VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

cherryboy1234

Career matches639
Career win rate78.7%
Round win rate56.1%
Peak rank33
Distinct opponents24
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira332482004880.7%
Kage331991594079.9%
Jacky301871404774.9%
Lion2654180.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Sarah85362.5%-0.3
Wolf87187.5%+27.6
Pai64266.7%-2.8
Akira54180.0%+11.6
El Blaze52340.0%-19.4
Jean52340.0%-13.8
Goh32166.7%+3.7
Jacky21150.0%-2.5
Lau21150.0%-5.7
Shun21150.0%-27.5
Vanessa220100.0%+31.7
Taka1010.0%-74.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence108280.0%+23.3
Rectangle106460.0%-9.2
Half Fence54180.0%+26.9
Open52340.0%-17.4
Low Fence43175.0%+2.7
Breakable Half Fence31233.3%-32.1
Octagon32166.7%-3.8
Breakable Full Fence110100.0%+35.9
Full Fence and Open110100.0%+25.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3268.8%63.5%+5.2
No walls955.6%63.1%-7.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

calmknight[냠냠] (Rank 29)2026/09/2321150.0%
さざび (Rank 30)2026/09/23220100.0%
ツッチー (Rank 36)2026/08/2421150.0%
be-shedded (Rank 30)2026/08/24110100.0%
ニャン=カス (Rank 32)2026/08/23220100.0%
うらうちゃん (Rank 36)2026/08/2332166.7%
tamaneen (Rank 30)2026/08/2032166.7%
[VirtuAnalytics]SuperGolden (Rank 32)2026/07/302020.0%
lapislazuli (Rank 35)2026/07/0652340.0%
拳四郎 (Rank 34)2026/07/0621150.0%
3万円CHALLENGE_TV めぐむ (Rank 30)2026/07/06110100.0%
影虎 (Rank 33)2026/07/06110100.0%
orz (Rank 29)2026/07/0665183.3%
フルメタル (Rank 26)2026/07/0621150.0%
BANANA (Rank 29)2026/07/0442250.0%
力戦将棋チャンネル (Rank 26)2026/06/021010.0%
のり子 (Rank 28)2026/06/021010.0%
jackgnhang (Rank 28)2026/06/02110100.0%
こう (Rank 25)2026/06/02110100.0%
michinoku1ritabi (Rank 25)2026/05/241010.0%
たまあき (Rank 30)2026/05/12110100.0%
五寸釘くん (Rank 35)2026/05/1221150.0%
ぷこ (Rank 30)2026/05/12220100.0%
kazu (Rank 31)2026/04/26110100.0%

Round openings

Every character

backdash into evade up2110.7%
Middle Smash6P115.6%
Hiji'uchi6P105.1%
Squat Straight2P63.1%
backdash into evade down63.1%
evade down into guardG63.1%
crouch dash back into evade up52.5%
crouch dash back into guardG52.5%
evade down into throwP+G52.5%
Hagakure-ryu In Raijingeki46P+K42.0%
Jizuridan2P42.0%
Standing Knee Kick4K42.0%
Ura Tsumujigeri44K42.0%
backdash into Gen'you4K+G42.0%
evade down into evade up42.0%

70 further openings account for the other 97 rounds.

Counted from 45 of the 49 matches played. The rest were not pulled for openings.

Kage

Hiji'uchi6P1012.5%
backdash into evade up67.5%
Hagakure-ryu In Raijingeki46P+K45.0%
Jizuridan2P45.0%
Ura Tsumujigeri44K45.0%
backdash into Gen'you4K+G45.0%
backdash into Ryu'eikyaku66K33.8%
evade down into guardG33.8%
Kouten63214P22.5%
Nakageri3K22.5%
Nakageri3K into guardG22.5%
Tsumujigeri2K+G22.5%
backdash into evade down22.5%
backdash into throwP+G22.5%
crouch dash back into evade down22.5%

23 further openings account for the other 28 rounds.

Counted from 19 of the 21 matches played. The rest were not pulled for openings.

Jacky

Middle Smash6P1115.5%
backdash into evade up1014.1%
Squat Straight2P68.4%
Standing Knee Kick4K45.6%
backdash into evade down45.6%
Low Spin Kick1K+G34.2%
evade down into evade up34.2%
evade down into throwP+G34.2%
Low Spin Kick1K+G into guardG22.8%
backdash into Spinning Back Knuckle4P22.8%
crouch dash back into evade up22.8%
evade down into backdash22.8%
forward dash into Low Spin Kick1K+G22.8%
Dash Hammer Kick66K11.4%
Dash Hammer Kick66K into crouch dash back11.4%

15 further openings account for the other 15 rounds.

Counted from 16 of the 18 matches played. The rest were not pulled for openings.

Akira

backdash into evade up512.5%
Housui2P into forward dash37.5%
evade down into guardG37.5%
Housui2P25.0%
Housui2P into Rimon Chouchu66P25.0%
Jouho Senshou46P25.0%
Rimon Chouchu66P25.0%
Rimon Chouchu66P into forward dash25.0%
crouch dash back into guardG25.0%
crouch dash forward into forward dash25.0%
Housui2P into crouch dash back12.5%
Housui2P into punchP12.5%
Jouho Senshou46P into forward movement12.5%
Koboku214P12.5%
backdash into Jouho Senshou46P12.5%

10 further openings account for the other 10 rounds.

Lion

Banchu6P120.0%
Katousui2P120.0%
crouch dash back into guardG120.0%
crouch dash forward into guardG120.0%
evade up into Touho Soushu2P+K120.0%