Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1961 #64 of 3,686 on the Elo list →
Lei Fei1970361 matches
Akira1984231 matches
Wolf1935231 matches
Jeffry1982171 matches
Pai1944130 matches
Lau1951114 matches
Brad195869 matches
Kage196243 matches
El Blaze195230 matches
Shun197320 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lei Fei | 43 | 5,343 | 3,085 | 2,258 | 57.7% |
|---|---|---|---|---|---|
| Akira | 43 | 2,175 | 1,301 | 874 | 59.8% |
| Jeffry | 43 | 1,983 | 1,175 | 808 | 59.2% |
| Jacky | 43 | 1,843 | 1,055 | 788 | 57.2% |
| Kage | 43 | 1,513 | 877 | 636 | 58.0% |
| Wolf | 42 | 1,151 | 676 | 475 | 58.7% |
| Pai | 42 | 866 | 504 | 362 | 58.2% |
| Sarah | — | 760 | 446 | 314 | 58.7% |
| El Blaze | 42 | 638 | 380 | 258 | 59.6% |
| Lion | 43 | 611 | 388 | 223 | 63.5% |
| Lau | 42 | 579 | 352 | 227 | 60.8% |
| Brad | 43 | 547 | 345 | 202 | 63.1% |
| Jean | 42 | 471 | 299 | 172 | 63.5% |
| Shun | 37 | 134 | 98 | 36 | 73.1% |
| Goh | — | 19 | 11 | 8 | 57.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,647 of 5,707 rounds counted9.8 inputs a second (591 a minute) this season. Faster than 94% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lei Fei | 10.0 | 599 | 778 |
|---|---|---|---|
| Wolf | 10.1 | 603 | 674 |
| Akira | 11.5 | 692 | 180 |
| Jeffry | 9.9 | 596 | 589 |
| Pai | 9.4 | 566 | 520 |
| Lau | 9.6 | 577 | 446 |
| Brad | 9.1 | 544 | 235 |
| Kage | 9.4 | 564 | 73 |
| El Blaze | 9.5 | 570 | 119 |
| Shun | 8.3 | 499 | 15 |
| Jacky | 10.2 | 609 | 6 |
| Jean | 9.0 | 540 | 12 |
By opponent's character
| Jacky | 10.1 | 606 | 527 |
|---|---|---|---|
| Akira | 10.0 | 599 | 310 |
| Kage | 9.6 | 575 | 349 |
| Lau | 10.0 | 602 | 349 |
| Sarah | 9.7 | 581 | 276 |
| El Blaze | 9.9 | 595 | 195 |
| Lion | 9.9 | 591 | 234 |
| Brad | 9.2 | 555 | 204 |
| Vanessa | 10.3 | 616 | 142 |
| Pai | 10.2 | 609 | 171 |
| Shun | 9.5 | 572 | 143 |
| Wolf | 9.8 | 585 | 122 |
| Jeffry | 10.1 | 604 | 103 |
| Goh | 9.5 | 571 | 129 |
| Taka | 9.3 | 559 | 120 |
| Lei Fei | 10.4 | 625 | 45 |
| Aoi | 10.1 | 607 | 60 |
| Jean | 10.2 | 615 | 84 |
| Eileen | 9.2 | 552 | 58 |
| Dural | 8.9 | 535 | 26 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 176 | 100 | 76 | 56.8% | +1.0 |
|---|---|---|---|---|---|
| Akira | 154 | 100 | 54 | 64.9% | +5.0 |
| Kage | 143 | 76 | 67 | 53.1% | -1.5 |
| Lau | 129 | 70 | 59 | 54.3% | +0.1 |
| Sarah | 88 | 54 | 34 | 61.4% | +1.1 |
| El Blaze | 79 | 45 | 34 | 57.0% | -0.9 |
| Lion | 74 | 52 | 22 | 70.3% | +10.3 |
| Brad | 71 | 34 | 37 | 47.9% | -11.8 |
| Vanessa | 67 | 41 | 26 | 61.2% | -1.9 |
| Pai | 60 | 35 | 25 | 58.3% | -0.7 |
| Shun | 59 | 32 | 27 | 54.2% | -6.1 |
| Wolf | 52 | 35 | 17 | 67.3% | +6.1 |
| Jeffry | 46 | 26 | 20 | 56.5% | -8.2 |
| Goh | 45 | 25 | 20 | 55.6% | -1.3 |
| Taka | 38 | 21 | 17 | 55.3% | -2.4 |
| Lei Fei | 34 | 22 | 12 | 64.7% | +9.0 |
| Aoi | 32 | 17 | 15 | 53.1% | -7.0 |
| Jean | 30 | 16 | 14 | 53.3% | -5.2 |
| Eileen | 29 | 18 | 11 | 62.1% | +1.6 |
| Dural | 7 | 6 | 1 | 85.7% | +18.1 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 167 | 96 | 71 | 57.5% | -1.1 |
|---|---|---|---|---|---|
| Full Fence | 165 | 88 | 77 | 53.3% | -5.6 |
| Low Fence | 154 | 86 | 68 | 55.8% | -1.9 |
| Octagon | 147 | 82 | 65 | 55.8% | -2.3 |
| Breakable Full Fence | 146 | 87 | 59 | 59.6% | -1.0 |
| Half Fence | 135 | 78 | 57 | 57.8% | -0.6 |
| Breakable Half Fence | 132 | 83 | 49 | 62.9% | +6.5 |
| Rectangle | 131 | 76 | 55 | 58.0% | -0.2 |
| Single Wall | 113 | 79 | 34 | 69.9% | +11.1 |
| Full Fence and Open | 52 | 26 | 26 | 50.0% | -6.9 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 856 | 57.7% | 58.4% | -0.7 |
| No walls | 434 | 60.1% | 58.4% | +1.7 |
Walls against open: -2.4 points (95% range -8.2 to +3.5), p 0.428 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| jinmenusagi (Rank 42) | 58 | 28 | 30 | 48.3% |
|---|---|---|---|---|
| いくお (Rank 42) | 41 | 21 | 20 | 51.2% |
| ぴゅあくん (Rank 40) | 41 | 20 | 21 | 48.8% |
| cyomiko (Rank 41) | 34 | 17 | 17 | 50.0% |
| おろち ぽっぽ (Rank 43) | 29 | 14 | 15 | 48.3% |
| せろり☆ (Rank 43) | 28 | 12 | 16 | 42.9% |
| カルティカ (Rank 41) | 28 | 16 | 12 | 57.1% |
| manatsu_7 (Rank 43) | 24 | 8 | 16 | 33.3% |
| おかし (Rank 41) | 21 | 15 | 6 | 71.4% |
| めがじぇね (Rank 42) | 21 | 9 | 12 | 42.9% |
| 愛蒔らぶり (Rank 41) | 21 | 15 | 6 | 71.4% |
| メタらないでね (Rank 44) | 20 | 8 | 12 | 40.0% |
| 昆虫ちゃん (Rank 41) | 20 | 14 | 6 | 70.0% |
| 藪からBOY (Rank 41) | 20 | 11 | 9 | 55.0% |
| こんにちわアキラ (Rank 42) | 19 | 8 | 11 | 42.1% |
| CrossGorgonzola (Rank 43) | 17 | 8 | 9 | 47.1% |
| デネ (Rank 40) | 17 | 12 | 5 | 70.6% |
| 再戦感謝です (Rank 39) | 17 | 12 | 5 | 70.6% |
| Choi_Akira (Rank 39) | 16 | 14 | 2 | 87.5% |
| pesonkun0519 (Rank 42) | 16 | 9 | 7 | 56.2% |
| WalterStrauss (Rank 41) | 15 | 5 | 10 | 33.3% |
| H-CUBE 駅まえ (Rank 44) | 14 | 6 | 8 | 42.9% |
| ぱせり☆ (Rank 41) | 14 | 6 | 8 | 42.9% |
| ハティーン (Rank 39) | 14 | 7 | 7 | 50.0% |
| 周大人 (Rank 41) | 14 | 6 | 8 | 42.9% |
Most played opponents, most recent first
| おろち ぽっぽ (Rank 43) | 2026/10/14 | 29 | 14 | 15 | 48.3% |
|---|---|---|---|---|---|
| メタらないでね (Rank 44) | 2026/10/04 | 20 | 8 | 12 | 40.0% |
| jinmenusagi (Rank 42) | 2026/09/24 | 58 | 28 | 30 | 48.3% |
| cyomiko (Rank 41) | 2026/09/24 | 34 | 17 | 17 | 50.0% |
| カルティカ (Rank 41) | 2026/09/24 | 28 | 16 | 12 | 57.1% |
| いくお (Rank 42) | 2026/09/24 | 41 | 21 | 20 | 51.2% |
| Choi_Akira (Rank 39) | 2026/09/22 | 16 | 14 | 2 | 87.5% |
| CrossGorgonzola (Rank 43) | 2026/09/18 | 17 | 8 | 9 | 47.1% |
| 藪からBOY (Rank 41) | 2026/09/18 | 20 | 11 | 9 | 55.0% |
| せろり☆ (Rank 43) | 2026/09/18 | 28 | 12 | 16 | 42.9% |
| 愛蒔らぶり (Rank 41) | 2026/09/17 | 21 | 15 | 6 | 71.4% |
| ぴゅあくん (Rank 40) | 2026/09/17 | 41 | 20 | 21 | 48.8% |
| pesonkun0519 (Rank 42) | 2026/09/10 | 16 | 9 | 7 | 56.2% |
| めがじぇね (Rank 42) | 2026/09/08 | 21 | 9 | 12 | 42.9% |
| 再戦感謝です (Rank 39) | 2026/08/29 | 17 | 12 | 5 | 70.6% |
| デネ (Rank 40) | 2026/08/02 | 17 | 12 | 5 | 70.6% |
| manatsu_7 (Rank 43) | 2026/08/02 | 24 | 8 | 16 | 33.3% |
| おかし (Rank 41) | 2026/07/06 | 21 | 15 | 6 | 71.4% |
| H-CUBE 駅まえ (Rank 44) | 2026/07/06 | 14 | 6 | 8 | 42.9% |
| こんにちわアキラ (Rank 42) | 2026/07/06 | 19 | 8 | 11 | 42.1% |
| ハティーン (Rank 39) | 2026/06/20 | 14 | 7 | 7 | 50.0% |
| WalterStrauss (Rank 41) | 2026/06/09 | 15 | 5 | 10 | 33.3% |
| 昆虫ちゃん (Rank 41) | 2026/05/26 | 20 | 14 | 6 | 70.0% |
| ぱせり☆ (Rank 41) | 2026/05/14 | 14 | 6 | 8 | 42.9% |
| 周大人 (Rank 41) | 2026/05/06 | 14 | 6 | 8 | 42.9% |
Round openings
Every character
| backdash into evade up | 357 | 6.3% |
|---|---|---|
| evade up into crouch dash forward | 190 | 3.3% |
| forward dash into evade up | 145 | 2.5% |
| Chugeki6P | 132 | 2.3% |
| Elbow Butt | 122 | 2.1% |
| evade down into crouch dash forward | 120 | 2.1% |
| Toushou66P | 113 | 2.0% |
| crouch dash forward into guardG | 106 | 1.9% |
| Rimon Chouchu66P | 99 | 1.7% |
| forward movement into punchP | 90 | 1.6% |
| crouch dash forward into throwP+G | 77 | 1.4% |
| Arrow Knuckle3P | 61 | 1.1% |
| Shatenshou33P | 55 | 1.0% |
| evade up into forward dash | 55 | 1.0% |
| offensive move | 53 | 0.9% |
1,017 further openings account for the other 3,906 rounds.
Counted from 1,398 of the 1,413 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 3,085–2,258 · 57.7%
- This season
- 362 matches · 61.6%
- Peak rank
- 43
First hit in 49.1% of 1,424 rounds. Won 61.4% of the rounds they struck first, 53.1% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 51.1% of rounds, against 38.9% in their other rounds.
- Against Kage: backs off first in 33.3% of rounds, against 18.2% against everyone else.
- After losing a round: attacks straight away in 52.2% of rounds, against 28.1% after winning one.
- When behind: attacks straight away in 49.2% of rounds, against 35.3% when ahead or level.
- In round 4 or later: opens with “backdash into evade up” in 7.6% of rounds, against 2.4% in their other rounds.
- After winning a round: opens with “backdash into evade up” in 6.4% of rounds, against 1.9% after losing one.
- When ahead: opens with “backdash into evade up” in 5.1% of rounds, against 1.7% when level or behind.
| Toushou66P | 113 | 7.8% |
|---|---|---|
| evade up into crouch dash forward | 64 | 4.4% |
| Shatenshou33P | 55 | 3.8% |
| backdash into evade up | 54 | 3.7% |
| forward dash into evade up | 54 | 3.7% |
| offensive move | 51 | 3.5% |
| evade down into crouch dash forward | 41 | 2.8% |
| backdash into offensive move | 37 | 2.6% |
| offensive move into evade down | 35 | 2.4% |
| backdash into Shatenshou33P | 26 | 1.8% |
| Toushou66P into crouch dash forward | 25 | 1.7% |
| crouch dash forward into guardG | 25 | 1.7% |
| backdash into Dantai4K | 24 | 1.7% |
| Shatenshou33P into punchP | 21 | 1.4% |
| Tenshi Ryusentai6K+G into punchP | 21 | 1.4% |
211 further openings account for the other 801 rounds.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 26–12 · 68% | 21–6 · 78% | too few to test |
| Lau | 8–8 · 50% | 7–7 · 50% | too few to test |
| Jacky | 13–7 · 65% | 8–3 · 73% | too few to test |
| Shun | 12–4 · 75% | 3–7 · 30% | too few to test |
| Sarah | 7–6 · 54% | 8–5 · 62% | too few to test |
| Lion | 13–5 · 72% | 2–1 · 67% | too few to test |
| Vanessa | 11–6 · 65% | 4–3 · 57% | too few to test |
| Pai | 12–8 · 60% | 2–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 676–475 · 58.7%
- This season
- 232 matches · 51.3%
- Peak rank
- 42
First hit in 53.2% of 968 rounds. Won 53.0% of the rounds they struck first, 48.3% of the rounds they were struck first.
Significant Tells
- After losing a round: attacks straight away in 49.0% of rounds, against 25.7% after winning one.
- When behind: attacks straight away in 41.9% of rounds, against 34.7% when ahead or level.
- In round 4 or later: opens with “backdash into evade up” in 13.8% of rounds, against 7.6% in their other rounds.
- After winning a round: opens with “backdash into evade up” in 14.0% of rounds, against 5.2% after losing one.
- When behind: opens with “3P Arrow Knuckle” in 9.0% of rounds, against 3.9% when ahead or level.
| backdash into evade up | 92 | 9.4% |
|---|---|---|
| Arrow Knuckle3P | 61 | 6.2% |
| forward movement into punchP | 37 | 3.8% |
| Low Hammer2P | 34 | 3.5% |
| Quick Shoulder66P+K | 34 | 3.5% |
| forward movement into Elbow Butt4P | 29 | 3.0% |
| crouch dash forward into guardG | 27 | 2.8% |
| backdash into Mow Down Chop1P+K | 23 | 2.4% |
| backdash into Savate4K | 22 | 2.2% |
| backdash into Arrow Knuckle3P | 21 | 2.1% |
| Arrow Knuckle3P into punchP | 20 | 2.0% |
| evade up into crouch dash forward | 17 | 1.7% |
| Arrow Knuckle3P into guardG | 14 | 1.4% |
| backdash into Heavy Middle Kick3K+G | 14 | 1.4% |
| backdash into Heavy Toe Kick4K+G | 13 | 1.3% |
173 further openings account for the other 518 rounds.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 10–9 · 53% | 0–1 · 0% | too few to test |
| Akira | 11–11 · 50% | 2–1 · 67% | too few to test |
| Jacky | 8–12 · 40% | 3–2 · 60% | too few to test |
| Kage | 7–10 · 41% | 3–1 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 1,301–874 · 59.8%
- This season
- 231 matches · 60.2%
- Peak rank
- 43
First hit in 51.1% of 929 rounds. Won 59.2% of the rounds they struck first, 50.2% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 32.1% of rounds, against 16.3% against everyone else.
- After losing a round: attacks straight away in 39.3% of rounds, against 21.7% after winning one.
- When behind: attacks straight away in 43.1% of rounds, against 25.0% when ahead or level.
- In round 2: opens with “forward dash into evade up” in 7.4% of rounds, against 3.3% in their other rounds.
- After winning a round: opens with “backdash into evade up” in 9.7% of rounds, against 1.8% after losing one.
- When ahead: opens with “backdash into evade up” in 9.0% of rounds, against 2.1% when level or behind.
| Rimon Chouchu66P | 99 | 10.6% |
|---|---|---|
| backdash into evade up | 51 | 5.4% |
| forward dash into evade up | 40 | 4.3% |
| Senzankou66P+K into throwP+G | 33 | 3.5% |
| crouch dash forward into throwP+G | 31 | 3.3% |
| evade down into crouch dash forward | 31 | 3.3% |
| evade up into crouch dash forward | 31 | 3.3% |
| Rimon Chouchu66P into forward dash | 28 | 3.0% |
| crouch dash forward into Jouho Touken6P | 27 | 2.9% |
| Rimon Chouchu66P into crouch dash forward | 19 | 2.0% |
| crouch dash forward into guardG | 18 | 1.9% |
| backdash into Goko Shutsudou3K+GP | 17 | 1.8% |
| crouch dash forward into Rimon Chouchu66P | 17 | 1.8% |
| crouch dash forward into forward dash | 17 | 1.8% |
| evade up into Rimon Chouchu66P | 17 | 1.8% |
160 further openings account for the other 461 rounds.
Counted from 230 of the 231 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 15–9 · 62% | 6–4 · 60% | too few to test |
| Jacky | 11–2 · 85% | 8–4 · 67% | too few to test |
| Vanessa | 10–6 · 62% | 3–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
1 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 1,175–808 · 59.2%
- This season
- 171 matches · 58.5%
- Peak rank
- 43
First hit in 55.3% of 694 rounds. Won 57.3% of the rounds they struck first, 51.9% of the rounds they were struck first.
Significant Tells
- After losing a round: attacks straight away in 55.3% of rounds, against 26.0% after winning one.
- When behind: attacks straight away in 56.2% of rounds, against 31.1% when ahead or level.
- After losing a round: opens with “6P Elbow Butt” in 27.5% of rounds, against 11.2% after winning one.
| Elbow Butt6P | 115 | 16.5% |
|---|---|---|
| backdash into evade up | 50 | 7.2% |
| Overblow Shoulder66P+K | 32 | 4.6% |
| evade up into crouch dash forward | 30 | 4.3% |
| Low Knuckle2P | 18 | 2.6% |
| evade up into forward dash | 18 | 2.6% |
| forward movement into punchP | 18 | 2.6% |
| evade down into crouch dash forward | 13 | 1.9% |
| Dash Elbow66P | 12 | 1.7% |
| forward dash into evade up | 11 | 1.6% |
| evade up into throwP+G | 10 | 1.4% |
| Elbow Butt6P into Elbow Hammer6PP | 9 | 1.3% |
| Toe Kick2K | 9 | 1.3% |
| backdash into Toe Kick2K | 9 | 1.3% |
| backdash into Tsunami Beat3K+G | 9 | 1.3% |
150 further openings account for the other 334 rounds.
Counted from 168 of the 171 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| El Blaze | 9–10 · 47% | 4–2 · 67% | too few to test |
| Lau | 10–7 · 59% | 4–4 · 50% | too few to test |
| Kage | 7–6 · 54% | 5–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Pai
- Career
- 504–362 · 58.2%
- This season
- 130 matches · 58.5%
- Peak rank
- 42
First hit in 53.4% of 523 rounds. Won 59.9% of the rounds they struck first, 48.0% of the rounds they were struck first.
Significant Tells
- After losing a round: attacks straight away in 41.0% of rounds, against 20.5% after winning one.
- After winning a round: opens with “backdash into evade up” in 16.2% of rounds, against 5.3% after losing one.
| backdash into evade up | 51 | 9.5% |
|---|---|---|
| Hi'en Tankyaku9K | 23 | 4.3% |
| backdash into Honrakukyaku46K+G | 23 | 4.3% |
| Senchuken6P | 21 | 3.9% |
| evade up into crouch dash forward | 20 | 3.7% |
| Honshin Soukyaku1K+G | 18 | 3.4% |
| crouch dash forward into guardG | 15 | 2.8% |
| crouch dash forward into Souanshou3P+K | 13 | 2.4% |
| evade up into Souanshou3P+K | 13 | 2.4% |
| backdash into Tenshin Oushoushou46P+K | 12 | 2.2% |
| evade down into crouch dash forward | 11 | 2.0% |
| Hi'en Tankyaku9K into evade up | 9 | 1.7% |
| Kochoukyaku4K+G into punchP | 9 | 1.7% |
| backdash into Senchutai3K | 9 | 1.7% |
| evade up into Senchuken6P | 9 | 1.7% |
127 further openings account for the other 282 rounds.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 15–9 · 62% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lau
- Career
- 352–227 · 60.8%
- This season
- 115 matches · 54.8%
- Peak rank
- 42
First hit in 46.7% of 454 rounds. Won 59.9% of the rounds they struck first, 48.8% of the rounds they were struck first.
Significant Tells
- After losing a round: attacks straight away in 57.9% of rounds, against 36.4% after winning one.
- In round 1: opens with “backdash into 4P+K Sako Soushou” in 9.8% of rounds, against 3.5% in their other rounds.
| Chugeki6P | 132 | 29.0% |
|---|---|---|
| backdash into Sako Soushou4P+K | 23 | 5.0% |
| backdash into Senchutai3K | 22 | 4.8% |
| backdash into evade up | 20 | 4.4% |
| forward dash into Chisoutai2K+G | 12 | 2.6% |
| forward dash into evade up | 11 | 2.4% |
| Fukko Kensou1P | 10 | 2.2% |
| evade up into crouch dash forward | 10 | 2.2% |
| Fukko Kensou1P into punchP | 8 | 1.8% |
| Senchutai3K into forward dash | 6 | 1.3% |
| evade down into crouch dash forward | 6 | 1.3% |
| evade down into forward dash | 6 | 1.3% |
| evade up into Senchutai3K | 6 | 1.3% |
| Senchutai3K | 5 | 1.1% |
| Souchuken2P | 5 | 1.1% |
104 further openings account for the other 173 rounds.
Counted from 112 of the 115 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 9–15 · 38% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Brad
- Career
- 345–202 · 63.1%
- This season
- 69 matches · 55.1%
- Peak rank
- 43
First hit in 50.0% of 248 rounds. Won 54.8% of the rounds they struck first, 54.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 18 | 6.9% |
|---|---|---|
| Elbow Hook6P | 17 | 6.5% |
| backdash into Stop Kick4K | 17 | 6.5% |
| Ducking6P+K+G into Crush Knee KickK+G | 13 | 5.0% |
| Middle Spin Kick66K | 13 | 5.0% |
| evade up into crouch dash forward | 12 | 4.6% |
| Sharp Shoot1P | 9 | 3.5% |
| backdash into Jackal Straight46P+K | 8 | 3.1% |
| evade down into crouch dash forward | 8 | 3.1% |
| backdash into Destruction Body3P+K | 7 | 2.7% |
| forward movement into punchP | 7 | 2.7% |
| evade up into forward dash | 6 | 2.3% |
| forward dash into evade up | 6 | 2.3% |
| Ducking6P+K+G into Sting BlowP+K | 5 | 1.9% |
| Elbow Hook6P into forward movement | 5 | 1.9% |
73 further openings account for the other 109 rounds.
Kage
- Career
- 877–636 · 58.0%
- This season
- 43 matches · 60.5%
- Peak rank
- 43
First hit in 55.7% of 158 rounds. Won 54.5% of the rounds they struck first, 52.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Hiji'uchi6P | 18 | 10.9% |
|---|---|---|
| backdash into evade up | 10 | 6.1% |
| Ryu'eikyaku66K | 7 | 4.2% |
| backward movement into Nagiharai6P+K | 7 | 4.2% |
| Senpujin2P+K | 6 | 3.6% |
| backdash into Furikakato OtoshiK+G | 5 | 3.0% |
| forward dash into throwP+G | 5 | 3.0% |
| Nakageri3K | 4 | 2.4% |
| backdash into Hiji'uchi6P | 4 | 2.4% |
| crouch dash back into Furikakato OtoshiK+G | 4 | 2.4% |
| forward dash into evade up | 4 | 2.4% |
| Nagiharai6P+K | 3 | 1.8% |
| Ryubisen44K+G | 3 | 1.8% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 3 | 1.8% |
| backdash into Nirenkyaku3KK | 3 | 1.8% |
64 further openings account for the other 79 rounds.
El Blaze
- Career
- 380–258 · 59.6%
- This season
- 30 matches · 53.3%
- Peak rank
- 42
Significant Tells
Too few rounds to test opener patterns.
| Shadow Strike6P | 15 | 15.8% |
|---|---|---|
| Demon Dance9P+K into Demon's Tail9P+KK | 13 | 13.7% |
| backdash into evade up | 3 | 3.2% |
| crouch dash forward into guardG | 3 | 3.2% |
| evade up into crouch dash forward | 3 | 3.2% |
| forward dash into Rolling Low Knuckle1P | 3 | 3.2% |
| forward dash into Volcano Upper4P+K | 3 | 3.2% |
| Fake Roll41236P | 2 | 2.1% |
| Fake Roll41236P into VenusP | 2 | 2.1% |
| Shouda46PP into Rising Back Spin Kick46PPK | 2 | 2.1% |
| backdash into Hammer Smash46P+K | 2 | 2.1% |
| backward movement into evade up | 2 | 2.1% |
| crouch dash forward into Volcano Upper4P+K | 2 | 2.1% |
| evade down into crouch dash forward | 2 | 2.1% |
| forward dash into Low Spin Kick2K+G | 2 | 2.1% |
36 further openings account for the other 36 rounds.
Counted from 24 of the 30 matches played. The rest were not pulled for openings.
Shun
- Career
- 98–36 · 73.1%
- This season
- 20 matches · 95.0%
- Peak rank
- 37
Significant Tells
Too few rounds to test opener patterns.
| Gyou'in Haishu3P | 12 | 15.2% |
|---|---|---|
| backdash into evade up | 8 | 10.1% |
| Gyou'in Haishu3P into guardG | 5 | 6.3% |
| Gyou'in Haishu3P into Honshin TankaP+K | 4 | 5.1% |
| Haisenchu1P | 4 | 5.1% |
| backdash into Shinho Suikoushu43P+K | 4 | 5.1% |
| Gyou'in Haishu3P into forward dash | 3 | 3.8% |
| Gyou'in Haishu3P into punchP | 3 | 3.8% |
| evade down into Kasen Chugeki6P | 3 | 3.8% |
| evade up into crouch dash forward | 3 | 3.8% |
| Getsuga Gakushu46P | 2 | 2.5% |
| Kasen Chugeki6P | 2 | 2.5% |
| backdash into Dokuritsu Kanpai46P+K | 2 | 2.5% |
| Chubu Soutenkyaku66K into punchP | 1 | 1.3% |
| Fukuchougeki2P into forward dash | 1 | 1.3% |
22 further openings account for the other 22 rounds.
Jacky
- Career
- 1,055–788 · 57.2%
- This season
- 6 matches · 66.7%
- Peak rank
- 43
Significant Tells
Too few rounds to test opener patterns.
| Middle Smash6P | 3 | 18.8% |
|---|---|---|
| Middle Smash6P into crouch dash forward | 2 | 12.5% |
| forward dash into Low Spin Kick1K+G | 2 | 12.5% |
| Dash Hammer Kick66K | 1 | 6.2% |
| Middle Smash6P into evade down | 1 | 6.2% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 1 | 6.2% |
| backdash into Punch High KickPK | 1 | 6.2% |
| backdash into Standing Knee Kick4K | 1 | 6.2% |
| backdash into throw escape | 1 | 6.2% |
| evade up into Dash Hammer Kick66K | 1 | 6.2% |
| evade up into High Angle Upper Kick6K | 1 | 6.2% |
| evade up into Squat Straight2P | 1 | 6.2% |
Counted from 4 of the 6 matches played. The rest were not pulled for openings.
Jean
- Career
- 299–172 · 63.5%
- This season
- 3 matches · 33.3%
- Peak rank
- 42
Significant Tells
Too few rounds to test opener patterns.
| Gyaku Seikenzuki66P | 3 | 25.0% |
|---|---|---|
| Yoko'enpi6P | 3 | 25.0% |
| Maeken~Joudan MawashigeriPK into Kyoshin KourikenPKP | 1 | 8.3% |
| Shutoukiri4P into Chinshin Seichuken4PP | 1 | 8.3% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 1 | 8.3% |
| backdash into Kake'uchi46P | 1 | 8.3% |
| evade up into Chudan Mawashigeri3K | 1 | 8.3% |
| evade up into throwP+G | 1 | 8.3% |
Lion
- Career
- 388–223 · 63.5%
- This season
- 1 matches · 100.0%
- Peak rank
- 43
Significant Tells
Too few rounds to test opener patterns.
| backdash into Tanhikyaku46K | 1 | 25.0% |
|---|---|---|
| backdash into punchP | 1 | 25.0% |
| crouch dash forward into Rakugekishou3PP | 1 | 25.0% |
| crouch dash forward into guardG | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (89 here; about 4.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lei Fei: 7 of 15 tests hold up
- Wolf: 5 of 15 tests hold up
- Akira: 6 of 15 tests hold up
- Jeffry: 3 of 15 tests hold up
- Pai: 2 of 14 tests hold up
- Lau: 2 of 15 tests hold up
- Brad: not tested (too few rounds)
- Kage: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Lion: not tested (too few rounds)
