VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

dragonwolf_0911

Career matches345
Career win rate69.0%
Round win rate61.9%
Peak rank33
Distinct opponents36
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf3334523810769.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf1310376.9%-5.7
Shun116554.5%-22.5
Akira109190.0%+12.6
Aoi96366.7%+5.4
Jacky73442.9%-35.4
El Blaze660100.0%+48.7
Goh63350.0%-24.0
Jeffry64266.7%+9.0
Pai65183.3%+11.9
Lei Fei440100.0%+48.5
Jean330100.0%+19.4
Lion32166.7%+12.3
Dural2020.0%-68.3
Lau2020.0%-75.7
Kage110100.0%+83.0
Taka110100.0%+21.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence1613381.2%+13.5
Half Fence119281.8%+11.1
Breakable Half Fence107370.0%-9.6
Breakable Full Fence93633.3%-43.7
Octagon95455.6%-7.5
Open96366.7%+11.5
Rectangle76185.7%+10.7
Full Fence and Open43175.0%-8.6
Low Fence32166.7%-7.1
Single Wall110100.0%+20.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6269.4%71.7%-2.4
No walls1369.2%62.2%+7.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

練氣小修士 (Rank 13)86275.0%
6132da (Rank 18)76185.7%
TOMORV (Rank 26)65183.3%
ひら@最弱極めし者 (Rank 32)64266.7%
838861銀行 (Rank 33)54180.0%
電気髭@barba_elettrica (Rank 29)52340.0%
鳩男 (Rank 29)53260.0%
ガリバー (Rank 30)41325.0%
MATSUNAGAAKIRA.REBOOT (Rank 27)330100.0%
ヘニオ (Rank 30)32166.7%
Nox (Rank 28)220100.0%
OidonGarfunkel (Rank 31)220100.0%
Penoco (Rank 22)220100.0%
VF12360-PC(PS将~魔王) (Rank 34)2020.0%
dalmax72 (Rank 23)220100.0%
fractal (Rank 21)220100.0%
penta (Rank 21)220100.0%
waakuman (Rank 32)21150.0%
おむすび山かず kaz_kcjj (Rank 39)220100.0%
ジャーキー山田 (Rank 31)220100.0%
咦?還有高手!! (Rank 23)2020.0%
楽天アキラ (Rank 30)2020.0%
Toragoto (Rank 29)110100.0%
syounai (Rank 27)110100.0%
ぬっき~@ (Rank 32)110100.0%

Most played opponents, most recent first

VF12360-PC(PS将~魔王) (Rank 34)2026/04/222020.0%
838861銀行 (Rank 33)2026/04/2254180.0%
鳩男 (Rank 29)2026/04/2153260.0%
Toragoto (Rank 29)2026/04/21110100.0%
電気髭@barba_elettrica (Rank 29)2026/04/2052340.0%
ひら@最弱極めし者 (Rank 32)2026/04/2064266.7%
ガリバー (Rank 30)2026/04/2041325.0%
ヘニオ (Rank 30)2026/04/2032166.7%
ジャーキー山田 (Rank 31)2026/04/20220100.0%
ぬっき~@ (Rank 32)2026/04/20110100.0%
楽天アキラ (Rank 30)2026/04/202020.0%
OidonGarfunkel (Rank 31)2026/04/20220100.0%
syounai (Rank 27)2026/04/20110100.0%
waakuman (Rank 32)2026/04/2021150.0%
Nox (Rank 28)2026/04/20220100.0%
TOMORV (Rank 26)2026/04/2065183.3%
MATSUNAGAAKIRA.REBOOT (Rank 27)2026/04/20330100.0%
Penoco (Rank 22)2026/04/20220100.0%
咦?還有高手!! (Rank 23)2026/04/182020.0%
6132da (Rank 18)2026/04/1876185.7%
fractal (Rank 21)2026/04/18220100.0%
おむすび山かず kaz_kcjj (Rank 39)2026/04/18220100.0%
練氣小修士 (Rank 13)2026/04/1786275.0%
penta (Rank 21)2026/04/17220100.0%
dalmax72 (Rank 23)2026/04/17220100.0%

Round openings

Wolf

forward movement into punchP349.7%
Arrow Knuckle3P298.2%
backdash into evade down226.2%
backdash into evade up144.0%
backdash into guardG144.0%
guardG into Arrow Knuckle3P133.7%
backdash into Arrow Knuckle3P123.4%
backdash into Heavy Middle Kick3K+G113.1%
crouch dash forward into throwP+G102.8%
backdash into throwP+G92.6%
forward movement into Jab StraightPP82.3%
guardG into throwP+G72.0%
Low Hammer2P61.7%
Low Hammer2P into evade up51.4%
backdash into Mow Down Chop1P+K51.4%

91 further openings account for the other 153 rounds.