Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1797 #381 of 3,686 on the Elo list →
Sarah1781370 matches
Akira1807289 matches
Kage1802246 matches
Jacky1799205 matches
Lion1823170 matches
Wolf1789166 matches
Pai1812158 matches
Jean1796128 matches
Lei Fei1828128 matches
Jeffry180374 matches
Goh180041 matches
Brad176637 matches
Eileen180117 matches
Shun178516 matches
Lau179510 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 37 | 3,177 | 1,678 | 1,499 | 52.8% |
|---|---|---|---|---|---|
| Wolf | 34 | 1,354 | 735 | 619 | 54.3% |
| Akira | 36 | 1,125 | 619 | 506 | 55.0% |
| Jeffry | 35 | 804 | 484 | 320 | 60.2% |
| Lion | 37 | 756 | 422 | 334 | 55.8% |
| Kage | 36 | 742 | 415 | 327 | 55.9% |
| Pai | 36 | 512 | 305 | 207 | 59.6% |
| Eileen | 32 | 473 | 266 | 207 | 56.2% |
| Lei Fei | 36 | 402 | 268 | 134 | 66.7% |
| Lau | 36 | 324 | 205 | 119 | 63.3% |
| Sarah | 36 | 294 | 194 | 100 | 66.0% |
| Brad | 33 | 235 | 145 | 90 | 61.7% |
| Jean | 34 | 187 | 128 | 59 | 68.5% |
| Shun | 27 | 49 | 32 | 17 | 65.3% |
| Goh | 31 | 17 | 13 | 4 | 76.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
7,725 of 8,337 rounds counted9.8 inputs a second (588 a minute) this season. Faster than 94% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Sarah | 9.6 | 573 | 1,488 |
|---|---|---|---|
| Akira | 10.4 | 627 | 1,039 |
| Kage | 9.5 | 572 | 772 |
| Jacky | 10.1 | 605 | 725 |
| Lion | 10.1 | 605 | 694 |
| Wolf | 9.7 | 583 | 633 |
| Pai | 9.5 | 571 | 586 |
| Lei Fei | 9.9 | 594 | 516 |
| Jean | 9.3 | 559 | 513 |
| Jeffry | 9.7 | 584 | 303 |
| Goh | 9.6 | 578 | 166 |
| Brad | 9.5 | 568 | 163 |
| Eileen | 9.7 | 582 | 70 |
| Shun | 9.7 | 583 | 12 |
| Lau | 10.0 | 600 | 45 |
By opponent's character
| Akira | 10.2 | 610 | 1,064 |
|---|---|---|---|
| Jacky | 9.9 | 593 | 930 |
| Wolf | 10.2 | 609 | 600 |
| Jeffry | 9.8 | 588 | 466 |
| Pai | 9.4 | 566 | 474 |
| Jean | 10.0 | 602 | 425 |
| Sarah | 9.8 | 586 | 464 |
| Kage | 9.6 | 578 | 418 |
| Lion | 9.7 | 579 | 305 |
| Lau | 9.7 | 583 | 339 |
| Brad | 9.6 | 577 | 288 |
| Aoi | 9.5 | 571 | 294 |
| Goh | 9.7 | 584 | 308 |
| Shun | 9.4 | 566 | 291 |
| Lei Fei | 9.6 | 578 | 244 |
| Vanessa | 9.5 | 571 | 276 |
| El Blaze | 9.6 | 578 | 194 |
| Dural | 9.7 | 581 | 167 |
| Eileen | 9.5 | 570 | 141 |
| Taka | 9.4 | 565 | 37 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 283 | 165 | 118 | 58.3% | +1.5 |
|---|---|---|---|---|---|
| Jacky | 242 | 122 | 120 | 50.4% | -8.1 |
| Wolf | 161 | 97 | 64 | 60.2% | +3.3 |
| Jeffry | 121 | 70 | 51 | 57.9% | -0.3 |
| Pai | 120 | 70 | 50 | 58.3% | -1.5 |
| Jean | 116 | 70 | 46 | 60.3% | +1.3 |
| Sarah | 116 | 69 | 47 | 59.5% | +3.8 |
| Kage | 108 | 53 | 55 | 49.1% | -7.2 |
| Lion | 96 | 54 | 42 | 56.2% | -0.5 |
| Lau | 91 | 52 | 39 | 57.1% | +1.2 |
| Brad | 87 | 57 | 30 | 65.5% | +9.7 |
| Aoi | 83 | 50 | 33 | 60.2% | +2.3 |
| Goh | 80 | 46 | 34 | 57.5% | +1.1 |
| Shun | 79 | 41 | 38 | 51.9% | -4.7 |
| Lei Fei | 75 | 36 | 39 | 48.0% | -7.5 |
| Vanessa | 75 | 45 | 30 | 60.0% | +3.5 |
| El Blaze | 48 | 34 | 14 | 70.8% | +11.7 |
| Dural | 40 | 28 | 12 | 70.0% | +12.4 |
| Eileen | 33 | 17 | 16 | 51.5% | -6.8 |
| Taka | 9 | 5 | 4 | 55.6% | -4.1 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 237 | 141 | 96 | 59.5% | +2.5 |
|---|---|---|---|---|---|
| Breakable Half Fence | 226 | 125 | 101 | 55.3% | -1.9 |
| Rectangle | 222 | 135 | 87 | 60.8% | +5.3 |
| Breakable Full Fence | 195 | 109 | 86 | 55.9% | -2.6 |
| Octagon | 194 | 115 | 79 | 59.3% | +2.2 |
| Low Fence | 193 | 107 | 86 | 55.4% | -2.9 |
| Single Wall | 191 | 116 | 75 | 60.7% | +4.0 |
| Half Fence | 190 | 102 | 88 | 53.7% | -3.5 |
| Open | 186 | 104 | 82 | 55.9% | -1.7 |
| Full Fence and Open | 133 | 77 | 56 | 57.9% | -0.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,264 | 57.5% | 57.1% | +0.4 |
| No walls | 570 | 57.4% | 57.6% | -0.2 |
Walls against open: +0.6 points (95% range -4.6 to +5.8), p 0.825 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| MaBoy (Rank 33) | 64 | 40 | 24 | 62.5% |
|---|---|---|---|---|
| NORESPECT (Rank 37) | 37 | 22 | 15 | 59.5% |
| zaduhkj (Rank 37) | 35 | 21 | 14 | 60.0% |
| danimura (Rank 35) | 34 | 22 | 12 | 64.7% |
| jinjin (Rank 32) | 24 | 12 | 12 | 50.0% |
| ふぇに (Rank 35) | 21 | 11 | 10 | 52.4% |
| jiwoonpk (Rank 33) | 19 | 15 | 4 | 79.0% |
| RUSH (Rank 38) | 18 | 9 | 9 | 50.0% |
| mahiro_725 (Rank 36) | 16 | 7 | 9 | 43.8% |
| specialweek3250 (Rank 32) | 16 | 12 | 4 | 75.0% |
| くろね@のびしろF (Rank 33) | 16 | 8 | 8 | 50.0% |
| タイヨウ (Rank 32) | 16 | 11 | 5 | 68.8% |
| 大谷 小平 (Rank 35) | 15 | 8 | 7 | 53.3% |
| jijitax4 (Rank 36) | 14 | 9 | 5 | 64.3% |
| stagew (Rank 38) | 14 | 2 | 12 | 14.3% |
| Choi_Akira (Rank 39) | 13 | 4 | 9 | 30.8% |
| ツッチー (Rank 37) | 13 | 8 | 5 | 61.5% |
| 무파ZeroBlue (Rank 32) | 13 | 9 | 4 | 69.2% |
| Phrazes_For_The_Young (Rank 34) | 12 | 6 | 6 | 50.0% |
| elf4sale (Rank 32) | 12 | 9 | 3 | 75.0% |
| hurikake1999 (Rank 37) | 12 | 6 | 6 | 50.0% |
| sby (Rank 32) | 12 | 8 | 4 | 66.7% |
| sueokisonomama (Rank 32) | 12 | 7 | 5 | 58.3% |
| らうらう (Rank 37) | 12 | 3 | 9 | 25.0% |
| GreenJacky (Rank 33) | 11 | 7 | 4 | 63.6% |
Most played opponents, most recent first
| zaduhkj (Rank 37) | 2026/10/18 | 35 | 21 | 14 | 60.0% |
|---|---|---|---|---|---|
| 大谷 小平 (Rank 35) | 2026/10/16 | 15 | 8 | 7 | 53.3% |
| specialweek3250 (Rank 32) | 2026/10/16 | 16 | 12 | 4 | 75.0% |
| MaBoy (Rank 33) | 2026/10/16 | 64 | 40 | 24 | 62.5% |
| sby (Rank 32) | 2026/10/16 | 12 | 8 | 4 | 66.7% |
| elf4sale (Rank 32) | 2026/10/16 | 12 | 9 | 3 | 75.0% |
| NORESPECT (Rank 37) | 2026/10/14 | 37 | 22 | 15 | 59.5% |
| jiwoonpk (Rank 33) | 2026/10/14 | 19 | 15 | 4 | 79.0% |
| hurikake1999 (Rank 37) | 2026/10/14 | 12 | 6 | 6 | 50.0% |
| タイヨウ (Rank 32) | 2026/10/14 | 16 | 11 | 5 | 68.8% |
| GreenJacky (Rank 33) | 2026/10/11 | 11 | 7 | 4 | 63.6% |
| RUSH (Rank 38) | 2026/10/10 | 18 | 9 | 9 | 50.0% |
| danimura (Rank 35) | 2026/10/06 | 34 | 22 | 12 | 64.7% |
| Phrazes_For_The_Young (Rank 34) | 2026/10/03 | 12 | 6 | 6 | 50.0% |
| Choi_Akira (Rank 39) | 2026/10/03 | 13 | 4 | 9 | 30.8% |
| ふぇに (Rank 35) | 2026/10/03 | 21 | 11 | 10 | 52.4% |
| stagew (Rank 38) | 2026/09/27 | 14 | 2 | 12 | 14.3% |
| jinjin (Rank 32) | 2026/09/25 | 24 | 12 | 12 | 50.0% |
| 무파ZeroBlue (Rank 32) | 2026/09/25 | 13 | 9 | 4 | 69.2% |
| ツッチー (Rank 37) | 2026/09/24 | 13 | 8 | 5 | 61.5% |
| mahiro_725 (Rank 36) | 2026/09/13 | 16 | 7 | 9 | 43.8% |
| sueokisonomama (Rank 32) | 2026/08/27 | 12 | 7 | 5 | 58.3% |
| らうらう (Rank 37) | 2026/07/05 | 12 | 3 | 9 | 25.0% |
| くろね@のびしろF (Rank 33) | 2026/06/07 | 16 | 8 | 8 | 50.0% |
| jijitax4 (Rank 36) | 2026/05/23 | 14 | 9 | 5 | 64.3% |
Round openings
Every character
| backdash into evade down | 806 | 10.8% |
|---|---|---|
| forward movement into backdash | 619 | 8.3% |
| forward movement into punchP | 442 | 5.9% |
| crouch dash forward into evade down | 290 | 3.9% |
| backdash into evade up | 279 | 3.7% |
| backdash into backward movement | 193 | 2.6% |
| crouch dash forward into guardG | 170 | 2.3% |
| backdash | 128 | 1.7% |
| Senzankou66P+K into throwP+G | 117 | 1.6% |
| crouch into backdash | 107 | 1.4% |
| evade down into backdash | 107 | 1.4% |
| backdash into punchP | 90 | 1.2% |
| backward movement into forward dash | 79 | 1.1% |
| crouch dash forward into forward dash | 78 | 1.1% |
| forward dash into guardG | 73 | 1.0% |
1,109 further openings account for the other 3,886 rounds.
Counted from 1,844 of the 2,053 matches played. The rest were not pulled for openings.
Sarah
- Career
- 194–100 · 66.0%
- This season
- 370 matches · 58.6%
- Peak rank
- 36
First hit in 55.7% of 1,430 rounds. Won 56.3% of the rounds they struck first, 52.7% of the rounds they were struck first.
Significant Tells
- After opening the round before by moving in: moves in first in 51.9% of rounds, against 39.2% after anything else.
- After opening the round before with “forward movement into backdash”: opens with “forward movement into backdash” in 27.5% of rounds, against 8.6% after anything else.
| backdash into evade down | 171 | 11.9% |
|---|---|---|
| forward movement into backdash | 142 | 9.9% |
| forward movement into punchP | 86 | 6.0% |
| backdash into evade up | 72 | 5.0% |
| crouch dash forward into evade down | 70 | 4.9% |
| backdash into Stiletto66K | 61 | 4.3% |
| backdash into backward movement | 38 | 2.7% |
| crouch dash forward into Low Spin Kick3K+G | 32 | 2.2% |
| crouch dash forward into guardG | 32 | 2.2% |
| evade down into backdash | 28 | 2.0% |
| backdash into punchP | 25 | 1.8% |
| forward dash into guardG | 22 | 1.5% |
| crouch dash forward into Squat Straight2P | 21 | 1.5% |
| forward movement into Stiletto66K | 20 | 1.4% |
| crouch into backdash | 18 | 1.3% |
182 further openings account for the other 593 rounds.
Counted from 356 of the 370 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 14–16 · 47% | 5–11 · 31% | too few to test |
| Jacky | 10–11 · 48% | 13–10 · 57% | too few to test |
| Wolf | 11–10 · 52% | 4–3 · 57% | too few to test |
| Pai | 11–6 · 65% | 3–0 · 100% | too few to test |
| Sarah | 12–3 · 80% | 5–4 · 56% | too few to test |
| Brad | 13–6 · 68% | 0–1 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
14 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 619–506 · 55.0%
- This season
- 289 matches · 56.1%
- Peak rank
- 36
First hit in 55.9% of 1,153 rounds. Won 55.0% of the rounds they struck first, 51.2% of the rounds they were struck first.
Significant Tells
- After opening the round before by backing off: backs off first in 45.2% of rounds, against 26.2% after anything else.
- Against Akira: opens with “backdash” in 14.3% of rounds, against 1.6% against everyone else.
- After opening the round before with “forward movement into backdash”: opens with “forward movement into backdash” in 33.0% of rounds, against 9.0% after anything else.
| forward movement into backdash | 139 | 12.0% |
|---|---|---|
| Senzankou66P+K into throwP+G | 117 | 10.1% |
| backdash into evade down | 106 | 9.1% |
| forward movement into punchP | 44 | 3.8% |
| backdash | 40 | 3.4% |
| backdash into backward movement | 37 | 3.2% |
| crouch dash forward into evade down | 35 | 3.0% |
| backdash into Jouho Senshou46P | 34 | 2.9% |
| backdash into Rimon Chouchu66P | 30 | 2.6% |
| backdash into Youhou33P | 30 | 2.6% |
| evade down into backdash | 26 | 2.2% |
| backdash into evade up | 22 | 1.9% |
| crouch into backdash | 22 | 1.9% |
| crouch dash forward into Housui2P | 21 | 1.8% |
| Rimon Chouchu66P into evade down | 19 | 1.6% |
134 further openings account for the other 440 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 9–13 · 41% | 9–8 · 53% | too few to test |
| Akira | 7–14 · 33% | 7–7 · 50% | too few to test |
| Jeffry | 11–1 · 92% | 3–3 · 50% | too few to test |
| Jean | 12–3 · 80% | 2–3 · 40% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 415–327 · 55.9%
- This season
- 249 matches · 55.0%
- Peak rank
- 36
First hit in 58.2% of 863 rounds. Won 56.6% of the rounds they struck first, 45.7% of the rounds they were struck first.
Significant Tells
- After opening the round before by moving in: moves in first in 53.0% of rounds, against 34.8% after anything else.
- When ahead: waits first in 8.1% of rounds, against 2.4% when level or behind.
| backdash into evade down | 106 | 12.0% |
|---|---|---|
| forward movement into backdash | 55 | 6.2% |
| forward movement into punchP | 53 | 6.0% |
| crouch dash forward into evade down | 35 | 4.0% |
| backdash into Furikakato OtoshiK+G | 25 | 2.8% |
| crouch dash forward into guardG | 25 | 2.8% |
| backdash into evade up | 23 | 2.6% |
| backdash into Nakageri3K | 22 | 2.5% |
| backdash into backward movement | 21 | 2.4% |
| backdash into Jizuridan2P | 16 | 1.8% |
| crouch dash forward into Jizuridan2P | 16 | 1.8% |
| crouch into backdash | 16 | 1.8% |
| backdash | 13 | 1.5% |
| backdash into Kasumi Yaiba66P+K | 13 | 1.5% |
| crouch dash forward into Shippuzan3PP | 12 | 1.4% |
159 further openings account for the other 430 rounds.
Counted from 221 of the 249 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 10–4 · 71% | 8–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
28 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 1,678–1,499 · 52.8%
- This season
- 205 matches · 47.3%
- Peak rank
- 37
First hit in 51.6% of 826 rounds. Won 48.8% of the rounds they struck first, 47.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade down | 116 | 14.0% |
|---|---|---|
| forward movement into backdash | 62 | 7.5% |
| forward movement into punchP | 41 | 5.0% |
| backdash into evade up | 38 | 4.6% |
| crouch dash forward into Squat Straight2P | 37 | 4.5% |
| crouch dash forward into evade down | 36 | 4.4% |
| crouch dash forward into Smash Straight Jab3PP | 24 | 2.9% |
| crouch dash forward into guardG | 22 | 2.7% |
| crouch dash forward into Smash Straight3P | 20 | 2.4% |
| backward movement into forward dash | 17 | 2.1% |
| crouch dash forward into Low Spin Kick1K+G | 15 | 1.8% |
| crouch dash forward into forward dash | 13 | 1.6% |
| backdash into backward movement | 11 | 1.3% |
| forward dash into guardG | 11 | 1.3% |
| backdash into Beat Spin KickP+KK | 10 | 1.2% |
142 further openings account for the other 353 rounds.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 5–11 · 31% | 4–7 · 36% | too few to test |
| Jacky | 6–7 · 46% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lion
- Career
- 422–334 · 55.8%
- This season
- 171 matches · 53.2%
- Peak rank
- 37
First hit in 54.5% of 668 rounds. Won 51.6% of the rounds they struck first, 47.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| forward movement into punchP | 65 | 9.7% |
|---|---|---|
| backdash into evade down | 64 | 9.5% |
| forward movement into backdash | 53 | 7.9% |
| backdash into evade up | 27 | 4.0% |
| backdash | 21 | 3.1% |
| backdash into Koushutai44K | 21 | 3.1% |
| crouch dash forward into evade down | 17 | 2.5% |
| backdash into Dantai3K | 16 | 2.4% |
| crouch dash forward into guardG | 15 | 2.2% |
| crouch into backdash | 14 | 2.1% |
| backdash into backward movement | 10 | 1.5% |
| crouch dash forward into Sen'inshou3P | 10 | 1.5% |
| evade down into backdash | 9 | 1.3% |
| backdash into Katousui2P | 8 | 1.2% |
| backdash into Senkyutai1K | 8 | 1.2% |
144 further openings account for the other 314 rounds.
Counted from 164 of the 171 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 13–9 · 59% | 5–2 · 71% | too few to test |
| Jacky | 10–10 · 50% | 1–3 · 25% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
7 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Pai
- Career
- 305–207 · 59.6%
- This season
- 159 matches · 61.0%
- Peak rank
- 36
First hit in 59.7% of 642 rounds. Won 55.1% of the rounds they struck first, 55.6% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade down | 68 | 10.4% |
|---|---|---|
| forward movement into punchP | 67 | 10.3% |
| forward movement into backdash | 34 | 5.2% |
| backdash into evade up | 28 | 4.3% |
| forward movement into Senchutai3K | 28 | 4.3% |
| backdash into backward movement | 19 | 2.9% |
| crouch dash forward into Souanshou3P+K | 19 | 2.9% |
| crouch dash forward into evade down | 18 | 2.8% |
| backdash into Senchutai3K | 15 | 2.3% |
| backward movement into forward dash | 13 | 2.0% |
| crouch dash forward into guardG | 12 | 1.8% |
| crouch dash forward into crouch | 11 | 1.7% |
| crouch dash forward into punchP | 9 | 1.4% |
| crouch dash forward into forward dash | 8 | 1.2% |
| crouch dash forward into Senchutai3K | 7 | 1.1% |
136 further openings account for the other 295 rounds.
Counted from 157 of the 159 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–2 · 85% | 10–6 · 62% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 128–59 · 68.5%
- This season
- 128 matches · 68.8%
- Peak rank
- 34
First hit in 57.8% of 512 rounds. Won 65.5% of the rounds they struck first, 53.2% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade down | 62 | 12.1% |
|---|---|---|
| backdash into Gyaku Seikenzuki66P | 39 | 7.6% |
| forward movement into backdash | 38 | 7.4% |
| forward movement into punchP | 29 | 5.7% |
| crouch dash forward into evade down | 17 | 3.3% |
| backdash into backward movement | 16 | 3.1% |
| forward movement into Gyaku Seikenzuki66P | 16 | 3.1% |
| backdash into Tate'enpi~Tenkai Hizageri33PK | 11 | 2.1% |
| backdash into evade up | 10 | 1.9% |
| backdash into Yamakuzushi6K | 9 | 1.8% |
| crouch dash forward into guardG | 9 | 1.8% |
| punchP | 9 | 1.8% |
| backdash | 8 | 1.6% |
| backdash into Chudan Mawashigeri3K | 7 | 1.4% |
| crouch dash forward into Shitamaeken2P | 7 | 1.4% |
115 further openings account for the other 226 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 10–4 · 71% | 5–2 · 71% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 735–619 · 54.3%
- This season
- 166 matches · 54.8%
- Peak rank
- 34
First hit in 54.2% of 483 rounds. Won 52.3% of the rounds they struck first, 48.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade down | 42 | 8.7% |
|---|---|---|
| forward movement into backdash | 35 | 7.2% |
| backdash into evade up | 27 | 5.6% |
| crouch dash forward into guardG | 25 | 5.2% |
| crouch dash forward into Arrow Knuckle3P | 21 | 4.3% |
| crouch dash forward into evade down | 19 | 3.9% |
| backdash into backward movement | 18 | 3.7% |
| forward movement into punchP | 17 | 3.5% |
| backdash into Low Drop Kick62K | 10 | 2.1% |
| backdash into punchP | 10 | 2.1% |
| crouch into backdash | 10 | 2.1% |
| backdash | 9 | 1.9% |
| crouch dash forward into Low Hammer2P | 9 | 1.9% |
| Low Drop Kick62K | 8 | 1.6% |
| backdash into Elbow Butt4P | 7 | 1.4% |
106 further openings account for the other 218 rounds.
Counted from 120 of the 166 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Sarah | 11–7 · 61% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
46 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lei Fei
- Career
- 268–134 · 66.7%
- This season
- 130 matches · 69.2%
- Peak rank
- 36
First hit in 69.4% of 196 rounds. Won 64.7% of the rounds they struck first, 56.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into evade down | 16 | 8.2% |
|---|---|---|
| Dantai4K | 11 | 5.6% |
| forward movement into backdash | 9 | 4.6% |
| forward movement into punchP | 9 | 4.6% |
| backdash into evade down | 8 | 4.1% |
| backdash into evade up | 7 | 3.6% |
| backdash into Hai Shiki2P+K+G | 5 | 2.5% |
| crouch dash forward into Fukusoushou2P | 5 | 2.5% |
| crouch dash forward into Shatenshou33P | 5 | 2.5% |
| crouch dash forward into guardG | 5 | 2.5% |
| forward dash into guardG | 5 | 2.5% |
| forward movement into Fukusoushou2P | 5 | 2.5% |
| backdash into Shatenshou33P | 4 | 2.0% |
| backdash into Toushou66P | 4 | 2.0% |
| evade down into backdash | 4 | 2.0% |
68 further openings account for the other 94 rounds.
Counted from 47 of the 130 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 484–320 · 60.2%
- This season
- 74 matches · 58.1%
- Peak rank
- 35
First hit in 59.1% of 181 rounds. Won 57.0% of the rounds they struck first, 41.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 15 | 8.3% |
|---|---|---|
| forward movement into punchP | 13 | 7.2% |
| forward movement into backdash | 10 | 5.5% |
| backdash into backward movement | 7 | 3.9% |
| crouch dash forward into Ducking Low2K+G | 7 | 3.9% |
| crouch dash forward into evade down | 6 | 3.3% |
| Toe Kick2K | 5 | 2.8% |
| crouch dash forward into Hell Claw236P | 4 | 2.2% |
| crouch dash forward into Sunlit Body Upper3P+K | 4 | 2.2% |
| crouch dash forward into crouch | 4 | 2.2% |
| crouch dash forward into forward dash | 4 | 2.2% |
| crouch dash forward into guardG | 4 | 2.2% |
| punchP into forward dash | 4 | 2.2% |
| backdash into Side Kick3K | 3 | 1.7% |
| backdash into Toe Kick2K | 3 | 1.7% |
66 further openings account for the other 88 rounds.
Counted from 45 of the 74 matches played. The rest were not pulled for openings.
Goh
- Career
- 13–4 · 76.5%
- This season
- 41 matches · 65.8%
- Peak rank
- 31
First hit in 53.1% of 160 rounds. Won 61.2% of the rounds they struck first, 50.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into backdash | 20 | 12.1% |
|---|---|---|
| backdash into Karura4P+K | 12 | 7.2% |
| backdash into backward movement | 11 | 6.6% |
| backdash | 10 | 6.0% |
| crouch dash forward into guardG | 7 | 4.2% |
| backdash into Soukyu46P | 6 | 3.6% |
| backdash into evade down | 5 | 3.0% |
| crouch dash forward into evade down | 5 | 3.0% |
| backdash into evade up | 4 | 2.4% |
| backward movement into forward dash | 4 | 2.4% |
| forward movement into punchP | 4 | 2.4% |
| backdash into Kirin33P | 3 | 1.8% |
| backdash into Kurogane Kudaki66P | 3 | 1.8% |
| crouch dash forward into crouch | 3 | 1.8% |
| crouch dash forward into forward dash | 3 | 1.8% |
50 further openings account for the other 66 rounds.
Brad
- Career
- 145–90 · 61.7%
- This season
- 38 matches · 39.5%
- Peak rank
- 33
First hit in 50.9% of 163 rounds. Won 47.0% of the rounds they struck first, 37.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 29 | 17.8% |
|---|---|---|
| forward movement into backdash | 15 | 9.2% |
| crouch dash forward into evade down | 12 | 7.4% |
| forward movement into punchP | 11 | 6.8% |
| backdash into evade up | 10 | 6.1% |
| backdash into Stop Kick4K | 4 | 2.5% |
| backdash into Middle Spin Kick66K | 3 | 1.8% |
| backdash into Sit Jab2P | 3 | 1.8% |
| crouch dash forward into Sit Jab2P | 3 | 1.8% |
| crouch dash forward into guardG | 3 | 1.8% |
| crouch into backdash | 3 | 1.8% |
| evade down into backdash | 3 | 1.8% |
| forward movement into Stop Kick4K | 3 | 1.8% |
| Sharp Shoot1P into guardG | 2 | 1.2% |
| backdash | 2 | 1.2% |
46 further openings account for the other 57 rounds.
Eileen
- Career
- 266–207 · 56.2%
- This season
- 17 matches · 76.5%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 9 | 12.9% |
|---|---|---|
| forward movement into backdash | 5 | 7.1% |
| crouch dash forward into evade down | 4 | 5.7% |
| backdash into evade up | 3 | 4.3% |
| evade down into backdash | 3 | 4.3% |
| forward movement into punchP | 3 | 4.3% |
| throw escape | 3 | 4.3% |
| backdash into Kesshi Hanbi46K+G | 2 | 2.9% |
| backdash into offensive move | 2 | 2.9% |
| backdash into throw escape | 2 | 2.9% |
| crouch dash forward into guardG | 2 | 2.9% |
| guardG into backdash | 2 | 2.9% |
| guardG into throw escape | 2 | 2.9% |
| punchP into Douchu6P | 2 | 2.9% |
| Enkou Tekitou1P+K into Enkou Soutekitou1P+KP | 1 | 1.4% |
25 further openings account for the other 25 rounds.
Shun
- Career
- 32–17 · 65.3%
- This season
- 16 matches · 50.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Haisenchu1P | 5 | 7.5% |
|---|---|---|
| backdash into evade down | 5 | 7.5% |
| backdash into evade up | 5 | 7.5% |
| crouch dash back into Tenshin Souchushou6P+K | 4 | 6.0% |
| crouch dash forward into Gyou'in Haishu3P | 4 | 6.0% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 3 | 4.5% |
| crouch dash back into Dokuritsu Kanpai46P+K | 3 | 4.5% |
| Haisenchu1P into guardG | 2 | 3.0% |
| backdash into Kasen Zenbokushou6PP | 2 | 3.0% |
| crouch dash forward into guardG | 2 | 3.0% |
| forward movement into backdash | 2 | 3.0% |
| Gyousentai2K | 1 | 1.5% |
| Shinho Suikoushu43P+K into punchP | 1 | 1.5% |
| backdash | 1 | 1.5% |
| backdash into Gyou'in Haishu3P | 1 | 1.5% |
26 further openings account for the other 26 rounds.
Not counted here: Lau. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (119 here; about 6.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Sarah: 2 of 15 tests hold up
- Akira: 3 of 15 tests hold up
- Kage: 2 of 15 tests hold up
- Jacky: 0 of 15 tests hold up
- Lion: 0 of 15 tests hold up
- Pai: 0 of 15 tests hold up
- Jean: 0 of 15 tests hold up
- Wolf: 0 of 14 tests hold up
- Lei Fei: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Shun: not tested (too few rounds)
