VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Goh

kuni_sato

  • Jacky
Career matches9,413
Career win rate48.2%
Round win rate48.7%
Peak rank30
Distinct opponents497
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1460 #2,263 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh305,0522,4342,61848.2%
Jacky294,3612,1072,25448.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,905 of 4,813 rounds counted

6.7 inputs a second (402 a minute) this season. Faster than 37% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky6.74021,905

By opponent's character

Akira7.0420302
Jacky6.6397166
Aoi6.9412184
Wolf6.9412153
Jeffry6.8406100
Pai6.337768
Goh6.639696
Sarah6.538865
Lion7.0420123
Shun6.639872
Lau6.7403126
Brad6.639382
Kage6.740248
El Blaze6.136779
Lei Fei6.237537
Jean6.740024
Vanessa6.739930
Eileen6.237581
Taka6.740156
Dural6.338013

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira127705755.1%+11.7
Jacky108426638.9%-5.4
Aoi100584258.0%+7.4
Wolf94415343.6%+1.1
Jeffry80354543.8%-6.8
Pai79344543.0%-1.4
Goh75363948.0%+5.5
Sarah64333151.6%+2.5
Lion61293247.5%-3.1
Shun59302950.9%+1.7
Lau57292850.9%+0.6
Brad50242648.0%+3.5
Kage45182740.0%-6.7
El Blaze40162440.0%-5.2
Lei Fei30102033.3%-11.7
Jean29101934.5%-3.9
Vanessa29161355.2%+6.0
Eileen28101835.7%-19.5
Taka28131546.4%-1.7
Dural112918.2%-23.9

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence136676949.3%+1.2
Breakable Half Fence131696252.7%+5.4
Open126537342.1%-6.3
Low Fence124596547.6%+2.3
Single Wall119655454.6%+6.7
Half Fence117477040.2%-5.1
Rectangle116496742.2%-1.5
Full Fence115506543.5%-1.6
Octagon109535648.6%+2.2
Full Fence and Open42202247.6%-0.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls72446.3%46.1%+0.2
No walls36948.0%47.3%+0.7

Walls against open: -0.5 points (95% range -6.9 to +5.8), p 0.868 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

kota_mofumofu (Rank 23)2026/09/1363350.0%
こて (Rank 27)2026/07/2461516.7%
金田一の少年 (Rank 26)2026/07/1463350.0%
nyu_necoginjo (Rank 27)2026/07/0891811.1%
NEKOz (Rank 24)2026/07/049090.0%
burnersan (Rank 23)2026/07/0463350.0%
melty01 (Rank 27)2026/07/0483537.5%
ほーげつ (Rank 27)2026/06/2683537.5%
toothy-limb74 (Rank 25)2026/06/1562433.3%
a39611619 (Rank 21)2026/06/15770100.0%
CELIS (Rank 26)2026/06/1582625.0%
dalmax72 (Rank 21)2026/05/3187187.5%
O.J.A (Rank 21)2026/05/3162433.3%
penta (Rank 21)2026/05/28108280.0%
TakuAnn (Rank 24)2026/05/2675271.4%
Zinv-Kumagya (Rank 25)2026/05/2063350.0%
ttfour@サラしかできないw (Rank 21)2026/05/1783537.5%
トローリロートル (Rank 22)2026/05/1574357.1%
HanshinHyouronka (Rank 22)2026/05/1465183.3%
wakakoma_s (Rank 28)2026/05/1282625.0%
kumusutakar00 (Rank 24)2026/05/1163350.0%
willy-sin1970 (Rank 26)2026/05/11103730.0%
なお (Rank 24)2026/05/1083537.5%
don'tthink,feel. (Rank 27)2026/05/0975271.4%
keaton_0111 (Rank 23)2026/04/1965183.3%

Round openings

Every character

Middle Smash6P68414.2%
forward movement into punchP59512.3%
crouch into Low Spin Kick1K+G3777.8%
Dash Hammer Kick66K3046.3%
backdash into Spin Heel Sword4K+G2455.1%
Middle Smash6P into Middle Smash Sword6PK2415.0%
backdash into Middle Spin Kick46K+G1683.5%
Slant Back Knuckle1P into Rage Kick1PK1643.4%
Groin Kick6K+G911.9%
Groin Kick6K+G into Spinning KickK+G871.8%
backdash into Rage Kick1PK771.6%
Spinning Back Knuckle4P into Double Back Knuckle4PP681.4%
Bil Jee6P+K661.4%
Middle Spin Kick46K+G into Spinning KickK+G651.4%
backdash into Long Stride Back Knuckle4P+K631.3%

275 further openings account for the other 1,528 rounds.

Jacky

Career
2,107–2,254 · 48.3%
This season
1,151 matches · 46.7%
Peak rank
29

First hit in 57.4% of 4,614 rounds. Won 51.9% of the rounds they struck first, 44.5% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 25.1% of rounds, against 17.4% in their other rounds.
  • Against Akira: evades first in 7.7% of rounds, against 3.0% against everyone else.
  • After opening the round before by attacking: backs off first in 23.3% of rounds, against 18.4% after anything else.
  • After the opponent opened the round before by evading: attacks straight away in 59.4% of rounds, against 52.7% after anything else.
  • After winning a round: backs off first in 33.6% of rounds, against 8.7% after losing one.
  • When ahead: backs off first in 26.8% of rounds, against 14.8% when level or behind.
  • In round 1: opens with “66K Dash Hammer Kick” in 9.3% of rounds, against 5.6% in their other rounds.
  • Against Lion: opens with “crouch into 1K+G Low Spin Kick” in 17.2% of rounds, against 7.7% against everyone else.
  • After opening the round before with “66K Dash Hammer Kick”: opens with “backdash into 4K+G Spin Heel Sword” in 13.4% of rounds, against 5.9% after anything else.
  • After losing a round: opens with “forward movement into P punch” in 17.2% of rounds, against 4.8% after winning one.
  • When behind: opens with “forward movement into P punch” in 15.4% of rounds, against 7.7% when ahead or level.

How is this tested?

Middle Smash6P68414.7%
forward movement into punchP55511.9%
crouch into Low Spin Kick1K+G3778.1%
Dash Hammer Kick66K3046.5%
backdash into Spin Heel Sword4K+G2455.3%
Middle Smash6P into Middle Smash Sword6PK2415.2%
backdash into Middle Spin Kick46K+G1683.6%
Slant Back Knuckle1P into Rage Kick1PK1643.5%
Groin Kick6K+G912.0%
Groin Kick6K+G into Spinning KickK+G871.9%
backdash into Rage Kick1PK771.7%
Spinning Back Knuckle4P into Double Back Knuckle4PP681.5%
Bil Jee6P+K661.4%
Middle Spin Kick46K+G into Spinning KickK+G651.4%
backdash into Long Stride Back Knuckle4P+K631.4%

245 further openings account for the other 1,394 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira43–38 · 53%23–15 · 61%-8.8
Jacky29–38 · 43%10–25 · 29%+13.1
Wolf24–27 · 47%8–19 · 30%too few to test
Aoi38–29 · 57%14–9 · 61%too few to test
Pai27–25 · 52%4–12 · 25%too few to test
Jeffry12–30 · 29%19–10 · 66%too few to test
Goh24–24 · 50%10–5 · 67%too few to test
Lion13–16 · 45%8–14 · 36%too few to test
Sarah14–16 · 47%11–11 · 50%too few to test
Lau17–13 · 57%10–9 · 53%too few to test
Shun20–13 · 61%7–11 · 39%too few to test
Brad11–15 · 42%10–8 · 56%too few to test
Kage8–13 · 38%8–9 · 47%too few to test
El Blaze13–17 · 43%2–5 · 29%too few to test
Lei Fei7–14 · 33%3–5 · 38%too few to test
Vanessa5–6 · 45%9–5 · 64%too few to test
Eileen5–14 · 26%5–4 · 56%too few to test
Taka8–10 · 44%3–4 · 43%too few to test
Jean9–13 · 41%1–2 · 33%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
2,434–2,618 · 48.2%
This season
43 matches · 44.2%
Peak rank
30

First hit in 50.0% of 174 rounds. Won 46.0% of the rounds they struck first, 48.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP4023.0%
Hiji'ate6P2514.4%
Soukyu46P169.2%
backdash into Karura4P+K148.1%
backdash into guardG84.6%
backdash into Kyousengeri46K74.0%
crouch into Maegeri3K52.9%
backdash into Kokuryusatsu Ichi46P+K42.3%
backdash into Soukyu46P42.3%
forward movement into Tsurane ShoudaPP42.3%
backdash31.7%
backdash into Batousatsu3KP31.7%
evade up31.7%
evade up into guardG31.7%
Karura4P+K21.1%

29 further openings account for the other 33 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 11 of 18 tests hold up
  • Goh: not tested (too few rounds)