VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

ouka7vukai-na39

Career matches298
Career win rate64.8%
Round win rate48.5%
Peak rank31
Distinct opponents7
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad3129819310564.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage83537.5%-26.4
Jean21150.0%-0.3
Jeffry21150.0%+4.9
Wolf21150.0%-5.9
Lau110100.0%+57.9
Shun110100.0%+57.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence41325.0%-34.0
Rectangle31233.3%-21.4
Breakable Half Fence21150.0%-5.9
Low Fence21150.0%+4.9
Full Fence and Open110100.0%+57.9
Octagon1010.0%-53.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1030.0%51.5%-21.5
No walls250.0%45.7%+4.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

kazupon_myst/かずぽん (Rank 33)2026/07/2073442.9%
ガンオンやりたひ (Rank 32)2026/05/07110100.0%
ひざくん☆中能登VF部 (Rank 32)2026/05/0721150.0%
漂泊の民回線ジプシー (Rank 31)2026/04/1621150.0%
B.S.R-JP (Rank 30)2026/04/1621150.0%
ガルポ大統領vtuber (Rank 33)2026/04/02110100.0%
Mellkey (Rank 32)2026/04/021010.0%

Round openings

Brad

evade up into crouch dash forward811.8%
backdash into Stop Kick4K710.3%
Jackal Straight46P+K into forward dash68.8%
backdash into Jackal Straight46P+K57.3%
backdash into evade down57.3%
Jackal Straight46P+K into forward movement34.4%
backdash into Destruction Body3P+K34.4%
evade up34.4%
throwP+G34.4%
backdash into Turn Savate44K22.9%
evade down22.9%
Destruction Body3P+K into crouch11.5%
Ducking6P+K+G into Crush Knee KickK+G11.5%
Middle Spin Kick66K11.5%
backdash into Sawk Klab6P+K11.5%

17 further openings account for the other 17 rounds.