VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Lei Fei

NoMark/ノーマーク

Career matches4,834
Career win rate48.7%
Round win rate50.4%
Peak rank30
Distinct opponents332
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1438 #2,420 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei304,8342,3532,48148.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,366 of 3,523 rounds counted

6.0 inputs a second (358 a minute) this season. Faster than 17% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei6.03583,366

By opponent's character

Wolf6.1365425
Akira6.0361348
Jacky6.0360286
Aoi6.0359242
Jean6.0359228
Shun6.0358218
Goh5.9357204
Sarah5.8351202
Lion6.1367157
Pai6.1366178
El Blaze5.8349159
Jeffry5.8347117
Vanessa5.8349112
Lau6.2369107
Lei Fei5.734295
Brad5.734477
Kage5.834680
Eileen5.935646
Taka5.533251
Dural6.237434

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf116575949.1%-1.5
Akira88414746.6%-3.6
Jacky74413355.4%+6.2
Aoi59283147.5%-3.8
Jean56263046.4%+1.3
Shun55322358.2%+8.3
Goh53242945.3%-4.4
Sarah50242648.0%-4.9
Lion44212347.7%-7.7
Pai42241857.1%+5.2
El Blaze40192147.5%+4.4
Jeffry35181751.4%+6.7
Vanessa29171258.6%+5.9
Lau28141450.0%-1.8
Lei Fei26141253.9%+11.2
Brad2391439.1%-10.3
Kage2161528.6%-11.9
Eileen156940.0%-3.0
Taka134930.8%-13.3
Dural97277.8%+20.2

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open107604756.1%+8.0
Breakable Full Fence106525449.1%-1.7
Low Fence101475446.5%-2.1
Full Fence96524454.2%+6.3
Half Fence91424946.1%-2.5
Octagon90335736.7%-12.9
Single Wall79433654.4%+4.0
Breakable Half Fence76403652.6%+2.8
Rectangle73363749.3%-0.2
Full Fence and Open35181751.4%+0.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls53247.9%49.2%-1.3
No walls28752.3%49.3%+2.9

Walls against open: -4.2 points (95% range -11.3 to +2.9), p 0.245 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

satoru5110 (Rank 28)2026/10/1873442.9%
tsuna-sand274 (Rank 27)2026/10/1863350.0%
masabon734 (Rank 26)2026/10/1875271.4%
ER_higante (Rank 29)2026/10/15146842.9%
nyu_necoginjo (Rank 29)2026/10/0562433.3%
Holmes-sensei (Rank 28)2026/10/0573442.9%
orz (Rank 30)2026/10/04106460.0%
elf4sale (Rank 32)2026/10/0485362.5%
ttmnkns (Rank 29)2026/10/0475271.4%
BANANA (Rank 30)2026/09/2893633.3%
けんせい (Rank 32)2026/09/2773442.9%
ketubat (Rank 27)2026/09/2764266.7%
マクシミリアン15世 (Rank 31)2026/09/2774357.1%
misoazy (Rank 27)2026/09/27115645.5%
しゅが~nsr (Rank 26)2026/09/1476185.7%
massaka_summer (Rank 27)2026/09/1473442.9%
ずーさんZOOWOLF (Rank 30)2026/09/1462433.3%
HIROCHILL (Rank 30)2026/09/14103730.0%
tn1214sabretooth (Rank 30)2026/09/0674357.1%
LEO (Rank 31)2026/09/0671614.3%
かりすまっくすさん★ (Rank 25)2026/09/0675271.4%
Sinabro (Rank 30)2026/09/0684450.0%
CELIS (Rank 26)2026/08/3094544.4%
fine-pie88 (Rank 30)2026/08/2374357.1%
so-ka-si-12-06 (Rank 26)2026/08/0375271.4%

Round openings

Lei Fei

Career
2,353–2,481 · 48.7%
This season
876 matches · 49.3%
Peak rank
30

First hit in 50.9% of 3,115 rounds. Won 53.6% of the rounds they struck first, 47.4% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 2.4% of rounds, against 0.7% in their other rounds.
  • Against Wolf: waits first in 5.5% of rounds, against 1.6% against everyone else.
  • On Single Wall stages: moves in first in 3.1% of rounds, against 0.9% on the other stages.
  • In round 1: opens with “P punch into PP Sayu Shouken” in 13.0% of rounds, against 6.4% in their other rounds.
  • Against Wolf: opens with “66P+K Zaban Hekishou” in 11.5% of rounds, against 4.5% against everyone else.
  • After opening the round before with “K+G Sokutankyaku into K+GP Shishi Daichoukou”: opens with “66P+K Zaban Hekishou” in 7.9% of rounds, against 4.9% after anything else.
  • After losing a round: opens with “K+G Sokutankyaku into K+GP Shishi Daichoukou” in 23.6% of rounds, against 11.9% after winning one.
  • When behind: opens with “K+G Sokutankyaku into K+GP Shishi Daichoukou” in 20.8% of rounds, against 16.0% when ahead or level.
  • After landing the first hit of the round before: opens with “P punch into PP Sayu Shouken” in 7.1% of rounds, against 5.6% after being hit first.

How is this tested?

SokutankyakuK+G into Shishi DaichoukouK+GP45514.5%
backdash into offensive move2969.4%
punchP into Sayu ShoukenPP2518.0%
punchP2066.6%
Zaban Hekishou66P+K1675.3%
evade up into Shatenshou33P1444.6%
evade up into Shaten Renshou33PP1183.8%
backdash into evade down983.1%
offensive move902.9%
evade down into Shaten Renshou33PP802.5%
evade down into Shatenshou33P802.5%
Sayu ShoukenPP into Renkan MahosuiPPP722.3%
backdash into Hai Shiki2P+K+G531.7%
offensive move into evade down521.7%
backdash into Shatenshou33P481.5%

193 further openings account for the other 923 rounds.

Counted from 778 of the 876 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf31–23 · 57%14–21 · 40%+18.8
Akira24–30 · 44%13–10 · 57%too few to test
Jacky16–15 · 52%12–8 · 60%too few to test
Aoi13–18 · 42%10–9 · 53%too few to test
Jean14–18 · 44%10–7 · 59%too few to test
Goh13–18 · 42%10–9 · 53%too few to test
Shun19–13 · 59%10–6 · 62%too few to test
Sarah12–15 · 44%6–6 · 50%too few to test
Lion9–9 · 50%7–12 · 37%too few to test
Pai14–8 · 64%8–5 · 62%too few to test
El Blaze11–9 · 55%7–8 · 47%too few to test
Jeffry12–15 · 44%5–1 · 83%too few to test
Lei Fei8–6 · 57%5–4 · 56%too few to test
Vanessa10–6 · 62%7–2 · 78%too few to test
Lau2–7 · 22%4–3 · 57%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

98 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (17 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 9 of 17 tests hold up