Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1756 #540 of 3,686 on the Elo list →
Lion1786272 matches
Taka1753227 matches
Brad1765190 matches
Jacky1786102 matches
Akira175471 matches
Goh176249 matches
Jeffry176414 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 39 | 748 | 419 | 329 | 56.0% |
|---|---|---|---|---|---|
| Taka | 38 | 527 | 306 | 221 | 58.1% |
| Brad | 37 | 461 | 266 | 195 | 57.7% |
| Jacky | 33 | 368 | 235 | 133 | 63.9% |
| Akira | 33 | 291 | 191 | 100 | 65.6% |
| Goh | 32 | 170 | 120 | 50 | 70.6% |
| Jeffry | 29 | 34 | 29 | 5 | 85.3% |
| Pai | 26 | 15 | 10 | 5 | 66.7% |
| Kage | 26 | 2 | 1 | 1 | 50.0% |
| Jean | 26 | 1 | 0 | 1 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,134 of 3,772 rounds counted7.8 inputs a second (471 a minute) this season. Faster than 68% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 7.6 | 455 | 884 |
|---|---|---|---|
| Taka | 8.1 | 485 | 918 |
| Brad | 7.9 | 474 | 766 |
| Jacky | 7.7 | 460 | 160 |
| Akira | 8.5 | 511 | 167 |
| Goh | 7.6 | 454 | 162 |
| Jeffry | 6.8 | 407 | 37 |
| Pai | 8.1 | 488 | 27 |
| Kage | 6.9 | 414 | 9 |
| Jean | 8.1 | 487 | 4 |
By opponent's character
| Akira | 7.9 | 474 | 530 |
|---|---|---|---|
| Jean | 7.6 | 457 | 259 |
| Kage | 7.8 | 466 | 251 |
| Sarah | 7.9 | 472 | 244 |
| Wolf | 8.1 | 484 | 212 |
| Shun | 7.9 | 472 | 213 |
| Jacky | 7.9 | 476 | 166 |
| Lau | 8.2 | 490 | 188 |
| Vanessa | 7.3 | 440 | 99 |
| Goh | 8.1 | 485 | 120 |
| Lion | 8.0 | 481 | 129 |
| Jeffry | 8.0 | 478 | 145 |
| Aoi | 7.7 | 463 | 106 |
| Brad | 7.6 | 456 | 123 |
| Lei Fei | 7.7 | 460 | 103 |
| Pai | 8.2 | 490 | 72 |
| Taka | 7.4 | 445 | 77 |
| Eileen | 7.8 | 465 | 53 |
| El Blaze | 7.7 | 463 | 34 |
| Dural | 8.2 | 494 | 10 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 160 | 100 | 60 | 62.5% | +5.2 |
|---|---|---|---|---|---|
| Jean | 73 | 42 | 31 | 57.5% | -2.5 |
| Kage | 71 | 41 | 30 | 57.8% | -2.0 |
| Sarah | 67 | 46 | 21 | 68.7% | +10.9 |
| Wolf | 63 | 43 | 20 | 68.2% | +10.5 |
| Shun | 59 | 36 | 23 | 61.0% | +7.0 |
| Jacky | 57 | 32 | 25 | 56.1% | -1.9 |
| Lau | 55 | 27 | 28 | 49.1% | -7.6 |
| Vanessa | 46 | 23 | 23 | 50.0% | -9.2 |
| Goh | 37 | 20 | 17 | 54.0% | -7.4 |
| Lion | 37 | 17 | 20 | 46.0% | -8.5 |
| Jeffry | 36 | 18 | 18 | 50.0% | -6.8 |
| Aoi | 35 | 22 | 13 | 62.9% | +2.0 |
| Brad | 34 | 17 | 17 | 50.0% | -8.6 |
| Lei Fei | 25 | 13 | 12 | 52.0% | -3.5 |
| Pai | 24 | 16 | 8 | 66.7% | +11.1 |
| Taka | 22 | 11 | 11 | 50.0% | -10.5 |
| Eileen | 16 | 8 | 8 | 50.0% | -4.1 |
| El Blaze | 14 | 8 | 6 | 57.1% | +2.2 |
| Dural | 3 | 1 | 2 | 33.3% | -27.0 |
0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 126 | 63 | 63 | 50.0% | -8.0 |
|---|---|---|---|---|---|
| Octagon | 122 | 78 | 44 | 63.9% | +8.7 |
| Low Fence | 98 | 49 | 49 | 50.0% | -7.0 |
| Breakable Full Fence | 95 | 51 | 44 | 53.7% | -5.4 |
| Half Fence | 83 | 48 | 35 | 57.8% | -2.1 |
| Breakable Half Fence | 82 | 53 | 29 | 64.6% | +4.6 |
| Full Fence | 80 | 53 | 27 | 66.2% | +9.5 |
| Rectangle | 79 | 45 | 34 | 57.0% | -1.1 |
| Open | 73 | 42 | 31 | 57.5% | -1.5 |
| Full Fence and Open | 38 | 28 | 10 | 73.7% | +16.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 541 | 60.6% | 58.3% | +2.3 |
| No walls | 297 | 51.9% | 57.2% | -5.4 |
Walls against open: +7.7 points (95% range +0.4 to +15.0), p 0.038 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| danimura (Rank 34) | 19 | 15 | 4 | 79.0% |
|---|---|---|---|---|
| gear8570 (Rank 39) | 19 | 12 | 7 | 63.2% |
| iiv272 (Rank 41) | 16 | 7 | 9 | 43.8% |
| LEEGOSEGA (Rank 37) | 15 | 10 | 5 | 66.7% |
| 구닥스트렌져 (Rank 33) | 15 | 11 | 4 | 73.3% |
| ZRX-1100 (Rank 37) | 14 | 6 | 8 | 42.9% |
| ねこむーと (Rank 38) | 14 | 8 | 6 | 57.1% |
| STAGEW(ON)@스테이지원 (Rank 41) | 13 | 4 | 9 | 30.8% |
| id02812522 (Rank 36) | 13 | 10 | 3 | 76.9% |
| ひかる (Rank 39) | 11 | 5 | 6 | 45.5% |
| <ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41) | 10 | 7 | 3 | 70.0% |
| H4T (Rank 39) | 10 | 7 | 3 | 70.0% |
| SJdream55 (Rank 38) | 10 | 5 | 5 | 50.0% |
| ayunii216 (Rank 41) | 10 | 8 | 2 | 80.0% |
| moto__666 (Rank 31) | 10 | 6 | 4 | 60.0% |
| Tokkovanessa_VF (Rank 42) | 9 | 0 | 9 | 0.0% |
| duda1982 (Rank 35) | 9 | 8 | 1 | 88.9% |
| hikabun (Rank 35) | 9 | 4 | 5 | 44.4% |
| Okaka_vfes (Rank 39) | 8 | 5 | 3 | 62.5% |
| azn3_ayapin (Rank 35) | 8 | 5 | 3 | 62.5% |
| おろち ぽっぽ (Rank 43) | 8 | 3 | 5 | 37.5% |
| ふかふか (Rank 39) | 8 | 3 | 5 | 37.5% |
| MaBoy (Rank 33) | 7 | 5 | 2 | 71.4% |
| さみぃ_ANTARES (Rank 36) | 7 | 4 | 3 | 57.1% |
| しょくにんマン (Rank 39) | 7 | 4 | 3 | 57.1% |
Most played opponents, most recent first
| STAGEW(ON)@스테이지원 (Rank 41) | 2026/10/13 | 13 | 4 | 9 | 30.8% |
|---|---|---|---|---|---|
| Tokkovanessa_VF (Rank 42) | 2026/10/06 | 9 | 0 | 9 | 0.0% |
| gear8570 (Rank 39) | 2026/10/02 | 19 | 12 | 7 | 63.2% |
| ふかふか (Rank 39) | 2026/09/30 | 8 | 3 | 5 | 37.5% |
| おろち ぽっぽ (Rank 43) | 2026/09/30 | 8 | 3 | 5 | 37.5% |
| しょくにんマン (Rank 39) | 2026/09/28 | 7 | 4 | 3 | 57.1% |
| iiv272 (Rank 41) | 2026/09/24 | 16 | 7 | 9 | 43.8% |
| ねこむーと (Rank 38) | 2026/09/23 | 14 | 8 | 6 | 57.1% |
| <ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41) | 2026/09/17 | 10 | 7 | 3 | 70.0% |
| ひかる (Rank 39) | 2026/09/16 | 11 | 5 | 6 | 45.5% |
| Okaka_vfes (Rank 39) | 2026/09/16 | 8 | 5 | 3 | 62.5% |
| ayunii216 (Rank 41) | 2026/09/09 | 10 | 8 | 2 | 80.0% |
| H4T (Rank 39) | 2026/08/29 | 10 | 7 | 3 | 70.0% |
| LEEGOSEGA (Rank 37) | 2026/08/17 | 15 | 10 | 5 | 66.7% |
| hikabun (Rank 35) | 2026/07/30 | 9 | 4 | 5 | 44.4% |
| 구닥스트렌져 (Rank 33) | 2026/07/30 | 15 | 11 | 4 | 73.3% |
| さみぃ_ANTARES (Rank 36) | 2026/07/28 | 7 | 4 | 3 | 57.1% |
| ZRX-1100 (Rank 37) | 2026/07/28 | 14 | 6 | 8 | 42.9% |
| danimura (Rank 34) | 2026/07/27 | 19 | 15 | 4 | 79.0% |
| azn3_ayapin (Rank 35) | 2026/07/24 | 8 | 5 | 3 | 62.5% |
| moto__666 (Rank 31) | 2026/07/04 | 10 | 6 | 4 | 60.0% |
| MaBoy (Rank 33) | 2026/06/17 | 7 | 5 | 2 | 71.4% |
| duda1982 (Rank 35) | 2026/06/06 | 9 | 8 | 1 | 88.9% |
| SJdream55 (Rank 38) | 2026/05/27 | 10 | 5 | 5 | 50.0% |
| id02812522 (Rank 36) | 2026/05/12 | 13 | 10 | 3 | 76.9% |
Round openings
Every character
| forward movement into punchP | 645 | 17.3% |
|---|---|---|
| backdash into evade up | 563 | 15.1% |
| Juchou Senshou8P+K into evade up | 104 | 2.8% |
| backdash into Stop Kick4K | 80 | 2.1% |
| backdash into guardG | 60 | 1.6% |
| backdash into punchP | 58 | 1.6% |
| punchP | 54 | 1.4% |
| forward movement into Jab Straight | 52 | 1.4% |
| forward movement into Tsuppari 2PP | 52 | 1.4% |
| Morotezuki66P into Morote Tsuppari66PP | 39 | 1.1% |
| Ukoushin46P+K into Ryusei Renkoushu46P+KP | 38 | 1.0% |
| backdash into Sentai4K | 38 | 1.0% |
| backdash into Zangeki33P | 34 | 0.9% |
| forward movement into Koushu RensuiPP | 34 | 0.9% |
| Juchou Senshou8P+K | 32 | 0.9% |
607 further openings account for the other 1,842 rounds.
Counted from 921 of the 934 matches played. The rest were not pulled for openings.
Lion
- Career
- 419–329 · 56.0%
- This season
- 272 matches · 56.2%
- Peak rank
- 39
First hit in 59.3% of 1,084 rounds. Won 54.7% of the rounds they struck first, 51.5% of the rounds they were struck first.
Significant Tells
- After opening the round before by attacking: backs off first in 43.0% of rounds, against 33.5% after anything else.
| forward movement into punchP | 140 | 12.9% |
|---|---|---|
| backdash into evade up | 119 | 10.9% |
| Juchou Senshou8P+K into evade up | 104 | 9.6% |
| Ukoushin46P+K into Ryusei Renkoushu46P+KP | 38 | 3.5% |
| backdash into Sentai4K | 38 | 3.5% |
| forward movement into Koushu RensuiPP | 34 | 3.1% |
| Juchou Senshou8P+K | 32 | 2.9% |
| punchP | 24 | 2.2% |
| Kouho Hachihonsui44P+K | 20 | 1.8% |
| backdash into Touku Rigou Bantaitetsu46K+G | 20 | 1.8% |
| backdash into guardG | 18 | 1.6% |
| Katousui2P | 17 | 1.6% |
| crouch into Shicchi Soutai3K+G | 17 | 1.6% |
| backdash into punchP | 15 | 1.4% |
| backward movement into forward punch+kick6P+K | 15 | 1.4% |
172 further openings account for the other 438 rounds.
Counted from 271 of the 272 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 23–12 · 66% | 7–6 · 54% | too few to test |
| Vanessa | 12–11 · 52% | 4–3 · 57% | too few to test |
| Shun | 10–6 · 62% | 3–5 · 38% | too few to test |
| Lau | 10–7 · 59% | 1–2 · 33% | too few to test |
| Kage | 10–3 · 77% | 3–4 · 43% | too few to test |
| Jean | 6–6 · 50% | 7–2 · 78% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
1 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Taka
- Career
- 306–221 · 58.1%
- This season
- 227 matches · 55.1%
- Peak rank
- 38
First hit in 57.4% of 904 rounds. Won 55.7% of the rounds they struck first, 50.4% of the rounds they were struck first.
Significant Tells
- After opening the round before by backing off: moves in first in 42.8% of rounds, against 27.9% after anything else.
| forward movement into punchP | 214 | 23.5% |
|---|---|---|
| backdash into evade up | 190 | 20.9% |
| forward movement into Tsuppari 2PP | 52 | 5.7% |
| Morotezuki66P into Morote Tsuppari66PP | 39 | 4.3% |
| backdash into Zangeki33P | 34 | 3.7% |
| backdash into Kachi'age33P+K | 30 | 3.3% |
| backdash into punchP | 24 | 2.6% |
| backdash into Ao'oni Midaremage214P+K | 17 | 1.9% |
| punchP into Tsuppari 2PP | 16 | 1.8% |
| Shita Harite2P | 13 | 1.4% |
| punchP | 13 | 1.4% |
| backdash into Shita Harite2P | 10 | 1.1% |
| backdash into Sokubi Otoshi41236P | 10 | 1.1% |
| backdash into throw escape | 10 | 1.1% |
| punchP into Kumoyaburi4P+K | 10 | 1.1% |
104 further openings account for the other 228 rounds.
Counted from 224 of the 227 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Taka
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–9 · 44% | 8–4 · 67% | too few to test |
| Shun | 4–2 · 67% | 6–6 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Brad
- Career
- 266–195 · 57.7%
- This season
- 190 matches · 56.8%
- Peak rank
- 37
First hit in 59.1% of 724 rounds. Won 57.7% of the rounds they struck first, 52.0% of the rounds they were struck first.
Significant Tells
- After opening the round before by backing off: attacks straight away in 24.9% of rounds, against 13.9% after anything else.
- After winning a round: attacks straight away in 24.9% of rounds, against 12.0% after losing one.
- When behind: moves in first in 41.4% of rounds, against 28.3% when ahead or level.
| forward movement into punchP | 143 | 19.6% |
|---|---|---|
| backdash into evade up | 97 | 13.3% |
| backdash into Stop Kick4K | 80 | 11.0% |
| forward movement into Jab StraightPP | 40 | 5.5% |
| Ducking6P+K+G into Crush Knee KickK+G | 26 | 3.6% |
| backdash into Sway Back4P+K+G | 16 | 2.2% |
| Dtee Sawk Dtrohng4P+K | 15 | 2.1% |
| forward dash into Sharp Shoot1P | 11 | 1.5% |
| forward movement into Jab~High KickPK | 11 | 1.5% |
| Elbow Hook6P | 10 | 1.4% |
| backdash into Sharp Shoot1P | 10 | 1.4% |
| throwP+G into High Spin KickK+G | 10 | 1.4% |
| forward dash into Elbow Hook6P | 9 | 1.2% |
| Middle Spin Kick66K | 8 | 1.1% |
| Middle Spin Kick66K into forward movement | 8 | 1.1% |
105 further openings account for the other 235 rounds.
Counted from 181 of the 190 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 6–5 · 55% | 8–5 · 62% | too few to test |
| Jacky | 4–6 · 40% | 6–7 · 46% | too few to test |
| Sarah | 9–3 · 75% | 1–3 · 25% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
9 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 235–133 · 63.9%
- This season
- 102 matches · 61.8%
- Peak rank
- 33
First hit in 47.5% of 411 rounds. Won 58.5% of the rounds they struck first, 55.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| forward movement into punchP | 84 | 20.1% |
|---|---|---|
| backdash into evade up | 65 | 15.5% |
| backdash into guardG | 13 | 3.1% |
| forward movement into Jab StraightPP | 12 | 2.9% |
| backdash into High Angle Upper Kick6K | 11 | 2.6% |
| punchP into Jab StraightPP | 9 | 2.1% |
| Middle Smash6P | 8 | 1.9% |
| forward dash into Low Spin Kick1K+G | 8 | 1.9% |
| backdash into Squat Straight2P | 7 | 1.7% |
| punchP | 7 | 1.7% |
| backdash into Slant Back Knuckle1P | 6 | 1.4% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 6 | 1.4% |
| backdash into Smash Straight3P | 6 | 1.4% |
| backdash into Spin Heel Sword4K+G | 6 | 1.4% |
| backdash into throwP+G | 6 | 1.4% |
98 further openings account for the other 165 rounds.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–3 · 79% | 1–4 · 20% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 191–100 · 65.6%
- This season
- 71 matches · 62.0%
- Peak rank
- 33
First hit in 60.6% of 279 rounds. Won 58.0% of the rounds they struck first, 54.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 41 | 14.7% |
|---|---|---|
| Rimon Chouchu66P | 32 | 11.5% |
| forward movement into punchP | 21 | 7.5% |
| Senzankou66P+K into throwP+G | 10 | 3.6% |
| backdash into Koboku214P | 10 | 3.6% |
| forward dash into Jouho Touken6P | 9 | 3.2% |
| Rimon Chouchu66P into forward dash | 8 | 2.9% |
| backdash into Youhou33P | 7 | 2.5% |
| backdash into guardG | 7 | 2.5% |
| Rimon Chouchu66P into crouch dash forward | 6 | 2.1% |
| backdash into Chouyoushu1P | 6 | 2.1% |
| backdash into Jouho Touken6P | 5 | 1.8% |
| backdash into throw escape | 5 | 1.8% |
| crouch dash back into Jouho Touken6P | 5 | 1.8% |
| forward dash into Yakuho Chouchu666P | 5 | 1.8% |
67 further openings account for the other 102 rounds.
Goh
- Career
- 120–50 · 70.6%
- This season
- 49 matches · 59.2%
- Peak rank
- 32
First hit in 56.6% of 196 rounds. Won 58.6% of the rounds they struck first, 51.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 37 | 18.4% |
|---|---|---|
| forward movement into punchP | 30 | 14.9% |
| backdash into Karura4P+K | 16 | 8.0% |
| forward dash into Ni'oudaoshi3K+G | 10 | 5.0% |
| forward movement into Tsurane ShoudaPP | 9 | 4.5% |
| crouch into Ni'oudaoshi3K+G | 7 | 3.5% |
| Raikou3P | 6 | 3.0% |
| backdash into guardG | 5 | 2.5% |
| Kurogane Kudaki66P | 4 | 2.0% |
| backdash into Soukyu46P | 4 | 2.0% |
| backdash into kickK | 4 | 2.0% |
| forward dash into Hiji'ate6P | 4 | 2.0% |
| backdash into Kusabigeri2K | 3 | 1.5% |
| punchP | 3 | 1.5% |
| Sune'uchi2P | 2 | 1.0% |
48 further openings account for the other 57 rounds.
Jeffry
- Career
- 29–5 · 85.3%
- This season
- 14 matches · 85.7%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 10 | 17.2% |
|---|---|---|
| backdash into Toe Kick2K | 8 | 13.8% |
| forward movement into punchP | 8 | 13.8% |
| backdash into Full Swing Double Hammer41236P+K | 2 | 3.5% |
| backdash into Tsunami Beat3K+G | 2 | 3.5% |
| backdash into throw escape | 2 | 3.5% |
| crouch into Hammer Slide1P | 2 | 3.5% |
| forward movement into Double KnucklePP | 2 | 3.5% |
| Dash Elbow66P | 1 | 1.7% |
| Overblow Shoulder66P+K | 1 | 1.7% |
| Overblow Shoulder66P+K into throwP+G | 1 | 1.7% |
| backdash into Head Attack46P+K | 1 | 1.7% |
| backdash into Middle Hell Stab6P+K | 1 | 1.7% |
| backdash into backward movement | 1 | 1.7% |
| crouch dash back into Dash Elbow66P | 1 | 1.7% |
15 further openings account for the other 15 rounds.
Pai
- Career
- 10–5 · 66.7%
- This season
- 6 matches · 83.3%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 5 | 18.5% |
|---|---|---|
| backdash into evade up | 3 | 11.1% |
| backdash into Rikensui1P | 2 | 7.4% |
| backdash into punchP | 2 | 7.4% |
| Ensei Haijinkyaku7K+G | 1 | 3.7% |
| Ensei Touku Haikyaku66K+G into punchP | 1 | 3.7% |
| RenshouPP into Renken ToukyakuPPK | 1 | 3.7% |
| backdash into Honrakukyaku46K+G | 1 | 3.7% |
| backdash into Renkan Tanheki66KP | 1 | 3.7% |
| backdash into RenshouPP | 1 | 3.7% |
| backdash into Souchuken2P | 1 | 3.7% |
| backdash into evade down | 1 | 3.7% |
| crouch dash back into Honrakukyaku46K+G | 1 | 3.7% |
| crouch dash back into guardG | 1 | 3.7% |
| crouch dash back into punchP | 1 | 3.7% |
4 further openings account for the other 4 rounds.
Kage
- Career
- 1–1 · 50.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Hiji'uchi6P | 2 | 22.2% |
|---|---|---|
| Rasen4P | 2 | 22.2% |
| Jizuridan2P | 1 | 11.1% |
| SandangekiPPP into Sandan UrageriPPPK | 1 | 11.1% |
| backdash into throwP+G | 1 | 11.1% |
| crouch into Fusenjin3P | 1 | 11.1% |
| throwP+G | 1 | 11.1% |
Jean
- Career
- 0–1 · 0.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Shitamaeken2P | 1 | 25.0% |
|---|---|---|
| backdash into Shitanagi Shutou1P | 1 | 25.0% |
| backdash into evade up | 1 | 25.0% |
| throwP+G into Hou'ou Kouyoku'uchi4K+GP | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (60 here; about 3.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lion: 1 of 15 tests hold up
- Taka: 1 of 15 tests hold up
- Brad: 3 of 15 tests hold up
- Jacky: 0 of 15 tests hold up
- Akira: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jean: not tested (too few rounds)
