Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1624 #1,198 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 37 | 1,512 | 822 | 690 | 54.4% |
|---|---|---|---|---|---|
| Jeffry | 34 | 368 | 217 | 151 | 59.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,755 of 2,756 rounds counted8.2 inputs a second (490 a minute) this season. Faster than 75% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 8.2 | 494 | 2,424 |
|---|---|---|---|
| Jeffry | 7.8 | 467 | 331 |
By opponent's character
| Akira | 8.4 | 505 | 489 |
|---|---|---|---|
| Wolf | 8.3 | 497 | 286 |
| Jean | 8.0 | 479 | 247 |
| Jacky | 8.4 | 505 | 214 |
| Kage | 8.0 | 479 | 176 |
| Jeffry | 8.3 | 499 | 170 |
| Brad | 7.7 | 462 | 168 |
| Lau | 8.1 | 488 | 150 |
| Goh | 8.2 | 493 | 161 |
| Aoi | 8.1 | 485 | 137 |
| Sarah | 8.0 | 478 | 118 |
| Vanessa | 7.7 | 464 | 96 |
| El Blaze | 7.7 | 463 | 74 |
| Shun | 8.5 | 508 | 49 |
| Lion | 8.4 | 504 | 45 |
| Lei Fei | 8.5 | 511 | 43 |
| Eileen | 8.3 | 499 | 36 |
| Pai | 8.5 | 510 | 37 |
| Dural | 8.3 | 499 | 35 |
| Taka | 7.5 | 451 | 24 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 120 | 60 | 60 | 50.0% | +1.0 |
|---|---|---|---|---|---|
| Wolf | 71 | 37 | 34 | 52.1% | -6.7 |
| Jean | 61 | 32 | 29 | 52.5% | -3.8 |
| Jacky | 54 | 35 | 19 | 64.8% | +10.2 |
| Kage | 46 | 20 | 26 | 43.5% | +0.5 |
| Jeffry | 42 | 24 | 18 | 57.1% | -3.5 |
| Brad | 40 | 21 | 19 | 52.5% | -3.3 |
| Lau | 39 | 21 | 18 | 53.9% | +4.2 |
| Goh | 36 | 19 | 17 | 52.8% | +0.2 |
| Aoi | 33 | 18 | 15 | 54.5% | +5.0 |
| Sarah | 30 | 18 | 12 | 60.0% | +2.7 |
| Vanessa | 24 | 6 | 18 | 25.0% | -23.5 |
| El Blaze | 17 | 9 | 8 | 52.9% | -3.3 |
| Shun | 13 | 7 | 6 | 53.9% | +7.5 |
| Lion | 12 | 8 | 4 | 66.7% | +9.9 |
| Lei Fei | 10 | 4 | 6 | 40.0% | -13.6 |
| Eileen | 9 | 4 | 5 | 44.4% | -4.9 |
| Pai | 9 | 7 | 2 | 77.8% | +23.0 |
| Dural | 8 | 7 | 1 | 87.5% | +28.1 |
| Taka | 6 | 3 | 3 | 50.0% | +2.8 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 85 | 40 | 45 | 47.1% | -7.5 |
|---|---|---|---|---|---|
| Full Fence | 79 | 43 | 36 | 54.4% | +2.5 |
| Breakable Full Fence | 75 | 46 | 29 | 61.3% | +11.9 |
| Octagon | 70 | 37 | 33 | 52.9% | +0.8 |
| Half Fence | 69 | 41 | 28 | 59.4% | +5.0 |
| Open | 66 | 37 | 29 | 56.1% | +4.0 |
| Low Fence | 62 | 33 | 29 | 53.2% | -1.4 |
| Rectangle | 54 | 23 | 31 | 42.6% | -12.9 |
| Single Wall | 50 | 24 | 26 | 48.0% | -5.1 |
| Full Fence and Open | 32 | 17 | 15 | 53.1% | +2.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 432 | 53.2% | 52.9% | +0.3 |
| No walls | 178 | 52.8% | 53.2% | -0.4 |
Walls against open: +0.7 points (95% range -8.2 to +9.7), p 0.870 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| interceptor (Rank 39) | 58 | 18 | 40 | 31.0% |
|---|---|---|---|---|
| MaBoy (Rank 33) | 27 | 15 | 12 | 55.6% |
| 寿司眼鉄 (Rank 35) | 15 | 9 | 6 | 60.0% |
| yamaneko (Rank 34) | 14 | 9 | 5 | 64.3% |
| マハリータまるこ (Rank 39) | 14 | 7 | 7 | 50.0% |
| ★闘将拉麵男★ (Rank 38) | 12 | 10 | 2 | 83.3% |
| くりたろう (Rank 39) | 12 | 5 | 7 | 41.7% |
| 홍명보개새이임생십장생아 (Rank 38) | 12 | 3 | 9 | 25.0% |
| Ray'ne (Rank 32) | 11 | 9 | 2 | 81.8% |
| JeanKujo (Rank 31) | 10 | 7 | 3 | 70.0% |
| NORESPECT (Rank 34) | 10 | 6 | 4 | 60.0% |
| Tokkovanessa_VF (Rank 42) | 10 | 2 | 8 | 20.0% |
| VF12360-PC (Rank 36) | 10 | 6 | 4 | 60.0% |
| らうらう (Rank 37) | 10 | 3 | 7 | 30.0% |
| elf4sale (Rank 26) | 8 | 4 | 4 | 50.0% |
| jijitax4 (Rank 36) | 8 | 6 | 2 | 75.0% |
| jiwoonpk (Rank 30) | 8 | 5 | 3 | 62.5% |
| nanami.madogiwa (Rank 33) | 8 | 6 | 2 | 75.0% |
| おるが@のびしろF (Rank 31) | 8 | 6 | 2 | 75.0% |
| くろね@のびしろF (Rank 35) | 8 | 6 | 2 | 75.0% |
| OgreAunt (Rank 33) | 7 | 6 | 1 | 85.7% |
| うるヲ参拾 (Rank 38) | 7 | 3 | 4 | 42.9% |
| もっこり (Rank 35) | 7 | 3 | 4 | 42.9% |
| 指無しライダー (Rank 39) | 7 | 3 | 4 | 42.9% |
| 구닥스트렌져 (Rank 35) | 7 | 5 | 2 | 71.4% |
Most played opponents, most recent first
| yamaneko (Rank 34) | 2026/07/10 | 14 | 9 | 5 | 64.3% |
|---|---|---|---|---|---|
| らうらう (Rank 37) | 2026/07/05 | 10 | 3 | 7 | 30.0% |
| 寿司眼鉄 (Rank 35) | 2026/07/05 | 15 | 9 | 6 | 60.0% |
| くりたろう (Rank 39) | 2026/07/05 | 12 | 5 | 7 | 41.7% |
| 홍명보개새이임생십장생아 (Rank 38) | 2026/06/29 | 12 | 3 | 9 | 25.0% |
| くろね@のびしろF (Rank 35) | 2026/06/29 | 8 | 6 | 2 | 75.0% |
| 구닥스트렌져 (Rank 35) | 2026/06/29 | 7 | 5 | 2 | 71.4% |
| Tokkovanessa_VF (Rank 42) | 2026/06/29 | 10 | 2 | 8 | 20.0% |
| nanami.madogiwa (Rank 33) | 2026/06/29 | 8 | 6 | 2 | 75.0% |
| もっこり (Rank 35) | 2026/06/21 | 7 | 3 | 4 | 42.9% |
| interceptor (Rank 39) | 2026/06/19 | 58 | 18 | 40 | 31.0% |
| マハリータまるこ (Rank 39) | 2026/06/18 | 14 | 7 | 7 | 50.0% |
| うるヲ参拾 (Rank 38) | 2026/06/12 | 7 | 3 | 4 | 42.9% |
| ★闘将拉麵男★ (Rank 38) | 2026/06/11 | 12 | 10 | 2 | 83.3% |
| NORESPECT (Rank 34) | 2026/06/06 | 10 | 6 | 4 | 60.0% |
| OgreAunt (Rank 33) | 2026/06/04 | 7 | 6 | 1 | 85.7% |
| 指無しライダー (Rank 39) | 2026/06/04 | 7 | 3 | 4 | 42.9% |
| JeanKujo (Rank 31) | 2026/06/03 | 10 | 7 | 3 | 70.0% |
| MaBoy (Rank 33) | 2026/05/28 | 27 | 15 | 12 | 55.6% |
| VF12360-PC (Rank 36) | 2026/05/28 | 10 | 6 | 4 | 60.0% |
| elf4sale (Rank 26) | 2026/05/27 | 8 | 4 | 4 | 50.0% |
| jiwoonpk (Rank 30) | 2026/05/27 | 8 | 5 | 3 | 62.5% |
| おるが@のびしろF (Rank 31) | 2026/05/23 | 8 | 6 | 2 | 75.0% |
| Ray'ne (Rank 32) | 2026/05/23 | 11 | 9 | 2 | 81.8% |
| jijitax4 (Rank 36) | 2026/05/23 | 8 | 6 | 2 | 75.0% |
Round openings
Every character
| Middle Smash6P | 307 | 11.1% |
|---|---|---|
| backdash into evade up | 260 | 9.4% |
| forward movement into punchP | 188 | 6.8% |
| backdash into High Angle Upper Kick6K | 137 | 5.0% |
| forward dash into Low Spin Kick1K+G | 133 | 4.8% |
| Dash Hammer Kick66K | 87 | 3.1% |
| backdash into Middle Smash6P | 76 | 2.8% |
| backdash into Spin Heel Sword4K+G | 68 | 2.5% |
| crouch dash forward into Smash Straight3P | 56 | 2.0% |
| Spin Heel Sword4K+G | 55 | 2.0% |
| backdash into Long Stride Back Knuckle4P+K | 55 | 2.0% |
| backward movement into Beat KnuckleP+K | 50 | 1.8% |
| Knee Push4K into Knee Push Wild Hook4KP | 45 | 1.6% |
| forward movement into Punch High KickPK | 45 | 1.6% |
| crouch dash forward into High Angle Upper Kick6K | 40 | 1.4% |
236 further openings account for the other 1,157 rounds.
Jacky
- Career
- 822–690 · 54.4%
- This season
- 602 matches · 53.2%
- Peak rank
- 37
First hit in 50.2% of 2,422 rounds. Won 54.6% of the rounds they struck first, 47.5% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 61.0% of rounds, against 32.3% in their other rounds.
- Against Shun: waits first in 20.4% of rounds, against 3.4% against everyone else.
- When ahead: backs off first in 38.3% of rounds, against 29.4% when level or behind.
- In round 4 or later: opens with “forward movement into P punch” in 13.5% of rounds, against 4.9% in their other rounds.
- Against Akira: opens with “backdash into evade up” in 16.3% of rounds, against 8.5% against everyone else.
- After losing a round: opens with “6P Middle Smash” in 18.5% of rounds, against 10.8% after winning one.
- When behind: opens with “6P Middle Smash” in 18.4% of rounds, against 12.7% when ahead or level.
| Middle Smash6P | 307 | 12.6% |
|---|---|---|
| backdash into evade up | 241 | 9.9% |
| forward movement into punchP | 174 | 7.2% |
| backdash into High Angle Upper Kick6K | 137 | 5.6% |
| forward dash into Low Spin Kick1K+G | 133 | 5.5% |
| Dash Hammer Kick66K | 87 | 3.6% |
| backdash into Middle Smash6P | 76 | 3.1% |
| backdash into Spin Heel Sword4K+G | 68 | 2.8% |
| crouch dash forward into Smash Straight3P | 56 | 2.3% |
| Spin Heel Sword4K+G | 55 | 2.3% |
| backdash into Long Stride Back Knuckle4P+K | 55 | 2.3% |
| backward movement into Beat KnuckleP+K | 50 | 2.1% |
| forward movement into Punch High KickPK | 45 | 1.9% |
| crouch dash forward into High Angle Upper Kick6K | 40 | 1.6% |
| backward movement into Beat & Back KnuckleP+KP | 39 | 1.6% |
155 further openings account for the other 865 rounds.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 32–30 · 52% | 18–19 · 49% | +4.6 |
| Wolf | 29–22 · 57% | 6–4 · 60% | too few to test |
| Jean | 18–19 · 49% | 7–2 · 78% | too few to test |
| Jacky | 23–11 · 68% | 8–6 · 57% | too few to test |
| Jeffry | 7–10 · 41% | 12–6 · 67% | too few to test |
| Lau | 15–11 · 58% | 4–6 · 40% | too few to test |
| Kage | 11–15 · 42% | 4–2 · 67% | too few to test |
| Sarah | 13–6 · 68% | 3–4 · 43% | too few to test |
| Aoi | 11–7 · 61% | 2–6 · 25% | too few to test |
| Brad | 5–8 · 38% | 4–2 · 67% | too few to test |
| Goh | 11–7 · 61% | 4–4 · 50% | too few to test |
| Vanessa | 3–11 · 21% | 1–2 · 33% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 217–151 · 59.0%
- This season
- 78 matches · 51.3%
- Peak rank
- 34
First hit in 52.9% of 331 rounds. Won 56.6% of the rounds they struck first, 44.9% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 56.4% of rounds, against 26.5% in their other rounds.
| Knee Push4K into Knee Push Wild Hook4KP | 45 | 13.6% |
|---|---|---|
| forward movement into Double KnucklePP | 22 | 6.7% |
| backdash into evade up | 19 | 5.7% |
| backdash into Kenka Hook46P | 15 | 4.5% |
| forward movement into punchP | 14 | 4.2% |
| backdash into Elbow Butt6P | 13 | 3.9% |
| backdash into Tsunami Beat3K+G | 13 | 3.9% |
| crouch into Low Knuckle2P | 10 | 3.0% |
| guardG into Middle Hell Stab6P+K | 10 | 3.0% |
| crouch dash forward into Knee Attack6K | 8 | 2.4% |
| Elbow Butt6P | 7 | 2.1% |
| Middle Hell Stab6P+K | 7 | 2.1% |
| Knee Push4K | 6 | 1.8% |
| backdash into evade down | 6 | 1.8% |
| crouch dash forward into Full Swing Upper33P | 6 | 1.8% |
78 further openings account for the other 130 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jacky: 7 of 16 tests hold up
- Jeffry: 1 of 14 tests hold up
