Virtua Fighter 5 REVO · v1.10 · Region: Asia
ouka7vukai-na39
Characters played — VF5's own record
| Brad | 31 | 298 | 193 | 105 | 64.8% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Kage | 8 | 3 | 5 | 37.5% | -26.4 |
|---|---|---|---|---|---|
| Jean | 2 | 1 | 1 | 50.0% | -0.3 |
| Jeffry | 2 | 1 | 1 | 50.0% | +4.9 |
| Wolf | 2 | 1 | 1 | 50.0% | -5.9 |
| Lau | 1 | 1 | 0 | 100.0% | +57.9 |
| Shun | 1 | 1 | 0 | 100.0% | +57.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 4 | 1 | 3 | 25.0% | -34.0 |
|---|---|---|---|---|---|
| Rectangle | 3 | 1 | 2 | 33.3% | -21.4 |
| Breakable Half Fence | 2 | 1 | 1 | 50.0% | -5.9 |
| Low Fence | 2 | 1 | 1 | 50.0% | +4.9 |
| Full Fence and Open | 1 | 1 | 0 | 100.0% | +57.9 |
| Octagon | 1 | 0 | 1 | 0.0% | -53.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 10 | 30.0% | 51.5% | -21.5 |
| No walls | 2 | 50.0% | 45.7% | +4.3 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| kazupon_myst/かずぽん (Rank 33) | 7 | 3 | 4 | 42.9% |
|---|---|---|---|---|
| B.S.R-JP (Rank 30) | 2 | 1 | 1 | 50.0% |
| ひざくん☆中能登VF部 (Rank 32) | 2 | 1 | 1 | 50.0% |
| 漂泊の民回線ジプシー (Rank 31) | 2 | 1 | 1 | 50.0% |
| Mellkey (Rank 32) | 1 | 0 | 1 | 0.0% |
| ガルポ大統領vtuber (Rank 33) | 1 | 1 | 0 | 100.0% |
| ガンオンやりたひ (Rank 32) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| kazupon_myst/かずぽん (Rank 33) | 2026/07/20 | 7 | 3 | 4 | 42.9% |
|---|---|---|---|---|---|
| ガンオンやりたひ (Rank 32) | 2026/05/07 | 1 | 1 | 0 | 100.0% |
| ひざくん☆中能登VF部 (Rank 32) | 2026/05/07 | 2 | 1 | 1 | 50.0% |
| 漂泊の民回線ジプシー (Rank 31) | 2026/04/16 | 2 | 1 | 1 | 50.0% |
| B.S.R-JP (Rank 30) | 2026/04/16 | 2 | 1 | 1 | 50.0% |
| ガルポ大統領vtuber (Rank 33) | 2026/04/02 | 1 | 1 | 0 | 100.0% |
| Mellkey (Rank 32) | 2026/04/02 | 1 | 0 | 1 | 0.0% |
Round openings
Brad
| evade up into crouch dash forward | 8 | 11.8% |
|---|---|---|
| backdash into Stop Kick4K | 7 | 10.3% |
| Jackal Straight46P+K into forward dash | 6 | 8.8% |
| backdash into Jackal Straight46P+K | 5 | 7.3% |
| backdash into evade down | 5 | 7.3% |
| Jackal Straight46P+K into forward movement | 3 | 4.4% |
| backdash into Destruction Body3P+K | 3 | 4.4% |
| evade up | 3 | 4.4% |
| throwP+G | 3 | 4.4% |
| backdash into Turn Savate44K | 2 | 2.9% |
| evade down | 2 | 2.9% |
| Destruction Body3P+K into crouch | 1 | 1.5% |
| Ducking6P+K+G into Crush Knee KickK+G | 1 | 1.5% |
| Middle Spin Kick66K | 1 | 1.5% |
| backdash into Sawk Klab6P+K | 1 | 1.5% |
17 further openings account for the other 17 rounds.
