VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Wolf

マクシミリアン15世

  • Jacky
  • Akira
  • Jeffry
  • Jean
  • Goh
  • Kage
  • Lion
  • Sarah
Career matches16,509
Career win rate51.0%
Round win rate49.4%
Peak rank35
Distinct opponents607
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1623 #1,203 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf345,0302,5072,52349.8%
Jacky352,9971,5641,43352.2%
Akira321,86196489751.8%
Jeffry341,67684982750.7%
Lion321,39472666852.1%
Sarah321,36869467450.7%
Kage3388145043151.1%
Jean3273437935551.6%
Goh3156829427451.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

17,792 of 18,245 rounds counted

7.2 inputs a second (434 a minute) this season. Faster than 52% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf7.24303,900
Jacky7.24303,350
Akira7.94732,800
Jeffry7.14242,484
Jean6.84101,464
Goh7.04221,284
Kage7.24341,178
Lion7.6456716
Sarah6.7399616

By opponent's character

Akira7.24322,094
Jacky7.44452,029
Jean7.24331,407
Wolf7.54491,336
Kage7.24301,077
Jeffry7.3437955
Pai7.3436942
Lau7.3436892
Lion7.2432845
Shun7.2434806
Goh7.1424781
Sarah7.4443715
Vanessa7.1426689
El Blaze7.0420632
Brad7.1426661
Aoi7.1428620
Lei Fei7.1424555
Taka6.9416392
Eileen7.0420263
Dural7.6458101

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira52828124753.2%+5.3
Jacky50126823353.5%+4.9
Jean35014520541.4%-6.5
Wolf33318714656.2%+4.9
Kage26512114445.7%-1.5
Jeffry24112911253.5%+2.8
Pai23311711650.2%+2.6
Lau22810012843.9%-3.2
Lion2119711446.0%-1.8
Shun20610010648.5%-1.2
Goh1958111441.5%-5.7
Sarah184998553.8%+2.6
Vanessa174799545.4%-1.8
El Blaze165768946.1%-2.7
Brad1646310138.4%-7.7
Aoi157768148.4%-1.9
Lei Fei142628043.7%-5.0
Taka98524653.1%-1.6
Eileen72264636.1%-8.1
Dural2720774.1%+23.6

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence51525026548.5%-0.8
Open47322424947.4%-0.7
Octagon46623123549.6%+1.1
Single Wall44222022249.8%+0.8
Breakable Full Fence43822920952.3%+3.9
Rectangle43021421649.8%+0.7
Breakable Half Fence42421920551.6%+3.4
Full Fence40318921446.9%-2.1
Half Fence37416820644.9%-4.8
Full Fence and Open24411013445.1%-2.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2,53549.3%48.8%+0.5
No walls1,43048.5%48.8%-0.2

Walls against open: +0.7 points (95% range -2.6 to +4.1), p 0.677 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Chomelungma-GTR (Rank 32)2026/10/1831141745.2%
Zeno-vfws0111 (Rank 30)2026/10/1838142436.8%
NekoPunchMaster (Rank 33)2026/10/1738201852.6%
bh_iflg (Rank 34)2026/10/1641212051.2%
ぬっき~@女キャラ嫌 (Rank 35)2026/10/1668254336.8%
gigantic-show422 (Rank 30)2026/10/1690405044.4%
akira__9633 (Rank 32)2026/10/16112535947.3%
orz (Rank 29)2026/10/1665392660.0%
JAGAMARU-MIKE (Rank 30)2026/10/1632151746.9%
Melt (Rank 35)2026/10/1532141843.8%
ayunii216 (Rank 29)2026/10/1538142436.8%
hikabun (Rank 36)2026/10/1428111739.3%
cream-soba-1972 (Rank 31)2026/10/1431201164.5%
Zenpro-052 (Rank 35)2026/10/1438102826.3%
motor_colt61 (Rank 35)2026/10/1443103323.3%
migu_garden (Rank 35)2026/10/1434132138.2%
fwnd1396 (Rank 32)2026/10/1447242351.1%
handon-san- (Rank 27)2026/10/1440231757.5%
BigBoin (Rank 35)2026/10/1137211656.8%
タイヨウ (Rank 32)2026/10/1030131743.3%
猫鼻 (Rank 32)2026/10/102819967.9%
cokeshi (Rank 30)2026/10/0828181064.3%
umiyama_kai (Rank 39)2026/09/092882028.6%
paoya0423 (Rank 35)2026/09/0932201262.5%
もっこり (Rank 36)2026/08/0538152339.5%

Round openings

Every character

forward movement into punchP5964.4%
backdash into evade up5133.8%
evade down into guardG3412.5%
backward movement into evade up3352.5%
backward movement into evade down3322.4%
backdash into evade down3052.2%
evade down into forward dash2551.9%
Rimon Chouchu66P2421.8%
Middle Spin Kick46K+G1391.0%
evade up into crouch dash back1290.9%
Rolling Savate6K+G1270.9%
Dash Hammer Kick66K1240.9%
backdash into crouch dash forward1230.9%
punchP1200.9%
Gyaku Seikenzuki66P1190.9%

1,725 further openings account for the other 9,881 rounds.

Counted from 3,354 of the 4,159 matches played. The rest were not pulled for openings.

Jacky

Career
1,564–1,433 · 52.2%
This season
873 matches · 50.2%
Peak rank
35

First hit in 37.5% of 3,337 rounds. Won 52.9% of the rounds they struck first, 47.8% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 46.5% of rounds, against 36.1% in their other rounds.
  • Against Pai: evades first in 29.8% of rounds, against 15.9% against everyone else.
  • After opening the round before by backing off: backs off first in 35.6% of rounds, against 24.7% after anything else.
  • Against Sarah: opens with “backward movement into evade down” in 12.0% of rounds, against 3.0% against everyone else.
  • After losing a round: opens with “46K+G Middle Spin Kick” in 6.5% of rounds, against 1.1% after winning one.
  • When behind: opens with “46K+G Middle Spin Kick” in 5.7% of rounds, against 2.7% when ahead or level.

How is this tested?

Middle Spin Kick46K+G1394.2%
Dash Hammer Kick66K1243.7%
backward movement into evade down1183.5%
backdash into evade up1113.3%
Slide Shuffle (Deflect)4P+K+G1063.2%
Middle Smash6P1053.1%
backward movement into evade up993.0%
forward movement into punchP942.8%
backdash into evade down832.5%
evade down into guardG812.4%
Slant Back Knuckle1P792.4%
evade up into crouch dash back742.2%
backward movement into Groin Kick6K+G591.8%
Middle Smash6P into kickK501.5%
Standing Knee Kick4K481.4%

413 further openings account for the other 1,981 rounds.

Counted from 819 of the 873 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira29–25 · 54%15–16 · 48%+1.1
Jean28–17 · 62%14–15 · 48%too few to test
Jacky16–14 · 53%18–14 · 56%+0.4
Lion23–20 · 53%2–9 · 18%too few to test
Lau13–18 · 42%7–6 · 54%too few to test
Kage13–20 · 39%6–8 · 43%too few to test
Pai8–16 · 33%8–4 · 67%too few to test
Sarah7–13 · 35%11–9 · 55%too few to test
Jeffry12–12 · 50%7–8 · 47%too few to test
Shun9–12 · 43%5–7 · 42%too few to test
Aoi5–7 · 42%13–8 · 62%too few to test
Goh9–12 · 43%8–7 · 53%too few to test
Vanessa15–8 · 65%5–4 · 56%too few to test
Wolf13–8 · 62%2–4 · 33%too few to test
Eileen8–4 · 67%0–7 · 0%too few to test
Lei Fei8–5 · 62%4–3 · 57%too few to test
Brad1–4 · 20%4–10 · 29%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

54 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
2,507–2,523 · 49.8%
This season
1,013 matches · 47.5%
Peak rank
34

First hit in 35.6% of 2,949 rounds. Won 53.2% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 44.7% of rounds, against 33.1% in their other rounds.
  • Against Sarah: backs off first in 48.8% of rounds, against 20.8% against everyone else.
  • After opening the round before by waiting: waits first in 15.0% of rounds, against 6.1% after anything else.
  • After the opponent opened the round before by waiting: attacks straight away in 43.5% of rounds, against 31.8% after anything else.
  • In round 4 or later: opens with “forward movement into P punch” in 10.7% of rounds, against 4.8% in their other rounds.
  • Against Goh: opens with “backward movement into evade up” in 10.9% of rounds, against 2.7% against everyone else.

How is this tested?

forward movement into punchP1896.4%
Rolling Savate6K+G1274.3%
backdash into evade up1274.3%
evade down into guardG1053.5%
backward movement into evade up872.9%
Arrow Knuckle3P into guardG822.8%
backdash into evade down812.7%
evade down into Elbow Butt4P662.2%
evade down into forward dash662.2%
backward movement into evade down652.2%
Screw Hook63214P612.1%
Arrow Knuckle3P602.0%
forward dash into Gasp Kneel Palm Bomb6P+K602.0%
One-Hand Reverse Hammer4P+K571.9%
forward movement into Elbow Butt4P511.7%

345 further openings account for the other 1,678 rounds.

Counted from 732 of the 1,013 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky26–28 · 48%22–17 · 56%-5.7
Akira24–21 · 53%15–21 · 42%+7.5
Jean12–19 · 39%12–7 · 63%too few to test
Wolf13–17 · 43%10–9 · 53%too few to test
Shun14–7 · 67%3–5 · 38%too few to test
Lei Fei7–14 · 33%7–11 · 39%too few to test
Kage14–15 · 48%4–8 · 33%too few to test
Lau11–13 · 46%6–8 · 43%too few to test
Lion9–17 · 35%7–3 · 70%too few to test
Sarah11–16 · 41%6–3 · 67%too few to test
Aoi5–14 · 26%4–5 · 44%too few to test
Vanessa5–5 · 50%8–6 · 57%too few to test
Jeffry12–3 · 80%6–4 · 60%too few to test
El Blaze4–10 · 29%6–6 · 50%too few to test
Goh7–1 · 88%4–6 · 40%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

281 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
849–827 · 50.7%
This season
604 matches · 46.7%
Peak rank
34

First hit in 49.1% of 1,891 rounds. Won 50.4% of the rounds they struck first, 45.7% of the rounds they were struck first.

Significant Tells

  • Against Wolf: evades first in 29.0% of rounds, against 12.1% against everyone else.
  • After opening the round before by evading: evades first in 22.4% of rounds, against 11.5% after anything else.
  • When ahead: moves in first in 17.0% of rounds, against 11.5% when level or behind.
  • In round 3: opens with “6P Elbow Butt” in 5.7% of rounds, against 3.2% in their other rounds.
  • Against Jacky: opens with “forward movement into P punch” in 11.5% of rounds, against 5.3% against everyone else.

How is this tested?

forward movement into punchP1166.1%
Toe Kick2K794.2%
backdash into evade up733.9%
Elbow Butt6P723.8%
Hell Dunk Elbow2P+K663.5%
backdash into Megaton Knuckle43P+K522.7%
backward movement into evade down522.7%
Kenka Hook46P512.7%
Dash Elbow66P432.3%
evade down into guardG412.2%
Heavy Back Knuckle4P into Threat StanceP+K+G382.0%
Overblow Shoulder66P+K371.9%
backdash into evade down371.9%
Megaton Knuckle43P+K361.9%
backdash into Kenka Hook46P321.7%

316 further openings account for the other 1,073 rounds.

Counted from 458 of the 604 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira25–18 · 58%9–9 · 50%too few to test
Jacky19–13 · 59%12–15 · 44%too few to test
Goh6–14 · 30%3–7 · 30%too few to test
Jean12–14 · 46%5–6 · 45%too few to test
Pai9–11 · 45%7–4 · 64%too few to test
Brad10–13 · 43%2–2 · 50%too few to test
Wolf8–11 · 42%0–2 · 0%too few to test
Kage3–10 · 23%4–5 · 44%too few to test
Aoi10–6 · 62%0–4 · 0%too few to test
Lau2–7 · 22%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

146 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
964–897 · 51.8%
This season
692 matches · 46.5%
Peak rank
32

First hit in 62.4% of 1,565 rounds. Won 48.5% of the rounds they struck first, 45.7% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 47.8% of rounds, against 39.2% in their other rounds.
  • Against Wolf: evades first in 27.2% of rounds, against 12.9% against everyone else.
  • Against Sarah: opens with “backdash into evade down” in 12.8% of rounds, against 1.9% against everyone else.
  • After losing a round: opens with “forward dash into 6P Jouho Touken” in 9.4% of rounds, against 4.2% after winning one.

How is this tested?

Rimon Chouchu66P24215.2%
forward dash into Jouho Touken6P1137.1%
backdash into evade up563.5%
backdash into evade down392.5%
Senzankou66P+K372.3%
backward movement into evade up342.1%
evade down into forward dash342.1%
Geimon Tessen46P+K+G332.1%
Senzankou66P+K into throwP+G322.0%
backward movement into evade down322.0%
forward movement into punchP322.0%
Rimon Chouchu66P into forward dash301.9%
forward dash into Rimon Chouchu66P291.8%
Jouho Senshou46P281.8%
evade down into Rimon Chouchu66P281.8%

224 further openings account for the other 792 rounds.

Counted from 391 of the 692 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf22–20 · 52%6–8 · 43%too few to test
Jacky16–12 · 57%7–9 · 44%too few to test
Akira8–16 · 33%2–2 · 50%too few to test
Jeffry11–10 · 52%3–2 · 60%too few to test
Kage7–6 · 54%3–5 · 38%too few to test
Jean3–9 · 25%2–4 · 33%too few to test
Shun4–12 · 25%1–4 · 20%too few to test
Lau6–11 · 35%0–3 · 0%too few to test
Sarah8–3 · 73%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

301 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
379–355 · 51.6%
This season
351 matches · 53.0%
Peak rank
32

First hit in 37.4% of 1,361 rounds. Won 54.6% of the rounds they struck first, 48.1% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 22.0% of rounds, against 9.0% in their other rounds.
  • Against Wolf: evades first in 52.8% of rounds, against 16.9% against everyone else.
  • On Octagon stages: backs off first in 29.5% of rounds, against 18.3% on the other stages.
  • Against Pai: opens with “evade down into G guard” in 8.6% of rounds, against 3.0% against everyone else.
  • After losing a round: opens with “forward dash into 6P Yoko'enpi” in 5.8% of rounds, against 1.7% after winning one.

How is this tested?

Gyaku Seikenzuki66P1198.7%
forward dash into Yoko'enpi6P624.5%
Oihiji4P+K554.0%
Yoko'enpi6P493.6%
evade down into guardG453.3%
backdash into evade up392.9%
guardG into Oihiji4P+K362.6%
forward movement into punchP342.5%
backdash into evade down282.0%
evade down into forward dash272.0%
backward movement into evade up261.9%
backward movement into evade down251.8%
Shutoukiri4P into Shutoukiri~Ushirogeri4PK241.8%
evade up into forward dash211.5%
backdash into crouch dash forward161.2%

276 further openings account for the other 760 rounds.

Counted from 328 of the 351 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira14–11 · 56%8–0 · 100%too few to test
Goh4–6 · 40%8–10 · 44%too few to test
Jean7–9 · 44%3–5 · 38%too few to test
El Blaze8–1 · 89%5–2 · 71%too few to test
Jeffry7–11 · 39%2–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

23 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
450–431 · 51.1%
This season
291 matches · 48.5%
Peak rank
33

First hit in 38.3% of 1,170 rounds. Won 54.9% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 64.6% of rounds, against 53.8% in their other rounds.
  • Against Wolf: evades first in 31.8% of rounds, against 8.2% against everyone else.
  • In round 1: opens with “P+K Souhajin” in 10.3% of rounds, against 2.6% in their other rounds.

How is this tested?

Rasen4P796.7%
Hiji'uchi6P716.0%
Furikakato OtoshiK+G695.8%
SouhajinP+K534.5%
backdash into evade up524.4%
Ryubisen44K+G332.8%
Gen'you4K+G292.5%
forward movement into punchP272.3%
Ryu'eikyaku66K252.1%
evade down into forward dash252.1%
Rasen4P into kickK231.9%
Rasen4P into Rasen Urageri4PK211.8%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Ryubibarai2K191.6%
backward movement into evade down191.6%
Engetsugeri9K+G181.5%

227 further openings account for the other 617 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira13–7 · 65%9–8 · 53%too few to test
Wolf16–8 · 67%6–1 · 86%too few to test
Lion5–14 · 26%1–5 · 17%too few to test
Jacky13–6 · 68%4–2 · 67%too few to test
Vanessa4–11 · 27%2–6 · 25%too few to test
Jeffry4–0 · 100%9–5 · 64%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
726–668 · 52.1%
This season
178 matches · 53.9%
Peak rank
32

First hit in 40.5% of 712 rounds. Won 57.3% of the rounds they struck first, 48.4% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 49.4% of rounds, against 34.9% in their other rounds.
  • On Single Wall stages: waits first in 18.9% of rounds, against 7.4% on the other stages.
  • In round 1: opens with “4P+K Taizan Soukoushu” in 12.4% of rounds, against 5.6% in their other rounds.

How is this tested?

Banchu6P608.4%
Taizan Soukoushu4P+K527.3%
backdash into Sentai4K436.0%
forward movement into punchP334.6%
backdash into evade up294.0%
forward movement into Renkan SenshouPPP223.1%
crouch into Dantai3K202.8%
Sentai4K152.1%
backward movement into evade down152.1%
evade down into forward dash152.1%
evade down into guardG142.0%
Tourou Hassou41236P121.7%
backdash into evade down121.7%
backward movement into evade up121.7%
evade down into throw escape91.3%

188 further openings account for the other 353 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–5 · 69%6–5 · 55%too few to test
Jacky10–10 · 50%5–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
694–674 · 50.7%
This season
157 matches · 49.0%
Peak rank
32

First hit in 44.7% of 613 rounds. Won 53.6% of the rounds they struck first, 48.1% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 46.5% of rounds, against 28.7% in their other rounds.
  • Against Jacky: moves in first in 28.1% of rounds, against 15.9% against everyone else.
  • Against Akira: opens with “backward movement into evade up” in 18.5% of rounds, against 3.6% against everyone else.

How is this tested?

forward movement into punchP7111.5%
Full Spin Heel Kick9K355.7%
backward movement into evade up304.9%
evade down into forward dash274.4%
backdash into evade up264.2%
evade down into guardG223.6%
Hide Side Kick (Deflect)P+K203.2%
Rising Elbow6P172.8%
Stiletto66K162.6%
punchP142.3%
backdash into Full Spin Heel Kick9K121.9%
Quick Knee6K101.6%
backdash into evade down101.6%
crouch into Leg Slicer2K+G91.5%
evade up into crouch dash forward91.5%

150 further openings account for the other 289 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf6–5 · 55%7–10 · 41%too few to test
Jacky9–11 · 45%1–6 · 14%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Not counted here: Goh. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (126 here; about 6.3 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 6 of 17 tests hold up
  • Wolf: 6 of 18 tests hold up
  • Jeffry: 5 of 16 tests hold up
  • Akira: 4 of 15 tests hold up
  • Jean: 5 of 15 tests hold up
  • Kage: 3 of 15 tests hold up
  • Lion: 3 of 15 tests hold up
  • Sarah: 3 of 15 tests hold up