VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jean

snake9821

  • Lion
  • Pai
  • Sarah
  • Akira
Career matches664
Career win rate65.7%
Round win rate56.8%
Peak rank29
Distinct opponents28
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1577 #1,506 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean2830419311163.5%
Akira292161358162.5%
Lion2669482169.6%
Pai2653421179.2%
Sarah242218481.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

213 of 310 rounds counted

7.3 inputs a second (437 a minute) this season. Faster than 54% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion7.544792
Jean7.243566
Sarah6.941647
Akira7.74598

By opponent's character

Lau7.344036
Wolf7.042323
Kage7.545017
Sarah7.444330
Akira7.544732
El Blaze6.840620
Pai7.444318
Aoi6.941611
Dural7.64547
Goh7.142813
Lei Fei8.14876

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau1312192.3%+21.2
Wolf138561.5%+2.2
Kage126650.0%-11.9
Sarah85362.5%+2.0
Akira74357.1%-0.1
El Blaze53260.0%-13.9
Jean42250.0%+10.9
Pai42250.0%-7.9
Aoi31233.3%-32.3
Dural31233.3%-34.5
Goh31233.3%-24.4
Lei Fei220100.0%+50.5
Shun220100.0%+36.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence116554.5%-13.0
Octagon105550.0%-17.4
Breakable Full Fence96366.7%-1.9
Single Wall94544.4%-10.9
Breakable Half Fence84450.0%-8.4
Full Fence73442.9%-16.6
Low Fence75271.4%-2.3
Open75271.4%+20.7
Rectangle440100.0%+40.4
Full Fence and Open330100.0%+44.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4957.1%63.3%-6.2
No walls2360.9%59.5%+1.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

JKSTW(SEGAWORLD大亞店) (Rank 32)2026/08/26220100.0%
真 (Rank 25)2026/07/03220100.0%
a39611619 (Rank 21)2026/07/03660100.0%
makorati (Rank 26)2026/07/03220100.0%
ace-heads69 (Rank 27)2026/07/0341325.0%
TARO___9 (Rank 26)2026/07/0331233.3%
Might小麥豆漿 (Rank 21)2026/06/27220100.0%
ぎらぱぱ (Rank 26)2026/05/2053260.0%
ばねばば (Rank 30)2026/05/2052340.0%
suga__chan (Rank 30)2026/05/202020.0%
pm1 (Rank 30)2026/05/20220100.0%
MATSUNAGAAKIRA.REBOOT (Rank 26)2026/05/2021150.0%
Akishin-0313 (Rank 29)2026/05/1841325.0%
ojiru_lei (Rank 29)2026/05/18220100.0%
kupipi_ff11 (Rank 26)2026/05/18220100.0%
あっしゅさん (Rank 29)2026/05/1831233.3%
ひらりん。 (Rank 27)2026/05/182020.0%
akiki-99-shadow (Rank 26)2026/05/1831233.3%
masabon734 (Rank 26)2026/05/1253260.0%
ShieldHolder (Rank 26)2026/05/12220100.0%
AOEアオイ (Rank 32)2026/05/1231233.3%
saw121 (Rank 27)2026/05/1231233.3%
Railly'25 (Rank 25)2026/05/10220100.0%
格雷希欧 (Rank 24)2026/05/1054180.0%
jieraiya39 (Rank 25)2026/05/1032166.7%

Round openings

Every character

forward dash into evade down309.7%
backdash into evade down227.1%
Tate'enpi33P165.2%
punchP144.5%
Sentai4K into Sentai Shumen4KP72.3%
crouch dash back into Taizan Soukoushu4P+K72.3%
forward dash into evade up72.3%
Attai2K into Tousentai2KK+G51.6%
backdash into evade up51.6%
punchP into crouch51.6%
Hi'en Tenshi2P+K into backward movement41.3%
Meishouho4P+K+G41.3%
Soukasui3P into Souka Rensui3PP41.3%
backdash into Doumawashi Kaitengeri46K+G41.3%
forward dash into guardG41.3%

122 further openings account for the other 172 rounds.

Pai

Career
42–11 · 79.2%
This season
24 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down99.3%
forward dash into evade down99.3%
punchP55.2%
Hi'en Tenshi2P+K into backward movement44.1%
Meishouho4P+K+G44.1%
Soukasui3P into Souka Rensui3PP44.1%
Hi'en Tankyaku9K33.1%
backdash into Rikensui1P33.1%
backdash into evade up33.1%
punchP into Ensei Soushouheki4P33.1%
Haitenkyaku7K22.1%
Shi'en Settai2K+G22.1%
Soukasui3P into backward movement22.1%
backdash into Senkyaku Chushou3KP22.1%
backdash into throwP+G22.1%

34 further openings account for the other 40 rounds.

Lion

Career
48–21 · 69.6%
This season
25 matches · 52.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down88.7%
Sentai4K into Sentai Shumen4KP77.6%
crouch dash back into Taizan Soukoushu4P+K77.6%
Attai2K into Tousentai2KK+G55.4%
punchP into crouch55.4%
forward dash into evade down44.3%
Shicchi Soutai3K+G33.3%
backdash into Tourou Teihozen (Deflect)4P+K+G33.3%
punchP33.3%
backdash into Taizan Soukoushu4P+K22.2%
backdash into Touku Rigou Bantaitetsu46K+G22.2%
crouch dash back into Senshippo66P22.2%
crouch dash forward into Rakugekishou3PP22.2%
crouch dash forward into Sen'inshou3P22.2%
crouch dash forward into guardG22.2%

32 further openings account for the other 35 rounds.

Jean

Career
193–111 · 63.5%
This season
16 matches · 50.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tate'enpi33P1624.2%
forward dash into evade down710.6%
backdash into Doumawashi Kaitengeri46K+G46.1%
backdash into evade down46.1%
Shitanagi Shutou1P34.5%
crouch dash back into Agezuki3P+K34.5%
crouch dash forward into Agezuki3P+K34.5%
crouch dash back into Koubougeri6K+G23.0%
crouch into Oishitazuki3PP23.0%
Gyaku Seikenzuki66P11.5%
Hangetsu NirenzukiP+K into punchP11.5%
Konohana Sakuya43P+K11.5%
Shitamaeken2P11.5%
Shitamaeken2P into forward dash11.5%
backdash11.5%

16 further openings account for the other 16 rounds.

Sarah

Career
18–4 · 81.8%
This season
12 matches · 83.3%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into evade down1021.3%
punchP612.8%
forward dash into evade up48.5%
Rising Elbow6P into Double Joint Butt6PK24.3%
backdash into Full Spin Heel Kick9K24.3%
backdash into Serpent Smash Cannon2P+KK24.3%
forward dash into forward movement24.3%
Hide Side Kick (Deflect)P+K12.1%
Jab StraightPP into Double Punch Back KickPPK12.1%
Long Snap Side Chop3P+K12.1%
Serpent Toe Kick2P+K into Serpent Smash Cannon2P+KK12.1%
Snap Side Chop3P into Setup Combination3PK12.1%
backdash into Setup Combination3PK12.1%
backdash into Valkyrie Low1K+G12.1%
backdash into evade down12.1%

11 further openings account for the other 11 rounds.

Akira

Career
135–81 · 62.5%
This season
2 matches · 100.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P225.0%
Jouho Touken6P112.5%
Koboku214P112.5%
evade down into forward dash112.5%
forward dash into Koboku214P112.5%
forward dash into guardG112.5%
forward dash into punchP112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Pai: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Akira: not tested (too few rounds)