Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1433 #2,452 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 33 | 590 | 342 | 248 | 58.0% |
|---|---|---|---|---|---|
| Shun | 26 | 522 | 263 | 259 | 50.4% |
| Goh | 26 | 288 | 140 | 148 | 48.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
319 of 792 rounds counted7.7 inputs a second (464 a minute) this season. Faster than 65% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 7.2 | 433 | 91 |
|---|---|---|---|
| Goh | 7.7 | 463 | 200 |
| Shun | 9.4 | 564 | 28 |
By opponent's character
| Wolf | 8.5 | 509 | 51 |
|---|---|---|---|
| Lion | 8.3 | 496 | 12 |
| Shun | 7.5 | 450 | 38 |
| Aoi | 7.4 | 446 | 46 |
| Jeffry | 7.7 | 463 | 3 |
| Akira | 8.0 | 479 | 46 |
| Brad | 6.3 | 380 | 8 |
| Kage | 7.7 | 462 | 21 |
| Jean | 8.1 | 486 | 11 |
| Pai | 7.9 | 477 | 14 |
| Jacky | 8.1 | 483 | 22 |
| Sarah | 6.3 | 378 | 18 |
| Lei Fei | 5.6 | 338 | 16 |
| El Blaze | 9.2 | 551 | 4 |
| Lau | 8.8 | 525 | 5 |
| Taka | 10.6 | 634 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 21 | 11 | 10 | 52.4% | +12.3 |
|---|---|---|---|---|---|
| Lion | 18 | 12 | 6 | 66.7% | +14.9 |
| Shun | 18 | 11 | 7 | 61.1% | +10.4 |
| Aoi | 17 | 4 | 13 | 23.5% | -33.7 |
| Jeffry | 16 | 9 | 7 | 56.2% | +2.9 |
| Akira | 15 | 9 | 6 | 60.0% | +3.4 |
| Brad | 13 | 6 | 7 | 46.1% | +4.0 |
| Kage | 13 | 5 | 8 | 38.5% | -3.5 |
| Jean | 12 | 7 | 5 | 58.3% | +10.5 |
| Pai | 12 | 6 | 6 | 50.0% | +4.5 |
| Jacky | 9 | 3 | 6 | 33.3% | -17.7 |
| Sarah | 9 | 2 | 7 | 22.2% | -19.9 |
| Vanessa | 7 | 6 | 1 | 85.7% | +37.7 |
| Dural | 6 | 3 | 3 | 50.0% | -0.5 |
| Lei Fei | 5 | 2 | 3 | 40.0% | +2.6 |
| El Blaze | 4 | 1 | 3 | 25.0% | -21.9 |
| Lau | 4 | 0 | 4 | 0.0% | -54.3 |
| Taka | 2 | 1 | 1 | 50.0% | +4.8 |
| Goh | 1 | 0 | 1 | 0.0% | -38.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 33 | 16 | 17 | 48.5% | +3.5 |
|---|---|---|---|---|---|
| Octagon | 29 | 15 | 14 | 51.7% | +4.4 |
| Full Fence | 21 | 9 | 12 | 42.9% | -10.0 |
| Rectangle | 21 | 11 | 10 | 52.4% | +5.4 |
| Breakable Full Fence | 20 | 8 | 12 | 40.0% | -8.8 |
| Low Fence | 20 | 9 | 11 | 45.0% | -8.7 |
| Open | 20 | 10 | 10 | 50.0% | +4.5 |
| Single Wall | 17 | 9 | 8 | 52.9% | +8.9 |
| Half Fence | 14 | 7 | 7 | 50.0% | -5.1 |
| Full Fence and Open | 3 | 2 | 1 | 66.7% | +23.8 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 138 | 47.8% | 48.6% | -0.8 |
| No walls | 57 | 49.1% | 48.0% | +1.1 |
Walls against open: -1.9 points (95% range -17.9 to +14.2), p 0.821 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| tubaki_ok (Rank 28) | 8 | 6 | 2 | 75.0% |
|---|---|---|---|---|
| Sore (Rank 33) | 5 | 3 | 2 | 60.0% |
| orz (Rank 30) | 5 | 3 | 2 | 60.0% |
| takamo_white (Rank 30) | 5 | 4 | 1 | 80.0% |
| mahoro315 (Rank 23) | 4 | 1 | 3 | 25.0% |
| migu_garden (Rank 33) | 4 | 2 | 2 | 50.0% |
| mikichan_213 (Rank 22) | 4 | 1 | 3 | 25.0% |
| ゆい (Rank 35) | 4 | 2 | 2 | 50.0% |
| BigBoin (Rank 33) | 3 | 2 | 1 | 66.7% |
| Datchin1226 (Rank 31) | 3 | 2 | 1 | 66.7% |
| Grimaster (Rank 29) | 3 | 1 | 2 | 33.3% |
| NORESPECT (Rank 33) | 3 | 2 | 1 | 66.7% |
| SakuRa (Rank 24) | 3 | 1 | 2 | 33.3% |
| ace-heads69 (Rank 27) | 3 | 1 | 2 | 33.3% |
| fwnd1396 (Rank 32) | 3 | 1 | 2 | 33.3% |
| kaisoumi77 (Rank 28) | 3 | 2 | 1 | 66.7% |
| kojop-oyabin (Rank 29) | 3 | 2 | 1 | 66.7% |
| nihikibito (Rank 25) | 3 | 1 | 2 | 33.3% |
| raduakira (Rank 26) | 3 | 1 | 2 | 33.3% |
| ryuta3810 (Rank 29) | 3 | 1 | 2 | 33.3% |
| tamaneen (Rank 30) | 3 | 1 | 2 | 33.3% |
| いちまる1972 (Rank 28) | 3 | 1 | 2 | 33.3% |
| さばみそ (Rank 27) | 3 | 1 | 2 | 33.3% |
| 千種うるふ(nomore) (Rank 26) | 3 | 1 | 2 | 33.3% |
| 鳩男 (Rank 30) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| mahoro315 (Rank 23) | 2026/10/05 | 4 | 1 | 3 | 25.0% |
|---|---|---|---|---|---|
| 千種うるふ(nomore) (Rank 26) | 2026/09/02 | 3 | 1 | 2 | 33.3% |
| SakuRa (Rank 24) | 2026/09/02 | 3 | 1 | 2 | 33.3% |
| mikichan_213 (Rank 22) | 2026/09/02 | 4 | 1 | 3 | 25.0% |
| nihikibito (Rank 25) | 2026/09/02 | 3 | 1 | 2 | 33.3% |
| Grimaster (Rank 29) | 2026/05/30 | 3 | 1 | 2 | 33.3% |
| ゆい (Rank 35) | 2026/05/26 | 4 | 2 | 2 | 50.0% |
| takamo_white (Rank 30) | 2026/05/13 | 5 | 4 | 1 | 80.0% |
| Sore (Rank 33) | 2026/05/12 | 5 | 3 | 2 | 60.0% |
| tubaki_ok (Rank 28) | 2026/05/12 | 8 | 6 | 2 | 75.0% |
| 鳩男 (Rank 30) | 2026/05/12 | 3 | 2 | 1 | 66.7% |
| ryuta3810 (Rank 29) | 2026/05/12 | 3 | 1 | 2 | 33.3% |
| NORESPECT (Rank 33) | 2026/05/12 | 3 | 2 | 1 | 66.7% |
| migu_garden (Rank 33) | 2026/05/12 | 4 | 2 | 2 | 50.0% |
| BigBoin (Rank 33) | 2026/05/12 | 3 | 2 | 1 | 66.7% |
| fwnd1396 (Rank 32) | 2026/05/12 | 3 | 1 | 2 | 33.3% |
| Datchin1226 (Rank 31) | 2026/05/12 | 3 | 2 | 1 | 66.7% |
| orz (Rank 30) | 2026/05/12 | 5 | 3 | 2 | 60.0% |
| いちまる1972 (Rank 28) | 2026/05/12 | 3 | 1 | 2 | 33.3% |
| kaisoumi77 (Rank 28) | 2026/05/12 | 3 | 2 | 1 | 66.7% |
| さばみそ (Rank 27) | 2026/05/12 | 3 | 1 | 2 | 33.3% |
| ace-heads69 (Rank 27) | 2026/05/12 | 3 | 1 | 2 | 33.3% |
| kojop-oyabin (Rank 29) | 2026/05/11 | 3 | 2 | 1 | 66.7% |
| raduakira (Rank 26) | 2026/05/08 | 3 | 1 | 2 | 33.3% |
| tamaneen (Rank 30) | 2026/05/08 | 3 | 1 | 2 | 33.3% |
Round openings
Every character
| Low Knuckle2P | 50 | 6.8% |
|---|---|---|
| forward movement into Double KnucklePP | 44 | 6.0% |
| backdash into Overblow Shoulder66P+K | 24 | 3.3% |
| forward movement into punchP | 22 | 3.0% |
| backdash into Karura4P+K | 19 | 2.6% |
| backdash into Megaton Knuckle43P+K | 16 | 2.2% |
| punchP | 16 | 2.2% |
| backdash into Kenka Hook46P | 13 | 1.8% |
| backdash into evade down | 12 | 1.6% |
| punchP into Double KnucklePP | 12 | 1.6% |
| Elbow Butt6P | 11 | 1.5% |
| crouch dash forward into punchP | 11 | 1.5% |
| backdash into Stunner KnuckleKP | 10 | 1.4% |
| crouch dash back into Middle Hell Stab6P+K | 10 | 1.4% |
| Knee Push4K into Knee Push Wild Hook4KP | 9 | 1.2% |
210 further openings account for the other 451 rounds.
Counted from 186 of the 202 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 342–248 · 58.0%
- This season
- 132 matches · 56.1%
- Peak rank
- 33
First hit in 52.9% of 512 rounds. Won 56.5% of the rounds they struck first, 51.5% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Low Knuckle2P | 50 | 9.7% |
|---|---|---|
| forward movement into Double KnucklePP | 44 | 8.5% |
| backdash into Overblow Shoulder66P+K | 24 | 4.6% |
| backdash into Megaton Knuckle43P+K | 16 | 3.1% |
| forward movement into punchP | 16 | 3.1% |
| backdash into Kenka Hook46P | 13 | 2.5% |
| punchP | 12 | 2.3% |
| punchP into Double KnucklePP | 12 | 2.3% |
| Elbow Butt6P | 11 | 2.1% |
| backdash into Stunner KnuckleKP | 10 | 1.9% |
| crouch dash back into Middle Hell Stab6P+K | 10 | 1.9% |
| Knee Push4K into Knee Push Wild Hook4KP | 9 | 1.7% |
| crouch dash forward into punchP | 9 | 1.7% |
| evade down | 9 | 1.7% |
| backdash into evade down | 8 | 1.6% |
127 further openings account for the other 264 rounds.
Goh
- Career
- 140–148 · 48.6%
- This season
- 63 matches · 30.2%
- Peak rank
- 26
First hit in 60.0% of 185 rounds. Won 44.1% of the rounds they struck first, 31.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 19 | 10.3% |
|---|---|---|
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 8 | 4.3% |
| Sune'uchi2P | 8 | 4.3% |
| Soukyu46P | 7 | 3.8% |
| forward movement into punchP | 5 | 2.7% |
| guardG into evade down | 5 | 2.7% |
| Sune'uchi2P into backdash | 4 | 2.2% |
| backdash into Batousatsu3KP | 4 | 2.2% |
| backdash into evade down | 4 | 2.2% |
| crouch dash forward into throw escape | 4 | 2.2% |
| punchP | 4 | 2.2% |
| punchP into backward movement | 4 | 2.2% |
| Hiji'ate6P | 3 | 1.6% |
| Kurogane Kudaki66P | 3 | 1.6% |
| Kyousengeri46K | 3 | 1.6% |
66 further openings account for the other 100 rounds.
Counted from 47 of the 63 matches played. The rest were not pulled for openings.
Shun
- Career
- 263–259 · 50.4%
- This season
- 7 matches · 71.4%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 3 | 10.7% |
|---|---|---|
| Fukuchougeki2P | 2 | 7.1% |
| Haisenchu1P | 2 | 7.1% |
| backdash into Getsuga Gakushu46P | 2 | 7.1% |
| crouch dash back into Haisenchu1P | 2 | 7.1% |
| Fukuchougeki2P into backward movement | 1 | 3.6% |
| Fukuchougeki2P into crouch | 1 | 3.6% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 1 | 3.6% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 1 | 3.6% |
| Kousoku Kouhi17P+K+G into Kousoku Kouhi Soushu17P+K+GP+K | 1 | 3.6% |
| Senpu Soutai3K+G into guardG | 1 | 3.6% |
| backdash into Gyou'inshuP+K+G | 1 | 3.6% |
| backdash into Rengeki Gakushu46PPP | 1 | 3.6% |
| backdash into offensive move | 1 | 3.6% |
| backdash into throwP+G | 1 | 3.6% |
7 further openings account for the other 7 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 0 of 14 tests hold up
- Goh: not tested (too few rounds)
- Shun: not tested (too few rounds)
