VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jeffry

lionmusashi

  • Taka
  • Lau
Career matches367
Career win rate61.9%
Round win rate53.3%
Peak rank25
Distinct opponents56
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1400 #2,650 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry251871097858.3%
Taka241711145766.7%
Lau1794544.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

733 of 766 rounds counted

7.0 inputs a second (418 a minute) this season. Faster than 45% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry6.8407426
Taka7.3436300
Lau7.34367

By opponent's character

Akira7.243095
Sarah7.042193
Shun7.344063
Brad7.041762
Jeffry7.042362
Vanessa6.840750
Jacky7.746211
Kage6.740133
Lei Fei7.042241
Pai6.740440
Wolf6.740135
Aoi7.243034
Taka6.438532
El Blaze6.941325
Jean6.941524
Eileen6.941518
Goh7.14287
Lion6.43838

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2418675.0%+16.9
Sarah22111150.0%-3.3
Shun167943.8%-13.0
Brad1513286.7%+35.2
Jeffry156940.0%-14.0
Vanessa147750.0%-7.1
Jacky114736.4%-6.9
Kage116554.5%+0.1
Lei Fei106460.0%+16.2
Pai104640.0%-7.9
Wolf103730.0%-13.8
Aoi84450.0%-12.4
Taka86275.0%-0.8
El Blaze75271.4%+10.6
Jean6060.0%-50.3
Eileen42250.0%+11.6
Goh220100.0%+28.2
Lion220100.0%+21.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle27141351.9%+4.0
Octagon2415962.5%+5.5
Breakable Full Fence2091145.0%-7.7
Half Fence2014670.0%+18.9
Low Fence1991047.4%-18.4
Breakable Half Fence1881044.4%-16.6
Full Fence and Open1711664.7%+10.1
Full Fence169756.2%+0.8
Single Wall145935.7%-5.6
Open139469.2%+11.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12555.2%54.0%+1.2
No walls4650.0%55.5%-5.5

Walls against open: +6.7 points (95% range -11.2 to +24.6), p 0.464 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ZachAttack (Rank 23)2026/09/1474357.1%
KidCloyster (Rank 22)2026/09/1232166.7%
finalph3nx (Rank 27)2026/09/1251420.0%
DaiAndOh (Rank 28)2026/09/0862433.3%
sum1else (Rank 30)2026/09/084040.0%
chaingrabs (Rank 24)2026/08/2454180.0%
DatDemo (Rank 27)2026/08/2371614.3%
DJ_Clarknova (Rank 26)2026/08/236060.0%
FB.GG@LEWIStheRED (Rank 21)2026/07/30440100.0%
NAPPYPROPHET (Rank 23)2026/07/3042250.0%
Cooljerk (Rank 22)2026/07/26107370.0%
Datboyches_TTV (Rank 23)2026/07/26109190.0%
Middleone (Rank 22)2026/07/0554180.0%
SpearOfLuBu (Rank 21)2026/07/05440100.0%
The8thOne (Rank 26)2026/07/0541325.0%
BehemothTyphoon (Rank 26)2026/06/2154180.0%
JJFGCSerna (Rank 26)2026/06/1631233.3%
fivey70 (Rank 27)2026/06/164040.0%
bigboss25189 (Rank 23)2026/06/164040.0%
JAPDAWG777 (Rank 21)2026/06/1442250.0%
STOPMOTION (Rank 26)2026/06/1451420.0%
johnnydange12 (Rank 24)2026/06/1432166.7%
kerogod (Rank 21)2026/06/13440100.0%
alambert (Rank 23)2026/06/1053260.0%
HangryMunch (Rank 26)2026/05/1182625.0%

Round openings

Every character

Body CrushP+K into Double CrushP+KP638.2%
Aka'oni MidaremageP+K405.2%
punchP into Double KnucklePP395.1%
kickK324.2%
evade up212.7%
Hiji'ate6P192.5%
Kachi'age33P+K162.1%
Elbow Butt6P141.8%
Elbow Butt6P into Elbow Hammer6PP131.7%
crouch dash back into guardG121.6%
Toe Kick2K111.4%
crouch dash back into Tsunami Beat3K+G111.4%
evade down into guardG111.4%
Head Attack46P+K101.3%
crouch dash forward into guardG101.3%

206 further openings account for the other 444 rounds.

Jeffry

Career
109–78 · 58.3%
This season
116 matches · 53.5%
Peak rank
25

First hit in 50.2% of 458 rounds. Won 52.6% of the rounds they struck first, 51.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Body CrushP+K into Double CrushP+KP6313.7%
punchP into Double KnucklePP398.5%
Elbow Butt6P143.0%
Elbow Butt6P into Elbow Hammer6PP132.8%
evade up122.6%
Toe Kick2K112.4%
crouch dash back into Tsunami Beat3K+G112.4%
Head Attack46P+K102.2%
crouch dash back into guardG102.2%
crouch into Ducking Low2K+G102.2%
evade down into guardG102.2%
Heavy Back Knuckle4P into Stomach Destroyer4PK92.0%
evade down81.7%
evade up into Tsunami Beat3K+G71.5%
Heavy Back Knuckle4P into throwP+G61.3%

125 further openings account for the other 226 rounds.

Taka

Career
114–57 · 66.7%
This season
77 matches · 57.1%
Peak rank
24

First hit in 48.3% of 298 rounds. Won 52.8% of the rounds they struck first, 58.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Aka'oni MidaremageP+K4013.3%
kickK3110.3%
Hiji'ate6P196.3%
Kachi'age33P+K165.3%
evade up into Aka'oni MidaremageP+K103.3%
evade up93.0%
Kirikabu Kudaki1P+K72.3%
Zangeki33P72.3%
punchP into Tsuppari 2PP72.3%
Ao'oni Midaremage214P+K62.0%
Kumoyaburi4P+K into Ten'yaburi4P+KP51.7%
Takatsumehashi3P+K51.7%
backward movement into Hiji'ate6P51.7%
crouch dash forward into throwP+G51.7%
KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP41.3%

78 further openings account for the other 124 rounds.

Lau

Career
4–5 · 44.4%
This season
2 matches · 0.0%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P114.3%
Saishikkyaku4K114.3%
crouch dash back into guardG114.3%
evade down into Kensou4P114.3%
evade down into Ko'en Niki9K+G114.3%
evade up into crouch dash forward114.3%
punchP into RenshouPP114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 0 of 15 tests hold up
  • Taka: 0 of 14 tests hold up
  • Lau: not tested (too few rounds)