Virtua Fighter 5 REVO · v1.10 · Region: Asia
xjapan0254
Characters played — VF5's own record
| Shun | 33 | 916 | 532 | 384 | 58.1% |
|---|---|---|---|---|---|
| Eileen | 33 | 817 | 478 | 339 | 58.5% |
| Brad | 30 | 636 | 363 | 273 | 57.1% |
| Lei Fei | 30 | 474 | 276 | 198 | 58.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 6 | 3 | 3 | 50.0% | -4.6 |
|---|---|---|---|---|---|
| Lau | 4 | 2 | 2 | 50.0% | -3.8 |
| Akira | 2 | 0 | 2 | 0.0% | -61.7 |
| Jean | 2 | 2 | 0 | 100.0% | +28.8 |
| Kage | 2 | 0 | 2 | 0.0% | -39.0 |
| Wolf | 2 | 2 | 0 | 100.0% | +42.2 |
| El Blaze | 1 | 1 | 0 | 100.0% | +37.9 |
| Jeffry | 1 | 1 | 0 | 100.0% | +51.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 4 | 4 | 0 | 100.0% | +46.2 |
|---|---|---|---|---|---|
| Open | 3 | 2 | 1 | 66.7% | +23.4 |
| Breakable Half Fence | 2 | 0 | 2 | 0.0% | -61.7 |
| Rectangle | 2 | 2 | 0 | 100.0% | +28.8 |
| Breakable Full Fence | 1 | 0 | 1 | 0.0% | -48.2 |
| Half Fence | 1 | 0 | 1 | 0.0% | -53.6 |
| Octagon | 1 | 1 | 0 | 100.0% | +37.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 11 | 63.6% | 61.1% | +2.5 |
| No walls | 3 | 66.7% | 46.8% | +19.9 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| okb@j>おーけーびー (Rank 29) | 5 | 3 | 2 | 60.0% |
|---|---|---|---|---|
| orz (Rank 30) | 5 | 5 | 0 | 100.0% |
| AcidNine-JPN (Rank 27) | 2 | 2 | 0 | 100.0% |
| pallmtree (Rank 29) | 2 | 0 | 2 | 0.0% |
| なめ (Rank 34) | 2 | 0 | 2 | 0.0% |
| ぺーくんだよ (Rank 36) | 1 | 0 | 1 | 0.0% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 32) | 1 | 1 | 0 | 100.0% |
| 悪★髭【迷惑系VF】 (Rank 31) | 1 | 0 | 1 | 0.0% |
| 방가방가 (Rank 33) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| 悪★髭【迷惑系VF】 (Rank 31) | 2026/08/30 | 1 | 0 | 1 | 0.0% |
|---|---|---|---|---|---|
| ぺーくんだよ (Rank 36) | 2026/08/30 | 1 | 0 | 1 | 0.0% |
| pallmtree (Rank 29) | 2026/08/30 | 2 | 0 | 2 | 0.0% |
| orz (Rank 30) | 2026/08/29 | 5 | 5 | 0 | 100.0% |
| 방가방가 (Rank 33) | 2026/08/29 | 1 | 0 | 1 | 0.0% |
| okb@j>おーけーびー (Rank 29) | 2026/08/26 | 5 | 3 | 2 | 60.0% |
| なめ (Rank 34) | 2026/04/17 | 2 | 0 | 2 | 0.0% |
| AcidNine-JPN (Rank 27) | 2026/04/17 | 2 | 2 | 0 | 100.0% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 32) | 2026/03/29 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| backdash into evade up | 6 | 7.9% |
|---|---|---|
| forward movement into Enkou RensouPP | 6 | 7.9% |
| Dtee Sawk Dtrohng4P+K | 4 | 5.3% |
| backdash into Enkou Kenka46P | 3 | 4.0% |
| forward movement into Sayu ShoukenPP | 3 | 4.0% |
| Sway Back4P+K+G into Mighty Knee UpperK | 2 | 2.6% |
| backdash into Kakushu Suigeki6P | 2 | 2.6% |
| backdash into Stop Kick4K | 2 | 2.6% |
| backdash into offensive move | 2 | 2.6% |
| backward movement into Chubu Soutenkyaku66K | 2 | 2.6% |
| crouch into Dtee Sawk Lang3P+KP | 2 | 2.6% |
| crouch into Haisenchu1P | 2 | 2.6% |
| evade up into Toushou66P | 2 | 2.6% |
| guardG into throwP+G | 2 | 2.6% |
| kickK into Hikou Niki6K | 2 | 2.6% |
30 further openings account for the other 34 rounds.
Lei Fei
| backdash into evade up | 6 | 22.2% |
|---|---|---|
| forward movement into Sayu ShoukenPP | 3 | 11.1% |
| backdash into Kakushu Suigeki6P | 2 | 7.4% |
| evade up into Toushou66P | 2 | 7.4% |
| offensive move into Kakushu Suigeki6P | 2 | 7.4% |
| Kakushu Suigeki6P into Kakushu Suirengeki6PP | 1 | 3.7% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 1 | 3.7% |
| backdash into Kaisei Tento1P+K | 1 | 3.7% |
| backdash into Rigoutai6K | 1 | 3.7% |
| backdash into Soushou2P+K | 1 | 3.7% |
| backdash into Toukyaku66K | 1 | 3.7% |
| backdash into Toushou66P | 1 | 3.7% |
| backdash into evade down | 1 | 3.7% |
| backdash into offensive move | 1 | 3.7% |
| evade up into Kaisei Tento1P+K | 1 | 3.7% |
2 further openings account for the other 2 rounds.
Brad
| Dtee Sawk Dtrohng4P+K | 4 | 21.1% |
|---|---|---|
| Sway Back4P+K+G into Mighty Knee UpperK | 2 | 10.5% |
| backdash into Stop Kick4K | 2 | 10.5% |
| crouch into Dtee Sawk Lang3P+KP | 2 | 10.5% |
| kickK into Ten Kao6K | 2 | 10.5% |
| throwP+G into Stop Kick4K | 2 | 10.5% |
| Middle Spin Kick66K into Ten Kao6K | 1 | 5.3% |
| backdash into Turn Savate44K | 1 | 5.3% |
| crouch into Jolt Upper3P | 1 | 5.3% |
| forward movement into kickK | 1 | 5.3% |
| guardG into throwP+G | 1 | 5.3% |
Eileen
| forward movement into Enkou RensouPP | 6 | 33.3% |
|---|---|---|
| backdash into Enkou Kenka46P | 3 | 16.7% |
| kickK into Hikou Niki6K | 2 | 11.1% |
| Enkou Nyudou214P+K | 1 | 5.6% |
| Hikou Niki6K into kickK | 1 | 5.6% |
| backdash into Kesshi Hanbi46K+G | 1 | 5.6% |
| evade up into Enkou Kenka46P | 1 | 5.6% |
| guardG into offensive move | 1 | 5.6% |
| guardG into throwP+G | 1 | 5.6% |
| punch+kick+guardP+K+G | 1 | 5.6% |
Shun
| backward movement into Chubu Soutenkyaku66K | 2 | 16.7% |
|---|---|---|
| crouch into Haisenchu1P | 2 | 16.7% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 1 | 8.3% |
| Hiten Hougeki9P+K into Gyou'inshuP+K+G | 1 | 8.3% |
| Hiten Hougeki9P+K into Kousoku Zenhi39P+K+G | 1 | 8.3% |
| backdash into offensive move | 1 | 8.3% |
| crouch into Haisenchu Kaikakyaku1PK | 1 | 8.3% |
| evade down into evade up | 1 | 8.3% |
| evade up into Chubu Soutenkyaku66K | 1 | 8.3% |
| offensive move | 1 | 8.3% |
