Virtua Fighter 5 REVO · v1.10 · Region: North America
grumace
Characters played — VF5's own record
| Shun | 34 | 196 | 158 | 38 | 80.6% |
|---|---|---|---|---|---|
| Jeffry | — | 145 | 97 | 48 | 66.9% |
| Pai | 27 | 82 | 65 | 17 | 79.3% |
| El Blaze | — | 70 | 48 | 22 | 68.6% |
| Jacky | — | 70 | 42 | 28 | 60.0% |
| Dural | — | 59 | 37 | 22 | 62.7% |
| Kage | — | 54 | 38 | 16 | 70.4% |
| Lau | — | 38 | 29 | 9 | 76.3% |
| Jean | — | 11 | 11 | 0 | 100.0% |
| Akira | — | 6 | 3 | 3 | 50.0% |
| Vanessa | 21 | 6 | 4 | 2 | 66.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 22 | 18 | 4 | 81.8% | +6.1 |
|---|---|---|---|---|---|
| Jacky | 20 | 12 | 8 | 60.0% | -8.9 |
| Wolf | 18 | 17 | 1 | 94.4% | +7.9 |
| Shun | 16 | 14 | 2 | 87.5% | +1.1 |
| Aoi | 12 | 10 | 2 | 83.3% | +0.9 |
| Pai | 12 | 6 | 6 | 50.0% | -20.2 |
| Brad | 10 | 10 | 0 | 100.0% | +8.6 |
| Goh | 9 | 9 | 0 | 100.0% | +9.8 |
| Jeffry | 9 | 6 | 3 | 66.7% | +6.2 |
| Vanessa | 9 | 8 | 1 | 88.9% | -0.6 |
| Kage | 8 | 8 | 0 | 100.0% | +25.7 |
| Taka | 8 | 4 | 4 | 50.0% | -35.6 |
| Sarah | 7 | 5 | 2 | 71.4% | -10.5 |
| Lei Fei | 5 | 4 | 1 | 80.0% | -1.3 |
| Lion | 5 | 4 | 1 | 80.0% | -11.4 |
| El Blaze | 4 | 4 | 0 | 100.0% | +15.7 |
| Jean | 4 | 2 | 2 | 50.0% | -6.3 |
| Lau | 4 | 4 | 0 | 100.0% | +15.2 |
| Eileen | 2 | 2 | 0 | 100.0% | +5.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 24 | 20 | 4 | 83.3% | +0.7 |
|---|---|---|---|---|---|
| Breakable Half Fence | 22 | 16 | 6 | 72.7% | -9.1 |
| Open | 21 | 17 | 4 | 81.0% | +5.5 |
| Rectangle | 21 | 15 | 6 | 71.4% | -4.7 |
| Half Fence | 19 | 16 | 3 | 84.2% | +2.1 |
| Single Wall | 16 | 12 | 4 | 75.0% | -1.3 |
| Octagon | 14 | 11 | 3 | 78.6% | -6.6 |
| Breakable Full Fence | 13 | 13 | 0 | 100.0% | +12.0 |
| Low Fence | 12 | 10 | 2 | 83.3% | +7.3 |
| Full Fence and Open | 7 | 7 | 0 | 100.0% | +6.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 113 | 80.5% | 81.9% | -1.3 |
| No walls | 49 | 79.6% | 76.2% | +3.4 |
Walls against open: -4.7 points (95% range -17.8 to +8.4), p 0.481 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| THEWEIAND (Rank 26) | 9 | 6 | 3 | 66.7% |
|---|---|---|---|---|
| Da-Goat-Pawn (Rank 30) | 8 | 3 | 5 | 37.5% |
| STOPMOTION (Rank 26) | 7 | 6 | 1 | 85.7% |
| DARKREAPER543 (Rank 28) | 6 | 6 | 0 | 100.0% |
| Monroe (Rank 31) | 6 | 2 | 4 | 33.3% |
| bootywarrior (Rank 21) | 6 | 6 | 0 | 100.0% |
| Blurring (Rank 27) | 5 | 4 | 1 | 80.0% |
| FB.GG@LEWIStheRED (Rank 21) | 5 | 4 | 1 | 80.0% |
| Gold---Mole (Rank 27) | 5 | 4 | 1 | 80.0% |
| saintgurmeet (Rank 26) | 5 | 3 | 2 | 60.0% |
| Bueno (Rank 20) | 4 | 4 | 0 | 100.0% |
| DDRMONKEY (Rank 24) | 4 | 3 | 1 | 75.0% |
| Sana-Kan (Rank 23) | 4 | 4 | 0 | 100.0% |
| ShinAssassin669 (Rank 27) | 4 | 2 | 2 | 50.0% |
| ShooterMcJacky (Rank 32) | 4 | 4 | 0 | 100.0% |
| Sonnnnnnnnnn-1 (Rank 20) | 4 | 4 | 0 | 100.0% |
| TeamKhris (Rank 21) | 4 | 4 | 0 | 100.0% |
| Vogue (Rank 8) | 4 | 4 | 0 | 100.0% |
| ulilb1ckard (Rank 32) | 4 | 4 | 0 | 100.0% |
| BaconOmelette (Rank 23) | 3 | 2 | 1 | 66.7% |
| Bandit-the-Rogue (Rank 29) | 3 | 2 | 1 | 66.7% |
| DJ_Clarknova (Rank 29) | 3 | 2 | 1 | 66.7% |
| DUCKSEASON (Rank 35) | 3 | 2 | 1 | 66.7% |
| HATCHETHARRY-002 (Rank 29) | 3 | 2 | 1 | 66.7% |
| leefung._ (Rank 30) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| Da-Goat-Pawn (Rank 30) | 2026/09/03 | 8 | 3 | 5 | 37.5% |
|---|---|---|---|---|---|
| ulilb1ckard (Rank 32) | 2026/08/25 | 4 | 4 | 0 | 100.0% |
| STOPMOTION (Rank 26) | 2026/08/24 | 7 | 6 | 1 | 85.7% |
| ShooterMcJacky (Rank 32) | 2026/08/24 | 4 | 4 | 0 | 100.0% |
| DJ_Clarknova (Rank 29) | 2026/08/23 | 3 | 2 | 1 | 66.7% |
| Blurring (Rank 27) | 2026/08/22 | 5 | 4 | 1 | 80.0% |
| Monroe (Rank 31) | 2026/08/21 | 6 | 2 | 4 | 33.3% |
| DARKREAPER543 (Rank 28) | 2026/08/05 | 6 | 6 | 0 | 100.0% |
| bootywarrior (Rank 21) | 2026/08/04 | 6 | 6 | 0 | 100.0% |
| Gold---Mole (Rank 27) | 2026/08/04 | 5 | 4 | 1 | 80.0% |
| Sonnnnnnnnnn-1 (Rank 20) | 2026/07/31 | 4 | 4 | 0 | 100.0% |
| TeamKhris (Rank 21) | 2026/07/31 | 4 | 4 | 0 | 100.0% |
| FB.GG@LEWIStheRED (Rank 21) | 2026/07/20 | 5 | 4 | 1 | 80.0% |
| saintgurmeet (Rank 26) | 2026/07/16 | 5 | 3 | 2 | 60.0% |
| THEWEIAND (Rank 26) | 2026/07/05 | 9 | 6 | 3 | 66.7% |
| leefung._ (Rank 30) | 2026/07/05 | 3 | 2 | 1 | 66.7% |
| DDRMONKEY (Rank 24) | 2026/07/04 | 4 | 3 | 1 | 75.0% |
| Bueno (Rank 20) | 2026/07/04 | 4 | 4 | 0 | 100.0% |
| HATCHETHARRY-002 (Rank 29) | 2026/06/28 | 3 | 2 | 1 | 66.7% |
| Bandit-the-Rogue (Rank 29) | 2026/06/18 | 3 | 2 | 1 | 66.7% |
| BaconOmelette (Rank 23) | 2026/06/17 | 3 | 2 | 1 | 66.7% |
| Sana-Kan (Rank 23) | 2026/06/17 | 4 | 4 | 0 | 100.0% |
| DUCKSEASON (Rank 35) | 2026/05/28 | 3 | 2 | 1 | 66.7% |
| ShinAssassin669 (Rank 27) | 2026/05/21 | 4 | 2 | 2 | 50.0% |
| Vogue (Rank 8) | 2026/03/28 | 4 | 4 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 133 | 19.6% |
|---|---|---|
| forward movement into punchP | 50 | 7.3% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 44 | 6.5% |
| backdash into Gyou'in Haishu3P | 31 | 4.6% |
| forward movement into RenshouPP | 25 | 3.7% |
| offensive move | 18 | 2.6% |
| Gyou'in Haishu3P | 17 | 2.5% |
| backdash into throwP+G | 17 | 2.5% |
| backdash into evade up | 15 | 2.2% |
| backdash into Souanshou3P+K | 13 | 1.9% |
| Haisenchu1P | 11 | 1.6% |
| backward movement into Gekizan Senchu3P+K | 11 | 1.6% |
| backward movement into Kasen Zenbokushou6PP | 10 | 1.5% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 9 | 1.3% |
| backdash into Honshin Soukyaku1K+G | 9 | 1.3% |
141 further openings account for the other 267 rounds.
Shun
| backdash into evade down | 63 | 15.9% |
|---|---|---|
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 44 | 11.1% |
| backdash into Gyou'in Haishu3P | 31 | 7.8% |
| offensive move | 18 | 4.6% |
| Gyou'in Haishu3P | 17 | 4.3% |
| Haisenchu1P | 11 | 2.8% |
| backward movement into Gekizan Senchu3P+K | 11 | 2.8% |
| backdash into throwP+G | 10 | 2.5% |
| backward movement into Kasen Zenbokushou6PP | 10 | 2.5% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 9 | 2.3% |
| forward movement into punchP | 9 | 2.3% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 7 | 1.8% |
| Toukyaku6K+G | 7 | 1.8% |
| Gyou'in Haishu3P into guardG | 6 | 1.5% |
| Haisenchu1P into evade down | 5 | 1.3% |
70 further openings account for the other 137 rounds.
Pai
| backdash into evade down | 70 | 27.1% |
|---|---|---|
| forward movement into punchP | 41 | 15.9% |
| forward movement into RenshouPP | 25 | 9.7% |
| backdash into Souanshou3P+K | 13 | 5.0% |
| backdash into evade up | 12 | 4.7% |
| backdash into Honshin Soukyaku1K+G | 9 | 3.5% |
| backdash into throwP+G | 7 | 2.7% |
| Rikensui1P | 4 | 1.6% |
| backdash into Ensei Soushouheki4P | 4 | 1.6% |
| Ensei Haikyaku4K into Sensaitai2K | 3 | 1.2% |
| Senchutai3K | 3 | 1.2% |
| backdash into Kochoukyaku4K+G | 3 | 1.2% |
| backdash into Senkyaku Chushou3KP | 3 | 1.2% |
| Bajou Kaikyuu236P | 2 | 0.8% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 2 | 0.8% |
45 further openings account for the other 57 rounds.
Vanessa
| Defensive Style: backdash into evade down | 4 | 14.8% |
|---|---|---|
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 2 | 7.4% |
| Offensive Style: backdash into Bunker Buster9P | 2 | 7.4% |
| Offensive Style: backdash into evade down | 2 | 7.4% |
| Defensive Style: Defensive Elbow (Deflect) | 1 | 3.7% |
| Defensive Style: backdash into Back Knuckle High6PK | 1 | 3.7% |
| Defensive Style: backdash into Bone Crush Middle3K | 1 | 3.7% |
| Defensive Style: backdash into Cut Upper3P | 1 | 3.7% |
| Defensive Style: backdash into Low Spin Slicer2K+G | 1 | 3.7% |
| Defensive Style: backdash into Parrying High Kick (Deflect)46K | 1 | 3.7% |
| Defensive Style: backdash into throwP+G | 1 | 3.7% |
| Defensive Style: backward movement into evade down | 1 | 3.7% |
| Defensive Style: backward movement into throwP+G | 1 | 3.7% |
| Defensive Style: kick into Switch Left SlicerKK | 1 | 3.7% |
| Defensive Style: punch into Jab High KickPK | 1 | 3.7% |
6 further openings account for the other 6 rounds.
