Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1366 #2,838 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Dural | 28 | 1,276 | 670 | 606 | 52.5% |
|---|---|---|---|---|---|
| Pai | 25 | 1,047 | 563 | 484 | 53.8% |
| Jean | 24 | 843 | 423 | 420 | 50.2% |
| Lau | 21 | 65 | 42 | 23 | 64.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
974 of 1,290 rounds counted9.4 inputs a second (562 a minute) this season. Faster than 91% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Dural | 10.6 | 636 | 359 |
|---|---|---|---|
| Pai | 9.1 | 545 | 331 |
| Jean | 8.2 | 495 | 284 |
By opponent's character
| Akira | 9.1 | 548 | 181 |
|---|---|---|---|
| Sarah | 8.9 | 535 | 90 |
| Goh | 9.7 | 579 | 71 |
| Kage | 9.1 | 545 | 55 |
| Aoi | 8.7 | 522 | 62 |
| Brad | 9.5 | 568 | 71 |
| Jacky | 9.8 | 587 | 52 |
| Pai | 8.5 | 510 | 48 |
| Lau | 8.9 | 533 | 42 |
| Eileen | 10.2 | 612 | 46 |
| Shun | 9.6 | 573 | 42 |
| Wolf | 10.6 | 638 | 40 |
| Jean | 10.8 | 651 | 31 |
| Lion | 10.2 | 614 | 23 |
| El Blaze | 9.1 | 547 | 30 |
| Jeffry | 10.8 | 646 | 18 |
| Lei Fei | 9.2 | 550 | 19 |
| Vanessa | 8.8 | 530 | 22 |
| Dural | 8.7 | 524 | 18 |
| Taka | 10.3 | 620 | 13 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 75 | 42 | 33 | 56.0% | +12.1 |
|---|---|---|---|---|---|
| Sarah | 33 | 14 | 19 | 42.4% | -4.7 |
| Goh | 25 | 10 | 15 | 40.0% | -4.8 |
| Kage | 22 | 7 | 15 | 31.8% | -19.0 |
| Aoi | 19 | 12 | 7 | 63.2% | +3.7 |
| Brad | 19 | 13 | 6 | 68.4% | +7.1 |
| Jacky | 19 | 7 | 12 | 36.8% | -8.1 |
| Pai | 15 | 8 | 7 | 53.3% | +4.1 |
| Lau | 13 | 8 | 5 | 61.5% | +6.5 |
| Eileen | 11 | 4 | 7 | 36.4% | -19.0 |
| Shun | 11 | 5 | 6 | 45.5% | -1.3 |
| Wolf | 11 | 8 | 3 | 72.7% | +34.1 |
| Jean | 9 | 2 | 7 | 22.2% | -29.4 |
| Lion | 9 | 4 | 5 | 44.4% | +4.0 |
| El Blaze | 8 | 4 | 4 | 50.0% | -1.6 |
| Jeffry | 6 | 1 | 5 | 16.7% | -33.9 |
| Lei Fei | 6 | 5 | 1 | 83.3% | +31.2 |
| Vanessa | 5 | 2 | 3 | 40.0% | -2.0 |
| Dural | 4 | 1 | 3 | 25.0% | -14.1 |
| Taka | 4 | 1 | 3 | 25.0% | -19.0 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 40 | 18 | 22 | 45.0% | -6.7 |
|---|---|---|---|---|---|
| Breakable Full Fence | 36 | 18 | 18 | 50.0% | +3.0 |
| Half Fence | 35 | 18 | 17 | 51.4% | +2.9 |
| Single Wall | 34 | 23 | 11 | 67.7% | +20.8 |
| Octagon | 32 | 12 | 20 | 37.5% | -17.7 |
| Full Fence | 30 | 15 | 15 | 50.0% | +6.4 |
| Rectangle | 26 | 12 | 14 | 46.1% | -3.9 |
| Breakable Half Fence | 24 | 13 | 11 | 54.2% | +9.8 |
| Full Fence and Open | 24 | 10 | 14 | 41.7% | -7.6 |
| Low Fence | 24 | 11 | 13 | 45.8% | +0.4 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 183 | 48.1% | 48.2% | -0.1 |
| No walls | 98 | 53.1% | 48.9% | +4.2 |
Walls against open: -4.3 points (95% range -16.8 to +8.2), p 0.499 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| unknown (Rank 27) | 21 | 11 | 10 | 52.4% |
|---|---|---|---|---|
| 委員ちょ@レバーレス練 (Rank 21) | 10 | 8 | 2 | 80.0% |
| T-J-J (Rank 24) | 8 | 5 | 3 | 62.5% |
| こて (Rank 29) | 8 | 6 | 2 | 75.0% |
| ぽん (Rank 28) | 7 | 5 | 2 | 71.4% |
| 破軍恩 (Rank 21) | 7 | 4 | 3 | 57.1% |
| KillBill (Rank 31) | 6 | 2 | 4 | 33.3% |
| Momomia (Rank 28) | 6 | 2 | 4 | 33.3% |
| frozen_fish (Rank 22) | 6 | 3 | 3 | 50.0% |
| Mary (Rank 21) | 5 | 4 | 1 | 80.0% |
| Onpwnage (Rank 26) | 5 | 1 | 4 | 20.0% |
| emespink (Rank 27) | 5 | 1 | 4 | 20.0% |
| qzmix (Rank 22) | 5 | 3 | 2 | 60.0% |
| けつ毛バーガーking (Rank 21) | 5 | 1 | 4 | 20.0% |
| kimxxxtt (Rank 22) | 4 | 2 | 2 | 50.0% |
| twinsshine (Rank 27) | 4 | 3 | 1 | 75.0% |
| windowkhs (Rank 28) | 4 | 1 | 3 | 25.0% |
| 格雷希欧 (Rank 24) | 4 | 1 | 3 | 25.0% |
| 37 (Rank 28) | 3 | 0 | 3 | 0.0% |
| Enemyunit (Rank 26) | 3 | 1 | 2 | 33.3% |
| G13 (Rank 23) | 3 | 3 | 0 | 100.0% |
| ttfour@サラしかできないw (Rank 21) | 3 | 1 | 2 | 33.3% |
| サーちゃん (Rank 21) | 3 | 2 | 1 | 66.7% |
| 廿撚二 (Rank 23) | 3 | 2 | 1 | 66.7% |
| 가즈아!!! (Rank 27) | 3 | 3 | 0 | 100.0% |
Most played opponents, most recent first
| 가즈아!!! (Rank 27) | 2026/10/16 | 3 | 3 | 0 | 100.0% |
|---|---|---|---|---|---|
| 委員ちょ@レバーレス練 (Rank 21) | 2026/10/16 | 10 | 8 | 2 | 80.0% |
| G13 (Rank 23) | 2026/10/16 | 3 | 3 | 0 | 100.0% |
| kimxxxtt (Rank 22) | 2026/10/16 | 4 | 2 | 2 | 50.0% |
| こて (Rank 29) | 2026/10/16 | 8 | 6 | 2 | 75.0% |
| 格雷希欧 (Rank 24) | 2026/10/11 | 4 | 1 | 3 | 25.0% |
| twinsshine (Rank 27) | 2026/10/11 | 4 | 3 | 1 | 75.0% |
| windowkhs (Rank 28) | 2026/10/08 | 4 | 1 | 3 | 25.0% |
| Mary (Rank 21) | 2026/10/03 | 5 | 4 | 1 | 80.0% |
| ぽん (Rank 28) | 2026/09/28 | 7 | 5 | 2 | 71.4% |
| emespink (Rank 27) | 2026/09/11 | 5 | 1 | 4 | 20.0% |
| KillBill (Rank 31) | 2026/09/11 | 6 | 2 | 4 | 33.3% |
| 破軍恩 (Rank 21) | 2026/09/09 | 7 | 4 | 3 | 57.1% |
| unknown (Rank 27) | 2026/09/09 | 21 | 11 | 10 | 52.4% |
| Momomia (Rank 28) | 2026/09/09 | 6 | 2 | 4 | 33.3% |
| けつ毛バーガーking (Rank 21) | 2026/09/03 | 5 | 1 | 4 | 20.0% |
| Enemyunit (Rank 26) | 2026/08/27 | 3 | 1 | 2 | 33.3% |
| Onpwnage (Rank 26) | 2026/07/27 | 5 | 1 | 4 | 20.0% |
| 37 (Rank 28) | 2026/07/27 | 3 | 0 | 3 | 0.0% |
| ttfour@サラしかできないw (Rank 21) | 2026/05/30 | 3 | 1 | 2 | 33.3% |
| T-J-J (Rank 24) | 2026/05/16 | 8 | 5 | 3 | 62.5% |
| frozen_fish (Rank 22) | 2026/05/16 | 6 | 3 | 3 | 50.0% |
| qzmix (Rank 22) | 2026/04/18 | 5 | 3 | 2 | 60.0% |
| 廿撚二 (Rank 23) | 2026/04/15 | 3 | 2 | 1 | 66.7% |
| サーちゃん (Rank 21) | 2026/03/28 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| punchP | 142 | 12.8% |
|---|---|---|
| backdash into Oihiji4P+K | 76 | 6.8% |
| backdash into Kake'uchi~Maekeri'age46PK | 48 | 4.3% |
| crouch into down kick+guard2K+G | 43 | 3.9% |
| Rikensui1P | 33 | 3.0% |
| Meishouho4P+K+G | 31 | 2.8% |
| Renge Karitsumi2K+G | 29 | 2.6% |
| Honshin Soukyaku1K+G into kickK | 25 | 2.2% |
| Spine Whip4P into Lumpini Combination4PK | 22 | 2.0% |
| punchP into crouch | 21 | 1.9% |
| backdash into Lumpini Combination4PK | 20 | 1.8% |
| backdash into guardG | 20 | 1.8% |
| backdash into Chinshin Seichuken4PP | 19 | 1.7% |
| Ensei Haijinkyaku7K+G | 17 | 1.5% |
| backdash into back kick+guard4K+G | 16 | 1.4% |
177 further openings account for the other 547 rounds.
Counted from 276 of the 324 matches played. The rest were not pulled for openings.
Pai
- Career
- 563–484 · 53.8%
- This season
- 105 matches · 48.6%
- Peak rank
- 25
First hit in 56.4% of 376 rounds. Won 51.9% of the rounds they struck first, 47.0% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 24.5% of rounds, against 9.1% in their other rounds.
| punchP | 87 | 23.0% |
|---|---|---|
| Rikensui1P | 33 | 8.7% |
| Meishouho4P+K+G | 31 | 8.2% |
| Honshin Soukyaku1K+G into kickK | 25 | 6.6% |
| Ensei Haijinkyaku7K+G | 17 | 4.5% |
| punchP into RenshouPP | 16 | 4.2% |
| punchP into RenkentaiPK | 13 | 3.4% |
| crouch into Renka Sentai2KK | 9 | 2.4% |
| Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK | 8 | 2.1% |
| backdash into Meishouho4P+K+G | 8 | 2.1% |
| crouch dash back into Honshin Soukyaku1K+G | 8 | 2.1% |
| Honshin Soukyaku1K+G into Ko'en SenkyakuKK | 7 | 1.9% |
| backdash into Honshin Soukyaku1K+G | 7 | 1.9% |
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 5 | 1.3% |
| Senchuken6P | 5 | 1.3% |
53 further openings account for the other 99 rounds.
Counted from 92 of the 105 matches played. The rest were not pulled for openings.
Jean
- Career
- 423–420 · 50.2%
- This season
- 103 matches · 49.5%
- Peak rank
- 24
First hit in 47.9% of 359 rounds. Won 50.0% of the rounds they struck first, 50.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Oihiji4P+K | 76 | 21.2% |
|---|---|---|
| backdash into Kake'uchi~Maekeri'age46PK | 48 | 13.4% |
| Renge Karitsumi2K+G | 29 | 8.1% |
| backdash into Chinshin Seichuken4PP | 19 | 5.3% |
| backdash into Hou'ou Enshizuki4K+GPP | 15 | 4.2% |
| backdash into Doumawashi Kaitengeri46K+G | 14 | 3.9% |
| Hizageri4K into Kousenshu4KP | 12 | 3.3% |
| backdash into Renge Karitsumi2K+G | 12 | 3.3% |
| backdash into guardG | 11 | 3.1% |
| Hangetsu NirenzukiP+K | 9 | 2.5% |
| Shutoukiri4P into Chinshin Seichuken4PP | 8 | 2.2% |
| backdash into Chudan~Joudan Mawashigeri3KK | 7 | 1.9% |
| backdash into Yamakuzushi6K | 7 | 1.9% |
| backdash | 6 | 1.7% |
| backdash into backward movement | 6 | 1.7% |
41 further openings account for the other 80 rounds.
Counted from 89 of the 103 matches played. The rest were not pulled for openings.
Dural
- Career
- 670–606 · 52.5%
- This season
- 113 matches · 47.8%
- Peak rank
- 28
First hit in 62.0% of 358 rounds. Won 46.9% of the rounds they struck first, 47.1% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 25.0% of rounds, against 9.4% in their other rounds.
| punchP | 55 | 15.4% |
|---|---|---|
| crouch into down kick+guard2K+G | 43 | 12.0% |
| Spine Whip4P into Lumpini Combination4PK | 22 | 6.2% |
| backdash into Lumpini Combination4PK | 20 | 5.6% |
| punchP into crouch | 19 | 5.3% |
| backdash into back kick+guard4K+G | 16 | 4.5% |
| punchP into Punch High KickPK | 16 | 4.5% |
| backdash into High Spin Kick1PK | 14 | 3.9% |
| Slant Back Knuckle1P into High Spin Kick1PK | 13 | 3.6% |
| punchP into One TwoPP | 12 | 3.4% |
| down kick+guard2K+G | 11 | 3.1% |
| punchP into Low Knuckle2P | 10 | 2.8% |
| backdash into guardG | 7 | 2.0% |
| up kick+guard8K+G | 7 | 2.0% |
| backdash | 6 | 1.7% |
61 further openings account for the other 87 rounds.
Counted from 92 of the 113 matches played. The rest were not pulled for openings.
Lau
- Career
- 42–23 · 64.6%
- This season
- 3 matches · 66.7%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kensou4P | 5 | 35.7% |
|---|---|---|
| Senpuga~KokeiK+G | 2 | 14.3% |
| crouch into Chisoutai2K+G | 2 | 14.3% |
| Chugeki6P into Hou'ou Soushou6PP | 1 | 7.1% |
| Fukko Kensou1P | 1 | 7.1% |
| evade up | 1 | 7.1% |
| punchP into RenkentaiPK | 1 | 7.1% |
| up-back punch7P | 1 | 7.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
Tests behind each character's list
- Pai: 1 of 15 tests hold up
- Jean: 0 of 15 tests hold up
- Dural: 1 of 15 tests hold up
- Lau: not tested (too few rounds)
