VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Akira

CloudOuga

Career matches269
Career win rate40.5%
Round win rate41.9%
Peak rank21
Distinct opponents26
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1232 #3,357 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira2126910916040.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

341 of 341 rounds counted

9.3 inputs a second (557 a minute) this season. Faster than 90% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira9.3557341

By opponent's character

Aoi9.657765
Vanessa9.255170
Pai9.456550
Jacky9.456630
Lei Fei8.852528
Jean9.255417
Wolf9.557119
Goh8.852819
Brad9.053913
Akira10.86508
El Blaze8.04828
Kage10.26138
Taka8.24916

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Aoi1651131.2%-12.0
Vanessa1651131.2%-17.0
Pai118372.7%+37.8
Jacky102820.0%-9.6
Lei Fei62433.3%+6.8
Jean52340.0%+17.7
Wolf52340.0%-5.1
Goh4040.0%-31.7
Brad3030.0%-19.1
Akira220100.0%+41.6
El Blaze220100.0%+62.8
Kage21150.0%+7.4
Taka2020.0%-20.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle1971236.8%-7.6
Low Fence179852.9%+20.2
Single Wall103730.0%-1.4
Half Fence84450.0%+9.1
Open83537.5%+5.5
Full Fence6060.0%-30.1
Breakable Half Fence51420.0%-16.3
Breakable Full Fence31233.3%-14.8
Full Fence and Open32166.7%+27.4
Octagon2020.0%-20.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4330.2%38.9%-8.7
No walls3542.9%34.2%+8.6

Walls against open: -17.3 points (95% range -38.4 to +3.8), p 0.108 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

OliviaChan (Rank 16)134930.8%
RainierZX (Rank 22)1331023.1%
S_C_H_T_O_M_P (Rank 18)85362.5%
coolimo (Rank 17)52340.0%
Datboyches_TTV (Rank 24)3030.0%
GNS☆Laufares (Rank 36)3030.0%
Genki-JAM (Rank 3)32166.7%
HangryMunch (Rank 26)3030.0%
jip_tipple (Rank 16)31233.3%
Devin-thatguy (Rank 17)220100.0%
FISH (Rank 11)220100.0%
Goat_intheshell/ttv (Rank 33)2020.0%
JackoRCB (Rank 34)2020.0%
Momomia (Rank 27)2020.0%
OSMinty (Rank 15)220100.0%
PhiL_Left88 (Rank 16)21150.0%
SOCOEONETTV (Rank 16)220100.0%
Sambin0 (Rank 24)2020.0%
Steps (Rank 12)2020.0%
TheFinnisher-D (Rank 21)220100.0%
a39611619 (Rank 21)2020.0%
ひろ&スイクン (Rank 16)2020.0%
CoffeeCrusher (Rank 21)110100.0%
PortlandAxeBoss (Rank 12)110100.0%
bmurphy88 (Rank 19)110100.0%

Most played opponents, most recent first

CoffeeCrusher (Rank 21)2026/06/15110100.0%
Devin-thatguy (Rank 17)2026/06/15220100.0%
RainierZX (Rank 22)2026/06/151331023.1%
TheFinnisher-D (Rank 21)2026/06/15220100.0%
HangryMunch (Rank 26)2026/06/153030.0%
Datboyches_TTV (Rank 24)2026/06/153030.0%
bmurphy88 (Rank 19)2026/06/15110100.0%
S_C_H_T_O_M_P (Rank 18)2026/06/1585362.5%
JackoRCB (Rank 34)2026/06/152020.0%
jip_tipple (Rank 16)2026/06/1431233.3%
ひろ&スイクン (Rank 16)2026/06/142020.0%
coolimo (Rank 17)2026/06/1452340.0%
Sambin0 (Rank 24)2026/06/142020.0%
PhiL_Left88 (Rank 16)2026/06/1421150.0%
OSMinty (Rank 15)2026/06/14220100.0%
Genki-JAM (Rank 3)2026/06/1432166.7%
PortlandAxeBoss (Rank 12)2026/06/13110100.0%
FISH (Rank 11)2026/06/13220100.0%
OliviaChan (Rank 16)2026/06/13134930.8%
SOCOEONETTV (Rank 16)2026/06/13220100.0%
Goat_intheshell/ttv (Rank 33)2026/06/132020.0%
a39611619 (Rank 21)2026/06/132020.0%
Momomia (Rank 27)2026/06/132020.0%
GNS☆Laufares (Rank 36)2026/06/133030.0%
Steps (Rank 12)2026/06/132020.0%

Round openings

Akira

Career
109–160 · 40.5%
This season
84 matches · 36.9%
Peak rank
21

First hit in 60.1% of 341 rounds. Won 45.4% of the rounds they struck first, 36.8% of the rounds they were struck first.

Significant Tells

  • On Single Wall stages: opens with “forward dash into 6P Jouho Touken” in 17.1% of rounds, against 6.3% on the other stages.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P5516.1%
forward dash into Jouho Touken6P257.3%
Jouho Senshou46P247.0%
Jouho Touken6P195.6%
backdash into Jouho Touken6P185.3%
backdash into backward movement164.7%
backdash133.8%
backward movement into Tetsuzankou466P+K133.8%
backward movement into Jouho Touken6P123.5%
SoutoP+K113.2%
Chouzan Housui46P+K82.4%
forward movement into punchP82.4%
backdash into Chouzan Housui46P+K72.0%
forward dash into Rimon Chouchu66P61.8%
forward movement into evade up51.5%

63 further openings account for the other 101 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).

Tests behind each character's list

  • Akira: 1 of 13 tests hold up