Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1584 #1,455 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 33 | 2,418 | 1,229 | 1,189 | 50.8% |
|---|---|---|---|---|---|
| Kage | 33 | 1,390 | 745 | 645 | 53.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,274 of 1,356 rounds counted6.8 inputs a second (405 a minute) this season. Faster than 38% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Kage | 6.6 | 397 | 648 |
|---|---|---|---|
| Akira | 6.9 | 414 | 626 |
By opponent's character
| Jacky | 6.9 | 413 | 159 |
|---|---|---|---|
| Lau | 6.9 | 413 | 128 |
| Jeffry | 6.7 | 401 | 106 |
| Goh | 6.7 | 400 | 80 |
| Akira | 6.9 | 413 | 92 |
| Wolf | 6.8 | 405 | 97 |
| Kage | 7.0 | 418 | 77 |
| Aoi | 6.8 | 410 | 79 |
| Brad | 6.5 | 393 | 58 |
| Jean | 6.4 | 386 | 54 |
| Sarah | 6.8 | 408 | 60 |
| Shun | 6.6 | 394 | 54 |
| Lion | 6.7 | 403 | 54 |
| El Blaze | 7.0 | 420 | 27 |
| Lei Fei | 6.6 | 397 | 29 |
| Pai | 6.5 | 388 | 33 |
| Eileen | 6.7 | 401 | 30 |
| Vanessa | 6.6 | 397 | 29 |
| Taka | 6.3 | 378 | 21 |
| Dural | 7.0 | 419 | 7 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 42 | 28 | 14 | 66.7% | +16.3 |
|---|---|---|---|---|---|
| Lau | 30 | 16 | 14 | 53.3% | +7.0 |
| Jeffry | 27 | 12 | 15 | 44.4% | -5.7 |
| Goh | 24 | 9 | 15 | 37.5% | -15.2 |
| Akira | 23 | 11 | 12 | 47.8% | -8.2 |
| Wolf | 22 | 14 | 8 | 63.6% | +11.6 |
| Kage | 21 | 9 | 12 | 42.9% | -5.2 |
| Aoi | 19 | 8 | 11 | 42.1% | -10.0 |
| Brad | 19 | 7 | 12 | 36.8% | -10.9 |
| Jean | 17 | 8 | 9 | 47.1% | -1.1 |
| Sarah | 16 | 6 | 10 | 37.5% | -15.2 |
| Shun | 14 | 10 | 4 | 71.4% | +20.7 |
| Lion | 13 | 9 | 4 | 69.2% | +21.2 |
| El Blaze | 9 | 4 | 5 | 44.4% | -4.4 |
| Lei Fei | 8 | 4 | 4 | 50.0% | +0.7 |
| Pai | 8 | 4 | 4 | 50.0% | -10.5 |
| Eileen | 7 | 3 | 4 | 42.9% | -3.1 |
| Vanessa | 7 | 3 | 4 | 42.9% | -13.0 |
| Taka | 5 | 2 | 3 | 40.0% | -10.6 |
| Dural | 2 | 2 | 0 | 100.0% | +44.0 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 41 | 15 | 26 | 36.6% | -15.7 |
|---|---|---|---|---|---|
| Low Fence | 40 | 22 | 18 | 55.0% | +2.3 |
| Rectangle | 40 | 22 | 18 | 55.0% | +2.8 |
| Breakable Half Fence | 36 | 17 | 19 | 47.2% | -5.0 |
| Half Fence | 34 | 14 | 20 | 41.2% | -10.6 |
| Octagon | 30 | 14 | 16 | 46.7% | -2.8 |
| Breakable Full Fence | 29 | 19 | 10 | 65.5% | +19.7 |
| Open | 29 | 17 | 12 | 58.6% | +6.3 |
| Single Wall | 23 | 14 | 9 | 60.9% | +14.8 |
| Full Fence and Open | 16 | 8 | 8 | 50.0% | -0.5 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 210 | 48.1% | 50.5% | -2.4 |
| No walls | 92 | 57.6% | 51.5% | +6.1 |
Walls against open: -8.5 points (95% range -21.8 to +4.7), p 0.206 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| IzumiKyoka_bungo (Rank 31) | 9 | 2 | 7 | 22.2% |
|---|---|---|---|---|
| lapislazuli (Rank 35) | 6 | 3 | 3 | 50.0% |
| nuku2pai428 (Rank 31) | 6 | 2 | 4 | 33.3% |
| openpen (Rank 30) | 6 | 4 | 2 | 66.7% |
| takapiron1021 (Rank 34) | 6 | 3 | 3 | 50.0% |
| KillBill (Rank 30) | 5 | 4 | 1 | 80.0% |
| NORESPECT (Rank 36) | 5 | 1 | 4 | 20.0% |
| hattori1357 (Rank 35) | 5 | 2 | 3 | 40.0% |
| あをゐ (Rank 33) | 5 | 3 | 2 | 60.0% |
| ふぇに (Rank 34) | 5 | 3 | 2 | 60.0% |
| 白い妖精 (Rank 32) | 5 | 3 | 2 | 60.0% |
| Enazo_L18_lol (Rank 29) | 4 | 4 | 0 | 100.0% |
| Gz-KYO (Rank 32) | 4 | 2 | 2 | 50.0% |
| Iei-Taicho-0624 (Rank 35) | 4 | 0 | 4 | 0.0% |
| mirrorhouse (Rank 31) | 4 | 1 | 3 | 25.0% |
| skyward_wildcat4 (Rank 31) | 4 | 3 | 1 | 75.0% |
| たか (Rank 33) | 4 | 4 | 0 | 100.0% |
| へっぽこラウ (Rank 34) | 4 | 2 | 2 | 50.0% |
| REFAUZ (Rank 31) | 3 | 1 | 2 | 33.3% |
| curry_1976 (Rank 31) | 3 | 1 | 2 | 33.3% |
| かつ丼 (Rank 35) | 3 | 1 | 2 | 33.3% |
| りゅうのすけ (Rank 32) | 3 | 0 | 3 | 0.0% |
| ガリバー (Rank 32) | 3 | 0 | 3 | 0.0% |
| 雷電 (Rank 31) | 3 | 0 | 3 | 0.0% |
| 青山@はなちゃん (Rank 31) | 3 | 3 | 0 | 100.0% |
Most played opponents, most recent first
| りゅうのすけ (Rank 32) | 2026/10/05 | 3 | 0 | 3 | 0.0% |
|---|---|---|---|---|---|
| openpen (Rank 30) | 2026/10/04 | 6 | 4 | 2 | 66.7% |
| skyward_wildcat4 (Rank 31) | 2026/10/04 | 4 | 3 | 1 | 75.0% |
| IzumiKyoka_bungo (Rank 31) | 2026/09/30 | 9 | 2 | 7 | 22.2% |
| Iei-Taicho-0624 (Rank 35) | 2026/09/18 | 4 | 0 | 4 | 0.0% |
| KillBill (Rank 30) | 2026/09/15 | 5 | 4 | 1 | 80.0% |
| lapislazuli (Rank 35) | 2026/08/29 | 6 | 3 | 3 | 50.0% |
| へっぽこラウ (Rank 34) | 2026/08/29 | 4 | 2 | 2 | 50.0% |
| 雷電 (Rank 31) | 2026/08/29 | 3 | 0 | 3 | 0.0% |
| たか (Rank 33) | 2026/08/29 | 4 | 4 | 0 | 100.0% |
| takapiron1021 (Rank 34) | 2026/08/29 | 6 | 3 | 3 | 50.0% |
| nuku2pai428 (Rank 31) | 2026/08/29 | 6 | 2 | 4 | 33.3% |
| curry_1976 (Rank 31) | 2026/08/29 | 3 | 1 | 2 | 33.3% |
| 白い妖精 (Rank 32) | 2026/08/28 | 5 | 3 | 2 | 60.0% |
| 青山@はなちゃん (Rank 31) | 2026/08/28 | 3 | 3 | 0 | 100.0% |
| mirrorhouse (Rank 31) | 2026/08/25 | 4 | 1 | 3 | 25.0% |
| ふぇに (Rank 34) | 2026/08/25 | 5 | 3 | 2 | 60.0% |
| あをゐ (Rank 33) | 2026/08/22 | 5 | 3 | 2 | 60.0% |
| hattori1357 (Rank 35) | 2026/08/21 | 5 | 2 | 3 | 40.0% |
| ガリバー (Rank 32) | 2026/08/18 | 3 | 0 | 3 | 0.0% |
| NORESPECT (Rank 36) | 2026/08/18 | 5 | 1 | 4 | 20.0% |
| かつ丼 (Rank 35) | 2026/08/18 | 3 | 1 | 2 | 33.3% |
| REFAUZ (Rank 31) | 2026/08/18 | 3 | 1 | 2 | 33.3% |
| Enazo_L18_lol (Rank 29) | 2026/08/18 | 4 | 4 | 0 | 100.0% |
| Gz-KYO (Rank 32) | 2026/08/18 | 4 | 2 | 2 | 50.0% |
Round openings
Every character
| backdash into evade up | 177 | 13.4% |
|---|---|---|
| backdash into Hagakure-ryu In Raijingeki46P+K | 100 | 7.5% |
| backdash into Chouzan Housui46P+K | 68 | 5.1% |
| backdash into Jouho Senshou46P | 41 | 3.1% |
| crouch dash back into Furikakato OtoshiK+G | 41 | 3.1% |
| backdash into Ryubisen44K+G | 36 | 2.7% |
| backdash into Tetsuzankou466P+K | 29 | 2.2% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 28 | 2.1% |
| crouch dash back into Satei3K+G | 28 | 2.1% |
| crouch dash back into guardG | 25 | 1.9% |
| crouch dash forward into guardG | 25 | 1.9% |
| Senzankou66P+K into throwP+G | 24 | 1.8% |
| guardG | 24 | 1.8% |
| Senzankou66P+K | 21 | 1.6% |
| crouch dash back into Jakenshou214P+K | 21 | 1.6% |
195 further openings account for the other 637 rounds.
Counted from 325 of the 333 matches played. The rest were not pulled for openings.
Kage
- Career
- 745–645 · 53.6%
- This season
- 168 matches · 51.8%
- Peak rank
- 33
First hit in 50.6% of 680 rounds. Won 55.2% of the rounds they struck first, 46.1% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 18.1% of rounds, against 6.7% in their other rounds.
- After opening the round before by backing off: backs off first in 81.2% of rounds, against 62.0% after anything else.
- In round 1: opens with “backdash into 46P+K Hagakure-ryu In Raijingeki” in 25.3% of rounds, against 11.2% in their other rounds.
| backdash into Hagakure-ryu In Raijingeki46P+K | 100 | 14.6% |
|---|---|---|
| backdash into evade up | 73 | 10.7% |
| crouch dash back into Furikakato OtoshiK+G | 41 | 6.0% |
| backdash into Ryubisen44K+G | 36 | 5.3% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 28 | 4.1% |
| crouch dash back into Jakenshou214P+K | 21 | 3.1% |
| backdash into Kasumi Yaiba66P+K | 20 | 2.9% |
| crouch dash back into guardG | 14 | 2.0% |
| backdash into Soumenwari1P+K | 13 | 1.9% |
| crouch dash forward into guardG | 13 | 1.9% |
| punchP into kickK | 13 | 1.9% |
| crouch dash forward into evade down | 11 | 1.6% |
| Hiji'uchi6P | 10 | 1.5% |
| crouch dash back into Hagakure-ryu In Raijingeki46P+K | 10 | 1.5% |
| backdash into Doukudaki46K | 9 | 1.3% |
115 further openings account for the other 271 rounds.
Counted from 166 of the 168 matches played. The rest were not pulled for openings.
Akira
- Career
- 1,229–1,189 · 50.8%
- This season
- 165 matches · 49.7%
- Peak rank
- 33
First hit in 50.7% of 639 rounds. Won 54.9% of the rounds they struck first, 47.3% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 15.7% of rounds, against 3.5% in their other rounds.
- In round 1: opens with “backdash into evade up” in 32.7% of rounds, against 10.8% in their other rounds.
- Against Kage: opens with “backdash into 466P+K Tetsuzankou” in 12.9% of rounds, against 3.6% against everyone else.
| backdash into evade up | 104 | 16.2% |
|---|---|---|
| backdash into Chouzan Housui46P+K | 68 | 10.6% |
| backdash into Jouho Senshou46P | 41 | 6.4% |
| backdash into Tetsuzankou466P+K | 29 | 4.5% |
| crouch dash back into Satei3K+G | 28 | 4.4% |
| Senzankou66P+K into throwP+G | 24 | 3.7% |
| Senzankou66P+K | 21 | 3.3% |
| guardG | 19 | 3.0% |
| crouch dash back into Goko Shutsudou3K+GP | 13 | 2.0% |
| crouch dash forward into guardG | 12 | 1.9% |
| backdash into Koboku214P | 11 | 1.7% |
| crouch dash back into guardG | 11 | 1.7% |
| guardG into Jouho Touken6P | 11 | 1.7% |
| backdash into Jouho Touken6P | 10 | 1.6% |
| backdash into Hekishou43P | 9 | 1.4% |
86 further openings account for the other 231 rounds.
Counted from 159 of the 165 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 13–5 · 72% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Kage: 3 of 15 tests hold up
- Akira: 3 of 15 tests hold up
