VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Shun

pizaman

  • Vanessa
  • Jeffry
  • Goh
  • Wolf
  • Brad
  • Sarah
  • Kage
  • El Blaze
  • Taka
  • Akira
  • Pai
  • Lau
  • Lei Fei
  • Lion
  • Jean
  • Eileen
  • Jacky
Career matches5,100
Career win rate64.4%
Round win rate56.9%
Peak rank35
Distinct opponents439
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1690 #849 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun3568540328258.8%
Akira3349229319959.5%
Goh3447026220855.7%
Wolf3541726415363.3%
Brad3440228212070.2%
Jeffry3437322315059.8%
Lau3532921811166.3%
Vanessa3432120112062.6%
Pai332701729863.7%
Kage342601808069.2%
Lion332481717769.0%
Sarah341891256466.1%
Taka331771374077.4%
El Blaze351671224573.0%
Lei Fei331321003275.8%
Jacky31119972281.5%
Jean2845321371.1%
Eileen2643175.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,697 of 5,438 rounds counted

9.0 inputs a second (538 a minute) this season. Faster than 86% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa9.4564713
Jeffry8.4506457
Goh9.0542389
Wolf8.7523430
Brad8.9532485
Shun9.3558299
Sarah8.7524356
Kage8.7519329
El Blaze8.7523191
Taka9.6576229
Akira9.4564211
Pai8.9533187
Lau9.3557120
Lei Fei9.1544121
Lion8.852975
Jean9.154472
Eileen8.651722
Jacky7.645611

By opponent's character

Akira9.1544528
Jeffry9.1549455
Jacky8.9534425
Wolf9.3559338
Goh9.1548288
Lau9.0542278
Lion9.2550317
Jean8.8529308
Pai8.8530186
Shun8.7524214
Sarah8.8531185
Kage8.6516196
Brad8.6518164
Aoi9.0540176
El Blaze8.9532140
Vanessa8.9532162
Dural8.551097
Lei Fei8.651894
Taka9.556976
Eileen8.953770

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1711066562.0%-0.7
Jeffry128864267.2%+4.6
Jacky126794762.7%+1.9
Wolf96573959.4%-3.8
Goh86572966.3%+0.8
Lau82443853.7%-8.7
Lion80453556.2%-2.0
Jean79423753.2%-10.6
Pai68482070.6%+7.9
Shun60411968.3%+6.8
Sarah56371966.1%+4.7
Kage55352063.6%+4.1
Brad53401375.5%+14.7
Aoi52341865.4%+5.1
El Blaze44222250.0%-14.0
Vanessa40211952.5%-7.5
Dural2591636.0%-27.8
Lei Fei2315865.2%+3.6
Taka2116576.2%+17.0
Eileen1811761.1%-0.7

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence160986261.2%-0.6
Rectangle151925960.9%-1.5
Open149955463.8%-1.1
Low Fence146885860.3%-0.4
Breakable Half Fence144846058.3%-4.3
Half Fence137875063.5%+1.5
Single Wall124695555.6%-5.1
Octagon121754662.0%-1.3
Full Fence107782972.9%+13.2
Full Fence and Open67481971.6%+10.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls82062.7%62.1%+0.6
No walls41960.1%62.0%-1.8

Walls against open: +2.5 points (95% range -3.6 to +8.5), p 0.427 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ガリバー (Rank 32)2026/10/17108280.0%
MaBoy (Rank 33)2026/10/1722111150.0%
akira__9633 (Rank 33)2026/10/17126650.0%
鳩男 (Rank 32)2026/10/1597277.8%
YUICHI (Rank 32)2026/10/14128466.7%
ヘニオ (Rank 35)2026/10/14128466.7%
poteto (Rank 36)2026/10/141614287.5%
JAGAMARU-MIKE (Rank 33)2026/10/14148657.1%
RAINBOWUNK (Rank 35)2026/10/1485362.5%
majide (Rank 34)2026/10/1295455.6%
漂泊の民回線ジプシー (Rank 36)2026/10/07103730.0%
あをゐ (Rank 35)2026/10/07106460.0%
会長さん (Rank 35)2026/10/0793633.3%
キネマ (Rank 35)2026/10/0275271.4%
ねこまじん (Rank 33)2026/10/02147750.0%
NORESPECT (Rank 36)2026/10/0230201066.7%
Koutei (Rank 32)2026/09/251551033.3%
ふぇに (Rank 33)2026/09/18159660.0%
orz (Rank 30)2026/09/1886275.0%
alleni3xvf5ws (Rank 33)2026/09/1883537.5%
タイヨウ (Rank 33)2026/09/0976185.7%
インド人を右に (Rank 33)2026/09/03107370.0%
マクシミリアン15世 (Rank 33)2026/08/2585362.5%
danimura (Rank 32)2026/07/061710758.8%
クレウル (Rank 34)2026/06/261610662.5%

Round openings

Every character

backdash into evade down65614.7%
forward movement into punchP60913.6%
crouch into Gyou'in Haishu3P1162.6%
Offensive Style: forward movement into punchP1052.4%
Offensive Style: backdash into evade down761.7%
Hagakure-ryu In Raijingeki46P+K731.6%
Ducking6P+K+G into Crush Knee KickK+G711.6%
Defensive Style: backdash into evade down681.5%
kickK651.4%
Hiji'ate561.2%
backdash into guardG551.2%
crouch into Senchutai531.2%
backdash into evade up511.1%
crouch dash back into guardG511.1%
crouch into Haisenchu1P511.1%

621 further openings account for the other 2,318 rounds.

Counted from 1,126 of the 1,346 matches played. The rest were not pulled for openings.

Vanessa

Career
201–120 · 62.6%
This season
179 matches · 62.0%
Peak rank
34

First hit in 36.0% of 572 rounds. Won 68.9% of the rounds they struck first, 54.4% of the rounds they were struck first.

Significant Tells

  • Against Akira: attacks straight away in 35.1% of rounds, against 11.5% against everyone else.
  • After opening the round before by moving in: moves in first in 46.0% of rounds, against 23.0% after anything else.
  • Against Wolf: opens with “Offensive Style: forward movement into P punch” in 46.3% of rounds, against 15.4% against everyone else.
  • After opening the round before with “Defensive Style: backdash into evade down”: opens with “Defensive Style: backdash into evade down” in 27.5% of rounds, against 8.2% after anything else.
  • When behind: opens with “Defensive Style: backdash into evade down” in 16.3% of rounds, against 8.3% when ahead or level.

How is this tested?

Offensive Style: forward movement into punchP10518.3%
Offensive Style: backdash into evade down7613.3%
Defensive Style: backdash into evade down6811.9%
Defensive Style: forward movement into punchP254.4%
Defensive Style: Shadow Slicer into kickK244.2%
Defensive Style: backdash into Stinger Low Blow1P+K223.8%
Offensive Style: forward movement into One TwoPP183.1%
Offensive Style: backdash into Bunker Buster9P132.3%
Defensive Style: Shadow Slicer into Cut-in Knee Kick6K122.1%
Defensive Style: crouch into Stinger Low Blow1P+K122.1%
Offensive Style: backdash into punchP111.9%
Defensive Style: crouch into Bone Crush Middle3K91.6%
Offensive Style: backdash into throw escape71.2%
Defensive Style: backdash into Bone Crush Middle3K61.1%
Offensive Style: backdash61.1%

93 further openings account for the other 159 rounds.

Counted from 145 of the 179 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry9–9 · 50%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

34 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
223–150 · 59.8%
This season
149 matches · 51.7%
Peak rank
34

First hit in 62.3% of 541 rounds. Won 52.2% of the rounds they struck first, 49.5% of the rounds they were struck first.

Significant Tells

  • Against Kage: attacks straight away in 28.0% of rounds, against 10.1% against everyone else.
  • After opening the round before by moving in: moves in first in 53.4% of rounds, against 28.6% after anything else.
  • Against Kage: opens with “6P Elbow Butt” in 18.0% of rounds, against 2.4% against everyone else.
  • After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 43.4% of rounds, against 20.1% after anything else.

How is this tested?

forward movement into punchP15027.4%
backdash into evade down9417.2%
crouch into Low Knuckle2P264.8%
Elbow Butt6P213.8%
backdash into Kenka Hook46P183.3%
backdash into Hammer Slide1P162.9%
backdash into guardG122.2%
backdash into backward movement81.5%
crouch dash back into guardG71.3%
crouch into Hammer Slide1P71.3%
forward dash into Hammer Slide1P71.3%
forward movement into Double KnucklePP71.3%
Elbow Butt6P into Elbow Hammer6PP61.1%
backdash into punchP61.1%
crouch dash back into Drop Anchor1K+G61.1%

78 further openings account for the other 156 rounds.

Counted from 136 of the 149 matches played. The rest were not pulled for openings.

Goh

Career
262–208 · 55.7%
This season
147 matches · 51.0%
Peak rank
34

First hit in 59.7% of 529 rounds. Won 56.6% of the rounds they struck first, 45.5% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 69.7% of rounds, against 54.1% in their other rounds.
  • In round 1: opens with “crouch dash back into 4P+K Karura” in 16.7% of rounds, against 5.8% in their other rounds.
  • When ahead: opens with “forward movement into P punch” in 10.5% of rounds, against 4.2% when level or behind.

How is this tested?

backdash into evade down11120.9%
Hiji'ate6P519.6%
crouch dash back into Karura4P+K458.5%
forward movement into punchP326.0%
backdash into Karura4P+K234.3%
backdash into Maegeri3K163.0%
crouch dash back into guardG152.8%
crouch dash forward into Maegeri3K142.6%
backdash into Soukyu46P122.3%
backdash into guardG112.1%
crouch into Sune'uchi2P112.1%
backdash into Sune'uchi2P91.7%
backdash into kickK81.5%
backdash into punchP81.5%
backdash into backward movement71.3%

75 further openings account for the other 158 rounds.

Counted from 132 of the 147 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–5 · 62%4–1 · 80%too few to test
Jeffry8–3 · 73%6–4 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

15 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
282–120 · 70.2%
This season
124 matches · 63.7%
Peak rank
34

First hit in 51.5% of 421 rounds. Won 57.6% of the rounds they struck first, 57.8% of the rounds they were struck first.

Significant Tells

  • After winning a round: attacks straight away in 59.7% of rounds, against 30.0% after losing one.

How is this tested?

backdash into evade down9021.4%
Ducking6P+K+G into Crush Knee KickK+G7116.9%
Dtee Sawk Dtrohng4P+K5011.9%
throwP+G into High Spin KickK+G204.8%
Middle Spin Kick66K153.6%
backdash into evade up122.9%
forward movement into punchP112.6%
crouch into Sharp Shoot1P102.4%
forward dash into Sharp Shoot1P92.1%
Sharp Shoot1P81.9%
backdash into throw escape81.9%
guardG into Sharp Shoot1P81.9%
backdash71.7%
backdash into Destruction Body3P+K71.7%
Middle Spin Kick66K into Ten Kao6K61.4%

45 further openings account for the other 89 rounds.

Counted from 105 of the 124 matches played. The rest were not pulled for openings.

Wolf

Career
264–153 · 63.3%
This season
136 matches · 64.0%
Peak rank
35

First hit in 58.7% of 361 rounds. Won 61.3% of the rounds they struck first, 52.4% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 16.1% of rounds, against 5.2% in their other rounds.
  • On Low Fence stages: backs off first in 59.1% of rounds, against 22.1% on the other stages.
  • After opening the round before by moving in: moves in first in 60.3% of rounds, against 39.2% after anything else.
  • After losing a round: backs off first in 42.9% of rounds, against 20.5% after winning one.
  • In round 3: opens with “forward movement into P punch” in 44.6% of rounds, against 25.8% in their other rounds.

How is this tested?

forward movement into punchP11130.6%
backdash into evade down6217.1%
forward movement into Elbow Butt4P359.6%
evade down into Elbow Butt4P287.7%
Elbow Butt4P195.2%
Screw Hook63214P133.6%
backdash into guardG82.2%
backdash into punchP71.9%
punchP into crouch61.6%
Heavy Middle Kick3K+G41.1%
backdash into Elbow Butt4P41.1%
backdash into throw escape41.1%
crouch dash back into guardG41.1%
crouch into Low Hammer2P41.1%
forward movement into Body Blow6P41.1%

39 further openings account for the other 50 rounds.

Counted from 93 of the 136 matches played. The rest were not pulled for openings.

Kage

Career
180–80 · 69.2%
This season
85 matches · 67.1%
Peak rank
34

First hit in 60.6% of 335 rounds. Won 60.1% of the rounds they struck first, 58.3% of the rounds they were struck first.

Significant Tells

  • In round 2: attacks straight away in 61.9% of rounds, against 40.9% in their other rounds.

How is this tested?

Hagakure-ryu In Raijingeki46P+K7321.7%
backdash into evade down4312.8%
backward movement into Nagiharai6P+K3711.0%
Hiji'uchi6P329.5%
forward movement into punchP216.2%
Rasen4P133.9%
backdash into Nakageri3K113.3%
Hagakure-ryu In Raijingeki46P+K into ResshouPP92.7%
backdash into Nirenkyaku3KK61.8%
backdash into evade up61.8%
backward movement into Hagakure-ryu In Raijingeki46P+K51.5%
Hiji'uchi6P into crouch dash forward41.2%
backdash into punchP41.2%
crouch into Fusenjin3P41.2%
Hagakure-ryu In Raijingeki46P+K into punchP30.9%

46 further openings account for the other 65 rounds.

Counted from 84 of the 85 matches played. The rest were not pulled for openings.

Shun

Career
403–282 · 58.8%
This season
95 matches · 53.7%
Peak rank
35

First hit in 72.7% of 330 rounds. Won 52.5% of the rounds they struck first, 43.3% of the rounds they were struck first.

Significant Tells

  • After losing a round: backs off first in 33.3% of rounds, against 11.4% after winning one.
  • In round 2: opens with “backdash into evade down” in 17.4% of rounds, against 8.0% in their other rounds.
  • After losing a round: opens with “backdash into evade down” in 22.0% of rounds, against 2.4% after winning one.
  • When behind: opens with “backdash into evade down” in 26.1% of rounds, against 4.4% when ahead or level.

How is this tested?

crouch into Gyou'in Haishu3P11634.5%
crouch into Haisenchu1P5115.2%
backdash into evade down3510.4%
Gyou'in Haishu3P267.7%
forward movement into punchP164.8%
Gyou'in Haishu3P into guardG113.3%
Haisenchu1P into crouch41.2%
backdash into Fukuchougeki2P41.2%
backdash into Gyou'in Haishu3P41.2%
punchP41.2%
Rensai Gakushu46PP into Rengeki Gakushu46PPP30.9%
backward movement into Kasen Chugeki6P30.9%
crouch into Fukuchougeki2P30.9%
Fukuchougeki2P20.6%
Getsuga Gakushu46P into Rensai Gakushu46PP20.6%

44 further openings account for the other 52 rounds.

Counted from 86 of the 95 matches played. The rest were not pulled for openings.

El Blaze

Career
122–45 · 73.0%
This season
78 matches · 75.6%
Peak rank
35

First hit in 56.5% of 313 rounds. Won 66.7% of the rounds they struck first, 57.4% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 27.6% of rounds, against 12.6% in their other rounds.
  • In round 3: opens with “forward movement into P punch” in 39.0% of rounds, against 17.8% in their other rounds.

How is this tested?

forward movement into punchP7323.0%
backdash into evade down6420.1%
Shadow Strike6P165.0%
crouch dash back into guardG165.0%
Volcano Upper4P+K113.5%
High-Speed Jab46P into Flame Toe Kick46PK103.1%
backdash into Volcano Upper4P+K103.1%
backdash into ElbowP+K72.2%
backdash into guardG72.2%
backdash61.9%
backdash into evade up61.9%
crouch dash forward into Volcano Upper4P+K51.6%
forward movement into Midday HeatKK51.6%
High-Speed Jab46P41.3%
backdash into throw escape41.3%

55 further openings account for the other 74 rounds.

Counted from 77 of the 78 matches played. The rest were not pulled for openings.

Akira

Career
293–199 · 59.5%
This season
59 matches · 62.7%
Peak rank
33

First hit in 66.8% of 223 rounds. Won 61.1% of the rounds they struck first, 55.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down3314.7%
forward movement into punchP2812.5%
forward dash into Souka Housui3P+K208.9%
Rimon Chouchu66P198.5%
backdash into Jouho Senshou46P104.5%
forward dash into Jouho Touken6P104.5%
crouch dash back into Jouho Touken6P73.1%
backdash into backward movement62.7%
backdash into guardG62.7%
crouch dash back into backdash62.7%
Rimon Chouchu66P into Jouho Touken6P52.2%
backdash into Jouho Touken6P52.2%
crouch dash back into forward dash41.8%
backdash into punchP31.3%
crouch dash back into throw escape31.3%

45 further openings account for the other 59 rounds.

Counted from 57 of the 59 matches played. The rest were not pulled for openings.

Taka

Career
137–40 · 77.4%
This season
61 matches · 73.8%
Peak rank
33

First hit in 68.5% of 213 rounds. Won 67.8% of the rounds they struck first, 61.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK6028.0%
Morotezuki66P2210.3%
backdash into evade down188.4%
forward movement into punchP146.5%
crouch into Shita Harite2P104.7%
Morotezuki66P into Tsuppari 2PP83.7%
Morotezuki66P into Tsuppari 3PPP83.7%
Hiji'ate6P52.3%
Shita Harite2P52.3%
backdash into Aka'oni MidaremageP+K41.9%
Morotezuki66P into punchP31.4%
backdash into evade up31.4%
backdash into punchP31.4%
crouch into Kachi'age33P+K31.4%
forward dash into Kirikabu Kudaki1P+K31.4%

37 further openings account for the other 45 rounds.

Counted from 57 of the 61 matches played. The rest were not pulled for openings.

Pai

Career
172–98 · 63.7%
This season
52 matches · 67.3%
Peak rank
33

First hit in 66.3% of 193 rounds. Won 67.2% of the rounds they struck first, 52.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP4422.8%
crouch into Senchutai3K2814.5%
Senchuken6P2311.9%
backdash into evade down157.8%
backdash into punchP73.6%
crouch into Honshin Soukyaku1K+G73.6%
Ensei Haijinkyaku7K+G63.1%
backdash into Senchutai3K52.6%
Senchutai3K42.1%
backdash into guardG42.1%
crouch into Souchuken2P42.1%
backdash into evade up31.6%
forward movement into Senchuken6P31.6%
Senchuken6P into Enbu Renkyaku6K+G21.0%
Senchuken6P into crouch dash forward21.0%

27 further openings account for the other 36 rounds.

Counted from 48 of the 52 matches played. The rest were not pulled for openings.

Lau

Career
218–111 · 66.3%
This season
34 matches · 82.3%
Peak rank
35

First hit in 65.7% of 131 rounds. Won 69.8% of the rounds they struck first, 66.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down4131.3%
forward movement into punchP2619.9%
crouch into Senchutai3K2519.1%
Senchutai3K64.6%
Senchutai3K into guardG43.0%
backdash into Sako Soushou4P+K32.3%
crouch into Souchuken2P32.3%
Gako Choushitsu6K21.5%
backdash into Fukko Kensou1P21.5%
backdash into throw escape21.5%
throw escape21.5%
Senchutai3K into Senkyaku Chushou3KP10.8%
Senchutai3K into crouch10.8%
backdash into Kosoushou46P10.8%
backdash into RenshouPP10.8%

11 further openings account for the other 11 rounds.

Sarah

Career
125–64 · 66.1%
This season
90 matches · 60.0%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP3437.4%
backdash into evade down2729.7%
crouch into Leg Slicer2K+G44.4%
backdash into Crescent Heel4K+G33.3%
backdash into Serpent Smash Cannon2P+KK33.3%
backdash into Serpent Toe Kick2P+K22.2%
backdash into evade up22.2%
guardG into punchP22.2%
guardG into throw escape22.2%
Leg Slicer2K+G into crouch11.1%
backdash into Quick Knee6K11.1%
backdash into Rising Elbow6P11.1%
backdash into Setup Combination3PK11.1%
backdash into Switch Kick4K11.1%
backdash into backward movement11.1%

6 further openings account for the other 6 rounds.

Counted from 23 of the 90 matches played. The rest were not pulled for openings.

Lei Fei

Career
100–32 · 75.8%
This season
29 matches · 69.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Toushou66P1415.9%
crouch into Bunkyaku3K1415.9%
backdash into evade down1314.8%
backdash into Kaisei Tento1P+K1011.4%
Toushou66P into Kakushu Suigeki6P44.5%
forward movement into punchP44.5%
crouch into Zensoutai2K+G33.4%
backdash into Dokuritsu Shiki8P+K+G22.3%
backdash into backward movement22.3%
backdash into punchP22.3%
crouch dash forward into Niki Bunkyaku9K22.3%
punchP into Kakushu Suigeki6P22.3%
Bunkyaku3K11.1%
Rigoutai6K11.1%
backdash into Fukusoushou2P11.1%

13 further openings account for the other 13 rounds.

Counted from 21 of the 29 matches played. The rest were not pulled for openings.

Lion

Career
171–77 · 69.0%
This season
20 matches · 65.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2533.3%
backdash into evade down912.0%
Juchou Senshou8P+K into Souji SenpuP+K810.7%
punchP into crouch79.3%
Juchou Senshou8P+K22.7%
backdash into Sentai4K22.7%
backdash into Zensou Tenshinkyaku44K+G22.7%
backdash into evade up22.7%
crouch into Katousui2P22.7%
punchP into Banchu6P22.7%
punchP into Tourou Hassou41236P22.7%
Banchu6P11.3%
Katousui2P11.3%
Kouho Hachihonsui44P+K11.3%
Taizan Soukoushu4P+K11.3%

8 further openings account for the other 8 rounds.

Eileen

Career
3–1 · 75.0%
This season
5 matches · 80.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1777.3%
backdash into Taisei Soudou46P+K14.5%
backdash into evade down14.5%
forward dash into down-back kick+guard1K+G14.5%
forward movement into Enkou RensouPP14.5%
guardG into evade down14.5%

Jacky

Career
97–22 · 81.5%
This season
3 matches · 66.7%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP327.3%
crouch dash back into guardG218.2%
crouch into Low Spin Kick1K+G218.2%
Dash Hammer Kick66K19.1%
backdash into backward movement19.1%
crouch dash back into Beat KnuckleP+K19.1%
throwP+G19.1%

Not counted here: Jean. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (120 here; about 6.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Vanessa: 5 of 15 tests hold up
  • Jeffry: 4 of 15 tests hold up
  • Goh: 3 of 15 tests hold up
  • Brad: 1 of 15 tests hold up
  • Wolf: 5 of 15 tests hold up
  • Kage: 1 of 15 tests hold up
  • Shun: 4 of 15 tests hold up
  • El Blaze: 2 of 15 tests hold up
  • Akira: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Jacky: not tested (too few rounds)