Virtua Fighter 5 REVO · v1.10 · Region: Asia
cherryboy1234
Characters played — VF5's own record
| Akira | 33 | 248 | 200 | 48 | 80.7% |
|---|---|---|---|---|---|
| Kage | 33 | 199 | 159 | 40 | 79.9% |
| Jacky | 30 | 187 | 140 | 47 | 74.9% |
| Lion | 26 | 5 | 4 | 1 | 80.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Sarah | 8 | 5 | 3 | 62.5% | -0.3 |
|---|---|---|---|---|---|
| Wolf | 8 | 7 | 1 | 87.5% | +27.6 |
| Pai | 6 | 4 | 2 | 66.7% | -2.8 |
| Akira | 5 | 4 | 1 | 80.0% | +11.6 |
| El Blaze | 5 | 2 | 3 | 40.0% | -19.4 |
| Jean | 5 | 2 | 3 | 40.0% | -13.8 |
| Goh | 3 | 2 | 1 | 66.7% | +3.7 |
| Jacky | 2 | 1 | 1 | 50.0% | -2.5 |
| Lau | 2 | 1 | 1 | 50.0% | -5.7 |
| Shun | 2 | 1 | 1 | 50.0% | -27.5 |
| Vanessa | 2 | 2 | 0 | 100.0% | +31.7 |
| Taka | 1 | 0 | 1 | 0.0% | -74.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 10 | 8 | 2 | 80.0% | +23.3 |
|---|---|---|---|---|---|
| Rectangle | 10 | 6 | 4 | 60.0% | -9.2 |
| Half Fence | 5 | 4 | 1 | 80.0% | +26.9 |
| Open | 5 | 2 | 3 | 40.0% | -17.4 |
| Low Fence | 4 | 3 | 1 | 75.0% | +2.7 |
| Breakable Half Fence | 3 | 1 | 2 | 33.3% | -32.1 |
| Octagon | 3 | 2 | 1 | 66.7% | -3.8 |
| Breakable Full Fence | 1 | 1 | 0 | 100.0% | +35.9 |
| Full Fence and Open | 1 | 1 | 0 | 100.0% | +25.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 32 | 68.8% | 63.5% | +5.2 |
| No walls | 9 | 55.6% | 63.1% | -7.5 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 29) | 6 | 5 | 1 | 83.3% |
|---|---|---|---|---|
| lapislazuli (Rank 35) | 5 | 2 | 3 | 40.0% |
| BANANA (Rank 29) | 4 | 2 | 2 | 50.0% |
| tamaneen (Rank 30) | 3 | 2 | 1 | 66.7% |
| うらうちゃん (Rank 36) | 3 | 2 | 1 | 66.7% |
| [VirtuAnalytics]SuperGolden (Rank 32) | 2 | 0 | 2 | 0.0% |
| calmknight[냠냠] (Rank 29) | 2 | 1 | 1 | 50.0% |
| さざび (Rank 30) | 2 | 2 | 0 | 100.0% |
| ぷこ (Rank 30) | 2 | 2 | 0 | 100.0% |
| ツッチー (Rank 36) | 2 | 1 | 1 | 50.0% |
| ニャン=カス (Rank 32) | 2 | 2 | 0 | 100.0% |
| フルメタル (Rank 26) | 2 | 1 | 1 | 50.0% |
| 五寸釘くん (Rank 35) | 2 | 1 | 1 | 50.0% |
| 拳四郎 (Rank 34) | 2 | 1 | 1 | 50.0% |
| 3万円CHALLENGE_TV めぐむ (Rank 30) | 1 | 1 | 0 | 100.0% |
| be-shedded (Rank 30) | 1 | 1 | 0 | 100.0% |
| jackgnhang (Rank 28) | 1 | 1 | 0 | 100.0% |
| kazu (Rank 31) | 1 | 1 | 0 | 100.0% |
| michinoku1ritabi (Rank 25) | 1 | 0 | 1 | 0.0% |
| こう (Rank 25) | 1 | 1 | 0 | 100.0% |
| たまあき (Rank 30) | 1 | 1 | 0 | 100.0% |
| のり子 (Rank 28) | 1 | 0 | 1 | 0.0% |
| 力戦将棋チャンネル (Rank 26) | 1 | 0 | 1 | 0.0% |
| 影虎 (Rank 33) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| calmknight[냠냠] (Rank 29) | 2026/09/23 | 2 | 1 | 1 | 50.0% |
|---|---|---|---|---|---|
| さざび (Rank 30) | 2026/09/23 | 2 | 2 | 0 | 100.0% |
| ツッチー (Rank 36) | 2026/08/24 | 2 | 1 | 1 | 50.0% |
| be-shedded (Rank 30) | 2026/08/24 | 1 | 1 | 0 | 100.0% |
| ニャン=カス (Rank 32) | 2026/08/23 | 2 | 2 | 0 | 100.0% |
| うらうちゃん (Rank 36) | 2026/08/23 | 3 | 2 | 1 | 66.7% |
| tamaneen (Rank 30) | 2026/08/20 | 3 | 2 | 1 | 66.7% |
| [VirtuAnalytics]SuperGolden (Rank 32) | 2026/07/30 | 2 | 0 | 2 | 0.0% |
| lapislazuli (Rank 35) | 2026/07/06 | 5 | 2 | 3 | 40.0% |
| 拳四郎 (Rank 34) | 2026/07/06 | 2 | 1 | 1 | 50.0% |
| 3万円CHALLENGE_TV めぐむ (Rank 30) | 2026/07/06 | 1 | 1 | 0 | 100.0% |
| 影虎 (Rank 33) | 2026/07/06 | 1 | 1 | 0 | 100.0% |
| orz (Rank 29) | 2026/07/06 | 6 | 5 | 1 | 83.3% |
| フルメタル (Rank 26) | 2026/07/06 | 2 | 1 | 1 | 50.0% |
| BANANA (Rank 29) | 2026/07/04 | 4 | 2 | 2 | 50.0% |
| 力戦将棋チャンネル (Rank 26) | 2026/06/02 | 1 | 0 | 1 | 0.0% |
| のり子 (Rank 28) | 2026/06/02 | 1 | 0 | 1 | 0.0% |
| jackgnhang (Rank 28) | 2026/06/02 | 1 | 1 | 0 | 100.0% |
| こう (Rank 25) | 2026/06/02 | 1 | 1 | 0 | 100.0% |
| michinoku1ritabi (Rank 25) | 2026/05/24 | 1 | 0 | 1 | 0.0% |
| たまあき (Rank 30) | 2026/05/12 | 1 | 1 | 0 | 100.0% |
| 五寸釘くん (Rank 35) | 2026/05/12 | 2 | 1 | 1 | 50.0% |
| ぷこ (Rank 30) | 2026/05/12 | 2 | 2 | 0 | 100.0% |
| kazu (Rank 31) | 2026/04/26 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| backdash into evade up | 21 | 10.7% |
|---|---|---|
| Middle Smash6P | 11 | 5.6% |
| Hiji'uchi6P | 10 | 5.1% |
| Squat Straight2P | 6 | 3.1% |
| backdash into evade down | 6 | 3.1% |
| evade down into guardG | 6 | 3.1% |
| crouch dash back into evade up | 5 | 2.5% |
| crouch dash back into guardG | 5 | 2.5% |
| evade down into throwP+G | 5 | 2.5% |
| Hagakure-ryu In Raijingeki46P+K | 4 | 2.0% |
| Jizuridan2P | 4 | 2.0% |
| Standing Knee Kick4K | 4 | 2.0% |
| Ura Tsumujigeri44K | 4 | 2.0% |
| backdash into Gen'you4K+G | 4 | 2.0% |
| evade down into evade up | 4 | 2.0% |
70 further openings account for the other 97 rounds.
Counted from 45 of the 49 matches played. The rest were not pulled for openings.
Kage
| Hiji'uchi6P | 10 | 12.5% |
|---|---|---|
| backdash into evade up | 6 | 7.5% |
| Hagakure-ryu In Raijingeki46P+K | 4 | 5.0% |
| Jizuridan2P | 4 | 5.0% |
| Ura Tsumujigeri44K | 4 | 5.0% |
| backdash into Gen'you4K+G | 4 | 5.0% |
| backdash into Ryu'eikyaku66K | 3 | 3.8% |
| evade down into guardG | 3 | 3.8% |
| Kouten63214P | 2 | 2.5% |
| Nakageri3K | 2 | 2.5% |
| Nakageri3K into guardG | 2 | 2.5% |
| Tsumujigeri2K+G | 2 | 2.5% |
| backdash into evade down | 2 | 2.5% |
| backdash into throwP+G | 2 | 2.5% |
| crouch dash back into evade down | 2 | 2.5% |
23 further openings account for the other 28 rounds.
Counted from 19 of the 21 matches played. The rest were not pulled for openings.
Jacky
| Middle Smash6P | 11 | 15.5% |
|---|---|---|
| backdash into evade up | 10 | 14.1% |
| Squat Straight2P | 6 | 8.4% |
| Standing Knee Kick4K | 4 | 5.6% |
| backdash into evade down | 4 | 5.6% |
| Low Spin Kick1K+G | 3 | 4.2% |
| evade down into evade up | 3 | 4.2% |
| evade down into throwP+G | 3 | 4.2% |
| Low Spin Kick1K+G into guardG | 2 | 2.8% |
| backdash into Spinning Back Knuckle4P | 2 | 2.8% |
| crouch dash back into evade up | 2 | 2.8% |
| evade down into backdash | 2 | 2.8% |
| forward dash into Low Spin Kick1K+G | 2 | 2.8% |
| Dash Hammer Kick66K | 1 | 1.4% |
| Dash Hammer Kick66K into crouch dash back | 1 | 1.4% |
15 further openings account for the other 15 rounds.
Counted from 16 of the 18 matches played. The rest were not pulled for openings.
Akira
| backdash into evade up | 5 | 12.5% |
|---|---|---|
| Housui2P into forward dash | 3 | 7.5% |
| evade down into guardG | 3 | 7.5% |
| Housui2P | 2 | 5.0% |
| Housui2P into Rimon Chouchu66P | 2 | 5.0% |
| Jouho Senshou46P | 2 | 5.0% |
| Rimon Chouchu66P | 2 | 5.0% |
| Rimon Chouchu66P into forward dash | 2 | 5.0% |
| crouch dash back into guardG | 2 | 5.0% |
| crouch dash forward into forward dash | 2 | 5.0% |
| Housui2P into crouch dash back | 1 | 2.5% |
| Housui2P into punchP | 1 | 2.5% |
| Jouho Senshou46P into forward movement | 1 | 2.5% |
| Koboku214P | 1 | 2.5% |
| backdash into Jouho Senshou46P | 1 | 2.5% |
10 further openings account for the other 10 rounds.
Lion
| Banchu6P | 1 | 20.0% |
|---|---|---|
| Katousui2P | 1 | 20.0% |
| crouch dash back into guardG | 1 | 20.0% |
| crouch dash forward into guardG | 1 | 20.0% |
| evade up into Touho Soushu2P+K | 1 | 20.0% |
