VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

かめやま

  • Wolf
  • Akira
  • Jeffry
  • Pai
  • Lau
  • Brad
  • Kage
  • El Blaze
  • Shun
  • Jacky
  • Jean
  • Lion
Career matches18,633
Career win rate59.0%
Round win rate54.7%
Peak rank43
Distinct opponents242
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1961 #64 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei435,3433,0852,25857.7%
Akira432,1751,30187459.8%
Jeffry431,9831,17580859.2%
Jacky431,8431,05578857.2%
Kage431,51387763658.0%
Wolf421,15167647558.7%
Pai4286650436258.2%
Sarah—76044631458.7%
El Blaze4263838025859.6%
Lion4361138822363.5%
Lau4257935222760.8%
Brad4354734520263.1%
Jean4247129917263.5%
Shun37134983673.1%
Goh—1911857.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,647 of 5,707 rounds counted

9.8 inputs a second (591 a minute) this season. Faster than 94% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei10.0599778
Wolf10.1603674
Akira11.5692180
Jeffry9.9596589
Pai9.4566520
Lau9.6577446
Brad9.1544235
Kage9.456473
El Blaze9.5570119
Shun8.349915
Jacky10.26096
Jean9.054012

By opponent's character

Jacky10.1606527
Akira10.0599310
Kage9.6575349
Lau10.0602349
Sarah9.7581276
El Blaze9.9595195
Lion9.9591234
Brad9.2555204
Vanessa10.3616142
Pai10.2609171
Shun9.5572143
Wolf9.8585122
Jeffry10.1604103
Goh9.5571129
Taka9.3559120
Lei Fei10.462545
Aoi10.160760
Jean10.261584
Eileen9.255258
Dural8.953526

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky1761007656.8%+1.0
Akira1541005464.9%+5.0
Kage143766753.1%-1.5
Lau129705954.3%+0.1
Sarah88543461.4%+1.1
El Blaze79453457.0%-0.9
Lion74522270.3%+10.3
Brad71343747.9%-11.8
Vanessa67412661.2%-1.9
Pai60352558.3%-0.7
Shun59322754.2%-6.1
Wolf52351767.3%+6.1
Jeffry46262056.5%-8.2
Goh45252055.6%-1.3
Taka38211755.3%-2.4
Lei Fei34221264.7%+9.0
Aoi32171553.1%-7.0
Jean30161453.3%-5.2
Eileen29181162.1%+1.6
Dural76185.7%+18.1

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open167967157.5%-1.1
Full Fence165887753.3%-5.6
Low Fence154866855.8%-1.9
Octagon147826555.8%-2.3
Breakable Full Fence146875959.6%-1.0
Half Fence135785757.8%-0.6
Breakable Half Fence132834962.9%+6.5
Rectangle131765558.0%-0.2
Single Wall113793469.9%+11.1
Full Fence and Open52262650.0%-6.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls85657.7%58.4%-0.7
No walls43460.1%58.4%+1.7

Walls against open: -2.4 points (95% range -8.2 to +3.5), p 0.428 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

おろち ぽっぽ (Rank 43)2026/10/1429141548.3%
メタらないでね (Rank 44)2026/10/042081240.0%
jinmenusagi (Rank 42)2026/09/2458283048.3%
cyomiko (Rank 41)2026/09/2434171750.0%
カルティカ (Rank 41)2026/09/2428161257.1%
いくお (Rank 42)2026/09/2441212051.2%
Choi_Akira (Rank 39)2026/09/221614287.5%
CrossGorgonzola (Rank 43)2026/09/18178947.1%
藪からBOY (Rank 41)2026/09/182011955.0%
せろり☆ (Rank 43)2026/09/1828121642.9%
愛蒔らぶり (Rank 41)2026/09/172115671.4%
ぴゅあくん (Rank 40)2026/09/1741202148.8%
pesonkun0519 (Rank 42)2026/09/10169756.2%
めがじぇね (Rank 42)2026/09/082191242.9%
再戦感謝です (Rank 39)2026/08/291712570.6%
デネ (Rank 40)2026/08/021712570.6%
manatsu_7 (Rank 43)2026/08/022481633.3%
おかし (Rank 41)2026/07/062115671.4%
H-CUBE 駅まえ (Rank 44)2026/07/06146842.9%
こんにちわアキラ (Rank 42)2026/07/061981142.1%
ハティーン (Rank 39)2026/06/20147750.0%
WalterStrauss (Rank 41)2026/06/091551033.3%
昆虫ちゃん (Rank 41)2026/05/262014670.0%
ぱせり☆ (Rank 41)2026/05/14146842.9%
周大人 (Rank 41)2026/05/06146842.9%

Round openings

Every character

backdash into evade up3576.3%
evade up into crouch dash forward1903.3%
forward dash into evade up1452.5%
Chugeki6P1322.3%
Elbow Butt1222.1%
evade down into crouch dash forward1202.1%
Toushou66P1132.0%
crouch dash forward into guardG1061.9%
Rimon Chouchu66P991.7%
forward movement into punchP901.6%
crouch dash forward into throwP+G771.4%
Arrow Knuckle3P611.1%
Shatenshou33P551.0%
evade up into forward dash551.0%
offensive move530.9%

1,017 further openings account for the other 3,906 rounds.

Counted from 1,398 of the 1,413 matches played. The rest were not pulled for openings.

Lei Fei

Career
3,085–2,258 · 57.7%
This season
362 matches · 61.6%
Peak rank
43

First hit in 49.1% of 1,424 rounds. Won 61.4% of the rounds they struck first, 53.1% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 51.1% of rounds, against 38.9% in their other rounds.
  • Against Kage: backs off first in 33.3% of rounds, against 18.2% against everyone else.
  • After losing a round: attacks straight away in 52.2% of rounds, against 28.1% after winning one.
  • When behind: attacks straight away in 49.2% of rounds, against 35.3% when ahead or level.
  • In round 4 or later: opens with “backdash into evade up” in 7.6% of rounds, against 2.4% in their other rounds.
  • After winning a round: opens with “backdash into evade up” in 6.4% of rounds, against 1.9% after losing one.
  • When ahead: opens with “backdash into evade up” in 5.1% of rounds, against 1.7% when level or behind.

How is this tested?

Toushou66P1137.8%
evade up into crouch dash forward644.4%
Shatenshou33P553.8%
backdash into evade up543.7%
forward dash into evade up543.7%
offensive move513.5%
evade down into crouch dash forward412.8%
backdash into offensive move372.6%
offensive move into evade down352.4%
backdash into Shatenshou33P261.8%
Toushou66P into crouch dash forward251.7%
crouch dash forward into guardG251.7%
backdash into Dantai4K241.7%
Shatenshou33P into punchP211.4%
Tenshi Ryusentai6K+G into punchP211.4%

211 further openings account for the other 801 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira26–12 · 68%21–6 · 78%too few to test
Lau8–8 · 50%7–7 · 50%too few to test
Jacky13–7 · 65%8–3 · 73%too few to test
Shun12–4 · 75%3–7 · 30%too few to test
Sarah7–6 · 54%8–5 · 62%too few to test
Lion13–5 · 72%2–1 · 67%too few to test
Vanessa11–6 · 65%4–3 · 57%too few to test
Pai12–8 · 60%2–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
676–475 · 58.7%
This season
232 matches · 51.3%
Peak rank
42

First hit in 53.2% of 968 rounds. Won 53.0% of the rounds they struck first, 48.3% of the rounds they were struck first.

Significant Tells

  • After losing a round: attacks straight away in 49.0% of rounds, against 25.7% after winning one.
  • When behind: attacks straight away in 41.9% of rounds, against 34.7% when ahead or level.
  • In round 4 or later: opens with “backdash into evade up” in 13.8% of rounds, against 7.6% in their other rounds.
  • After winning a round: opens with “backdash into evade up” in 14.0% of rounds, against 5.2% after losing one.
  • When behind: opens with “3P Arrow Knuckle” in 9.0% of rounds, against 3.9% when ahead or level.

How is this tested?

backdash into evade up929.4%
Arrow Knuckle3P616.2%
forward movement into punchP373.8%
Low Hammer2P343.5%
Quick Shoulder66P+K343.5%
forward movement into Elbow Butt4P293.0%
crouch dash forward into guardG272.8%
backdash into Mow Down Chop1P+K232.4%
backdash into Savate4K222.2%
backdash into Arrow Knuckle3P212.1%
Arrow Knuckle3P into punchP202.0%
evade up into crouch dash forward171.7%
Arrow Knuckle3P into guardG141.4%
backdash into Heavy Middle Kick3K+G141.4%
backdash into Heavy Toe Kick4K+G131.3%

173 further openings account for the other 518 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau10–9 · 53%0–1 · 0%too few to test
Akira11–11 · 50%2–1 · 67%too few to test
Jacky8–12 · 40%3–2 · 60%too few to test
Kage7–10 · 41%3–1 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
1,301–874 · 59.8%
This season
231 matches · 60.2%
Peak rank
43

First hit in 51.1% of 929 rounds. Won 59.2% of the rounds they struck first, 50.2% of the rounds they were struck first.

Significant Tells

  • Against Akira: backs off first in 32.1% of rounds, against 16.3% against everyone else.
  • After losing a round: attacks straight away in 39.3% of rounds, against 21.7% after winning one.
  • When behind: attacks straight away in 43.1% of rounds, against 25.0% when ahead or level.
  • In round 2: opens with “forward dash into evade up” in 7.4% of rounds, against 3.3% in their other rounds.
  • After winning a round: opens with “backdash into evade up” in 9.7% of rounds, against 1.8% after losing one.
  • When ahead: opens with “backdash into evade up” in 9.0% of rounds, against 2.1% when level or behind.

How is this tested?

Rimon Chouchu66P9910.6%
backdash into evade up515.4%
forward dash into evade up404.3%
Senzankou66P+K into throwP+G333.5%
crouch dash forward into throwP+G313.3%
evade down into crouch dash forward313.3%
evade up into crouch dash forward313.3%
Rimon Chouchu66P into forward dash283.0%
crouch dash forward into Jouho Touken6P272.9%
Rimon Chouchu66P into crouch dash forward192.0%
crouch dash forward into guardG181.9%
backdash into Goko Shutsudou3K+GP171.8%
crouch dash forward into Rimon Chouchu66P171.8%
crouch dash forward into forward dash171.8%
evade up into Rimon Chouchu66P171.8%

160 further openings account for the other 461 rounds.

Counted from 230 of the 231 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage15–9 · 62%6–4 · 60%too few to test
Jacky11–2 · 85%8–4 · 67%too few to test
Vanessa10–6 · 62%3–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

1 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
1,175–808 · 59.2%
This season
171 matches · 58.5%
Peak rank
43

First hit in 55.3% of 694 rounds. Won 57.3% of the rounds they struck first, 51.9% of the rounds they were struck first.

Significant Tells

  • After losing a round: attacks straight away in 55.3% of rounds, against 26.0% after winning one.
  • When behind: attacks straight away in 56.2% of rounds, against 31.1% when ahead or level.
  • After losing a round: opens with “6P Elbow Butt” in 27.5% of rounds, against 11.2% after winning one.

How is this tested?

Elbow Butt6P11516.5%
backdash into evade up507.2%
Overblow Shoulder66P+K324.6%
evade up into crouch dash forward304.3%
Low Knuckle2P182.6%
evade up into forward dash182.6%
forward movement into punchP182.6%
evade down into crouch dash forward131.9%
Dash Elbow66P121.7%
forward dash into evade up111.6%
evade up into throwP+G101.4%
Elbow Butt6P into Elbow Hammer6PP91.3%
Toe Kick2K91.3%
backdash into Toe Kick2K91.3%
backdash into Tsunami Beat3K+G91.3%

150 further openings account for the other 334 rounds.

Counted from 168 of the 171 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
El Blaze9–10 · 47%4–2 · 67%too few to test
Lau10–7 · 59%4–4 · 50%too few to test
Kage7–6 · 54%5–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
504–362 · 58.2%
This season
130 matches · 58.5%
Peak rank
42

First hit in 53.4% of 523 rounds. Won 59.9% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

  • After losing a round: attacks straight away in 41.0% of rounds, against 20.5% after winning one.
  • After winning a round: opens with “backdash into evade up” in 16.2% of rounds, against 5.3% after losing one.

How is this tested?

backdash into evade up519.5%
Hi'en Tankyaku9K234.3%
backdash into Honrakukyaku46K+G234.3%
Senchuken6P213.9%
evade up into crouch dash forward203.7%
Honshin Soukyaku1K+G183.4%
crouch dash forward into guardG152.8%
crouch dash forward into Souanshou3P+K132.4%
evade up into Souanshou3P+K132.4%
backdash into Tenshin Oushoushou46P+K122.2%
evade down into crouch dash forward112.0%
Hi'en Tankyaku9K into evade up91.7%
Kochoukyaku4K+G into punchP91.7%
backdash into Senchutai3K91.7%
evade up into Senchuken6P91.7%

127 further openings account for the other 282 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky15–9 · 62%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
352–227 · 60.8%
This season
115 matches · 54.8%
Peak rank
42

First hit in 46.7% of 454 rounds. Won 59.9% of the rounds they struck first, 48.8% of the rounds they were struck first.

Significant Tells

  • After losing a round: attacks straight away in 57.9% of rounds, against 36.4% after winning one.
  • In round 1: opens with “backdash into 4P+K Sako Soushou” in 9.8% of rounds, against 3.5% in their other rounds.

How is this tested?

Chugeki6P13229.0%
backdash into Sako Soushou4P+K235.0%
backdash into Senchutai3K224.8%
backdash into evade up204.4%
forward dash into Chisoutai2K+G122.6%
forward dash into evade up112.4%
Fukko Kensou1P102.2%
evade up into crouch dash forward102.2%
Fukko Kensou1P into punchP81.8%
Senchutai3K into forward dash61.3%
evade down into crouch dash forward61.3%
evade down into forward dash61.3%
evade up into Senchutai3K61.3%
Senchutai3K51.1%
Souchuken2P51.1%

104 further openings account for the other 173 rounds.

Counted from 112 of the 115 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky9–15 · 38%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
345–202 · 63.1%
This season
69 matches · 55.1%
Peak rank
43

First hit in 50.0% of 248 rounds. Won 54.8% of the rounds they struck first, 54.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up186.9%
Elbow Hook6P176.5%
backdash into Stop Kick4K176.5%
Ducking6P+K+G into Crush Knee KickK+G135.0%
Middle Spin Kick66K135.0%
evade up into crouch dash forward124.6%
Sharp Shoot1P93.5%
backdash into Jackal Straight46P+K83.1%
evade down into crouch dash forward83.1%
backdash into Destruction Body3P+K72.7%
forward movement into punchP72.7%
evade up into forward dash62.3%
forward dash into evade up62.3%
Ducking6P+K+G into Sting BlowP+K51.9%
Elbow Hook6P into forward movement51.9%

73 further openings account for the other 109 rounds.

Kage

Career
877–636 · 58.0%
This season
43 matches · 60.5%
Peak rank
43

First hit in 55.7% of 158 rounds. Won 54.5% of the rounds they struck first, 52.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'uchi6P1810.9%
backdash into evade up106.1%
Ryu'eikyaku66K74.2%
backward movement into Nagiharai6P+K74.2%
Senpujin2P+K63.6%
backdash into Furikakato OtoshiK+G53.0%
forward dash into throwP+G53.0%
Nakageri3K42.4%
backdash into Hiji'uchi6P42.4%
crouch dash back into Furikakato OtoshiK+G42.4%
forward dash into evade up42.4%
Nagiharai6P+K31.8%
Ryubisen44K+G31.8%
backdash into Hagakure-ryu In Raijingeki46P+K31.8%
backdash into Nirenkyaku3KK31.8%

64 further openings account for the other 79 rounds.

El Blaze

Career
380–258 · 59.6%
This season
30 matches · 53.3%
Peak rank
42

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shadow Strike6P1515.8%
Demon Dance9P+K into Demon's Tail9P+KK1313.7%
backdash into evade up33.2%
crouch dash forward into guardG33.2%
evade up into crouch dash forward33.2%
forward dash into Rolling Low Knuckle1P33.2%
forward dash into Volcano Upper4P+K33.2%
Fake Roll41236P22.1%
Fake Roll41236P into VenusP22.1%
Shouda46PP into Rising Back Spin Kick46PPK22.1%
backdash into Hammer Smash46P+K22.1%
backward movement into evade up22.1%
crouch dash forward into Volcano Upper4P+K22.1%
evade down into crouch dash forward22.1%
forward dash into Low Spin Kick2K+G22.1%

36 further openings account for the other 36 rounds.

Counted from 24 of the 30 matches played. The rest were not pulled for openings.

Shun

Career
98–36 · 73.1%
This season
20 matches · 95.0%
Peak rank
37

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyou'in Haishu3P1215.2%
backdash into evade up810.1%
Gyou'in Haishu3P into guardG56.3%
Gyou'in Haishu3P into Honshin TankaP+K45.1%
Haisenchu1P45.1%
backdash into Shinho Suikoushu43P+K45.1%
Gyou'in Haishu3P into forward dash33.8%
Gyou'in Haishu3P into punchP33.8%
evade down into Kasen Chugeki6P33.8%
evade up into crouch dash forward33.8%
Getsuga Gakushu46P22.5%
Kasen Chugeki6P22.5%
backdash into Dokuritsu Kanpai46P+K22.5%
Chubu Soutenkyaku66K into punchP11.3%
Fukuchougeki2P into forward dash11.3%

22 further openings account for the other 22 rounds.

Jacky

Career
1,055–788 · 57.2%
This season
6 matches · 66.7%
Peak rank
43

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash6P318.8%
Middle Smash6P into crouch dash forward212.5%
forward dash into Low Spin Kick1K+G212.5%
Dash Hammer Kick66K16.2%
Middle Smash6P into evade down16.2%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward16.2%
backdash into Punch High KickPK16.2%
backdash into Standing Knee Kick4K16.2%
backdash into throw escape16.2%
evade up into Dash Hammer Kick66K16.2%
evade up into High Angle Upper Kick6K16.2%
evade up into Squat Straight2P16.2%

Counted from 4 of the 6 matches played. The rest were not pulled for openings.

Jean

Career
299–172 · 63.5%
This season
3 matches · 33.3%
Peak rank
42

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P325.0%
Yoko'enpi6P325.0%
Maeken~Joudan MawashigeriPK into Kyoshin KourikenPKP18.3%
Shutoukiri4P into Chinshin Seichuken4PP18.3%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK18.3%
backdash into Kake'uchi46P18.3%
evade up into Chudan Mawashigeri3K18.3%
evade up into throwP+G18.3%

Lion

Career
388–223 · 63.5%
This season
1 matches · 100.0%
Peak rank
43

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Tanhikyaku46K125.0%
backdash into punchP125.0%
crouch dash forward into Rakugekishou3PP125.0%
crouch dash forward into guardG125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (89 here; about 4.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 7 of 15 tests hold up
  • Wolf: 5 of 15 tests hold up
  • Akira: 6 of 15 tests hold up
  • Jeffry: 3 of 15 tests hold up
  • Pai: 2 of 14 tests hold up
  • Lau: 2 of 15 tests hold up
  • Brad: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lion: not tested (too few rounds)