for the other 1 rounds.
Brad
- Career
- 119–47 · 71.7%
- This season
- 4 matches · 25.0%
- Peak rank
- 39
Significant Tells
Too few rounds to test opener patterns.
| Elbow Hook6P | 5 | 33.3% |
|---|---|---|
| backdash into Stop Kick4K | 2 | 13.3% |
| Elbow Hook6P into kickK | 1 | 6.7% |
| Middle Spin Kick66K | 1 | 6.7% |
| backdash into Combination UpperPPP | 1 | 6.7% |
| backdash into Ducking6P+K+G | 1 | 6.7% |
| backdash into Middle Spin Kick66K | 1 | 6.7% |
| backdash into Sawk Klab6P+K | 1 | 6.7% |
| backdash into throwP+G | 1 | 6.7% |
| evade down into forward dash | 1 | 6.7% |
Lion
- Career
- 1–0 · 100.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Goh: 2 of 15 tests hold up
- Jeffry: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Taka: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Lion: not tested (too few rounds)
