Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1690 #849 of 3,686 on the Elo list →
Vanessa1673179 matches
Jeffry1651149 matches
Goh1675147 matches
Wolf1723136 matches
Brad1676124 matches
Shun167895 matches
Sarah167890 matches
Kage170585 matches
El Blaze172378 matches
Taka170661 matches
Akira169059 matches
Pai169452 matches
Lau172034 matches
Lei Fei168929 matches
Lion168620 matches
Jean167917 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Shun | 35 | 685 | 403 | 282 | 58.8% |
|---|---|---|---|---|---|
| Akira | 33 | 492 | 293 | 199 | 59.5% |
| Goh | 34 | 470 | 262 | 208 | 55.7% |
| Wolf | 35 | 417 | 264 | 153 | 63.3% |
| Brad | 34 | 402 | 282 | 120 | 70.2% |
| Jeffry | 34 | 373 | 223 | 150 | 59.8% |
| Lau | 35 | 329 | 218 | 111 | 66.3% |
| Vanessa | 34 | 321 | 201 | 120 | 62.6% |
| Pai | 33 | 270 | 172 | 98 | 63.7% |
| Kage | 34 | 260 | 180 | 80 | 69.2% |
| Lion | 33 | 248 | 171 | 77 | 69.0% |
| Sarah | 34 | 189 | 125 | 64 | 66.1% |
| Taka | 33 | 177 | 137 | 40 | 77.4% |
| El Blaze | 35 | 167 | 122 | 45 | 73.0% |
| Lei Fei | 33 | 132 | 100 | 32 | 75.8% |
| Jacky | 31 | 119 | 97 | 22 | 81.5% |
| Jean | 28 | 45 | 32 | 13 | 71.1% |
| Eileen | 26 | 4 | 3 | 1 | 75.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,697 of 5,438 rounds counted9.0 inputs a second (538 a minute) this season. Faster than 86% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Vanessa | 9.4 | 564 | 713 |
|---|---|---|---|
| Jeffry | 8.4 | 506 | 457 |
| Goh | 9.0 | 542 | 389 |
| Wolf | 8.7 | 523 | 430 |
| Brad | 8.9 | 532 | 485 |
| Shun | 9.3 | 558 | 299 |
| Sarah | 8.7 | 524 | 356 |
| Kage | 8.7 | 519 | 329 |
| El Blaze | 8.7 | 523 | 191 |
| Taka | 9.6 | 576 | 229 |
| Akira | 9.4 | 564 | 211 |
| Pai | 8.9 | 533 | 187 |
| Lau | 9.3 | 557 | 120 |
| Lei Fei | 9.1 | 544 | 121 |
| Lion | 8.8 | 529 | 75 |
| Jean | 9.1 | 544 | 72 |
| Eileen | 8.6 | 517 | 22 |
| Jacky | 7.6 | 456 | 11 |
By opponent's character
| Akira | 9.1 | 544 | 528 |
|---|---|---|---|
| Jeffry | 9.1 | 549 | 455 |
| Jacky | 8.9 | 534 | 425 |
| Wolf | 9.3 | 559 | 338 |
| Goh | 9.1 | 548 | 288 |
| Lau | 9.0 | 542 | 278 |
| Lion | 9.2 | 550 | 317 |
| Jean | 8.8 | 529 | 308 |
| Pai | 8.8 | 530 | 186 |
| Shun | 8.7 | 524 | 214 |
| Sarah | 8.8 | 531 | 185 |
| Kage | 8.6 | 516 | 196 |
| Brad | 8.6 | 518 | 164 |
| Aoi | 9.0 | 540 | 176 |
| El Blaze | 8.9 | 532 | 140 |
| Vanessa | 8.9 | 532 | 162 |
| Dural | 8.5 | 510 | 97 |
| Lei Fei | 8.6 | 518 | 94 |
| Taka | 9.5 | 569 | 76 |
| Eileen | 8.9 | 537 | 70 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 171 | 106 | 65 | 62.0% | -0.7 |
|---|---|---|---|---|---|
| Jeffry | 128 | 86 | 42 | 67.2% | +4.6 |
| Jacky | 126 | 79 | 47 | 62.7% | +1.9 |
| Wolf | 96 | 57 | 39 | 59.4% | -3.8 |
| Goh | 86 | 57 | 29 | 66.3% | +0.8 |
| Lau | 82 | 44 | 38 | 53.7% | -8.7 |
| Lion | 80 | 45 | 35 | 56.2% | -2.0 |
| Jean | 79 | 42 | 37 | 53.2% | -10.6 |
| Pai | 68 | 48 | 20 | 70.6% | +7.9 |
| Shun | 60 | 41 | 19 | 68.3% | +6.8 |
| Sarah | 56 | 37 | 19 | 66.1% | +4.7 |
| Kage | 55 | 35 | 20 | 63.6% | +4.1 |
| Brad | 53 | 40 | 13 | 75.5% | +14.7 |
| Aoi | 52 | 34 | 18 | 65.4% | +5.1 |
| El Blaze | 44 | 22 | 22 | 50.0% | -14.0 |
| Vanessa | 40 | 21 | 19 | 52.5% | -7.5 |
| Dural | 25 | 9 | 16 | 36.0% | -27.8 |
| Lei Fei | 23 | 15 | 8 | 65.2% | +3.6 |
| Taka | 21 | 16 | 5 | 76.2% | +17.0 |
| Eileen | 18 | 11 | 7 | 61.1% | -0.7 |
0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 160 | 98 | 62 | 61.2% | -0.6 |
|---|---|---|---|---|---|
| Rectangle | 151 | 92 | 59 | 60.9% | -1.5 |
| Open | 149 | 95 | 54 | 63.8% | -1.1 |
| Low Fence | 146 | 88 | 58 | 60.3% | -0.4 |
| Breakable Half Fence | 144 | 84 | 60 | 58.3% | -4.3 |
| Half Fence | 137 | 87 | 50 | 63.5% | +1.5 |
| Single Wall | 124 | 69 | 55 | 55.6% | -5.1 |
| Octagon | 121 | 75 | 46 | 62.0% | -1.3 |
| Full Fence | 107 | 78 | 29 | 72.9% | +13.2 |
| Full Fence and Open | 67 | 48 | 19 | 71.6% | +10.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 820 | 62.7% | 62.1% | +0.6 |
| No walls | 419 | 60.1% | 62.0% | -1.8 |
Walls against open: +2.5 points (95% range -3.6 to +8.5), p 0.427 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| NORESPECT (Rank 36) | 30 | 20 | 10 | 66.7% |
|---|---|---|---|---|
| MaBoy (Rank 33) | 22 | 11 | 11 | 50.0% |
| danimura (Rank 32) | 17 | 10 | 7 | 58.8% |
| poteto (Rank 36) | 16 | 14 | 2 | 87.5% |
| クレウル (Rank 34) | 16 | 10 | 6 | 62.5% |
| Koutei (Rank 32) | 15 | 5 | 10 | 33.3% |
| ふぇに (Rank 33) | 15 | 9 | 6 | 60.0% |
| JAGAMARU-MIKE (Rank 33) | 14 | 8 | 6 | 57.1% |
| ねこまじん (Rank 33) | 14 | 7 | 7 | 50.0% |
| YUICHI (Rank 32) | 12 | 8 | 4 | 66.7% |
| akira__9633 (Rank 33) | 12 | 6 | 6 | 50.0% |
| ヘニオ (Rank 35) | 12 | 8 | 4 | 66.7% |
| あをゐ (Rank 35) | 10 | 6 | 4 | 60.0% |
| インド人を右に (Rank 33) | 10 | 7 | 3 | 70.0% |
| ガリバー (Rank 32) | 10 | 8 | 2 | 80.0% |
| 漂泊の民回線ジプシー (Rank 36) | 10 | 3 | 7 | 30.0% |
| majide (Rank 34) | 9 | 5 | 4 | 55.6% |
| 会長さん (Rank 35) | 9 | 3 | 6 | 33.3% |
| 鳩男 (Rank 32) | 9 | 7 | 2 | 77.8% |
| RAINBOWUNK (Rank 35) | 8 | 5 | 3 | 62.5% |
| alleni3xvf5ws (Rank 33) | 8 | 3 | 5 | 37.5% |
| orz (Rank 30) | 8 | 6 | 2 | 75.0% |
| マクシミリアン15世 (Rank 33) | 8 | 5 | 3 | 62.5% |
| キネマ (Rank 35) | 7 | 5 | 2 | 71.4% |
| タイヨウ (Rank 33) | 7 | 6 | 1 | 85.7% |
Most played opponents, most recent first
| ガリバー (Rank 32) | 2026/10/17 | 10 | 8 | 2 | 80.0% |
|---|---|---|---|---|---|
| MaBoy (Rank 33) | 2026/10/17 | 22 | 11 | 11 | 50.0% |
| akira__9633 (Rank 33) | 2026/10/17 | 12 | 6 | 6 | 50.0% |
| 鳩男 (Rank 32) | 2026/10/15 | 9 | 7 | 2 | 77.8% |
| YUICHI (Rank 32) | 2026/10/14 | 12 | 8 | 4 | 66.7% |
| ヘニオ (Rank 35) | 2026/10/14 | 12 | 8 | 4 | 66.7% |
| poteto (Rank 36) | 2026/10/14 | 16 | 14 | 2 | 87.5% |
| JAGAMARU-MIKE (Rank 33) | 2026/10/14 | 14 | 8 | 6 | 57.1% |
| RAINBOWUNK (Rank 35) | 2026/10/14 | 8 | 5 | 3 | 62.5% |
| majide (Rank 34) | 2026/10/12 | 9 | 5 | 4 | 55.6% |
| 漂泊の民回線ジプシー (Rank 36) | 2026/10/07 | 10 | 3 | 7 | 30.0% |
| あをゐ (Rank 35) | 2026/10/07 | 10 | 6 | 4 | 60.0% |
| 会長さん (Rank 35) | 2026/10/07 | 9 | 3 | 6 | 33.3% |
| キネマ (Rank 35) | 2026/10/02 | 7 | 5 | 2 | 71.4% |
| ねこまじん (Rank 33) | 2026/10/02 | 14 | 7 | 7 | 50.0% |
| NORESPECT (Rank 36) | 2026/10/02 | 30 | 20 | 10 | 66.7% |
| Koutei (Rank 32) | 2026/09/25 | 15 | 5 | 10 | 33.3% |
| ふぇに (Rank 33) | 2026/09/18 | 15 | 9 | 6 | 60.0% |
| orz (Rank 30) | 2026/09/18 | 8 | 6 | 2 | 75.0% |
| alleni3xvf5ws (Rank 33) | 2026/09/18 | 8 | 3 | 5 | 37.5% |
| タイヨウ (Rank 33) | 2026/09/09 | 7 | 6 | 1 | 85.7% |
| インド人を右に (Rank 33) | 2026/09/03 | 10 | 7 | 3 | 70.0% |
| マクシミリアン15世 (Rank 33) | 2026/08/25 | 8 | 5 | 3 | 62.5% |
| danimura (Rank 32) | 2026/07/06 | 17 | 10 | 7 | 58.8% |
| クレウル (Rank 34) | 2026/06/26 | 16 | 10 | 6 | 62.5% |
Round openings
Every character
| backdash into evade down | 656 | 14.7% |
|---|---|---|
| forward movement into punchP | 609 | 13.6% |
| crouch into Gyou'in Haishu3P | 116 | 2.6% |
| Offensive Style: forward movement into punchP | 105 | 2.4% |
| Offensive Style: backdash into evade down | 76 | 1.7% |
| Hagakure-ryu In Raijingeki46P+K | 73 | 1.6% |
| Ducking6P+K+G into Crush Knee KickK+G | 71 | 1.6% |
| Defensive Style: backdash into evade down | 68 | 1.5% |
| kickK | 65 | 1.4% |
| Hiji'ate | 56 | 1.2% |
| backdash into guardG | 55 | 1.2% |
| crouch into Senchutai | 53 | 1.2% |
| backdash into evade up | 51 | 1.1% |
| crouch dash back into guardG | 51 | 1.1% |
| crouch into Haisenchu1P | 51 | 1.1% |
621 further openings account for the other 2,318 rounds.
Counted from 1,126 of the 1,346 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 201–120 · 62.6%
- This season
- 179 matches · 62.0%
- Peak rank
- 34
First hit in 36.0% of 572 rounds. Won 68.9% of the rounds they struck first, 54.4% of the rounds they were struck first.
Significant Tells
- Against Akira: attacks straight away in 35.1% of rounds, against 11.5% against everyone else.
- After opening the round before by moving in: moves in first in 46.0% of rounds, against 23.0% after anything else.
- Against Wolf: opens with “Offensive Style: forward movement into P punch” in 46.3% of rounds, against 15.4% against everyone else.
- After opening the round before with “Defensive Style: backdash into evade down”: opens with “Defensive Style: backdash into evade down” in 27.5% of rounds, against 8.2% after anything else.
- When behind: opens with “Defensive Style: backdash into evade down” in 16.3% of rounds, against 8.3% when ahead or level.
| Offensive Style: forward movement into punchP | 105 | 18.3% |
|---|---|---|
| Offensive Style: backdash into evade down | 76 | 13.3% |
| Defensive Style: backdash into evade down | 68 | 11.9% |
| Defensive Style: forward movement into punchP | 25 | 4.4% |
| Defensive Style: Shadow Slicer into kickK | 24 | 4.2% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 22 | 3.8% |
| Offensive Style: forward movement into One TwoPP | 18 | 3.1% |
| Offensive Style: backdash into Bunker Buster9P | 13 | 2.3% |
| Defensive Style: Shadow Slicer into Cut-in Knee Kick6K | 12 | 2.1% |
| Defensive Style: crouch into Stinger Low Blow1P+K | 12 | 2.1% |
| Offensive Style: backdash into punchP | 11 | 1.9% |
| Defensive Style: crouch into Bone Crush Middle3K | 9 | 1.6% |
| Offensive Style: backdash into throw escape | 7 | 1.2% |
| Defensive Style: backdash into Bone Crush Middle3K | 6 | 1.1% |
| Offensive Style: backdash | 6 | 1.1% |
93 further openings account for the other 159 rounds.
Counted from 145 of the 179 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jeffry | 9–9 · 50% | 4–1 · 80% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
34 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 223–150 · 59.8%
- This season
- 149 matches · 51.7%
- Peak rank
- 34
First hit in 62.3% of 541 rounds. Won 52.2% of the rounds they struck first, 49.5% of the rounds they were struck first.
Significant Tells
- Against Kage: attacks straight away in 28.0% of rounds, against 10.1% against everyone else.
- After opening the round before by moving in: moves in first in 53.4% of rounds, against 28.6% after anything else.
- Against Kage: opens with “6P Elbow Butt” in 18.0% of rounds, against 2.4% against everyone else.
- After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 43.4% of rounds, against 20.1% after anything else.
| forward movement into punchP | 150 | 27.4% |
|---|---|---|
| backdash into evade down | 94 | 17.2% |
| crouch into Low Knuckle2P | 26 | 4.8% |
| Elbow Butt6P | 21 | 3.8% |
| backdash into Kenka Hook46P | 18 | 3.3% |
| backdash into Hammer Slide1P | 16 | 2.9% |
| backdash into guardG | 12 | 2.2% |
| backdash into backward movement | 8 | 1.5% |
| crouch dash back into guardG | 7 | 1.3% |
| crouch into Hammer Slide1P | 7 | 1.3% |
| forward dash into Hammer Slide1P | 7 | 1.3% |
| forward movement into Double KnucklePP | 7 | 1.3% |
| Elbow Butt6P into Elbow Hammer6PP | 6 | 1.1% |
| backdash into punchP | 6 | 1.1% |
| crouch dash back into Drop Anchor1K+G | 6 | 1.1% |
78 further openings account for the other 156 rounds.
Counted from 136 of the 149 matches played. The rest were not pulled for openings.
Goh
- Career
- 262–208 · 55.7%
- This season
- 147 matches · 51.0%
- Peak rank
- 34
First hit in 59.7% of 529 rounds. Won 56.6% of the rounds they struck first, 45.5% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 69.7% of rounds, against 54.1% in their other rounds.
- In round 1: opens with “crouch dash back into 4P+K Karura” in 16.7% of rounds, against 5.8% in their other rounds.
- When ahead: opens with “forward movement into P punch” in 10.5% of rounds, against 4.2% when level or behind.
| backdash into evade down | 111 | 20.9% |
|---|---|---|
| Hiji'ate6P | 51 | 9.6% |
| crouch dash back into Karura4P+K | 45 | 8.5% |
| forward movement into punchP | 32 | 6.0% |
| backdash into Karura4P+K | 23 | 4.3% |
| backdash into Maegeri3K | 16 | 3.0% |
| crouch dash back into guardG | 15 | 2.8% |
| crouch dash forward into Maegeri3K | 14 | 2.6% |
| backdash into Soukyu46P | 12 | 2.3% |
| backdash into guardG | 11 | 2.1% |
| crouch into Sune'uchi2P | 11 | 2.1% |
| backdash into Sune'uchi2P | 9 | 1.7% |
| backdash into kickK | 8 | 1.5% |
| backdash into punchP | 8 | 1.5% |
| backdash into backward movement | 7 | 1.3% |
75 further openings account for the other 158 rounds.
Counted from 132 of the 147 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 8–5 · 62% | 4–1 · 80% | too few to test |
| Jeffry | 8–3 · 73% | 6–4 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
15 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Brad
- Career
- 282–120 · 70.2%
- This season
- 124 matches · 63.7%
- Peak rank
- 34
First hit in 51.5% of 421 rounds. Won 57.6% of the rounds they struck first, 57.8% of the rounds they were struck first.
Significant Tells
- After winning a round: attacks straight away in 59.7% of rounds, against 30.0% after losing one.
| backdash into evade down | 90 | 21.4% |
|---|---|---|
| Ducking6P+K+G into Crush Knee KickK+G | 71 | 16.9% |
| Dtee Sawk Dtrohng4P+K | 50 | 11.9% |
| throwP+G into High Spin KickK+G | 20 | 4.8% |
| Middle Spin Kick66K | 15 | 3.6% |
| backdash into evade up | 12 | 2.9% |
| forward movement into punchP | 11 | 2.6% |
| crouch into Sharp Shoot1P | 10 | 2.4% |
| forward dash into Sharp Shoot1P | 9 | 2.1% |
| Sharp Shoot1P | 8 | 1.9% |
| backdash into throw escape | 8 | 1.9% |
| guardG into Sharp Shoot1P | 8 | 1.9% |
| backdash | 7 | 1.7% |
| backdash into Destruction Body3P+K | 7 | 1.7% |
| Middle Spin Kick66K into Ten Kao6K | 6 | 1.4% |
45 further openings account for the other 89 rounds.
Counted from 105 of the 124 matches played. The rest were not pulled for openings.
Wolf
- Career
- 264–153 · 63.3%
- This season
- 136 matches · 64.0%
- Peak rank
- 35
First hit in 58.7% of 361 rounds. Won 61.3% of the rounds they struck first, 52.4% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 16.1% of rounds, against 5.2% in their other rounds.
- On Low Fence stages: backs off first in 59.1% of rounds, against 22.1% on the other stages.
- After opening the round before by moving in: moves in first in 60.3% of rounds, against 39.2% after anything else.
- After losing a round: backs off first in 42.9% of rounds, against 20.5% after winning one.
- In round 3: opens with “forward movement into P punch” in 44.6% of rounds, against 25.8% in their other rounds.
| forward movement into punchP | 111 | 30.6% |
|---|---|---|
| backdash into evade down | 62 | 17.1% |
| forward movement into Elbow Butt4P | 35 | 9.6% |
| evade down into Elbow Butt4P | 28 | 7.7% |
| Elbow Butt4P | 19 | 5.2% |
| Screw Hook63214P | 13 | 3.6% |
| backdash into guardG | 8 | 2.2% |
| backdash into punchP | 7 | 1.9% |
| punchP into crouch | 6 | 1.6% |
| Heavy Middle Kick3K+G | 4 | 1.1% |
| backdash into Elbow Butt4P | 4 | 1.1% |
| backdash into throw escape | 4 | 1.1% |
| crouch dash back into guardG | 4 | 1.1% |
| crouch into Low Hammer2P | 4 | 1.1% |
| forward movement into Body Blow6P | 4 | 1.1% |
39 further openings account for the other 50 rounds.
Counted from 93 of the 136 matches played. The rest were not pulled for openings.
Kage
- Career
- 180–80 · 69.2%
- This season
- 85 matches · 67.1%
- Peak rank
- 34
First hit in 60.6% of 335 rounds. Won 60.1% of the rounds they struck first, 58.3% of the rounds they were struck first.
Significant Tells
- In round 2: attacks straight away in 61.9% of rounds, against 40.9% in their other rounds.
| Hagakure-ryu In Raijingeki46P+K | 73 | 21.7% |
|---|---|---|
| backdash into evade down | 43 | 12.8% |
| backward movement into Nagiharai6P+K | 37 | 11.0% |
| Hiji'uchi6P | 32 | 9.5% |
| forward movement into punchP | 21 | 6.2% |
| Rasen4P | 13 | 3.9% |
| backdash into Nakageri3K | 11 | 3.3% |
| Hagakure-ryu In Raijingeki46P+K into ResshouPP | 9 | 2.7% |
| backdash into Nirenkyaku3KK | 6 | 1.8% |
| backdash into evade up | 6 | 1.8% |
| backward movement into Hagakure-ryu In Raijingeki46P+K | 5 | 1.5% |
| Hiji'uchi6P into crouch dash forward | 4 | 1.2% |
| backdash into punchP | 4 | 1.2% |
| crouch into Fusenjin3P | 4 | 1.2% |
| Hagakure-ryu In Raijingeki46P+K into punchP | 3 | 0.9% |
46 further openings account for the other 65 rounds.
Counted from 84 of the 85 matches played. The rest were not pulled for openings.
Shun
- Career
- 403–282 · 58.8%
- This season
- 95 matches · 53.7%
- Peak rank
- 35
First hit in 72.7% of 330 rounds. Won 52.5% of the rounds they struck first, 43.3% of the rounds they were struck first.
Significant Tells
- After losing a round: backs off first in 33.3% of rounds, against 11.4% after winning one.
- In round 2: opens with “backdash into evade down” in 17.4% of rounds, against 8.0% in their other rounds.
- After losing a round: opens with “backdash into evade down” in 22.0% of rounds, against 2.4% after winning one.
- When behind: opens with “backdash into evade down” in 26.1% of rounds, against 4.4% when ahead or level.
| crouch into Gyou'in Haishu3P | 116 | 34.5% |
|---|---|---|
| crouch into Haisenchu1P | 51 | 15.2% |
| backdash into evade down | 35 | 10.4% |
| Gyou'in Haishu3P | 26 | 7.7% |
| forward movement into punchP | 16 | 4.8% |
| Gyou'in Haishu3P into guardG | 11 | 3.3% |
| Haisenchu1P into crouch | 4 | 1.2% |
| backdash into Fukuchougeki2P | 4 | 1.2% |
| backdash into Gyou'in Haishu3P | 4 | 1.2% |
| punchP | 4 | 1.2% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 3 | 0.9% |
| backward movement into Kasen Chugeki6P | 3 | 0.9% |
| crouch into Fukuchougeki2P | 3 | 0.9% |
| Fukuchougeki2P | 2 | 0.6% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 2 | 0.6% |
44 further openings account for the other 52 rounds.
Counted from 86 of the 95 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 122–45 · 73.0%
- This season
- 78 matches · 75.6%
- Peak rank
- 35
First hit in 56.5% of 313 rounds. Won 66.7% of the rounds they struck first, 57.4% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 27.6% of rounds, against 12.6% in their other rounds.
- In round 3: opens with “forward movement into P punch” in 39.0% of rounds, against 17.8% in their other rounds.
| forward movement into punchP | 73 | 23.0% |
|---|---|---|
| backdash into evade down | 64 | 20.1% |
| Shadow Strike6P | 16 | 5.0% |
| crouch dash back into guardG | 16 | 5.0% |
| Volcano Upper4P+K | 11 | 3.5% |
| High-Speed Jab46P into Flame Toe Kick46PK | 10 | 3.1% |
| backdash into Volcano Upper4P+K | 10 | 3.1% |
| backdash into ElbowP+K | 7 | 2.2% |
| backdash into guardG | 7 | 2.2% |
| backdash | 6 | 1.9% |
| backdash into evade up | 6 | 1.9% |
| crouch dash forward into Volcano Upper4P+K | 5 | 1.6% |
| forward movement into Midday HeatKK | 5 | 1.6% |
| High-Speed Jab46P | 4 | 1.3% |
| backdash into throw escape | 4 | 1.3% |
55 further openings account for the other 74 rounds.
Counted from 77 of the 78 matches played. The rest were not pulled for openings.
Akira
- Career
- 293–199 · 59.5%
- This season
- 59 matches · 62.7%
- Peak rank
- 33
First hit in 66.8% of 223 rounds. Won 61.1% of the rounds they struck first, 55.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 33 | 14.7% |
|---|---|---|
| forward movement into punchP | 28 | 12.5% |
| forward dash into Souka Housui3P+K | 20 | 8.9% |
| Rimon Chouchu66P | 19 | 8.5% |
| backdash into Jouho Senshou46P | 10 | 4.5% |
| forward dash into Jouho Touken6P | 10 | 4.5% |
| crouch dash back into Jouho Touken6P | 7 | 3.1% |
| backdash into backward movement | 6 | 2.7% |
| backdash into guardG | 6 | 2.7% |
| crouch dash back into backdash | 6 | 2.7% |
| Rimon Chouchu66P into Jouho Touken6P | 5 | 2.2% |
| backdash into Jouho Touken6P | 5 | 2.2% |
| crouch dash back into forward dash | 4 | 1.8% |
| backdash into punchP | 3 | 1.3% |
| crouch dash back into throw escape | 3 | 1.3% |
45 further openings account for the other 59 rounds.
Counted from 57 of the 59 matches played. The rest were not pulled for openings.
Taka
- Career
- 137–40 · 77.4%
- This season
- 61 matches · 73.8%
- Peak rank
- 33
First hit in 68.5% of 213 rounds. Won 67.8% of the rounds they struck first, 61.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| kickK | 60 | 28.0% |
|---|---|---|
| Morotezuki66P | 22 | 10.3% |
| backdash into evade down | 18 | 8.4% |
| forward movement into punchP | 14 | 6.5% |
| crouch into Shita Harite2P | 10 | 4.7% |
| Morotezuki66P into Tsuppari 2PP | 8 | 3.7% |
| Morotezuki66P into Tsuppari 3PPP | 8 | 3.7% |
| Hiji'ate6P | 5 | 2.3% |
| Shita Harite2P | 5 | 2.3% |
| backdash into Aka'oni MidaremageP+K | 4 | 1.9% |
| Morotezuki66P into punchP | 3 | 1.4% |
| backdash into evade up | 3 | 1.4% |
| backdash into punchP | 3 | 1.4% |
| crouch into Kachi'age33P+K | 3 | 1.4% |
| forward dash into Kirikabu Kudaki1P+K | 3 | 1.4% |
37 further openings account for the other 45 rounds.
Counted from 57 of the 61 matches played. The rest were not pulled for openings.
Pai
- Career
- 172–98 · 63.7%
- This season
- 52 matches · 67.3%
- Peak rank
- 33
First hit in 66.3% of 193 rounds. Won 67.2% of the rounds they struck first, 52.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 44 | 22.8% |
|---|---|---|
| crouch into Senchutai3K | 28 | 14.5% |
| Senchuken6P | 23 | 11.9% |
| backdash into evade down | 15 | 7.8% |
| backdash into punchP | 7 | 3.6% |
| crouch into Honshin Soukyaku1K+G | 7 | 3.6% |
| Ensei Haijinkyaku7K+G | 6 | 3.1% |
| backdash into Senchutai3K | 5 | 2.6% |
| Senchutai3K | 4 | 2.1% |
| backdash into guardG | 4 | 2.1% |
| crouch into Souchuken2P | 4 | 2.1% |
| backdash into evade up | 3 | 1.6% |
| forward movement into Senchuken6P | 3 | 1.6% |
| Senchuken6P into Enbu Renkyaku6K+G | 2 | 1.0% |
| Senchuken6P into crouch dash forward | 2 | 1.0% |
27 further openings account for the other 36 rounds.
Counted from 48 of the 52 matches played. The rest were not pulled for openings.
Lau
- Career
- 218–111 · 66.3%
- This season
- 34 matches · 82.3%
- Peak rank
- 35
First hit in 65.7% of 131 rounds. Won 69.8% of the rounds they struck first, 66.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 41 | 31.3% |
|---|---|---|
| forward movement into punchP | 26 | 19.9% |
| crouch into Senchutai3K | 25 | 19.1% |
| Senchutai3K | 6 | 4.6% |
| Senchutai3K into guardG | 4 | 3.0% |
| backdash into Sako Soushou4P+K | 3 | 2.3% |
| crouch into Souchuken2P | 3 | 2.3% |
| Gako Choushitsu6K | 2 | 1.5% |
| backdash into Fukko Kensou1P | 2 | 1.5% |
| backdash into throw escape | 2 | 1.5% |
| throw escape | 2 | 1.5% |
| Senchutai3K into Senkyaku Chushou3KP | 1 | 0.8% |
| Senchutai3K into crouch | 1 | 0.8% |
| backdash into Kosoushou46P | 1 | 0.8% |
| backdash into RenshouPP | 1 | 0.8% |
11 further openings account for the other 11 rounds.
Sarah
- Career
- 125–64 · 66.1%
- This season
- 90 matches · 60.0%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 34 | 37.4% |
|---|---|---|
| backdash into evade down | 27 | 29.7% |
| crouch into Leg Slicer2K+G | 4 | 4.4% |
| backdash into Crescent Heel4K+G | 3 | 3.3% |
| backdash into Serpent Smash Cannon2P+KK | 3 | 3.3% |
| backdash into Serpent Toe Kick2P+K | 2 | 2.2% |
| backdash into evade up | 2 | 2.2% |
| guardG into punchP | 2 | 2.2% |
| guardG into throw escape | 2 | 2.2% |
| Leg Slicer2K+G into crouch | 1 | 1.1% |
| backdash into Quick Knee6K | 1 | 1.1% |
| backdash into Rising Elbow6P | 1 | 1.1% |
| backdash into Setup Combination3PK | 1 | 1.1% |
| backdash into Switch Kick4K | 1 | 1.1% |
| backdash into backward movement | 1 | 1.1% |
6 further openings account for the other 6 rounds.
Counted from 23 of the 90 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 100–32 · 75.8%
- This season
- 29 matches · 69.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Toushou66P | 14 | 15.9% |
|---|---|---|
| crouch into Bunkyaku3K | 14 | 15.9% |
| backdash into evade down | 13 | 14.8% |
| backdash into Kaisei Tento1P+K | 10 | 11.4% |
| Toushou66P into Kakushu Suigeki6P | 4 | 4.5% |
| forward movement into punchP | 4 | 4.5% |
| crouch into Zensoutai2K+G | 3 | 3.4% |
| backdash into Dokuritsu Shiki8P+K+G | 2 | 2.3% |
| backdash into backward movement | 2 | 2.3% |
| backdash into punchP | 2 | 2.3% |
| crouch dash forward into Niki Bunkyaku9K | 2 | 2.3% |
| punchP into Kakushu Suigeki6P | 2 | 2.3% |
| Bunkyaku3K | 1 | 1.1% |
| Rigoutai6K | 1 | 1.1% |
| backdash into Fukusoushou2P | 1 | 1.1% |
13 further openings account for the other 13 rounds.
Counted from 21 of the 29 matches played. The rest were not pulled for openings.
Lion
- Career
- 171–77 · 69.0%
- This season
- 20 matches · 65.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 25 | 33.3% |
|---|---|---|
| backdash into evade down | 9 | 12.0% |
| Juchou Senshou8P+K into Souji SenpuP+K | 8 | 10.7% |
| punchP into crouch | 7 | 9.3% |
| Juchou Senshou8P+K | 2 | 2.7% |
| backdash into Sentai4K | 2 | 2.7% |
| backdash into Zensou Tenshinkyaku44K+G | 2 | 2.7% |
| backdash into evade up | 2 | 2.7% |
| crouch into Katousui2P | 2 | 2.7% |
| punchP into Banchu6P | 2 | 2.7% |
| punchP into Tourou Hassou41236P | 2 | 2.7% |
| Banchu6P | 1 | 1.3% |
| Katousui2P | 1 | 1.3% |
| Kouho Hachihonsui44P+K | 1 | 1.3% |
| Taizan Soukoushu4P+K | 1 | 1.3% |
8 further openings account for the other 8 rounds.
Eileen
- Career
- 3–1 · 75.0%
- This season
- 5 matches · 80.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 17 | 77.3% |
|---|---|---|
| backdash into Taisei Soudou46P+K | 1 | 4.5% |
| backdash into evade down | 1 | 4.5% |
| forward dash into down-back kick+guard1K+G | 1 | 4.5% |
| forward movement into Enkou RensouPP | 1 | 4.5% |
| guardG into evade down | 1 | 4.5% |
Jacky
- Career
- 97–22 · 81.5%
- This season
- 3 matches · 66.7%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 3 | 27.3% |
|---|---|---|
| crouch dash back into guardG | 2 | 18.2% |
| crouch into Low Spin Kick1K+G | 2 | 18.2% |
| Dash Hammer Kick66K | 1 | 9.1% |
| backdash into backward movement | 1 | 9.1% |
| crouch dash back into Beat KnuckleP+K | 1 | 9.1% |
| throwP+G | 1 | 9.1% |
Not counted here: Jean. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (120 here; about 6.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Vanessa: 5 of 15 tests hold up
- Jeffry: 4 of 15 tests hold up
- Goh: 3 of 15 tests hold up
- Brad: 1 of 15 tests hold up
- Wolf: 5 of 15 tests hold up
- Kage: 1 of 15 tests hold up
- Shun: 4 of 15 tests hold up
- El Blaze: 2 of 15 tests hold up
- Akira: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Jacky: not tested (too few rounds)
