Virtua Fighter 5 REVO · v1.10 · Region: South America
RRG|nonakachin
Characters played — VF5's own record
| Eileen | 30 | 457 | 266 | 191 | 58.2% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 4 | 0 | 4 | 0.0% | -48.6 |
|---|---|---|---|---|---|
| Wolf | 4 | 2 | 2 | 50.0% | +12.0 |
| Brad | 3 | 1 | 2 | 33.3% | +15.2 |
| Kage | 1 | 1 | 0 | 100.0% | +69.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 3 | 2 | 1 | 66.7% | +28.7 |
|---|---|---|---|---|---|
| Full Fence | 3 | 1 | 2 | 33.3% | +15.2 |
| Full Fence and Open | 2 | 0 | 2 | 0.0% | -38.9 |
| Half Fence | 2 | 0 | 2 | 0.0% | -38.9 |
| Low Fence | 1 | 1 | 0 | 100.0% | +69.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 8 | 37.5% | 33.3% | +4.2 |
| No walls | 1 | 100.0% | 36.6% | +63.4 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ちょいそる (Rank 33) | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|
| 三輪ですが@SRGM (Rank 27) | 3 | 2 | 1 | 66.7% |
| Uecchi-Ver53 (Rank 30) | 2 | 0 | 2 | 0.0% |
| galentsaijp (Rank 30) | 2 | 0 | 2 | 0.0% |
| akimaru7 (Rank 30) | 1 | 0 | 1 | 0.0% |
| hayate (Rank 29) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| ちょいそる (Rank 33) | 2026/03/26 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| Uecchi-Ver53 (Rank 30) | 2026/03/26 | 2 | 0 | 2 | 0.0% |
| hayate (Rank 29) | 2026/03/26 | 1 | 1 | 0 | 100.0% |
| 三輪ですが@SRGM (Rank 27) | 2026/03/26 | 3 | 2 | 1 | 66.7% |
| galentsaijp (Rank 30) | 2026/03/26 | 2 | 0 | 2 | 0.0% |
| akimaru7 (Rank 30) | 2026/03/26 | 1 | 0 | 1 | 0.0% |
Round openings
Eileen
| evade up into Enkou Toutou3P+K | 6 | 12.8% |
|---|---|---|
| backdash into evade down | 4 | 8.5% |
| Fukushinshou2P | 2 | 4.3% |
| backdash into Enkou Kenka46P | 2 | 4.3% |
| backdash into evade up | 2 | 4.3% |
| evade up into crouch dash back | 2 | 4.3% |
| evade up into crouch dash forward | 2 | 4.3% |
| evade up into evade down | 2 | 4.3% |
| guardG into evade down | 2 | 4.3% |
| guardG into evade up | 2 | 4.3% |
| Fukushinshou2P into backdash | 1 | 2.1% |
| Hikou Niki6K | 1 | 2.1% |
| backdash into Enkou Nyurin66P | 1 | 2.1% |
| backdash into Jouho Chu'un6PP | 1 | 2.1% |
| backdash into Kesshi Hanbi46K+G | 1 | 2.1% |
16 further openings account for the other 16 rounds.
