VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lau

DEExTHAxGEE

  • Jean
  • El Blaze
Career matches6,505
Career win rate63.8%
Round win rate57.9%
Peak rank43
Distinct opponents130
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1878 #181 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau432,5351,61192463.5%
Jean432,3231,42989461.5%
El Blaze421,6471,11053767.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,594 of 3,100 rounds counted

8.8 inputs a second (528 a minute) this season. Faster than 84% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean8.7521873
El Blaze8.7522990
Lau9.1546731

By opponent's character

Lion8.7525479
El Blaze8.6518292
Vanessa8.8529334
Akira8.9536229
Pai8.6515127
Kage8.8529157
Jeffry8.9533180
Lau8.8530120
Sarah8.651691
Goh9.254975
Shun8.9532105
Brad9.254975
Jacky9.154566
Jean8.953257
Lei Fei8.651858
Taka8.852553
Wolf9.154345
Aoi9.054024
Eileen8.651627

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lion131735855.7%+4.3
El Blaze87523559.8%-1.2
Vanessa81463556.8%+3.9
Akira78562271.8%+2.8
Pai52341865.4%+2.4
Kage51391276.5%+15.2
Jeffry47262155.3%-4.3
Lau43212248.8%-11.2
Sarah36261072.2%+7.5
Goh29191065.5%-5.3
Shun27161159.3%-6.5
Brad2315865.2%-5.3
Jacky2016480.0%-2.0
Jean1951426.3%-34.9
Lei Fei1613381.2%+8.3
Taka1611568.8%-0.2
Wolf139469.2%-6.9
Aoi96366.7%-14.9
Eileen75271.4%-13.4

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence99613861.6%-2.5
Low Fence86533361.6%-0.1
Rectangle85543163.5%+5.0
Open80522865.0%+3.6
Octagon75433257.3%-4.5
Breakable Full Fence74403454.0%-8.9
Half Fence70462465.7%+1.1
Single Wall70462465.7%+2.6
Full Fence69452465.2%+1.7
Full Fence and Open35201557.1%-3.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls47261.2%62.4%-1.2
No walls23664.0%62.2%+1.8

Walls against open: -3.0 points (95% range -10.9 to +5.0), p 0.470 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

y2d (Rank 43)2026/10/183282425.0%
onuelito (Rank 38)2026/10/1716160100.0%
Jason_Elbow (Rank 40)2026/10/1582424051.2%
Akai (Rank 40)2026/10/1228161257.1%
n.fang (Rank 40)2026/10/12101910.0%
DJ_Clarknova (Rank 41)2026/10/1030161453.3%
CMoney012 (Rank 39)2026/10/0795455.6%
BLACKALERT!!! (Rank 41)2026/10/0375413454.7%
Jaguar (Rank 36)2026/09/3076185.7%
TerryIrvin (Rank 36)2026/09/301411378.6%
UltraSeBassツ (Rank 36)2026/09/30119281.8%
MassDebater (Rank 38)2026/09/3085362.5%
ShinAssassin669 (Rank 37)2026/09/2696366.7%
Setsuna_X (Rank 39)2026/09/162218481.8%
RentalAnimator (Rank 42)2026/09/1537172046.0%
live4eva_ (Rank 37)2026/09/15103730.0%
KDQIBushido (Rank 39)2026/09/0985362.5%
legendaryhero (Rank 31)2026/09/0998188.9%
Nate__theRipper (Rank 39)2026/09/093022873.3%
Pudding (Rank 41)2026/08/25139469.2%
Dhezz (Rank 36)2026/08/1898188.9%
iKillYouXChicken (Rank 38)2026/08/0429141548.3%
JustFRAMEshawty (Rank 42)2026/07/2347291861.7%
YURAYURATEISHOKU (Rank 41)2026/06/04116554.5%
DFAxCalamity (Rank 39)2026/04/04125741.7%

Round openings

Every character

backdash into evade up33512.0%
crouch into Chudan~Joudan Mawashigeri3KK1234.4%
backdash into Honshin Hekiken1P+K843.0%
backdash into throwP+G752.7%
kickK702.5%
Hizageri4K into Kousenshu4KP652.3%
backdash into guardG642.3%
backdash into Ryoutezuki66P+K592.1%
Shadow Spear6K into throwP+G572.0%
backdash into Sako Soushou4P+K511.8%
crouch dash back into Yamakuzushi6K471.7%
Fukko Kensou1P441.6%
crouch dash back into Demon's Tail9P+KK391.4%
forward dash into Yoko'enpi~Uchishutou6PP391.4%
backdash into backward movement371.3%

378 further openings account for the other 1,599 rounds.

Counted from 702 of the 785 matches played. The rest were not pulled for openings.

Jean

Career
1,429–894 · 61.5%
This season
292 matches · 59.9%
Peak rank
43

First hit in 63.8% of 1,165 rounds. Won 57.7% of the rounds they struck first, 54.5% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 16.4% of rounds, against 5.5% in their other rounds.
  • Against Lion: waits first in 25.1% of rounds, against 15.0% against everyone else.
  • After winning a round: attacks straight away in 32.9% of rounds, against 15.9% after losing one.
  • When ahead: attacks straight away in 31.6% of rounds, against 18.9% when level or behind.
  • Against Akira: opens with “backdash into evade up” in 19.9% of rounds, against 10.8% against everyone else.
  • After opening the round before with “backdash into 66P+K Ryoutezuki”: opens with “backdash into 66P+K Ryoutezuki” in 21.7% of rounds, against 4.5% after anything else.
  • After losing a round: opens with “backdash into evade up” in 18.0% of rounds, against 9.5% after winning one.

How is this tested?

backdash into evade up14111.9%
crouch into Chudan~Joudan Mawashigeri3KK12310.4%
Hizageri4K into Kousenshu4KP655.5%
backdash into Ryoutezuki66P+K595.0%
crouch dash back into Yamakuzushi6K474.0%
forward dash into Yoko'enpi~Uchishutou6PP393.3%
backdash into Sune'ori1K+G363.0%
crouch into Shitamaeken2P332.8%
backdash into Gyaku Seikenzuki66P302.5%
punchP into Hangetsu NirenzukiP+K302.5%
punchP into kickK292.5%
punchP into Maeken~Joudan MawashigeriPK262.2%
backdash into guardG252.1%
backdash into throwP+G252.1%
backdash into Kousenshu4KP242.0%

157 further openings account for the other 448 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion17–12 · 59%13–9 · 59%too few to test
Akira14–11 · 56%5–5 · 50%too few to test
Vanessa11–9 · 55%6–2 · 75%too few to test
El Blaze5–10 · 33%4–4 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
1,611–924 · 63.5%
This season
236 matches · 62.3%
Peak rank
43

First hit in 55.3% of 924 rounds. Won 63.0% of the rounds they struck first, 54.2% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 70.8% of rounds, against 60.7% in their other rounds.

How is this tested?

backdash into evade up12613.6%
backdash into Honshin Hekiken1P+K849.1%
backdash into Sako Soushou4P+K515.5%
Fukko Kensou1P444.8%
backdash into throwP+G333.6%
Kokyaku Haiten7K293.1%
backdash into Fukko Kensou1P293.1%
backdash into guardG283.0%
Sako Soushou4P+K272.9%
backdash into Souko Reppa3P+K262.8%
crouch dash back into kickK252.7%
backdash into Hi'en Renshou44PP222.4%
Sako Soushou4P+K into Kensou4P181.9%
Shakashou3P into RenshouPP171.8%
backdash into Saishikkyaku4K141.5%

114 further openings account for the other 352 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion9–8 · 53%5–6 · 45%too few to test
Akira17–0 · 100%9–3 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

El Blaze

Career
1,110–537 · 67.4%
This season
257 matches · 64.6%
Peak rank
42

First hit in 59.6% of 681 rounds. Won 59.9% of the rounds they struck first, 58.9% of the rounds they were struck first.

Significant Tells

  • After opening the round before by moving in: moves in first in 24.1% of rounds, against 5.5% after anything else.

How is this tested?

kickK6910.1%
backdash into evade up6810.0%
Shadow Spear6K into throwP+G578.3%
crouch dash back into Demon's Tail9P+KK395.7%
Hammer Smash46P+K243.5%
kickK into Midday HeatKK223.2%
backdash into Shadow Lance66K192.8%
Demon Dance9P+K into Demon's Tail9P+KK182.6%
backdash into throwP+G172.5%
backdash into Demon's Tail9P+KK152.2%
backward movement into Shadow Strike6P142.0%
backward movement into Straight6P+K142.0%
crouch dash back into Hammer Smash46P+K121.8%
backdash into guardG111.6%
crouch dash forward into Straight6P+K101.5%

126 further openings account for the other 274 rounds.

Counted from 174 of the 257 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Vanessa12–8 · 60%5–5 · 50%too few to test
Lion9–12 · 43%6–2 · 75%too few to test
El Blaze15–4 · 79%6–1 · 86%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

83 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (43 here; about 2.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 7 of 15 tests hold up
  • Lau: 1 of 15 tests hold up
  • El Blaze: 1 of 13 tests hold up