VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

ginsancha

Career matches676
Career win rate60.4%
Round win rate58.0%
Peak rank34
Distinct opponents44
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1752 #563 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

El Blaze3467640826860.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

159 of 286 rounds counted

4.6 inputs a second (275 a minute) this season. Faster than 1% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze4.6275159

By opponent's character

Akira4.728420
Jeffry4.526818
Lion4.929210
El Blaze4.426620
Kage4.426320
Sarah4.828715
Wolf5.03033
Aoi4.627410
Jacky4.42649
Jean4.72849
Pai4.62785
Eileen4.22549
Shun4.82868
Brad5.13073

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira84450.0%-27.1
Jeffry86275.0%-1.7
Lion76185.7%+20.7
El Blaze64266.7%+0.1
Kage64266.7%+3.0
Sarah64266.7%-2.6
Wolf550100.0%+36.0
Aoi43175.0%+11.2
Jacky42250.0%-21.1
Jean43175.0%+13.2
Pai32166.7%+1.0
Eileen220100.0%+29.6
Goh2020.0%-72.2
Lei Fei21150.0%-18.4
Shun220100.0%+25.5
Brad110100.0%+37.8
Lau1010.0%-81.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open1411378.6%+19.6
Octagon109190.0%+22.5
Single Wall87187.5%+13.5
Breakable Half Fence74357.1%-19.8
Low Fence73442.9%-34.2
Breakable Full Fence53260.0%-6.1
Full Fence53260.0%-6.2
Full Fence and Open52340.0%-33.3
Half Fence52340.0%-29.2
Rectangle550100.0%+38.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3770.3%68.8%+1.5
No walls2972.4%68.9%+3.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

冷やし蟹ラーメンマン (Rank 31)2026/09/15110100.0%
もとろー (Rank 36)2026/09/14220100.0%
ワクワク (Rank 35)2026/09/1232166.7%
LEO (Rank 36)2026/09/1231233.3%
striker0123 (Rank 31)2026/09/1142250.0%
ごちももも (Rank 33)2026/09/1021150.0%
joechou222 (Rank 34)2026/09/1032166.7%
gairoku88 (Rank 33)2026/09/10110100.0%
しょべるん (Rank 36)2026/09/101010.0%
リーウ (Rank 31)2026/09/08220100.0%
FoooooL (Rank 35)2026/09/08110100.0%
Pyro (Rank 36)2026/09/08220100.0%
都筑まもる君 (Rank 32)2026/09/0821150.0%
あっしゅさんとごち昌 (Rank 31)2026/09/06220100.0%
Dark (Rank 33)2026/09/05220100.0%
イチゲン (Rank 29)2026/08/24220100.0%
masazo1111 (Rank 33)2026/04/21110100.0%
aki0398- (Rank 34)2026/04/2143175.0%
pekopekopompom (Rank 32)2026/04/202020.0%
ごく ふとし (Rank 31)2026/04/202020.0%
あをゐ (Rank 32)2026/04/1921150.0%
Wolf-500Yen-VFes (Rank 33)2026/04/16330100.0%
Daikon-315 (Rank 31)2026/04/1621150.0%
雷電 (Rank 30)2026/04/15110100.0%
tutumotaseMakoto (Rank 33)2026/03/2821150.0%

Round openings

El Blaze

Career
408–268 · 60.4%
This season
71 matches · 69.0%
Peak rank
34

First hit in 46.1% of 286 rounds. Won 62.1% of the rounds they struck first, 54.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

up-back kick+guard7K+G3411.9%
backdash into Darkness Sword43K+G196.6%
evade down into guardG186.3%
evade up into guardG165.6%
Straight6P+K into Quick Combo6P+KP134.5%
Shouda46PP into Rising Back Spin Kick46PPK124.2%
backdash into Darkness Smash43P+K124.2%
forward movement into punchP113.9%
Volcano Upper4P+K93.1%
backdash into Demon's Tail9P+KK93.1%
evade up into Volcano Upper4P+K93.1%
evade down into Volcano Knee6K+G72.5%
up, up-back kick+guard87K+G72.5%
forward dash into Volcano Upper4P+K62.1%
guardG into Volcano Upper4P+K62.1%

49 further openings account for the other 98 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • El Blaze: not tested (too few rounds)