Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1324 #3,028 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 27 | 2,634 | 1,280 | 1,354 | 48.6% |
|---|---|---|---|---|---|
| Lion | 23 | 355 | 147 | 208 | 41.4% |
| Brad | 21 | 43 | 14 | 29 | 32.6% |
| El Blaze | 21 | 34 | 13 | 21 | 38.2% |
| Lau | 21 | 8 | 4 | 4 | 50.0% |
| Goh | 21 | 7 | 0 | 7 | 0.0% |
| Shun | 21 | 1 | 0 | 1 | 0.0% |
| Sarah | 21 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,325 of 2,952 rounds counted8.3 inputs a second (499 a minute) this season. Faster than 77% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Pai | 8.3 | 498 | 2,038 |
|---|---|---|---|
| Lion | 8.5 | 508 | 181 |
| El Blaze | 7.8 | 471 | 38 |
| Brad | 8.3 | 500 | 18 |
| Goh | 8.6 | 515 | 24 |
| Lau | 9.1 | 546 | 15 |
| Shun | 8.8 | 527 | 8 |
| Sarah | 9.8 | 588 | 3 |
By opponent's character
| Akira | 8.4 | 502 | 264 |
|---|---|---|---|
| Pai | 8.2 | 495 | 261 |
| Goh | 8.7 | 523 | 203 |
| Lau | 8.3 | 501 | 217 |
| Aoi | 8.3 | 499 | 182 |
| Sarah | 8.2 | 492 | 153 |
| Lion | 8.1 | 485 | 123 |
| Shun | 7.9 | 476 | 144 |
| Jean | 8.6 | 517 | 153 |
| Vanessa | 8.6 | 518 | 163 |
| Brad | 8.6 | 514 | 73 |
| Eileen | 8.4 | 506 | 91 |
| Wolf | 8.1 | 488 | 73 |
| Jeffry | 7.5 | 448 | 44 |
| Jacky | 8.7 | 520 | 59 |
| Dural | 7.6 | 458 | 53 |
| Lei Fei | 7.4 | 445 | 31 |
| Kage | 8.5 | 510 | 16 |
| Taka | 6.5 | 389 | 6 |
| El Blaze | 8.1 | 488 | 16 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 102 | 27 | 75 | 26.5% | -4.9 |
|---|---|---|---|---|---|
| Pai | 89 | 40 | 49 | 44.9% | +8.5 |
| Goh | 71 | 36 | 35 | 50.7% | +3.5 |
| Lau | 70 | 17 | 53 | 24.3% | -2.5 |
| Aoi | 52 | 30 | 22 | 57.7% | +17.6 |
| Sarah | 50 | 19 | 31 | 38.0% | -6.3 |
| Lion | 47 | 7 | 40 | 14.9% | -8.3 |
| Shun | 46 | 13 | 33 | 28.3% | -1.3 |
| Jean | 44 | 18 | 26 | 40.9% | -7.1 |
| Vanessa | 41 | 24 | 17 | 58.5% | +4.0 |
| Brad | 32 | 14 | 18 | 43.8% | +0.9 |
| Eileen | 26 | 10 | 16 | 38.5% | -2.9 |
| Wolf | 22 | 14 | 8 | 63.6% | +11.2 |
| Jeffry | 21 | 2 | 19 | 9.5% | -16.2 |
| Jacky | 17 | 8 | 9 | 47.1% | -2.8 |
| Dural | 15 | 1 | 14 | 6.7% | -13.2 |
| Lei Fei | 13 | 4 | 9 | 30.8% | -6.7 |
| Kage | 7 | 2 | 5 | 28.6% | -6.9 |
| Taka | 6 | 2 | 4 | 33.3% | +10.6 |
| El Blaze | 5 | 3 | 2 | 60.0% | +28.1 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 105 | 36 | 69 | 34.3% | -1.4 |
|---|---|---|---|---|---|
| Half Fence | 101 | 39 | 62 | 38.6% | -2.4 |
| Breakable Half Fence | 87 | 39 | 48 | 44.8% | +4.0 |
| Single Wall | 85 | 24 | 61 | 28.2% | -8.7 |
| Full Fence | 82 | 34 | 48 | 41.5% | +5.9 |
| Breakable Full Fence | 74 | 29 | 45 | 39.2% | +4.6 |
| Low Fence | 66 | 26 | 40 | 39.4% | +1.8 |
| Octagon | 65 | 24 | 41 | 36.9% | -2.7 |
| Open | 49 | 20 | 29 | 40.8% | -1.3 |
| Full Fence and Open | 30 | 12 | 18 | 40.0% | +2.9 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 514 | 39.1% | 38.0% | +1.1 |
| No walls | 200 | 35.0% | 38.1% | -3.1 |
Walls against open: +4.1 points (95% range -5.3 to +13.6), p 0.392 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Dreamcast (Rank 29) | 39 | 13 | 26 | 33.3% |
|---|---|---|---|---|
| speedymat (Rank 30) | 38 | 14 | 24 | 36.8% |
| Dogfingers (Rank 19) | 34 | 26 | 8 | 76.5% |
| TommyVF (Rank 27) | 25 | 7 | 18 | 28.0% |
| Rodryu (Rank 37) | 21 | 1 | 20 | 4.8% |
| IntoxicatedChimp (Rank 21) | 19 | 10 | 9 | 52.6% |
| Kephirat (Rank 25) | 19 | 5 | 14 | 26.3% |
| LordBaconTheBoss (Rank 29) | 19 | 3 | 16 | 15.8% |
| 10年遅いんだよ! (Rank 45) | 17 | 0 | 17 | 0.0% |
| Smashquatch (Rank 31) | 16 | 4 | 12 | 25.0% |
| Ame33 (Rank 26) | 14 | 6 | 8 | 42.9% |
| BLN_Snake (Rank 23) | 13 | 7 | 6 | 53.9% |
| RustyTachikoma[EU] (Rank 24) | 13 | 5 | 8 | 38.5% |
| joyKiller (Rank 29) | 13 | 4 | 9 | 30.8% |
| Drawn_ (Rank 27) | 12 | 8 | 4 | 66.7% |
| GérardDeperrache (Rank 16) | 12 | 8 | 4 | 66.7% |
| Rayne (Rank 33) | 12 | 0 | 12 | 0.0% |
| UnderLogic (Rank 18) | 12 | 10 | 2 | 83.3% |
| quakehollow (Rank 28) | 12 | 1 | 11 | 8.3% |
| CoolerTails (Rank 29) | 11 | 0 | 11 | 0.0% |
| F0XN3RO (Rank 16) | 11 | 8 | 3 | 72.7% |
| NeoSlayer92 (Rank 43) | 10 | 0 | 10 | 0.0% |
| SDrakeo (Rank 33) | 10 | 1 | 9 | 10.0% |
| brogasaurusrex (Rank 33) | 10 | 2 | 8 | 20.0% |
| Onpwnage (Rank 30) | 9 | 3 | 6 | 33.3% |
Most played opponents, most recent first
| TommyVF (Rank 27) | 2026/10/16 | 25 | 7 | 18 | 28.0% |
|---|---|---|---|---|---|
| Ame33 (Rank 26) | 2026/10/16 | 14 | 6 | 8 | 42.9% |
| 10年遅いんだよ! (Rank 45) | 2026/10/14 | 17 | 0 | 17 | 0.0% |
| SDrakeo (Rank 33) | 2026/10/14 | 10 | 1 | 9 | 10.0% |
| speedymat (Rank 30) | 2026/10/12 | 38 | 14 | 24 | 36.8% |
| Rodryu (Rank 37) | 2026/10/11 | 21 | 1 | 20 | 4.8% |
| quakehollow (Rank 28) | 2026/10/02 | 12 | 1 | 11 | 8.3% |
| brogasaurusrex (Rank 33) | 2026/09/28 | 10 | 2 | 8 | 20.0% |
| CoolerTails (Rank 29) | 2026/09/28 | 11 | 0 | 11 | 0.0% |
| Smashquatch (Rank 31) | 2026/09/28 | 16 | 4 | 12 | 25.0% |
| RustyTachikoma[EU] (Rank 24) | 2026/09/27 | 13 | 5 | 8 | 38.5% |
| BLN_Snake (Rank 23) | 2026/09/27 | 13 | 7 | 6 | 53.9% |
| Dreamcast (Rank 29) | 2026/09/24 | 39 | 13 | 26 | 33.3% |
| Rayne (Rank 33) | 2026/09/16 | 12 | 0 | 12 | 0.0% |
| joyKiller (Rank 29) | 2026/09/13 | 13 | 4 | 9 | 30.8% |
| NeoSlayer92 (Rank 43) | 2026/09/12 | 10 | 0 | 10 | 0.0% |
| Kephirat (Rank 25) | 2026/09/12 | 19 | 5 | 14 | 26.3% |
| UnderLogic (Rank 18) | 2026/09/07 | 12 | 10 | 2 | 83.3% |
| F0XN3RO (Rank 16) | 2026/09/06 | 11 | 8 | 3 | 72.7% |
| Dogfingers (Rank 19) | 2026/08/27 | 34 | 26 | 8 | 76.5% |
| IntoxicatedChimp (Rank 21) | 2026/08/25 | 19 | 10 | 9 | 52.6% |
| LordBaconTheBoss (Rank 29) | 2026/08/19 | 19 | 3 | 16 | 15.8% |
| Drawn_ (Rank 27) | 2026/07/22 | 12 | 8 | 4 | 66.7% |
| GérardDeperrache (Rank 16) | 2026/07/21 | 12 | 8 | 4 | 66.7% |
| Onpwnage (Rank 30) | 2026/05/14 | 9 | 3 | 6 | 33.3% |
Round openings
Every character
| evade down | 264 | 9.2% |
|---|---|---|
| backdash into backward movement | 246 | 8.6% |
| Souanshou3P+K | 139 | 4.9% |
| evade down into guardG | 135 | 4.7% |
| crouch into down-back kick1K | 119 | 4.2% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 82 | 2.9% |
| punchP into Renkentai | 64 | 2.2% |
| guardG | 58 | 2.0% |
| no input | 57 | 2.0% |
| punchP into RenshouPP | 57 | 2.0% |
| evade down into backward movement | 54 | 1.9% |
| backdash | 46 | 1.6% |
| Hansenpu44K into Touku Kouhaikyaku44KK | 45 | 1.6% |
| Renshou into Raigekishou | 44 | 1.5% |
| back punch+kick4P+K | 44 | 1.5% |
372 further openings account for the other 1,405 rounds.
Counted from 749 of the 776 matches played. The rest were not pulled for openings.
Pai
- Career
- 1,280–1,354 · 48.6%
- This season
- 688 matches · 37.9%
- Peak rank
- 27
First hit in 51.6% of 2,497 rounds. Won 45.3% of the rounds they struck first, 39.3% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 31.5% of rounds, against 18.7% in their other rounds.
- Against Goh: backs off first in 30.4% of rounds, against 17.5% against everyone else.
- After opening the round before by waiting: waits first in 30.6% of rounds, against 14.8% after anything else.
- After the opponent opened the round before by backing off: attacks straight away in 50.0% of rounds, against 42.8% after anything else.
- After winning a round: evades first in 21.9% of rounds, against 16.3% after losing one.
- In round 1: opens with “evade down” in 15.4% of rounds, against 7.3% in their other rounds.
- Against Akira: opens with “3P+K Souanshou” in 9.9% of rounds, against 4.8% against everyone else.
- After opening the round before with “crouch into 1K down-back kick”: opens with “crouch into 1K down-back kick” in 19.3% of rounds, against 4.9% after anything else.
| evade down | 239 | 9.5% |
|---|---|---|
| backdash into backward movement | 202 | 8.0% |
| Souanshou3P+K | 139 | 5.5% |
| crouch into down-back kick1K | 118 | 4.7% |
| evade down into guardG | 116 | 4.6% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 82 | 3.2% |
| punchP into RenkentaiPK | 63 | 2.5% |
| punchP into RenshouPP | 57 | 2.3% |
| guardG | 50 | 2.0% |
| no input | 46 | 1.8% |
| Hansenpu44K into Touku Kouhaikyaku44KK | 45 | 1.8% |
| back punch+kick4P+K | 44 | 1.7% |
| backdash into Kochoukyaku4K+G | 44 | 1.7% |
| RenshouPP into RaigekishouPPP | 43 | 1.7% |
| backdash | 43 | 1.7% |
259 further openings account for the other 1,195 rounds.
Counted from 661 of the 688 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 19–36 · 35% | 6–22 · 21% | too few to test |
| Pai | 30–30 · 50% | 7–11 · 39% | too few to test |
| Lau | 11–34 · 24% | 2–7 · 22% | too few to test |
| Goh | 22–23 · 49% | 5–7 · 42% | too few to test |
| Lion | 5–23 · 18% | 2–9 · 18% | too few to test |
| Aoi | 11–14 · 44% | 12–5 · 71% | too few to test |
| Jean | 11–6 · 65% | 4–10 · 29% | too few to test |
| Shun | 7–15 · 32% | 2–7 · 22% | too few to test |
| Sarah | 5–17 · 23% | 3–6 · 33% | too few to test |
| Vanessa | 15–7 · 68% | 5–3 · 62% | too few to test |
| Brad | 11–8 · 58% | 0–7 · 0% | too few to test |
| Eileen | 7–8 · 47% | 3–6 · 33% | too few to test |
| Wolf | 4–6 · 40% | 6–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
27 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 147–208 · 41.4%
- This season
- 57 matches · 36.8%
- Peak rank
- 23
First hit in 51.4% of 214 rounds. Won 46.4% of the rounds they struck first, 34.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 32 | 14.9% |
|---|---|---|
| punchP into Koushu RensuiPP | 14 | 6.5% |
| evade down | 13 | 6.0% |
| evade down into guardG | 13 | 6.0% |
| Banchu6P into Banchu Renkanshu6PP | 11 | 5.1% |
| evade down into backward movement | 9 | 4.2% |
| Tourou Teihozen (Deflect)4P+K+G into Ni In'you4PP | 7 | 3.3% |
| Koushu RensuiPP into Renkan SenshouPPP | 6 | 2.8% |
| guardG | 6 | 2.8% |
| no input | 6 | 2.8% |
| backdash into crouch | 5 | 2.3% |
| Juchou Senshou8P+K | 4 | 1.9% |
| backdash | 3 | 1.4% |
| Sen'inshou3P into Rakugekishou3PP | 2 | 0.9% |
| Tourou Teihozen (Deflect)4P+K+G into Banchu Renkanshu6PP | 2 | 0.9% |
72 further openings account for the other 82 rounds.
El Blaze
- Career
- 13–21 · 38.2%
- This season
- 11 matches · 27.3%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| evade down | 5 | 13.2% |
|---|---|---|
| backdash into backward movement | 2 | 5.3% |
| evade down into ElbowP+K | 2 | 5.3% |
| no input | 2 | 5.3% |
| Darkness Hammer2P+K | 1 | 2.6% |
| High Spin KickK+G into forward dash | 1 | 2.6% |
| Overtune Blow3P+K | 1 | 2.6% |
| Shadow Strike6P | 1 | 2.6% |
| Straight6P+K | 1 | 2.6% |
| Straight6P+K into Hammer Smash46P+K | 1 | 2.6% |
| backdash into Drop Kick9K | 1 | 2.6% |
| backdash into Hammer Smash46P+K | 1 | 2.6% |
| backdash into Head Smash Kick46K | 1 | 2.6% |
| backdash into Volcano Knee6K+G | 1 | 2.6% |
| backdash into back kick+guard4K+G | 1 | 2.6% |
16 further openings account for the other 16 rounds.
Brad
- Career
- 14–29 · 32.6%
- This season
- 8 matches · 50.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 6 | 20.0% |
|---|---|---|
| evade down into guardG | 3 | 10.0% |
| no input | 3 | 10.0% |
| Jab StraightPP into Combination UpperPPP | 2 | 6.7% |
| evade down into backward movement | 2 | 6.7% |
| Jumping Dtee Sawk Bon9P+K | 1 | 3.3% |
| Sway Back4P+K+G into backward movement | 1 | 3.3% |
| backdash into Pap Sawk Kao46K+G | 1 | 3.3% |
| backdash into Sit Jab2P | 1 | 3.3% |
| backdash into Sway Back4P+K+G | 1 | 3.3% |
| backdash into back kick+guard4K+G | 1 | 3.3% |
| backward movement | 1 | 3.3% |
| crouch into Elbow Hook6P | 1 | 3.3% |
| crouch into Elbow Hook~Screw High Kick6PK | 1 | 3.3% |
| crouch into Kao Loy6K+G | 1 | 3.3% |
4 further openings account for the other 4 rounds.
Goh
- Career
- 0–7 · 0.0%
- This season
- 6 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 3 | 12.5% |
|---|---|---|
| backdash into Muchi'uchigeri4K+G | 2 | 8.3% |
| backdash into Raijinsatsu6K+G | 2 | 8.3% |
| crouch into backward movement | 2 | 8.3% |
| evade down | 2 | 8.3% |
| evade down into guardG | 2 | 8.3% |
| Hiji'ate6P | 1 | 4.2% |
| Muchi'uchigeri4K+G | 1 | 4.2% |
| Tsukikage6K into Hoderi~Shikigami4PP | 1 | 4.2% |
| Zenpou Kaiten Ukemi6P+K+G into Hiji'ate6P | 1 | 4.2% |
| backdash into Kyousengeri46K | 1 | 4.2% |
| backdash into Ropputsubushi6P+K | 1 | 4.2% |
| evade down into Tsurane ShoudaPP | 1 | 4.2% |
| offensive move into punchP | 1 | 4.2% |
| punchP | 1 | 4.2% |
2 further openings account for the other 2 rounds.
Lau
- Career
- 4–4 · 50.0%
- This season
- 3 matches · 66.7%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Kokyaku Haiten7K | 2 | 13.3% |
|---|---|---|
| RaigekishouPPP into Renkan TenshinkyakuPPPK | 2 | 13.3% |
| evade down | 2 | 13.3% |
| Genchi Senpukyaku8K+G | 1 | 6.7% |
| RenshouPP into RaigekishouPPP | 1 | 6.7% |
| RenshouPP into Renkanshou3PPP | 1 | 6.7% |
| RenshouPP into Souken SenputaiPPK | 1 | 6.7% |
| Senpuga~KokeiK+G | 1 | 6.7% |
| crouch into guardG | 1 | 6.7% |
| evade down into backward movement | 1 | 6.7% |
| guardG | 1 | 6.7% |
| punchP into RenkentaiPK | 1 | 6.7% |
Shun
- Career
- 0–1 · 0.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| evade down | 2 | 25.0% |
|---|---|---|
| RengekiPP into Saishu RenkangekiPPP | 1 | 12.5% |
| backdash into backward movement | 1 | 12.5% |
| backdash into crouch | 1 | 12.5% |
| evade down into Rensai Gakushu46PP | 1 | 12.5% |
| guardG into backward movement | 1 | 12.5% |
| punchP | 1 | 12.5% |
Sarah
- Career
- 0–0 · —
- This season
- 1 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Jackknife Kick3K into Elbow Side Chop6PP | 1 | 33.3% |
|---|---|---|
| crouch into Squat Straight2P | 1 | 33.3% |
| evade down into Double Thrust KickKK | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Pai: 8 of 16 tests hold up
- Lion: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Sarah: not tested (too few rounds)
