VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

しろ/Shiro

  • Goh
  • Jeffry
  • Kage
  • Wolf
  • Lau
  • Taka
  • El Blaze
  • Eileen
  • Brad
  • Lion
Career matches3,974
Career win rate66.9%
Round win rate59.9%
Peak rank44
Distinct opponents118
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1945 #79 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky441,6481,03161762.6%
Kage4267242924363.8%
Goh423042149070.4%
Jean—2922197375.0%
Eileen412621837969.8%
Jeffry402331676671.7%
Lau421751334276.0%
Brad391661194771.7%
El Blaze391601144671.2%
Wolf354334979.1%
Taka331814477.8%
Lion33110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

968 of 1,489 rounds counted

7.8 inputs a second (470 a minute) this season. Faster than 68% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh7.8467449
Jacky8.3497174
Kage8.0478113
Wolf7.3441114
Lau8.047970
Eileen7.344130
Brad7.544715
Lion9.45663

By opponent's character

Akira7.8467167
Brad7.5447113
Wolf8.4502108
Kage8.148784
Lau7.746177
Jeffry8.349834
Jacky8.248973
Lion7.746477
Shun7.746373
Aoi7.846535
Sarah7.645831
Jean7.947319
Goh7.947618
Vanessa7.142631
Pai8.24959
El Blaze7.84677
Eileen7.24309
Taka9.65753

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira5243982.7%+13.9
Brad39251464.1%-2.2
Wolf31171454.8%-13.0
Kage2921872.4%+10.9
Lau28121642.9%-28.6
Jeffry2719870.4%+5.0
Jacky2517868.0%+0.8
Lion2316769.6%+0.8
Shun2013765.0%-4.7
Aoi1714382.3%+13.6
Sarah1610662.5%-5.2
Jean129375.0%+8.8
Goh118372.7%+9.8
Vanessa106460.0%-4.2
Pai94544.4%-16.4
El Blaze75271.4%+4.1
Eileen54180.0%+16.4
Lei Fei31233.3%-32.0
Taka110100.0%+23.8

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall59392066.1%+0.9
Octagon44291565.9%-1.2
Full Fence43291467.4%+1.7
Rectangle42301271.4%+5.0
Half Fence40221855.0%-15.4
Open35251071.4%+2.0
Full Fence and Open3021970.0%+0.8
Low Fence2419579.2%+12.5
Breakable Full Fence2113861.9%-1.0
Breakable Half Fence1512380.0%+12.7

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls20565.9%66.8%-0.9
No walls11870.3%67.0%+3.3

Walls against open: -4.2 points (95% range -15.0 to +6.6), p 0.445 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

寿司眼鉄 (Rank 41)2026/09/1854180.0%
aona (Rank 35)2026/08/2163350.0%
vf_akira_love (Rank 32)2026/08/21660100.0%
zaduhkj (Rank 33)2026/08/21660100.0%
n-nova06 (Rank 31)2026/08/2054180.0%
愛蒔らぶり (Rank 41)2026/07/2953260.0%
ゆ~やん3 (Rank 39)2026/07/2965183.3%
expensive-sand (Rank 41)2026/07/2963350.0%
ATTIME (Rank 41)2026/07/291912763.2%
ManEater (Rank 39)2026/07/291413192.9%
jikacho-Gigas (Rank 39)2026/07/2952340.0%
中四国ウルフ (Rank 41)2026/07/28138561.5%
banjar (Rank 38)2026/07/28440100.0%
KA-GO (Rank 39)2026/07/2896366.7%
みっちー (Rank 42)2026/07/2863350.0%
spacex_falcon_heavy (Rank 41)2026/07/2476185.7%
めがじぇね (Rank 42)2026/07/2374357.1%
CrossGorgonzola (Rank 39)2026/07/12115645.5%
天王はるか (Rank 41)2026/06/2552340.0%
司馬 威太郎 (Rank 38)2026/06/2563350.0%
ikkyusaaan (Rank 38)2026/05/1375271.4%
ダンプよっし~改 (Rank 37)2026/05/1253260.0%
k-wofs (Rank 38)2026/04/2164266.7%
JAGAMARU-MIKE (Rank 30)2026/03/2854180.0%
PON (Rank 35)2026/03/2874357.1%

Round openings

Every character

Hiji'ate885.9%
backdash into evade down765.1%
Elbow Butt6P674.5%
Sune'uchi2P674.5%
backdash into evade up443.0%
Hiji'uchi6P362.4%
forward dash into throwP+G362.4%
forward dash into evade up332.2%
Middle Smash6P322.1%
backdash into guardG322.1%
forward movement into punchP322.1%
punchP322.1%
backdash into Karura4P+K291.9%
forward dash into Hiji'ate6P241.6%
Arrow Knuckle3P221.5%

309 further openings account for the other 839 rounds.

Goh

Career
214–90 · 70.4%
This season
136 matches · 70.6%
Peak rank
42

First hit in 54.6% of 560 rounds. Won 64.0% of the rounds they struck first, 58.3% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “6P Hiji'ate” in 19.9% of rounds, against 13.4% in their other rounds.
  • On Breakable Full Fence stages: opens with “backdash into 4P+K Karura” in 18.8% of rounds, against 3.8% on the other stages.

How is this tested?

Hiji'ate6P8415.0%
Sune'uchi2P6711.9%
backdash into Karura4P+K295.2%
forward dash into Hiji'ate6P244.3%
punchP213.7%
backdash into evade down193.4%
backdash into evade up152.7%
forward dash into throwP+G152.7%
forward dash into evade up142.5%
backdash into Kirin33P132.3%
backdash into guardG132.3%
backdash into kickK132.3%
forward dash into Sune'uchi2P132.3%
kickK101.8%
Soukyu46P91.6%

89 further openings account for the other 202 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–3 · 80%12–2 · 86%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
167–66 · 71.7%
This season
71 matches · 64.8%
Peak rank
40

First hit in 57.8% of 289 rounds. Won 57.5% of the rounds they struck first, 59.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Elbow Butt6P6723.0%
Low Knuckle2P165.5%
backdash into evade down165.5%
forward dash into Low Knuckle2P124.1%
backdash into Stunner KnuckleKP113.8%
backdash into evade up113.8%
forward dash into evade up93.1%
Body CrushP+K72.4%
backdash into kickK72.4%
Ducking Low2K+G62.1%
forward movement into punchP62.1%
Dash Elbow66P into Dash Elbow Upper66PP51.7%
backdash into Elbow Butt6P51.7%
backdash into guardG51.7%
forward dash into throw escape51.7%

72 further openings account for the other 103 rounds.

Jacky

Career
1,031–617 · 62.6%
This season
42 matches · 54.8%
Peak rank
44

First hit in 45.4% of 174 rounds. Won 59.5% of the rounds they struck first, 50.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash6P3218.4%
Jab StraightPP into Jab Double StraightPPP158.6%
forward dash into Middle Smash6P84.6%
backdash into evade down74.0%
backdash into evade up74.0%
backdash into throw escape63.5%
Squat Straight2P52.9%
forward movement into kickK52.9%
forward dash into throw escape42.3%
Middle Spin Kick46K+G31.7%
backdash into Double Back Knuckle4PP31.7%
backdash into Middle Kick3K31.7%
backdash into Middle Smash6P31.7%
backdash into Smash Straight3P31.7%
backdash into throwP+G31.7%

51 further openings account for the other 67 rounds.

Kage

Career
429–243 · 63.8%
This season
36 matches · 55.6%
Peak rank
42

First hit in 58.0% of 150 rounds. Won 64.4% of the rounds they struck first, 41.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'uchi6P3623.8%
backdash into evade down2013.2%
backdash into Nakageri3K159.9%
Jizuridan2P74.6%
Nakageri3K74.6%
backdash into evade up74.6%
forward dash into throwP+G74.6%
backdash into guardG64.0%
backdash into punchP32.0%
forward dash into Hiji'uchi6P32.0%
punchP into crouch dash forward32.0%
backdash into Nirenkyaku3KK21.3%
backdash into throwP+G21.3%
crouch dash forward into Fusenjin3P21.3%
evade down into forward dash21.3%

27 further openings account for the other 29 rounds.

Wolf

Career
34–9 · 79.1%
This season
29 matches · 79.3%
Peak rank
35

First hit in 53.5% of 114 rounds. Won 75.4% of the rounds they struck first, 58.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Arrow Knuckle3P2219.3%
forward movement into punchP1210.5%
punchP87.0%
Low Hammer2P54.4%
backdash into evade down54.4%
forward dash into evade up54.4%
forward dash into throwP+G54.4%
Arrow Knuckle3P into guardG43.5%
backdash into punchP43.5%
evade up into throw escape43.5%
Arrow Knuckle3P into evade down32.6%
backdash into Elbow Butt4P32.6%
backdash into guardG32.6%
backdash into evade up21.8%
backdash into throwP+G21.8%

24 further openings account for the other 27 rounds.

Lau

Career
133–42 · 76.0%
This season
17 matches · 100.0%
Peak rank
42

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fukko Kensou1P1318.6%
Chugeki6P811.4%
backdash into Senchutai3K57.1%
Senchutai3K34.3%
Senchutai3K into guardG34.3%
backdash into Sako Soushou4P+K34.3%
backdash into evade down34.3%
forward dash into Risensou46P+K34.3%
Fukko Kensou1P into guardG22.9%
backdash into Fukko Kensou1P22.9%
crouch dash back into Shakashou3P22.9%
Fukko Kensou1P into crouch11.4%
Junho Chushou33P11.4%
Souchuken2P11.4%
backdash11.4%

19 further openings account for the other 19 rounds.

Taka

Career
14–4 · 77.8%
This season
12 matches · 75.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shita Harite2P920.4%
backdash into Kumoyaburi4P+K613.6%
Hiji'ate6P49.1%
forward dash into throwP+G49.1%
forward dash into Kirikabu Kudaki1P+K36.8%
Kachi'age33P+K12.3%
KaminaridaikoK+G into punchP12.3%
Kumoyaburi4P+K into punchP12.3%
Yoko Harite4P12.3%
backdash into Aka'oni MidaremageP+K12.3%
backdash into Kachi'age33P+K12.3%
backdash into Zangeki33P12.3%
backdash into guardG12.3%
backdash into throwP+G12.3%
crouch dash back into Chu Tsuppari6P+K12.3%

8 further openings account for the other 8 rounds.

El Blaze

Career
114–46 · 71.2%
This season
9 matches · 88.9%
Peak rank
39

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shadow Strike6P719.4%
backdash into evade down38.3%
forward movement into punchP38.3%
forward dash into High Spin KickK+G25.6%
forward dash into Rolling Low Knuckle1P25.6%
Rolling Low Knuckle1P into guardG12.8%
backdash into Demon Dance9P+K12.8%
backdash into Head Smash Kick46K12.8%
backdash into Shadow Fang6PK12.8%
backdash into evade up12.8%
backdash into throw escape12.8%
evade down into Sit Jab2P12.8%
evade down into crouch dash forward12.8%
evade down into forward dash12.8%
evade down into throwP+G12.8%

9 further openings account for the other 9 rounds.

Eileen

Career
183–79 · 69.8%
This season
8 matches · 25.0%
Peak rank
41

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Douchu6P1343.3%
backdash into evade down26.7%
backdash into guardG26.7%
Douchu6P into punchP13.3%
backdash into Hikou Niki6K13.3%
backdash into RententaiPK13.3%
backdash into Sokutantai3K13.3%
backward movement into Douchu6P13.3%
backward movement into Rensou HekizanPPP13.3%
crouch dash forward into guardG13.3%
evade up into Fukushinshou2P13.3%
evade up into evade down13.3%
forward dash into Hikou Hagetsu33P13.3%
forward dash into Zensoutai2K+G13.3%
forward dash into evade up13.3%

1 further openings account for the other 1 rounds.

Brad

Career
119–47 · 71.7%
This season
4 matches · 25.0%
Peak rank
39

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Elbow Hook6P533.3%
backdash into Stop Kick4K213.3%
Elbow Hook6P into kickK16.7%
Middle Spin Kick66K16.7%
backdash into Combination UpperPPP16.7%
backdash into Ducking6P+K+G16.7%
backdash into Middle Spin Kick66K16.7%
backdash into Sawk Klab6P+K16.7%
backdash into throwP+G16.7%
evade down into forward dash16.7%

Lion

Career
1–0 · 100.0%
This season
1 matches · 0.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Senshippo66P133.3%
backdash into evade down133.3%
backdash into punchP133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 2 of 15 tests hold up
  • Jeffry: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lion: not tested (too few rounds)