VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

超ゴンザレス2

  • Wolf
  • Jean
Career matches4,571
Career win rate46.0%
Round win rate57.1%
Peak rank26
Distinct opponents44
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1506 #1,973 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira262,1509721,17845.2%
Wolf231,21956065945.9%
Jean251,20256963347.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

227 of 282 rounds counted

8.2 inputs a second (490 a minute) this season. Faster than 74% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira8.5508126
Wolf8.047859
Jean7.544742

By opponent's character

Akira8.249341
Aoi8.852924
Lion8.450428
Wolf8.350029
Jacky7.947327
Sarah7.544816
Brad8.35018
El Blaze8.14877
Jean8.249112
Lau5.73424
Pai8.148512
Vanessa9.15463
Eileen6.13683
Jeffry8.95343
Kage8.14874
Shun8.24903
Taka9.05383

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira137653.9%-15.8
Aoi86275.0%+6.6
Lion84450.0%-14.4
Wolf87187.5%+33.4
Jacky74357.1%-3.6
Sarah65183.3%+21.9
Brad330100.0%+30.1
El Blaze31233.3%-20.6
Goh32166.7%+17.7
Jean3030.0%-39.3
Lau330100.0%+15.1
Pai32166.7%+23.2
Vanessa2020.0%-48.4
Eileen1010.0%-22.3
Jeffry1010.0%-27.0
Kage1010.0%-52.2
Shun110100.0%+22.4
Taka1010.0%-15.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall139469.2%+13.9
Half Fence126650.0%-17.8
Octagon97277.8%+12.0
Open94544.4%-5.0
Breakable Half Fence63350.0%-3.3
Rectangle64266.7%-0.9
Breakable Full Fence53260.0%+16.0
Low Fence54180.0%+20.9
Full Fence31233.3%-31.3
Full Fence and Open32166.7%-6.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4158.5%61.5%-3.0
No walls2763.0%55.3%+7.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

dark-baron (Rank 21)2026/10/1753260.0%
エド (Rank 21)2026/10/0254180.0%
ス~パ~オヤツマ~ン (Rank 43)2026/09/222020.0%
G13 (Rank 22)2026/09/22330100.0%
ぴゅあくん (Rank 43)2026/09/181010.0%
Sevengar01 (Rank 24)2026/09/11220100.0%
Iei-Taicho-0624 (Rank 38)2026/09/035050.0%
タイヨウ (Rank 33)2026/09/031010.0%
fresh-hina (Rank 25)2026/08/301010.0%
ヒルヒル (Rank 5)2026/08/24220100.0%
StartCk88 (Rank 28)2026/08/242020.0%
neo (Rank 21)2026/07/301010.0%
nasca-32 (Rank 22)2026/07/21220100.0%
hide2480gt (Rank 21)2026/07/06220100.0%
telling_hotel23 (Rank 25)2026/06/29110100.0%
μ (Rank 25)2026/06/2632166.7%
misoazy (Rank 27)2026/06/2231233.3%
まろんた (Rank 23)2026/06/16220100.0%
MELTBUTTER (Rank 29)2026/06/041010.0%
somelight (Rank 27)2026/05/311010.0%
千種うるふ(nomore) (Rank 27)2026/05/29220100.0%
8ワレ (Rank 11)2026/05/16220100.0%
r1s1d8 (Rank 27)2026/05/1332166.7%
しおのさばやき (Rank 21)2026/05/1032166.7%
O-cha_GAMI-san-3 (Rank 22)2026/04/12110100.0%

Round openings

Every character

punchP3111.4%
Rimon Chouchu66P207.3%
punchP into crouch124.4%
punchP into Hachimon KaidaPP114.0%
punchP into backdash114.0%
Souka Housui3P+K82.9%
punchP into Jab StraightPP82.9%
Low Hammer2P72.6%
Chouyoushu1P62.2%
Housui2P62.2%
crouch into Low Hammer2P62.2%
Body Blow6P into Dragonfish Blow6PP51.8%
backdash into Nozuchi1P+K51.8%
Quick Shoulder66P+K41.5%
forward dash into Jouho Touken6P41.5%

88 further openings account for the other 129 rounds.

Counted from 73 of the 75 matches played. The rest were not pulled for openings.

Akira

Career
972–1,178 · 45.2%
This season
40 matches · 55.0%
Peak rank
26

First hit in 59.6% of 146 rounds. Won 57.5% of the rounds they struck first, 47.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P2013.6%
punchP1812.2%
punchP into Hachimon KaidaPP117.5%
Souka Housui3P+K85.4%
Chouyoushu1P64.1%
Housui2P64.1%
punchP into backdash64.1%
punchP into crouch64.1%
forward dash into Jouho Touken6P42.7%
punchP into Chouzan Housui46P+K42.7%
Chouzan Housui46P+K32.0%
SoutoP+K into Chouzan Housui46P+K32.0%
SoutoP+K into backdash32.0%
forward dash into Rimon Chouchu66P32.0%
punchP into backward movement32.0%

38 further openings account for the other 43 rounds.

Counted from 39 of the 40 matches played. The rest were not pulled for openings.

Wolf

Career
560–659 · 45.9%
This season
21 matches · 57.1%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP911.1%
punchP into Jab StraightPP89.9%
Low Hammer2P78.6%
crouch into Low Hammer2P67.4%
Body Blow6P into Dragonfish Blow6PP56.2%
Quick Shoulder66P+K44.9%
punchP into backdash44.9%
punchP into crouch44.9%
Deadly Move Back4P+K+G into throwP+G33.7%
punchP into Low Hammer2P33.7%
Low Drop Kick62K22.5%
Rolling Savate6K+G22.5%
punchP into Hammer KickPK22.5%
punchP into forward dash22.5%
Comet Hook1P into Knuckle Part1PP11.2%

19 further openings account for the other 19 rounds.

Jean

Career
569–633 · 47.3%
This season
14 matches · 78.6%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Nozuchi1P+K511.1%
punchP48.9%
Yoko'enpi~Uchishutou6PP into Gaisen Koushugeki6PPK36.7%
Shitamaeken2P24.4%
Shitamaeken2P into forward dash24.4%
backward movement into Nozuchi1P+K24.4%
forward dash into Gyaku Seikenzuki66P24.4%
forward dash into throwP+G24.4%
punchP into Enpi Kurenai Naraku2P+K24.4%
punchP into Maeken~Joudan MawashigeriPK24.4%
punchP into crouch24.4%
punchP into kickK24.4%
Gyaku Seikenzuki66P12.2%
Hangetsu NirenzukiP+K12.2%
Hangetsu NirenzukiP+K into Joudan Ushiro MawashigeriK+G12.2%

12 further openings account for the other 12 rounds.

Counted from 13 of the 14 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Akira: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jean: not tested (too few rounds)