VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Lion

ジギースターダスト

Career matches896
Career win rate56.8%
Round win rate46.6%
Peak rank30
Distinct opponents47
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion3068236431853.4%
Taka292141456967.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Aoi126650.0%+6.5
Akira72528.6%-12.2
Brad72528.6%-9.6
Jacky52340.0%+3.7
Pai52340.0%+1.5
Sarah51420.0%-18.9
Wolf54180.0%+38.0
Jean330100.0%+57.2
Kage31233.3%-18.5
Lion31233.3%-13.1
Shun31233.3%-3.9
Goh21150.0%+10.1
Jeffry21150.0%-2.2
Dural1010.0%-37.8
Lau1010.0%-37.3
Vanessa1010.0%-42.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle114736.4%-0.3
Single Wall115645.5%+2.6
Breakable Half Fence82625.0%-15.2
Octagon74357.1%+13.7
Breakable Full Fence62433.3%-2.9
Full Fence and Open62433.3%-5.8
Full Fence41325.0%-16.5
Half Fence42250.0%+2.7
Low Fence43175.0%+27.5
Open110100.0%+49.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4037.5%39.8%-2.3
No walls1656.2%45.3%+11.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ma.ya2013 (Rank 28)2026/08/2342250.0%
A56-7W (Rank 27)2026/08/231010.0%
MAR-KUN888 (Rank 31)2026/06/151010.0%
Sekine71 (Rank 30)2026/06/151010.0%
SHUSHUSHU (Rank 29)2026/05/28110100.0%
ketubat (Rank 27)2026/05/2821150.0%
五寸釘くん (Rank 33)2026/05/2821150.0%
金田一の少年 (Rank 26)2026/05/2621150.0%
Light (Rank 27)2026/05/26220100.0%
******** (Rank 30)2026/05/262020.0%
HIGE (Rank 31)2026/05/261010.0%
JISERU (Rank 31)2026/05/2521150.0%
fazz00r (Rank 26)2026/05/2321150.0%
ほーげつ (Rank 27)2026/05/2321150.0%
kamomessyu-5 (Rank 29)2026/05/221010.0%
arafif-50 (Rank 30)2026/05/22110100.0%
moppeso (Rank 27)2026/05/2231233.3%
YEE0106 (Rank 32)2026/05/212020.0%
ぶる~す・ぴぃ~ (Rank 27)2026/05/211010.0%
Leaping-Lizzy11 (Rank 30)2026/05/2121150.0%
アドリブ使い (Rank 33)2026/05/212020.0%
ひざくん☆中能登VF部 (Rank 30)2026/05/1821150.0%
jackgnhang (Rank 28)2026/05/181010.0%
イチゲン (Rank 27)2026/05/181010.0%
fly_taster22 (Rank 32)2026/05/1821150.0%

Round openings

Every character

backdash into evade down3914.6%
forward movement into punchP3613.4%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP155.6%
backdash into Senshippo66P134.8%
evade up into Kachi'age33P+K124.5%
backdash into Kachi'age33P+K93.4%
evade down83.0%
backward movement into forward punch+kick6P+K72.6%
backdash into guardG62.2%
backdash into Kishitsu Kasensou43P51.9%
backdash into back kick+guard4K+G51.9%
backdash into throwP+G51.9%
backdash into Souji SenpuP+K41.5%
evade up41.5%
evade up into Kishitsu Kasensou43P41.5%

69 further openings account for the other 96 rounds.

Lion

backdash into evade down1912.3%
forward movement into punchP1610.4%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP159.7%
backdash into Senshippo66P138.4%
backward movement into forward punch+kick6P+K74.5%
backdash into guardG63.9%
backdash into Kishitsu Kasensou43P53.2%
backdash into back kick+guard4K+G53.2%
backdash into Souji SenpuP+K42.6%
evade down42.6%
evade up into Kishitsu Kasensou43P42.6%
evade up into Senkyutai1K42.6%
Senkyutai1K31.9%
backdash31.9%
backdash into forward dash31.9%

34 further openings account for the other 43 rounds.

Taka

backdash into evade down2017.5%
forward movement into punchP2017.5%
evade up into Kachi'age33P+K1210.5%
backdash into Kachi'age33P+K97.9%
evade down43.5%
backdash into throwP+G32.6%
evade down into Kachi'age33P+K32.6%
backdash into Morotezuki66P21.8%
backdash into evade up21.8%
evade down into throwP+G21.8%
evade up21.8%
evade up into Gozou Kehataki4KP21.8%
evade up into Ten'yaburi4P+KP21.8%
evade up into evade down21.8%
evade up into guardG21.8%

27 further openings account for the other 27 rounds.