VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

ふかふか

Career matches24,859
Career win rate49.8%
Round win rate49.3%
Peak rank39
Distinct opponents446
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1747 #592 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage3924,85912,38612,47349.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

10,725 of 13,094 rounds counted

8.9 inputs a second (536 a minute) this season. Faster than 86% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage8.953610,725

By opponent's character

Lau8.85291,129
Jacky8.95361,127
Lion8.8530840
Jean9.0540891
Shun9.1544656
Kage8.7524695
Akira9.0541707
Brad8.8530593
Aoi8.9535512
Jeffry8.9536484
Sarah8.9537345
Lei Fei8.8525421
El Blaze9.3557260
Vanessa8.9536295
Taka9.1543434
Goh9.2549362
Wolf9.0538327
Pai8.9532293
Eileen8.8528284
Dural9.355870

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau33216017248.2%-1.2
Jacky32215217047.2%+0.3
Lion29215114151.7%+5.0
Jean26513513050.9%-2.5
Shun21210211048.1%+0.1
Kage2079311444.9%-3.1
Akira1999310646.7%-4.9
Brad168729642.9%-3.5
Aoi147658244.2%-0.3
Jeffry147905761.2%+4.1
Sarah125547143.2%-5.9
Lei Fei120665455.0%+5.3
El Blaze117635453.9%+6.4
Vanessa111595253.1%+1.8
Taka107476043.9%+0.6
Goh104535151.0%-1.5
Wolf99554455.6%-0.1
Pai85454052.9%+4.3
Eileen75334244.0%-0.8
Dural1611568.8%+3.4

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence34517117449.6%-0.4
Breakable Half Fence33818615255.0%+5.8
Half Fence33616217448.2%-2.3
Single Wall33015917148.2%-1.7
Rectangle31916315651.1%+2.0
Octagon31516215351.4%+2.2
Full Fence30913217742.7%-6.6
Open30914616347.2%-2.0
Breakable Full Fence30214615648.3%-0.1
Full Fence and Open180928851.1%+3.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,91949.6%49.3%+0.2
No walls98448.4%49.6%-1.2

Walls against open: +1.4 points (95% range -2.3 to +5.2), p 0.456 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

マハリータまるこ (Rank 41)2026/09/1844172738.6%
umiyama_kai (Rank 38)2026/09/1825141156.0%
くりたろう (Rank 39)2026/09/1837132435.1%
PuzzG/ぱず爺 (Rank 36)2026/09/1843261760.5%
KumadaP (Rank 36)2026/09/13142885462.0%
nidaimebannai (Rank 36)2026/09/1347222546.8%
mossan_opa2 (Rank 34)2026/09/122517868.0%
elpopo_3378 (Rank 35)2026/09/122820871.4%
타우끼/taukee (Rank 37)2026/08/3031191261.3%
かえる (Rank 39)2026/08/2135142140.0%
CLEARCARE (Rank 42)2026/08/2031102132.3%
ねこむーと (Rank 37)2026/08/1826141253.9%
ぱりぱり (Rank 41)2026/08/0544182640.9%
VF12360-PC (Rank 39)2026/08/0543152834.9%
jikacho-Gigas (Rank 39)2026/08/0538201852.6%
tu-kun0223 (Rank 42)2026/08/0539162341.0%
たたみん♪ (Rank 39)2026/08/0436171947.2%
イイクルーン (Rank 36)2026/07/2990494154.4%
lapislazuli (Rank 37)2026/07/2775354046.7%
RUSH (Rank 37)2026/07/2525141156.0%
GP (Rank 34)2026/07/1226101638.5%
GOGOPEKAaa (Rank 34)2026/07/063526974.3%
ケミカル (Rank 35)2026/06/2826111542.3%
siroiro_16bit (Rank 40)2026/06/2089345538.2%
megadeth0112 (Rank 38)2026/05/0735181751.4%

Round openings

Kage

Career
12,386–12,473 · 49.8%
This season
3,250 matches · 49.2%
Peak rank
39

First hit in 47.5% of 12,730 rounds. Won 52.4% of the rounds they struck first, 46.6% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 25.3% of rounds, against 15.7% in their other rounds.
  • Against Taka: attacks straight away in 56.1% of rounds, against 40.3% against everyone else.
  • On Rectangle stages: attacks straight away in 46.3% of rounds, against 40.2% on the other stages.
  • After opening the round before by moving in: moves in first in 22.4% of rounds, against 14.1% after anything else.
  • After the opponent opened the round before by moving in: waits first in 4.5% of rounds, against 3.1% after anything else.
  • After winning a round: backs off first in 36.3% of rounds, against 33.2% after losing one.
  • When behind: attacks straight away in 47.5% of rounds, against 42.3% when ahead or level.
  • After landing the first hit of the round before: backs off first in 35.6% of rounds, against 34.3% after being hit first.
  • In round 1: opens with “forward dash into evade up” in 6.4% of rounds, against 3.0% in their other rounds.
  • Against Jeffry: opens with “backward movement into 6P+K Nagiharai” in 9.7% of rounds, against 5.5% against everyone else.
  • On Rectangle stages: opens with “4P Rasen” in 11.8% of rounds, against 7.7% on the other stages.
  • After opening the round before with “forward dash into evade up”: opens with “forward dash into evade up” in 8.1% of rounds, against 2.7% after anything else.
  • When the score is level: opens with “backward movement into 6P+K Nagiharai” in 7.4% of rounds, against 6.4% when ahead or behind.

How is this tested?

Rasen4P1,0558.1%
Hagakure-ryu In Raijingeki46P+K1,0438.1%
backward movement into Nagiharai6P+K7395.7%
backdash into Hagakure-ryu In Raijingeki46P+K5003.9%
forward dash into evade up4943.8%
Ryubisen44K+G4543.5%
backdash into Furikakato OtoshiK+G4133.2%
crouch dash back into Furikakato OtoshiK+G3863.0%
backdash into Gen'you4K+G3732.9%
crouch dash back into Fusen Renkyaku6K+G3422.6%
backdash into evade up3182.5%
Ryu'eikyaku66K2952.3%
forward dash into Nakageri3K2922.2%
Nakageri3K2752.1%
Nakageri3K into guardG2401.9%

474 further openings account for the other 5,742 rounds.

Counted from 3,200 of the 3,250 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau90–87 · 51%47–59 · 44%+8.2
Jacky83–113 · 42%38–35 · 52%-9.2
Lion86–86 · 50%40–39 · 51%-0.7
Jean78–73 · 52%49–46 · 52%-1.6
Shun69–62 · 53%31–34 · 48%+3.2
Kage53–64 · 45%36–46 · 44%+1.6
Akira62–75 · 45%21–20 · 51%-6.5
Brad39–54 · 42%27–27 · 50%-1.4
Jeffry61–36 · 63%20–17 · 54%+6.3
Aoi35–45 · 44%18–27 · 40%+8.1
Sarah35–39 · 47%13–23 · 36%too few to test
El Blaze34–30 · 53%20–17 · 54%-1.2
Vanessa25–17 · 60%22–27 · 45%+16.1
Lei Fei36–19 · 65%20–18 · 53%+8.0
Taka25–33 · 43%15–19 · 44%too few to test
Goh26–32 · 45%23–17 · 58%-4.4
Wolf44–34 · 56%10–7 · 59%too few to test
Pai27–27 · 50%9–10 · 47%too few to test
Eileen28–28 · 50%3–5 · 38%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

50 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 13 of 18 tests hold up