Virtua Fighter 5 REVO · v1.10
ジギースターダスト
Characters played — VF5's own record
| Lion | 30 | 682 | 364 | 318 | 53.4% |
|---|---|---|---|---|---|
| Taka | 29 | 214 | 145 | 69 | 67.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Aoi | 12 | 6 | 6 | 50.0% | +6.5 |
|---|---|---|---|---|---|
| Akira | 7 | 2 | 5 | 28.6% | -12.2 |
| Brad | 7 | 2 | 5 | 28.6% | -9.6 |
| Jacky | 5 | 2 | 3 | 40.0% | +3.7 |
| Pai | 5 | 2 | 3 | 40.0% | +1.5 |
| Sarah | 5 | 1 | 4 | 20.0% | -18.9 |
| Wolf | 5 | 4 | 1 | 80.0% | +38.0 |
| Jean | 3 | 3 | 0 | 100.0% | +57.2 |
| Kage | 3 | 1 | 2 | 33.3% | -18.5 |
| Lion | 3 | 1 | 2 | 33.3% | -13.1 |
| Shun | 3 | 1 | 2 | 33.3% | -3.9 |
| Goh | 2 | 1 | 1 | 50.0% | +10.1 |
| Jeffry | 2 | 1 | 1 | 50.0% | -2.2 |
| Dural | 1 | 0 | 1 | 0.0% | -37.8 |
| Lau | 1 | 0 | 1 | 0.0% | -37.3 |
| Vanessa | 1 | 0 | 1 | 0.0% | -42.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 11 | 4 | 7 | 36.4% | -0.3 |
|---|---|---|---|---|---|
| Single Wall | 11 | 5 | 6 | 45.5% | +2.6 |
| Breakable Half Fence | 8 | 2 | 6 | 25.0% | -15.2 |
| Octagon | 7 | 4 | 3 | 57.1% | +13.7 |
| Breakable Full Fence | 6 | 2 | 4 | 33.3% | -2.9 |
| Full Fence and Open | 6 | 2 | 4 | 33.3% | -5.8 |
| Full Fence | 4 | 1 | 3 | 25.0% | -16.5 |
| Half Fence | 4 | 2 | 2 | 50.0% | +2.7 |
| Low Fence | 4 | 3 | 1 | 75.0% | +27.5 |
| Open | 1 | 1 | 0 | 100.0% | +49.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 40 | 37.5% | 39.8% | -2.3 |
| No walls | 16 | 56.2% | 45.3% | +11.0 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ma.ya2013 (Rank 28) | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|
| moppeso (Rank 27) | 3 | 1 | 2 | 33.3% |
| ******** (Rank 30) | 2 | 0 | 2 | 0.0% |
| JISERU (Rank 31) | 2 | 1 | 1 | 50.0% |
| Leaping-Lizzy11 (Rank 30) | 2 | 1 | 1 | 50.0% |
| Light (Rank 27) | 2 | 2 | 0 | 100.0% |
| YEE0106 (Rank 32) | 2 | 0 | 2 | 0.0% |
| fazz00r (Rank 26) | 2 | 1 | 1 | 50.0% |
| fly_taster22 (Rank 32) | 2 | 1 | 1 | 50.0% |
| ketubat (Rank 27) | 2 | 1 | 1 | 50.0% |
| ひざくん☆中能登VF部 (Rank 30) | 2 | 1 | 1 | 50.0% |
| ほーげつ (Rank 27) | 2 | 1 | 1 | 50.0% |
| アドリブ使い (Rank 33) | 2 | 0 | 2 | 0.0% |
| 五寸釘くん (Rank 33) | 2 | 1 | 1 | 50.0% |
| 金田一の少年 (Rank 26) | 2 | 1 | 1 | 50.0% |
| A56-7W (Rank 27) | 1 | 0 | 1 | 0.0% |
| HIGE (Rank 31) | 1 | 0 | 1 | 0.0% |
| MAR-KUN888 (Rank 31) | 1 | 0 | 1 | 0.0% |
| SHUSHUSHU (Rank 29) | 1 | 1 | 0 | 100.0% |
| Sekine71 (Rank 30) | 1 | 0 | 1 | 0.0% |
| arafif-50 (Rank 30) | 1 | 1 | 0 | 100.0% |
| jackgnhang (Rank 28) | 1 | 0 | 1 | 0.0% |
| kamomessyu-5 (Rank 29) | 1 | 0 | 1 | 0.0% |
| ぶる~す・ぴぃ~ (Rank 27) | 1 | 0 | 1 | 0.0% |
| イチゲン (Rank 27) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| ma.ya2013 (Rank 28) | 2026/08/23 | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|---|
| A56-7W (Rank 27) | 2026/08/23 | 1 | 0 | 1 | 0.0% |
| MAR-KUN888 (Rank 31) | 2026/06/15 | 1 | 0 | 1 | 0.0% |
| Sekine71 (Rank 30) | 2026/06/15 | 1 | 0 | 1 | 0.0% |
| SHUSHUSHU (Rank 29) | 2026/05/28 | 1 | 1 | 0 | 100.0% |
| ketubat (Rank 27) | 2026/05/28 | 2 | 1 | 1 | 50.0% |
| 五寸釘くん (Rank 33) | 2026/05/28 | 2 | 1 | 1 | 50.0% |
| 金田一の少年 (Rank 26) | 2026/05/26 | 2 | 1 | 1 | 50.0% |
| Light (Rank 27) | 2026/05/26 | 2 | 2 | 0 | 100.0% |
| ******** (Rank 30) | 2026/05/26 | 2 | 0 | 2 | 0.0% |
| HIGE (Rank 31) | 2026/05/26 | 1 | 0 | 1 | 0.0% |
| JISERU (Rank 31) | 2026/05/25 | 2 | 1 | 1 | 50.0% |
| fazz00r (Rank 26) | 2026/05/23 | 2 | 1 | 1 | 50.0% |
| ほーげつ (Rank 27) | 2026/05/23 | 2 | 1 | 1 | 50.0% |
| kamomessyu-5 (Rank 29) | 2026/05/22 | 1 | 0 | 1 | 0.0% |
| arafif-50 (Rank 30) | 2026/05/22 | 1 | 1 | 0 | 100.0% |
| moppeso (Rank 27) | 2026/05/22 | 3 | 1 | 2 | 33.3% |
| YEE0106 (Rank 32) | 2026/05/21 | 2 | 0 | 2 | 0.0% |
| ぶる~す・ぴぃ~ (Rank 27) | 2026/05/21 | 1 | 0 | 1 | 0.0% |
| Leaping-Lizzy11 (Rank 30) | 2026/05/21 | 2 | 1 | 1 | 50.0% |
| アドリブ使い (Rank 33) | 2026/05/21 | 2 | 0 | 2 | 0.0% |
| ひざくん☆中能登VF部 (Rank 30) | 2026/05/18 | 2 | 1 | 1 | 50.0% |
| jackgnhang (Rank 28) | 2026/05/18 | 1 | 0 | 1 | 0.0% |
| イチゲン (Rank 27) | 2026/05/18 | 1 | 0 | 1 | 0.0% |
| fly_taster22 (Rank 32) | 2026/05/18 | 2 | 1 | 1 | 50.0% |
Round openings
Every character
| backdash into evade down | 39 | 14.6% |
|---|---|---|
| forward movement into punchP | 36 | 13.4% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 15 | 5.6% |
| backdash into Senshippo66P | 13 | 4.8% |
| evade up into Kachi'age33P+K | 12 | 4.5% |
| backdash into Kachi'age33P+K | 9 | 3.4% |
| evade down | 8 | 3.0% |
| backward movement into forward punch+kick6P+K | 7 | 2.6% |
| backdash into guardG | 6 | 2.2% |
| backdash into Kishitsu Kasensou43P | 5 | 1.9% |
| backdash into back kick+guard4K+G | 5 | 1.9% |
| backdash into throwP+G | 5 | 1.9% |
| backdash into Souji SenpuP+K | 4 | 1.5% |
| evade up | 4 | 1.5% |
| evade up into Kishitsu Kasensou43P | 4 | 1.5% |
69 further openings account for the other 96 rounds.
Lion
| backdash into evade down | 19 | 12.3% |
|---|---|---|
| forward movement into punchP | 16 | 10.4% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 15 | 9.7% |
| backdash into Senshippo66P | 13 | 8.4% |
| backward movement into forward punch+kick6P+K | 7 | 4.5% |
| backdash into guardG | 6 | 3.9% |
| backdash into Kishitsu Kasensou43P | 5 | 3.2% |
| backdash into back kick+guard4K+G | 5 | 3.2% |
| backdash into Souji SenpuP+K | 4 | 2.6% |
| evade down | 4 | 2.6% |
| evade up into Kishitsu Kasensou43P | 4 | 2.6% |
| evade up into Senkyutai1K | 4 | 2.6% |
| Senkyutai1K | 3 | 1.9% |
| backdash | 3 | 1.9% |
| backdash into forward dash | 3 | 1.9% |
34 further openings account for the other 43 rounds.
Taka
| backdash into evade down | 20 | 17.5% |
|---|---|---|
| forward movement into punchP | 20 | 17.5% |
| evade up into Kachi'age33P+K | 12 | 10.5% |
| backdash into Kachi'age33P+K | 9 | 7.9% |
| evade down | 4 | 3.5% |
| backdash into throwP+G | 3 | 2.6% |
| evade down into Kachi'age33P+K | 3 | 2.6% |
| backdash into Morotezuki66P | 2 | 1.8% |
| backdash into evade up | 2 | 1.8% |
| evade down into throwP+G | 2 | 1.8% |
| evade up | 2 | 1.8% |
| evade up into Gozou Kehataki4KP | 2 | 1.8% |
| evade up into Ten'yaburi4P+KP | 2 | 1.8% |
| evade up into evade down | 2 | 1.8% |
| evade up into guardG | 2 | 1.8% |
27 further openings account for the other 27 rounds.
