VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

ncub5030

  • Taka
  • Brad
  • Jacky
  • Akira
  • Goh
  • Jeffry
  • Pai
  • Kage
  • Jean
Career matches2,617
Career win rate60.3%
Round win rate54.5%
Peak rank39
Distinct opponents303
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1756 #540 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion3974841932956.0%
Taka3852730622158.1%
Brad3746126619557.7%
Jacky3336823513363.9%
Akira3329119110065.6%
Goh321701205070.6%
Jeffry293429585.3%
Pai261510566.7%
Kage2621150.0%
Jean261010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,134 of 3,772 rounds counted

7.8 inputs a second (471 a minute) this season. Faster than 68% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion7.6455884
Taka8.1485918
Brad7.9474766
Jacky7.7460160
Akira8.5511167
Goh7.6454162
Jeffry6.840737
Pai8.148827
Kage6.94149
Jean8.14874

By opponent's character

Akira7.9474530
Jean7.6457259
Kage7.8466251
Sarah7.9472244
Wolf8.1484212
Shun7.9472213
Jacky7.9476166
Lau8.2490188
Vanessa7.344099
Goh8.1485120
Lion8.0481129
Jeffry8.0478145
Aoi7.7463106
Brad7.6456123
Lei Fei7.7460103
Pai8.249072
Taka7.444577
Eileen7.846553
El Blaze7.746334
Dural8.249410

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1601006062.5%+5.2
Jean73423157.5%-2.5
Kage71413057.8%-2.0
Sarah67462168.7%+10.9
Wolf63432068.2%+10.5
Shun59362361.0%+7.0
Jacky57322556.1%-1.9
Lau55272849.1%-7.6
Vanessa46232350.0%-9.2
Goh37201754.0%-7.4
Lion37172046.0%-8.5
Jeffry36181850.0%-6.8
Aoi35221362.9%+2.0
Brad34171750.0%-8.6
Lei Fei25131252.0%-3.5
Pai2416866.7%+11.1
Taka22111150.0%-10.5
Eileen168850.0%-4.1
El Blaze148657.1%+2.2
Dural31233.3%-27.0

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall126636350.0%-8.0
Octagon122784463.9%+8.7
Low Fence98494950.0%-7.0
Breakable Full Fence95514453.7%-5.4
Half Fence83483557.8%-2.1
Breakable Half Fence82532964.6%+4.6
Full Fence80532766.2%+9.5
Rectangle79453457.0%-1.1
Open73423157.5%-1.5
Full Fence and Open38281073.7%+16.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls54160.6%58.3%+2.3
No walls29751.9%57.2%-5.4

Walls against open: +7.7 points (95% range +0.4 to +15.0), p 0.038 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

STAGEW(ON)@스테이지원 (Rank 41)2026/10/13134930.8%
Tokkovanessa_VF (Rank 42)2026/10/069090.0%
gear8570 (Rank 39)2026/10/021912763.2%
ふかふか (Rank 39)2026/09/3083537.5%
おろち ぽっぽ (Rank 43)2026/09/3083537.5%
しょくにんマン (Rank 39)2026/09/2874357.1%
iiv272 (Rank 41)2026/09/24167943.8%
ねこむーと (Rank 38)2026/09/23148657.1%
<ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41)2026/09/17107370.0%
ひかる (Rank 39)2026/09/16115645.5%
Okaka_vfes (Rank 39)2026/09/1685362.5%
ayunii216 (Rank 41)2026/09/09108280.0%
H4T (Rank 39)2026/08/29107370.0%
LEEGOSEGA (Rank 37)2026/08/171510566.7%
hikabun (Rank 35)2026/07/3094544.4%
구닥스트렌져 (Rank 33)2026/07/301511473.3%
さみぃ_ANTARES (Rank 36)2026/07/2874357.1%
ZRX-1100 (Rank 37)2026/07/28146842.9%
danimura (Rank 34)2026/07/271915479.0%
azn3_ayapin (Rank 35)2026/07/2485362.5%
moto__666 (Rank 31)2026/07/04106460.0%
MaBoy (Rank 33)2026/06/1775271.4%
duda1982 (Rank 35)2026/06/0698188.9%
SJdream55 (Rank 38)2026/05/27105550.0%
id02812522 (Rank 36)2026/05/121310376.9%

Round openings

Every character

forward movement into punchP64517.3%
backdash into evade up56315.1%
Juchou Senshou8P+K into evade up1042.8%
backdash into Stop Kick4K802.1%
backdash into guardG601.6%
backdash into punchP581.6%
punchP541.4%
forward movement into Jab Straight521.4%
forward movement into Tsuppari 2PP521.4%
Morotezuki66P into Morote Tsuppari66PP391.1%
Ukoushin46P+K into Ryusei Renkoushu46P+KP381.0%
backdash into Sentai4K381.0%
backdash into Zangeki33P340.9%
forward movement into Koushu RensuiPP340.9%
Juchou Senshou8P+K320.9%

607 further openings account for the other 1,842 rounds.

Counted from 921 of the 934 matches played. The rest were not pulled for openings.

Lion

Career
419–329 · 56.0%
This season
272 matches · 56.2%
Peak rank
39

First hit in 59.3% of 1,084 rounds. Won 54.7% of the rounds they struck first, 51.5% of the rounds they were struck first.

Significant Tells

  • After opening the round before by attacking: backs off first in 43.0% of rounds, against 33.5% after anything else.

How is this tested?

forward movement into punchP14012.9%
backdash into evade up11910.9%
Juchou Senshou8P+K into evade up1049.6%
Ukoushin46P+K into Ryusei Renkoushu46P+KP383.5%
backdash into Sentai4K383.5%
forward movement into Koushu RensuiPP343.1%
Juchou Senshou8P+K322.9%
punchP242.2%
Kouho Hachihonsui44P+K201.8%
backdash into Touku Rigou Bantaitetsu46K+G201.8%
backdash into guardG181.6%
Katousui2P171.6%
crouch into Shicchi Soutai3K+G171.6%
backdash into punchP151.4%
backward movement into forward punch+kick6P+K151.4%

172 further openings account for the other 438 rounds.

Counted from 271 of the 272 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira23–12 · 66%7–6 · 54%too few to test
Vanessa12–11 · 52%4–3 · 57%too few to test
Shun10–6 · 62%3–5 · 38%too few to test
Lau10–7 · 59%1–2 · 33%too few to test
Kage10–3 · 77%3–4 · 43%too few to test
Jean6–6 · 50%7–2 · 78%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

1 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Taka

Career
306–221 · 58.1%
This season
227 matches · 55.1%
Peak rank
38

First hit in 57.4% of 904 rounds. Won 55.7% of the rounds they struck first, 50.4% of the rounds they were struck first.

Significant Tells

  • After opening the round before by backing off: moves in first in 42.8% of rounds, against 27.9% after anything else.

How is this tested?

forward movement into punchP21423.5%
backdash into evade up19020.9%
forward movement into Tsuppari 2PP525.7%
Morotezuki66P into Morote Tsuppari66PP394.3%
backdash into Zangeki33P343.7%
backdash into Kachi'age33P+K303.3%
backdash into punchP242.6%
backdash into Ao'oni Midaremage214P+K171.9%
punchP into Tsuppari 2PP161.8%
Shita Harite2P131.4%
punchP131.4%
backdash into Shita Harite2P101.1%
backdash into Sokubi Otoshi41236P101.1%
backdash into throw escape101.1%
punchP into Kumoyaburi4P+K101.1%

104 further openings account for the other 228 rounds.

Counted from 224 of the 227 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–9 · 44%8–4 · 67%too few to test
Shun4–2 · 67%6–6 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
266–195 · 57.7%
This season
190 matches · 56.8%
Peak rank
37

First hit in 59.1% of 724 rounds. Won 57.7% of the rounds they struck first, 52.0% of the rounds they were struck first.

Significant Tells

  • After opening the round before by backing off: attacks straight away in 24.9% of rounds, against 13.9% after anything else.
  • After winning a round: attacks straight away in 24.9% of rounds, against 12.0% after losing one.
  • When behind: moves in first in 41.4% of rounds, against 28.3% when ahead or level.

How is this tested?

forward movement into punchP14319.6%
backdash into evade up9713.3%
backdash into Stop Kick4K8011.0%
forward movement into Jab StraightPP405.5%
Ducking6P+K+G into Crush Knee KickK+G263.6%
backdash into Sway Back4P+K+G162.2%
Dtee Sawk Dtrohng4P+K152.1%
forward dash into Sharp Shoot1P111.5%
forward movement into Jab~High KickPK111.5%
Elbow Hook6P101.4%
backdash into Sharp Shoot1P101.4%
throwP+G into High Spin KickK+G101.4%
forward dash into Elbow Hook6P91.2%
Middle Spin Kick66K81.1%
Middle Spin Kick66K into forward movement81.1%

105 further openings account for the other 235 rounds.

Counted from 181 of the 190 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf6–5 · 55%8–5 · 62%too few to test
Jacky4–6 · 40%6–7 · 46%too few to test
Sarah9–3 · 75%1–3 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

9 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
235–133 · 63.9%
This season
102 matches · 61.8%
Peak rank
33

First hit in 47.5% of 411 rounds. Won 58.5% of the rounds they struck first, 55.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward movement into punchP8420.1%
backdash into evade up6515.5%
backdash into guardG133.1%
forward movement into Jab StraightPP122.9%
backdash into High Angle Upper Kick6K112.6%
punchP into Jab StraightPP92.1%
Middle Smash6P81.9%
forward dash into Low Spin Kick1K+G81.9%
backdash into Squat Straight2P71.7%
punchP71.7%
backdash into Slant Back Knuckle1P61.4%
backdash into Slide Shuffle (Deflect)4P+K+G61.4%
backdash into Smash Straight3P61.4%
backdash into Spin Heel Sword4K+G61.4%
backdash into throwP+G61.4%

98 further openings account for the other 165 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–3 · 79%1–4 · 20%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
191–100 · 65.6%
This season
71 matches · 62.0%
Peak rank
33

First hit in 60.6% of 279 rounds. Won 58.0% of the rounds they struck first, 54.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up4114.7%
Rimon Chouchu66P3211.5%
forward movement into punchP217.5%
Senzankou66P+K into throwP+G103.6%
backdash into Koboku214P103.6%
forward dash into Jouho Touken6P93.2%
Rimon Chouchu66P into forward dash82.9%
backdash into Youhou33P72.5%
backdash into guardG72.5%
Rimon Chouchu66P into crouch dash forward62.1%
backdash into Chouyoushu1P62.1%
backdash into Jouho Touken6P51.8%
backdash into throw escape51.8%
crouch dash back into Jouho Touken6P51.8%
forward dash into Yakuho Chouchu666P51.8%

67 further openings account for the other 102 rounds.

Goh

Career
120–50 · 70.6%
This season
49 matches · 59.2%
Peak rank
32

First hit in 56.6% of 196 rounds. Won 58.6% of the rounds they struck first, 51.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3718.4%
forward movement into punchP3014.9%
backdash into Karura4P+K168.0%
forward dash into Ni'oudaoshi3K+G105.0%
forward movement into Tsurane ShoudaPP94.5%
crouch into Ni'oudaoshi3K+G73.5%
Raikou3P63.0%
backdash into guardG52.5%
Kurogane Kudaki66P42.0%
backdash into Soukyu46P42.0%
backdash into kickK42.0%
forward dash into Hiji'ate6P42.0%
backdash into Kusabigeri2K31.5%
punchP31.5%
Sune'uchi2P21.0%

48 further openings account for the other 57 rounds.

Jeffry

Career
29–5 · 85.3%
This season
14 matches · 85.7%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1017.2%
backdash into Toe Kick2K813.8%
forward movement into punchP813.8%
backdash into Full Swing Double Hammer41236P+K23.5%
backdash into Tsunami Beat3K+G23.5%
backdash into throw escape23.5%
crouch into Hammer Slide1P23.5%
forward movement into Double KnucklePP23.5%
Dash Elbow66P11.7%
Overblow Shoulder66P+K11.7%
Overblow Shoulder66P+K into throwP+G11.7%
backdash into Head Attack46P+K11.7%
backdash into Middle Hell Stab6P+K11.7%
backdash into backward movement11.7%
crouch dash back into Dash Elbow66P11.7%

15 further openings account for the other 15 rounds.

Pai

Career
10–5 · 66.7%
This season
6 matches · 83.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP518.5%
backdash into evade up311.1%
backdash into Rikensui1P27.4%
backdash into punchP27.4%
Ensei Haijinkyaku7K+G13.7%
Ensei Touku Haikyaku66K+G into punchP13.7%
RenshouPP into Renken ToukyakuPPK13.7%
backdash into Honrakukyaku46K+G13.7%
backdash into Renkan Tanheki66KP13.7%
backdash into RenshouPP13.7%
backdash into Souchuken2P13.7%
backdash into evade down13.7%
crouch dash back into Honrakukyaku46K+G13.7%
crouch dash back into guardG13.7%
crouch dash back into punchP13.7%

4 further openings account for the other 4 rounds.

Kage

Career
1–1 · 50.0%
This season
2 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'uchi6P222.2%
Rasen4P222.2%
Jizuridan2P111.1%
SandangekiPPP into Sandan UrageriPPPK111.1%
backdash into throwP+G111.1%
crouch into Fusenjin3P111.1%
throwP+G111.1%

Jean

Career
0–1 · 0.0%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shitamaeken2P125.0%
backdash into Shitanagi Shutou1P125.0%
backdash into evade up125.0%
throwP+G into Hou'ou Kouyoku'uchi4K+GP125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (60 here; about 3.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 1 of 15 tests hold up
  • Taka: 1 of 15 tests hold up
  • Brad: 3 of 15 tests hold up
  • Jacky: 0 of 15 tests hold up
  • Akira: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jean: not tested (too few rounds)