VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

ncub5030

Career matches2,456
Career win rate61.3%
Round win rate55.3%
Peak rank39
Distinct opponents286
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion3972340731656.3%
Taka3846327618759.6%
Brad3738923715260.9%
Jacky3336823513363.9%
Akira3329119110065.6%
Goh321701205070.6%
Jeffry293429585.3%
Pai261510566.7%
Kage2621150.0%
Jean261010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira151945762.2%+3.7
Jean68402858.8%-3.1
Sarah67462168.7%+10.0
Wolf62431969.3%+10.7
Kage61382362.3%+1.1
Shun56352162.5%+7.3
Lau50252550.0%-7.7
Jacky48291960.4%-2.6
Vanessa44232152.3%-7.8
Goh36201655.6%-7.1
Lion36162044.4%-11.2
Brad34171750.0%-9.6
Aoi31191261.3%-0.7
Jeffry30151550.0%-6.8
Pai2316769.6%+13.5
Taka21111052.4%-8.9
Lei Fei1710758.8%+2.7
Eileen168850.0%-5.1
El Blaze148657.1%+1.1
Dural1010.0%-61.6

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall112575550.9%-8.4
Octagon109723766.1%+9.4
Breakable Full Fence90494154.4%-6.2
Low Fence85444151.8%-7.3
Rectangle78453357.7%-1.5
Breakable Half Fence77512666.2%+4.7
Half Fence76463060.5%-0.5
Full Fence75492665.3%+7.8
Open68412760.3%+0.3
Full Fence and Open38281073.7%+15.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls50561.8%59.6%+2.2
No walls26553.6%58.7%-5.1

Walls against open: +7.3 points (95% range -0.3 to +15.0), p 0.059 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ねこむーと (Rank 38)2026/09/23148657.1%
iiv272 (Rank 40)2026/09/17157846.7%
<ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41)2026/09/17107370.0%
ひかる (Rank 39)2026/09/16115645.5%
Okaka_vfes (Rank 39)2026/09/1685362.5%
Tokkovanessa_VF (Rank 41)2026/09/167070.0%
STAGEW(ON)@스테이지원 (Rank 42)2026/09/09113827.3%
ayunii216 (Rank 41)2026/09/09108280.0%
gear8570 (Rank 38)2026/09/081812666.7%
klkun (Rank 41)2026/09/0763350.0%
H4T (Rank 39)2026/08/29107370.0%
LEEGOSEGA (Rank 37)2026/08/171510566.7%
hikabun (Rank 35)2026/07/3094544.4%
구닥스트렌져 (Rank 33)2026/07/301511473.3%
JKSTW(SEGAWORLD大亞店) (Rank 33)2026/07/3073442.9%
さみぃ_ANTARES (Rank 36)2026/07/2874357.1%
ZRX-1100 (Rank 37)2026/07/28146842.9%
danimura (Rank 34)2026/07/271915479.0%
azn3_ayapin (Rank 35)2026/07/2485362.5%
moto__666 (Rank 31)2026/07/04106460.0%
クレウル (Rank 34)2026/06/2461516.7%
MaBoy (Rank 33)2026/06/1775271.4%
duda1982 (Rank 35)2026/06/0698188.9%
SJdream55 (Rank 38)2026/05/27105550.0%
id02812522 (Rank 36)2026/05/121310376.9%

Round openings

Every character

backdash into evade up66719.1%
forward movement into punchP59517.1%
Juchou Senshou8P+K into evade up1022.9%
backdash into guardG661.9%
backdash into Stop Kick4K631.8%
punchP521.5%
forward movement into Tsuppari 2PP511.5%
forward movement into Jab Straight451.3%
Ukoushin46P+K into Ryusei Renkoushu46P+KP381.1%
backdash into Sentai4K381.1%
Morotezuki66P into Morote Tsuppari66PP371.1%
backdash into punchP351.0%
forward movement into Koushu RensuiPP341.0%
Juchou Senshou8P+K320.9%
Rimon Chouchu66P320.9%

557 further openings account for the other 1,600 rounds.

Counted from 860 of the 866 matches played. The rest were not pulled for openings.

Lion

backdash into evade up15214.3%
forward movement into punchP13312.5%
Juchou Senshou8P+K into evade up1029.6%
Ukoushin46P+K into Ryusei Renkoushu46P+KP383.6%
backdash into Sentai4K383.6%
forward movement into Koushu RensuiPP343.2%
Juchou Senshou8P+K323.0%
punchP232.2%
Kouho Hachihonsui44P+K201.9%
backdash into guardG201.9%
backdash into Touku Rigou Bantaitetsu46K+G181.7%
Katousui2P171.6%
crouch into Shicchi Soutai3K+G171.6%
backdash into backward movement151.4%
backward movement into forward punch+kick6P+K141.3%

165 further openings account for the other 389 rounds.

Taka

backdash into evade up22127.1%
forward movement into punchP18823.0%
forward movement into Tsuppari 2PP516.2%
Morotezuki66P into Morote Tsuppari66PP374.5%
backdash into Zangeki33P242.9%
backdash into Kachi'age33P+K202.5%
backdash into Ao'oni Midaremage214P+K172.1%
backdash into punchP151.8%
punchP into Tsuppari 2PP151.8%
punchP121.5%
Shita Harite2P111.4%
backdash into Sokubi Otoshi41236P101.2%
backdash into guardG91.1%
punchP into Kumoyaburi4P+K91.1%
crouch into Shita Harite2P81.0%

86 further openings account for the other 170 rounds.

Counted from 200 of the 201 matches played. The rest were not pulled for openings.

Brad

forward movement into punchP12620.6%
backdash into evade up9315.2%
backdash into Stop Kick4K6310.3%
forward movement into Jab StraightPP345.6%
Ducking6P+K+G into Crush Knee KickK+G203.3%
backdash into Sway Back4P+K+G152.5%
Dtee Sawk Dtrohng4P+K142.3%
forward dash into Sharp Shoot1P111.8%
Elbow Hook6P101.6%
throwP+G into High Spin KickK+G91.5%
Middle Spin Kick66K81.3%
backdash into guardG81.3%
backdash into throwP+G81.3%
forward movement into Jab~High KickPK71.1%
punchP71.1%

87 further openings account for the other 178 rounds.

Counted from 151 of the 156 matches played. The rest were not pulled for openings.

Jacky

backdash into evade up9222.0%
forward movement into punchP8420.1%
backdash into guardG153.6%
forward movement into Jab StraightPP112.6%
backdash into High Angle Upper Kick6K102.4%
punchP into Jab StraightPP92.1%
Middle Smash6P81.9%
backdash into throwP+G81.9%
forward dash into Low Spin Kick1K+G81.9%
punchP71.7%
backdash into Slide Shuffle (Deflect)4P+K+G61.4%
crouch dash back into guardG61.4%
backdash into Smash Straight3P51.2%
Dash Hammer Kick66K into forward movement40.9%
Spinning Back Knuckle4P into Double Back Knuckle4PP40.9%

90 further openings account for the other 142 rounds.

Akira

backdash into evade up4716.9%
Rimon Chouchu66P3211.5%
forward movement into punchP217.5%
Senzankou66P+K into throwP+G103.6%
backdash into Koboku214P93.2%
forward dash into Jouho Touken6P93.2%
Rimon Chouchu66P into forward dash82.9%
backdash into guardG72.5%
Rimon Chouchu66P into crouch dash forward62.1%
backdash into Youhou33P62.1%
forward dash into Yakuho Chouchu666P51.8%
Chouyoushu1P41.4%
backdash into Chouyoushu1P41.4%
backdash into Jouho Touken6P41.4%
backdash into throwP+G41.4%

67 further openings account for the other 103 rounds.

Goh

backdash into evade up4321.4%
forward movement into punchP3014.9%
backdash into Karura4P+K157.5%
forward dash into Ni'oudaoshi3K+G105.0%
forward movement into Tsurane ShoudaPP94.5%
crouch into Ni'oudaoshi3K+G73.5%
Raikou3P63.0%
backdash into guardG63.0%
Kurogane Kudaki66P42.0%
forward dash into Hiji'ate6P42.0%
backdash into Soukyu46P31.5%
backdash into kickK31.5%
punchP31.5%
Sune'uchi2P21.0%
Urahiji44P into crouch21.0%

48 further openings account for the other 54 rounds.

Jeffry

backdash into evade up1322.4%
forward movement into punchP813.8%
backdash into Toe Kick2K712.1%
backdash into Full Swing Double Hammer41236P+K23.5%
backdash into Tsunami Beat3K+G23.5%
crouch into Hammer Slide1P23.5%
forward movement into Double KnucklePP23.5%
Dash Elbow66P11.7%
Overblow Shoulder66P+K11.7%
Overblow Shoulder66P+K into throwP+G11.7%
backdash into Head Attack46P+K11.7%
backdash into backward movement11.7%
backdash into throwP+G11.7%
crouch dash back into Dash Elbow66P11.7%
crouch dash back into Middle Hell Stab6P+K11.7%

14 further openings account for the other 14 rounds.

Pai

backdash into evade up518.5%
forward movement into punchP518.5%
Ensei Haijinkyaku7K+G13.7%
Ensei Touku Haikyaku66K+G into punchP13.7%
RenshouPP into Renken ToukyakuPPK13.7%
backdash into Honrakukyaku46K+G13.7%
backdash into Renkan Tanheki66KP13.7%
backdash into Rikensui1P13.7%
backdash into crouch13.7%
backdash into evade down13.7%
backdash into guardG13.7%
backdash into punchP13.7%
crouch dash back into Honrakukyaku46K+G13.7%
crouch dash back into guardG13.7%
crouch dash back into punchP13.7%

4 further openings account for the other 4 rounds.

Kage

Hiji'uchi6P222.2%
Rasen4P222.2%
Jizuridan2P111.1%
SandangekiPPP into Sandan UrageriPPPK111.1%
backdash into throwP+G111.1%
crouch into Fusenjin3P111.1%
throwP+G111.1%

Jean

Shitamaeken2P125.0%
backdash into Shitanagi Shutou1P125.0%
backdash into evade up125.0%
throwP+G into Hou'ou Kouyoku'uchi4K+GP125.0%