VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jeffry

pottin

Career matches1,311
Career win rate53.7%
Round win rate51.2%
Peak rank33
Distinct opponents84
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry3359034224858.0%
Shun2652226325950.4%
Goh261999910049.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf20101050.0%+5.8
Lion1812666.7%+11.8
Shun1611568.8%+15.4
Jeffry158753.3%-1.9
Brad136746.1%+0.9
Kage125741.7%-4.5
Jean117463.6%+11.0
Akira96366.7%+6.6
Aoi93633.3%-28.6
Jacky93633.3%-21.1
Pai94544.4%-0.8
Vanessa76185.7%+35.0
Dural63350.0%-3.5
Sarah62433.3%-14.9
Lei Fei52340.0%-0.4
Lau4040.0%-57.4
El Blaze31233.3%-18.4
Taka21150.0%+1.8
Goh1010.0%-41.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence31141745.2%-3.7
Octagon25151060.0%+11.1
Low Fence1991047.4%-8.4
Full Fence1881044.4%-11.8
Open1881044.4%-4.6
Rectangle1811761.1%+10.6
Breakable Full Fence168850.0%-1.4
Single Wall137653.9%+6.8
Half Fence116554.5%-5.4
Full Fence and Open220100.0%+64.0

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11952.1%51.7%+0.4
No walls5048.0%50.7%-2.7

Walls against open: +3.1 points (95% range -13.9 to +20.1), p 0.722 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

tubaki_ok (Rank 28)86275.0%
Sore (Rank 33)53260.0%
orz (Rank 30)53260.0%
takamo_white (Rank 30)54180.0%
migu_garden (Rank 33)42250.0%
mikichan_213 (Rank 22)41325.0%
ゆい (Rank 35)42250.0%
BigBoin (Rank 33)32166.7%
Datchin1226 (Rank 31)32166.7%
Grimaster (Rank 29)31233.3%
NORESPECT (Rank 33)32166.7%
SakuRa (Rank 24)31233.3%
ace-heads69 (Rank 27)31233.3%
fwnd1396 (Rank 32)31233.3%
kaisoumi77 (Rank 28)32166.7%
kojop-oyabin (Rank 29)32166.7%
nihikibito (Rank 25)31233.3%
raduakira (Rank 26)31233.3%
ryuta3810 (Rank 29)31233.3%
striker0123 (Rank 28)32166.7%
tamaneen (Rank 30)31233.3%
いちまる1972 (Rank 28)31233.3%
さばみそ (Rank 27)31233.3%
千種うるふ(nomore) (Rank 26)31233.3%
鳩男 (Rank 30)32166.7%

Most played opponents, most recent first

千種うるふ(nomore) (Rank 26)2026/09/0231233.3%
SakuRa (Rank 24)2026/09/0231233.3%
mikichan_213 (Rank 22)2026/09/0241325.0%
nihikibito (Rank 25)2026/09/0231233.3%
Grimaster (Rank 29)2026/05/3031233.3%
ゆい (Rank 35)2026/05/2642250.0%
takamo_white (Rank 30)2026/05/1354180.0%
Sore (Rank 33)2026/05/1253260.0%
tubaki_ok (Rank 28)2026/05/1286275.0%
鳩男 (Rank 30)2026/05/1232166.7%
ryuta3810 (Rank 29)2026/05/1231233.3%
NORESPECT (Rank 33)2026/05/1232166.7%
migu_garden (Rank 33)2026/05/1242250.0%
BigBoin (Rank 33)2026/05/1232166.7%
fwnd1396 (Rank 32)2026/05/1231233.3%
Datchin1226 (Rank 31)2026/05/1232166.7%
orz (Rank 30)2026/05/1253260.0%
いちまる1972 (Rank 28)2026/05/1231233.3%
kaisoumi77 (Rank 28)2026/05/1232166.7%
さばみそ (Rank 27)2026/05/1231233.3%
ace-heads69 (Rank 27)2026/05/1231233.3%
kojop-oyabin (Rank 29)2026/05/1132166.7%
striker0123 (Rank 28)2026/05/0932166.7%
raduakira (Rank 26)2026/05/0831233.3%
tamaneen (Rank 30)2026/05/0831233.3%

Round openings

Every character

Low Knuckle2P507.3%
forward movement into Double KnucklePP446.4%
backdash into evade down253.6%
forward movement into punchP223.2%
backdash into Overblow Shoulder66P+K192.8%
backdash into Karura4P+K152.2%
backdash into Megaton Knuckle43P+K152.2%
punchP152.2%
backdash into Kenka Hook46P121.7%
punchP into Double KnucklePP121.7%
Elbow Butt6P111.6%
backdash into Stunner KnuckleKP101.4%
Knee Push4K into Knee Push Wild Hook4KP91.3%
crouch dash forward into punchP91.3%
evade down91.3%

196 further openings account for the other 411 rounds.

Jeffry

Low Knuckle2P509.7%
forward movement into Double KnucklePP448.5%
backdash into Overblow Shoulder66P+K193.7%
backdash into evade down173.3%
forward movement into punchP163.1%
backdash into Megaton Knuckle43P+K152.9%
backdash into Kenka Hook46P122.3%
punchP122.3%
punchP into Double KnucklePP122.3%
Elbow Butt6P112.1%
backdash into Stunner KnuckleKP101.9%
Knee Push4K into Knee Push Wild Hook4KP91.7%
crouch dash forward into punchP91.7%
evade down91.7%
crouch dash back into Middle Hell Stab6P+K81.6%

125 further openings account for the other 264 rounds.

Goh

backdash into Karura4P+K1510.5%
backdash into evade down85.6%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G64.2%
Sune'uchi2P64.2%
forward movement into punchP53.5%
backdash into evade up42.8%
guardG into evade down42.8%
Kurogane Kudaki66P32.1%
Ni'oudaoshi3K+G32.1%
Soukyu46P32.1%
Sune'uchi2P into backdash32.1%
backdash into Kyousengeri46K32.1%
backdash into Soukyu46P32.1%
backdash into Sune Kudaki43P32.1%
crouch dash forward into Jibishou3P+K32.1%

52 further openings account for the other 71 rounds.

Shun

Rensai Gakushu46PP into Rengeki Gakushu46PPP310.7%
Fukuchougeki2P27.1%
Haisenchu1P27.1%
backdash into Getsuga Gakushu46P27.1%
crouch dash back into Haisenchu1P27.1%
Fukuchougeki2P into backward movement13.6%
Fukuchougeki2P into crouch13.6%
Getsuga Gakushu46P into Rensai Gakushu46PP13.6%
Haisenchu1P into Haisenchu Kaikakyaku1PK13.6%
Kousoku Kouhi17P+K+G into Kousoku Kouhi Soushu17P+K+GP+K13.6%
Senpu Soutai3K+G into guardG13.6%
backdash into Rengeki Gakushu46PPP13.6%
backdash into guardG13.6%
backdash into offensive move13.6%
backdash into throwP+G13.6%

7 further openings account for the other 7 rounds.