VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

Hi:D

  • Sarah
  • Akira
  • Kage
  • Lion
  • Wolf
  • Pai
  • Lei Fei
  • Jean
  • Jeffry
  • Goh
  • Brad
  • Eileen
  • Shun
  • Lau
Career matches10,451
Career win rate56.5%
Round win rate53.6%
Peak rank37
Distinct opponents563
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1797 #381 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky373,1771,6781,49952.8%
Wolf341,35473561954.3%
Akira361,12561950655.0%
Jeffry3580448432060.2%
Lion3775642233455.8%
Kage3674241532755.9%
Pai3651230520759.6%
Eileen3247326620756.2%
Lei Fei3640226813466.7%
Lau3632420511963.3%
Sarah3629419410066.0%
Brad332351459061.7%
Jean341871285968.5%
Shun2749321765.3%
Goh311713476.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

7,725 of 8,337 rounds counted

9.8 inputs a second (588 a minute) this season. Faster than 94% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah9.65731,488
Akira10.46271,039
Kage9.5572772
Jacky10.1605725
Lion10.1605694
Wolf9.7583633
Pai9.5571586
Lei Fei9.9594516
Jean9.3559513
Jeffry9.7584303
Goh9.6578166
Brad9.5568163
Eileen9.758270
Shun9.758312
Lau10.060045

By opponent's character

Akira10.26101,064
Jacky9.9593930
Wolf10.2609600
Jeffry9.8588466
Pai9.4566474
Jean10.0602425
Sarah9.8586464
Kage9.6578418
Lion9.7579305
Lau9.7583339
Brad9.6577288
Aoi9.5571294
Goh9.7584308
Shun9.4566291
Lei Fei9.6578244
Vanessa9.5571276
El Blaze9.6578194
Dural9.7581167
Eileen9.5570141
Taka9.456537

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira28316511858.3%+1.5
Jacky24212212050.4%-8.1
Wolf161976460.2%+3.3
Jeffry121705157.9%-0.3
Pai120705058.3%-1.5
Jean116704660.3%+1.3
Sarah116694759.5%+3.8
Kage108535549.1%-7.2
Lion96544256.2%-0.5
Lau91523957.1%+1.2
Brad87573065.5%+9.7
Aoi83503360.2%+2.3
Goh80463457.5%+1.1
Shun79413851.9%-4.7
Lei Fei75363948.0%-7.5
Vanessa75453060.0%+3.5
El Blaze48341470.8%+11.7
Dural40281270.0%+12.4
Eileen33171651.5%-6.8
Taka95455.6%-4.1

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence2371419659.5%+2.5
Breakable Half Fence22612510155.3%-1.9
Rectangle2221358760.8%+5.3
Breakable Full Fence1951098655.9%-2.6
Octagon1941157959.3%+2.2
Low Fence1931078655.4%-2.9
Single Wall1911167560.7%+4.0
Half Fence1901028853.7%-3.5
Open1861048255.9%-1.7
Full Fence and Open133775657.9%-0.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,26457.5%57.1%+0.4
No walls57057.4%57.6%-0.2

Walls against open: +0.6 points (95% range -4.6 to +5.8), p 0.825 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

zaduhkj (Rank 37)2026/10/1835211460.0%
大谷 小平 (Rank 35)2026/10/16158753.3%
specialweek3250 (Rank 32)2026/10/161612475.0%
MaBoy (Rank 33)2026/10/1664402462.5%
sby (Rank 32)2026/10/16128466.7%
elf4sale (Rank 32)2026/10/16129375.0%
NORESPECT (Rank 37)2026/10/1437221559.5%
jiwoonpk (Rank 33)2026/10/141915479.0%
hurikake1999 (Rank 37)2026/10/14126650.0%
タイヨウ (Rank 32)2026/10/141611568.8%
GreenJacky (Rank 33)2026/10/11117463.6%
RUSH (Rank 38)2026/10/10189950.0%
danimura (Rank 35)2026/10/0634221264.7%
Phrazes_For_The_Young (Rank 34)2026/10/03126650.0%
Choi_Akira (Rank 39)2026/10/03134930.8%
ふぇに (Rank 35)2026/10/0321111052.4%
stagew (Rank 38)2026/09/271421214.3%
jinjin (Rank 32)2026/09/2524121250.0%
무파ZeroBlue (Rank 32)2026/09/25139469.2%
ツッチー (Rank 37)2026/09/24138561.5%
mahiro_725 (Rank 36)2026/09/13167943.8%
sueokisonomama (Rank 32)2026/08/27127558.3%
らうらう (Rank 37)2026/07/05123925.0%
くろね@のびしろF (Rank 33)2026/06/07168850.0%
jijitax4 (Rank 36)2026/05/23149564.3%

Round openings

Every character

backdash into evade down80610.8%
forward movement into backdash6198.3%
forward movement into punchP4425.9%
crouch dash forward into evade down2903.9%
backdash into evade up2793.7%
backdash into backward movement1932.6%
crouch dash forward into guardG1702.3%
backdash1281.7%
Senzankou66P+K into throwP+G1171.6%
crouch into backdash1071.4%
evade down into backdash1071.4%
backdash into punchP901.2%
backward movement into forward dash791.1%
crouch dash forward into forward dash781.1%
forward dash into guardG731.0%

1,109 further openings account for the other 3,886 rounds.

Counted from 1,844 of the 2,053 matches played. The rest were not pulled for openings.

Sarah

Career
194–100 · 66.0%
This season
370 matches · 58.6%
Peak rank
36

First hit in 55.7% of 1,430 rounds. Won 56.3% of the rounds they struck first, 52.7% of the rounds they were struck first.

Significant Tells

  • After opening the round before by moving in: moves in first in 51.9% of rounds, against 39.2% after anything else.
  • After opening the round before with “forward movement into backdash”: opens with “forward movement into backdash” in 27.5% of rounds, against 8.6% after anything else.

How is this tested?

backdash into evade down17111.9%
forward movement into backdash1429.9%
forward movement into punchP866.0%
backdash into evade up725.0%
crouch dash forward into evade down704.9%
backdash into Stiletto66K614.3%
backdash into backward movement382.7%
crouch dash forward into Low Spin Kick3K+G322.2%
crouch dash forward into guardG322.2%
evade down into backdash282.0%
backdash into punchP251.8%
forward dash into guardG221.5%
crouch dash forward into Squat Straight2P211.5%
forward movement into Stiletto66K201.4%
crouch into backdash181.3%

182 further openings account for the other 593 rounds.

Counted from 356 of the 370 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira14–16 · 47%5–11 · 31%too few to test
Jacky10–11 · 48%13–10 · 57%too few to test
Wolf11–10 · 52%4–3 · 57%too few to test
Pai11–6 · 65%3–0 · 100%too few to test
Sarah12–3 · 80%5–4 · 56%too few to test
Brad13–6 · 68%0–1 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

14 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
619–506 · 55.0%
This season
289 matches · 56.1%
Peak rank
36

First hit in 55.9% of 1,153 rounds. Won 55.0% of the rounds they struck first, 51.2% of the rounds they were struck first.

Significant Tells

  • After opening the round before by backing off: backs off first in 45.2% of rounds, against 26.2% after anything else.
  • Against Akira: opens with “backdash” in 14.3% of rounds, against 1.6% against everyone else.
  • After opening the round before with “forward movement into backdash”: opens with “forward movement into backdash” in 33.0% of rounds, against 9.0% after anything else.

How is this tested?

forward movement into backdash13912.0%
Senzankou66P+K into throwP+G11710.1%
backdash into evade down1069.1%
forward movement into punchP443.8%
backdash403.4%
backdash into backward movement373.2%
crouch dash forward into evade down353.0%
backdash into Jouho Senshou46P342.9%
backdash into Rimon Chouchu66P302.6%
backdash into Youhou33P302.6%
evade down into backdash262.2%
backdash into evade up221.9%
crouch into backdash221.9%
crouch dash forward into Housui2P211.8%
Rimon Chouchu66P into evade down191.6%

134 further openings account for the other 440 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky9–13 · 41%9–8 · 53%too few to test
Akira7–14 · 33%7–7 · 50%too few to test
Jeffry11–1 · 92%3–3 · 50%too few to test
Jean12–3 · 80%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
415–327 · 55.9%
This season
249 matches · 55.0%
Peak rank
36

First hit in 58.2% of 863 rounds. Won 56.6% of the rounds they struck first, 45.7% of the rounds they were struck first.

Significant Tells

  • After opening the round before by moving in: moves in first in 53.0% of rounds, against 34.8% after anything else.
  • When ahead: waits first in 8.1% of rounds, against 2.4% when level or behind.

How is this tested?

backdash into evade down10612.0%
forward movement into backdash556.2%
forward movement into punchP536.0%
crouch dash forward into evade down354.0%
backdash into Furikakato OtoshiK+G252.8%
crouch dash forward into guardG252.8%
backdash into evade up232.6%
backdash into Nakageri3K222.5%
backdash into backward movement212.4%
backdash into Jizuridan2P161.8%
crouch dash forward into Jizuridan2P161.8%
crouch into backdash161.8%
backdash131.5%
backdash into Kasumi Yaiba66P+K131.5%
crouch dash forward into Shippuzan3PP121.4%

159 further openings account for the other 430 rounds.

Counted from 221 of the 249 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–4 · 71%8–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

28 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
1,678–1,499 · 52.8%
This season
205 matches · 47.3%
Peak rank
37

First hit in 51.6% of 826 rounds. Won 48.8% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade down11614.0%
forward movement into backdash627.5%
forward movement into punchP415.0%
backdash into evade up384.6%
crouch dash forward into Squat Straight2P374.5%
crouch dash forward into evade down364.4%
crouch dash forward into Smash Straight Jab3PP242.9%
crouch dash forward into guardG222.7%
crouch dash forward into Smash Straight3P202.4%
backward movement into forward dash172.1%
crouch dash forward into Low Spin Kick1K+G151.8%
crouch dash forward into forward dash131.6%
backdash into backward movement111.3%
forward dash into guardG111.3%
backdash into Beat Spin KickP+KK101.2%

142 further openings account for the other 353 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira5–11 · 31%4–7 · 36%too few to test
Jacky6–7 · 46%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
422–334 · 55.8%
This season
171 matches · 53.2%
Peak rank
37

First hit in 54.5% of 668 rounds. Won 51.6% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward movement into punchP659.7%
backdash into evade down649.5%
forward movement into backdash537.9%
backdash into evade up274.0%
backdash213.1%
backdash into Koushutai44K213.1%
crouch dash forward into evade down172.5%
backdash into Dantai3K162.4%
crouch dash forward into guardG152.2%
crouch into backdash142.1%
backdash into backward movement101.5%
crouch dash forward into Sen'inshou3P101.5%
evade down into backdash91.3%
backdash into Katousui2P81.2%
backdash into Senkyutai1K81.2%

144 further openings account for the other 314 rounds.

Counted from 164 of the 171 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira13–9 · 59%5–2 · 71%too few to test
Jacky10–10 · 50%1–3 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

7 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
305–207 · 59.6%
This season
159 matches · 61.0%
Peak rank
36

First hit in 59.7% of 642 rounds. Won 55.1% of the rounds they struck first, 55.6% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade down6810.4%
forward movement into punchP6710.3%
forward movement into backdash345.2%
backdash into evade up284.3%
forward movement into Senchutai3K284.3%
backdash into backward movement192.9%
crouch dash forward into Souanshou3P+K192.9%
crouch dash forward into evade down182.8%
backdash into Senchutai3K152.3%
backward movement into forward dash132.0%
crouch dash forward into guardG121.8%
crouch dash forward into crouch111.7%
crouch dash forward into punchP91.4%
crouch dash forward into forward dash81.2%
crouch dash forward into Senchutai3K71.1%

136 further openings account for the other 295 rounds.

Counted from 157 of the 159 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–2 · 85%10–6 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
128–59 · 68.5%
This season
128 matches · 68.8%
Peak rank
34

First hit in 57.8% of 512 rounds. Won 65.5% of the rounds they struck first, 53.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade down6212.1%
backdash into Gyaku Seikenzuki66P397.6%
forward movement into backdash387.4%
forward movement into punchP295.7%
crouch dash forward into evade down173.3%
backdash into backward movement163.1%
forward movement into Gyaku Seikenzuki66P163.1%
backdash into Tate'enpi~Tenkai Hizageri33PK112.1%
backdash into evade up101.9%
backdash into Yamakuzushi6K91.8%
crouch dash forward into guardG91.8%
punchP91.8%
backdash81.6%
backdash into Chudan Mawashigeri3K71.4%
crouch dash forward into Shitamaeken2P71.4%

115 further openings account for the other 226 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–4 · 71%5–2 · 71%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
735–619 · 54.3%
This season
166 matches · 54.8%
Peak rank
34

First hit in 54.2% of 483 rounds. Won 52.3% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade down428.7%
forward movement into backdash357.2%
backdash into evade up275.6%
crouch dash forward into guardG255.2%
crouch dash forward into Arrow Knuckle3P214.3%
crouch dash forward into evade down193.9%
backdash into backward movement183.7%
forward movement into punchP173.5%
backdash into Low Drop Kick62K102.1%
backdash into punchP102.1%
crouch into backdash102.1%
backdash91.9%
crouch dash forward into Low Hammer2P91.9%
Low Drop Kick62K81.6%
backdash into Elbow Butt4P71.4%

106 further openings account for the other 218 rounds.

Counted from 120 of the 166 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah11–7 · 61%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

46 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lei Fei

Career
268–134 · 66.7%
This season
130 matches · 69.2%
Peak rank
36

First hit in 69.4% of 196 rounds. Won 64.7% of the rounds they struck first, 56.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into evade down168.2%
Dantai4K115.6%
forward movement into backdash94.6%
forward movement into punchP94.6%
backdash into evade down84.1%
backdash into evade up73.6%
backdash into Hai Shiki2P+K+G52.5%
crouch dash forward into Fukusoushou2P52.5%
crouch dash forward into Shatenshou33P52.5%
crouch dash forward into guardG52.5%
forward dash into guardG52.5%
forward movement into Fukusoushou2P52.5%
backdash into Shatenshou33P42.0%
backdash into Toushou66P42.0%
evade down into backdash42.0%

68 further openings account for the other 94 rounds.

Counted from 47 of the 130 matches played. The rest were not pulled for openings.

Jeffry

Career
484–320 · 60.2%
This season
74 matches · 58.1%
Peak rank
35

First hit in 59.1% of 181 rounds. Won 57.0% of the rounds they struck first, 41.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down158.3%
forward movement into punchP137.2%
forward movement into backdash105.5%
backdash into backward movement73.9%
crouch dash forward into Ducking Low2K+G73.9%
crouch dash forward into evade down63.3%
Toe Kick2K52.8%
crouch dash forward into Hell Claw236P42.2%
crouch dash forward into Sunlit Body Upper3P+K42.2%
crouch dash forward into crouch42.2%
crouch dash forward into forward dash42.2%
crouch dash forward into guardG42.2%
punchP into forward dash42.2%
backdash into Side Kick3K31.7%
backdash into Toe Kick2K31.7%

66 further openings account for the other 88 rounds.

Counted from 45 of the 74 matches played. The rest were not pulled for openings.

Goh

Career
13–4 · 76.5%
This season
41 matches · 65.8%
Peak rank
31

First hit in 53.1% of 160 rounds. Won 61.2% of the rounds they struck first, 50.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into backdash2012.1%
backdash into Karura4P+K127.2%
backdash into backward movement116.6%
backdash106.0%
crouch dash forward into guardG74.2%
backdash into Soukyu46P63.6%
backdash into evade down53.0%
crouch dash forward into evade down53.0%
backdash into evade up42.4%
backward movement into forward dash42.4%
forward movement into punchP42.4%
backdash into Kirin33P31.8%
backdash into Kurogane Kudaki66P31.8%
crouch dash forward into crouch31.8%
crouch dash forward into forward dash31.8%

50 further openings account for the other 66 rounds.

Brad

Career
145–90 · 61.7%
This season
38 matches · 39.5%
Peak rank
33

First hit in 50.9% of 163 rounds. Won 47.0% of the rounds they struck first, 37.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down2917.8%
forward movement into backdash159.2%
crouch dash forward into evade down127.4%
forward movement into punchP116.8%
backdash into evade up106.1%
backdash into Stop Kick4K42.5%
backdash into Middle Spin Kick66K31.8%
backdash into Sit Jab2P31.8%
crouch dash forward into Sit Jab2P31.8%
crouch dash forward into guardG31.8%
crouch into backdash31.8%
evade down into backdash31.8%
forward movement into Stop Kick4K31.8%
Sharp Shoot1P into guardG21.2%
backdash21.2%

46 further openings account for the other 57 rounds.

Eileen

Career
266–207 · 56.2%
This season
17 matches · 76.5%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down912.9%
forward movement into backdash57.1%
crouch dash forward into evade down45.7%
backdash into evade up34.3%
evade down into backdash34.3%
forward movement into punchP34.3%
throw escape34.3%
backdash into Kesshi Hanbi46K+G22.9%
backdash into offensive move22.9%
backdash into throw escape22.9%
crouch dash forward into guardG22.9%
guardG into backdash22.9%
guardG into throw escape22.9%
punchP into Douchu6P22.9%
Enkou Tekitou1P+K into Enkou Soutekitou1P+KP11.4%

25 further openings account for the other 25 rounds.

Shun

Career
32–17 · 65.3%
This season
16 matches · 50.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haisenchu1P57.5%
backdash into evade down57.5%
backdash into evade up57.5%
crouch dash back into Tenshin Souchushou6P+K46.0%
crouch dash forward into Gyou'in Haishu3P46.0%
Haisenchu1P into Haisenchu Kaikakyaku1PK34.5%
crouch dash back into Dokuritsu Kanpai46P+K34.5%
Haisenchu1P into guardG23.0%
backdash into Kasen Zenbokushou6PP23.0%
crouch dash forward into guardG23.0%
forward movement into backdash23.0%
Gyousentai2K11.5%
Shinho Suikoushu43P+K into punchP11.5%
backdash11.5%
backdash into Gyou'in Haishu3P11.5%

26 further openings account for the other 26 rounds.

Not counted here: Lau. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (119 here; about 6.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 2 of 15 tests hold up
  • Akira: 3 of 15 tests hold up
  • Kage: 2 of 15 tests hold up
  • Jacky: 0 of 15 tests hold up
  • Lion: 0 of 15 tests hold up
  • Pai: 0 of 15 tests hold up
  • Jean: 0 of 15 tests hold up
  • Wolf: 0 of 14 tests hold up
  • Lei Fei: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Shun: not tested (too few rounds)