VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

xXsoul-childXx

  • Jean
  • Brad
  • Vanessa
  • Akira
  • Shun
  • Goh
  • Aoi
  • Pai
Career matches11,830
Career win rate49.5%
Round win rate49.6%
Peak rank32
Distinct opponents764
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1489 #2,095 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky312,6831,3321,35149.6%
Jean312,3251,1391,18649.0%
Brad322,1061,0651,04150.6%
Aoi281,16058557550.4%
Vanessa291,02753149651.7%
Pai2779336043345.4%
Shun2870337033352.6%
Akira2655628527151.3%
Goh2447719528240.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

11,562 of 11,565 rounds counted

8.1 inputs a second (488 a minute) this season. Faster than 74% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean8.34973,453
Jacky8.24943,118
Brad7.94742,843
Vanessa7.4446760
Akira8.9537663
Shun8.1488327
Goh8.2489191
Aoi7.5450126
Pai7.746481

By opponent's character

Akira8.35001,335
Jacky8.24911,057
Wolf8.3501980
Shun7.8469821
Sarah8.2495782
Goh8.1488736
Jeffry8.1484756
Pai8.2492647
Aoi8.0478586
El Blaze8.1483555
Kage7.9474527
Lau8.4502504
Brad8.1488503
Jean8.1485411
Lion8.3499386
Vanessa8.0477321
Lei Fei8.0480282
Eileen8.1487188
Taka8.0477100
Dural8.148785

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira33816117747.6%-1.5
Jacky26114311854.8%+6.3
Wolf24311612747.7%-0.6
Shun2081129653.9%+5.9
Sarah1961039352.5%+5.4
Goh1837510841.0%-6.8
Jeffry183909349.2%+0.3
Pai164808448.8%-0.1
Aoi144657945.1%-9.2
El Blaze139746553.2%+3.9
Kage133617245.9%-1.8
Lau126685854.0%+4.9
Brad120417934.2%-12.9
Jean101524951.5%+6.5
Lion95474849.5%+1.0
Vanessa80344642.5%-5.8
Lei Fei70343648.6%+1.9
Eileen48252352.1%-0.8
Taka2671926.9%-19.8
Dural21111052.4%+4.8

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence31615216448.1%-1.3
Octagon31616515152.2%+5.8
Low Fence31416015451.0%+2.4
Rectangle28613914748.6%+1.0
Half Fence28514713851.6%+1.4
Breakable Half Fence27412814646.7%-1.9
Full Fence27312914447.2%-2.7
Open27312414945.4%-3.1
Single Wall26811914944.4%-4.5
Full Fence and Open142786454.9%+5.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,75049.1%48.7%+0.4
No walls85547.1%48.5%-1.4

Walls against open: +1.8 points (95% range -2.6 to +6.2), p 0.416 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

asari0727 (Rank 30)2026/10/16123925.0%
WeeWeeW (Rank 27)2026/10/161310376.9%
48歳技覚えられないよ (Rank 27)2026/10/151714382.3%
orz (Rank 29)2026/10/152561924.0%
Akishin-0313 (Rank 30)2026/10/151761135.3%
cream-soba-1972 (Rank 29)2026/10/15134930.8%
sanjimade (Rank 28)2026/10/15146842.9%
okb@j>おーけーびー (Rank 30)2026/10/151981142.1%
Uecchi-Ver53 (Rank 31)2026/10/1427141351.9%
NO-NAMENANASI774 (Rank 34)2026/10/13131127.7%
E-BB1 (Rank 27)2026/10/131411378.6%
cokeshi (Rank 29)2026/10/1225101540.0%
銀 (Rank 29)2026/10/0926111542.3%
dalmax72 (Rank 28)2026/10/07169756.2%
toothy-limb74 (Rank 25)2026/10/05125741.7%
hahaha (Rank 28)2026/09/25136746.1%
雷電 (Rank 30)2026/09/18169756.2%
トマト牛乳♪ (Rank 28)2026/07/051651131.2%
melty01 (Rank 26)2026/07/041221016.7%
ShieldHolder (Rank 28)2026/07/03148657.1%
SUTEKI-_-san (Rank 28)2026/06/2725131252.0%
TaKaArAsHi573 (Rank 24)2026/06/262415962.5%
★★★★★ (Rank 27)2026/06/252361726.1%
sya-uto (Rank 28)2026/06/181851327.8%
ありがとナス (Rank 27)2026/06/13125741.7%

Round openings

Every character

backdash into evade up2,63330.1%
Gyaku Seikenzuki66P3984.5%
backdash into punchP3413.9%
Defensive Style: backdash into evade up3253.7%
backdash into evade down2963.4%
backward movement into evade up2613.0%
Sharp Shoot1P1772.0%
Destruction Body3P+K into Dtee Sawk Lang3P+KP1311.5%
Slant Back Knuckle1P into Rage Kick1PK1301.5%
punchP1201.4%
Destruction Body3P+K into punchP1081.2%
evade up into crouch dash forward981.1%
Jolt Upper3P into Jolt Upper~Spin Kick3PK841.0%
backdash into Yamakuzushi6K750.9%
backdash into Maeken~Joudan MawashigeriPK730.8%

598 further openings account for the other 3,490 rounds.

Counted from 2,170 of the 2,828 matches played. The rest were not pulled for openings.

Jean

Career
1,139–1,186 · 49.0%
This season
858 matches · 48.8%
Peak rank
31

First hit in 53.5% of 2,797 rounds. Won 54.7% of the rounds they struck first, 45.1% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 14.3% of rounds, against 5.0% in their other rounds.
  • Against Akira: attacks straight away in 39.1% of rounds, against 27.4% against everyone else.
  • After losing a round: attacks straight away in 38.0% of rounds, against 22.5% after winning one.
  • When behind: attacks straight away in 36.2% of rounds, against 24.9% when ahead or level.
  • In round 1: opens with “backward movement into evade up” in 6.2% of rounds, against 3.4% in their other rounds.
  • Against Pai: opens with “backdash into P punch” in 10.6% of rounds, against 3.5% against everyone else.
  • After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 19.3% of rounds, against 5.7% after anything else.
  • After winning a round: opens with “backdash into evade down” in 8.9% of rounds, against 4.4% after losing one.

How is this tested?

backdash into evade up80228.6%
Gyaku Seikenzuki66P39814.2%
backdash into evade down1856.6%
backward movement into evade up1144.1%
backdash into punchP1134.0%
backdash into Yamakuzushi6K752.7%
backdash into Maeken~Joudan MawashigeriPK732.6%
Shitanagi Shutou1P632.2%
punchP572.0%
Yoko'enpi6P521.9%
evade up into crouch dash forward351.2%
Shitanagi Shutou1P into backdash321.1%
evade down into evade up301.1%
backdash into KagizukiPPP291.0%
evade down into crouch dash forward220.8%

193 further openings account for the other 729 rounds.

Counted from 697 of the 858 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira22–24 · 48%10–16 · 38%too few to test
Wolf19–20 · 49%6–14 · 30%too few to test
Jacky24–24 · 50%10–4 · 71%too few to test
Shun17–10 · 63%16–9 · 64%too few to test
Sarah19–13 · 59%9–6 · 60%too few to test
Goh11–17 · 39%6–14 · 30%too few to test
Pai10–15 · 40%9–8 · 53%too few to test
Jeffry16–10 · 62%5–7 · 42%too few to test
Brad10–14 · 42%4–7 · 36%too few to test
Aoi9–8 · 53%4–9 · 31%too few to test
Lau6–7 · 46%9–1 · 90%too few to test
Kage4–8 · 33%2–5 · 29%too few to test
El Blaze8–6 · 57%5–3 · 62%too few to test
Eileen10–3 · 77%2–3 · 40%too few to test
Lion9–3 · 75%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

161 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
1,065–1,041 · 50.6%
This season
704 matches · 50.1%
Peak rank
32

First hit in 51.2% of 2,570 rounds. Won 53.4% of the rounds they struck first, 46.7% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 13.0% of rounds, against 5.0% in their other rounds.
  • On Breakable Half Fence stages: backs off first in 65.4% of rounds, against 54.9% on the other stages.
  • After opening the round before by attacking: attacks straight away in 42.4% of rounds, against 32.6% after anything else.
  • After losing a round: attacks straight away in 43.0% of rounds, against 28.7% after winning one.
  • When ahead: backs off first in 64.8% of rounds, against 50.1% when level or behind.
  • In round 4 or later: opens with “3P+K Destruction Body into 3P+KP Dtee Sawk Lang” in 7.3% of rounds, against 4.2% in their other rounds.
  • Against Aoi: opens with “backdash into evade up” in 46.0% of rounds, against 31.6% against everyone else.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 38.6% of rounds, against 28.9% after anything else.

How is this tested?

backdash into evade up84432.6%
Sharp Shoot1P1776.8%
Destruction Body3P+K into Dtee Sawk Lang3P+KP1315.1%
backdash into punchP1295.0%
Destruction Body3P+K into punchP1084.2%
backward movement into evade up873.4%
Jolt Upper3P into Jolt Upper~Spin Kick3PK843.2%
backdash into evade down562.2%
Destruction Body3P+K512.0%
Jaguar Tail2K+G461.8%
backdash into Jab~High KickPK391.5%
Further Low1K+G381.5%
evade up into crouch dash forward381.5%
Further Low1K+G into guardG371.4%
evade up into forward dash321.2%

179 further openings account for the other 694 rounds.

Counted from 640 of the 704 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira22–21 · 51%16–13 · 55%too few to test
Jacky21–15 · 58%3–11 · 21%too few to test
Aoi14–16 · 47%5–9 · 36%too few to test
Shun15–11 · 58%8–7 · 53%too few to test
Wolf15–9 · 62%9–8 · 53%too few to test
Jeffry11–10 · 52%6–12 · 33%too few to test
Lion13–8 · 62%2–10 · 17%too few to test
Vanessa7–14 · 33%5–4 · 56%too few to test
Goh6–13 · 32%4–6 · 40%too few to test
Pai9–9 · 50%5–7 · 42%too few to test
Kage8–7 · 53%5–10 · 33%too few to test
Lau11–8 · 58%4–3 · 57%too few to test
Sarah10–9 · 53%5–2 · 71%too few to test
Lei Fei5–10 · 33%5–1 · 83%too few to test
Jean9–9 · 50%0–0 · —too few to test
Brad8–9 · 47%1–1 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

64 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
1,332–1,351 · 49.6%
This season
782 matches · 49.1%
Peak rank
31

First hit in 47.6% of 1,564 rounds. Won 51.6% of the rounds they struck first, 43.5% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 9.6% of rounds, against 3.6% in their other rounds.
  • Against Akira: evades first in 10.0% of rounds, against 4.2% against everyone else.
  • After winning a round: backs off first in 69.6% of rounds, against 52.0% after losing one.
  • When ahead: backs off first in 69.7% of rounds, against 55.5% when level or behind.
  • Against Aoi: opens with “backdash into evade up” in 64.5% of rounds, against 38.1% against everyone else.
  • After winning a round: opens with “backdash into evade up” in 45.3% of rounds, against 32.8% after losing one.
  • When ahead: opens with “backdash into evade up” in 44.8% of rounds, against 34.7% when level or behind.

How is this tested?

backdash into evade up62139.4%
Slant Back Knuckle1P into Rage Kick1PK1308.2%
backdash into punchP533.4%
backdash into Jab Double StraightPPP473.0%
Slant Back Knuckle1P462.9%
Low Spin Kick1K+G into guardG422.7%
Low Spin Kick1K+G362.3%
Middle Smash6P362.3%
backward movement into evade up312.0%
Slant Back Knuckle1P into kickK271.7%
backdash into Jab StraightPP241.5%
punchP221.4%
backdash into evade down191.2%
Low Spin Kick1K+G into backdash181.1%
evade up into forward dash181.1%

133 further openings account for the other 408 rounds.

Counted from 397 of the 782 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira21–21 · 50%5–8 · 38%too few to test
El Blaze11–12 · 48%2–8 · 20%too few to test
Sarah14–15 · 48%3–5 · 38%too few to test
Jacky11–10 · 52%5–3 · 62%too few to test
Jeffry7–9 · 44%4–0 · 100%too few to test
Wolf3–8 · 27%5–3 · 62%too few to test
Goh4–3 · 57%8–6 · 57%too few to test
Shun10–8 · 56%2–1 · 67%too few to test
Brad3–6 · 33%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

385 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Vanessa

Career
531–496 · 51.7%
This season
186 matches · 40.9%
Peak rank
29

First hit in 35.5% of 753 rounds. Won 51.3% of the rounds they struck first, 43.4% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 87.6% of rounds, against 73.5% after losing one.
  • When behind: attacks straight away in 21.9% of rounds, against 10.5% when ahead or level.
  • Against El Blaze: opens with “Defensive Style: kick into KK Switch Left Slicer” in 16.4% of rounds, against 4.5% against everyone else.
  • When behind: opens with “Defensive Style: kick into KK Switch Left Slicer” in 9.2% of rounds, against 2.9% when ahead or level.

How is this tested?

Defensive Style: backdash into evade up32542.5%
Defensive Style: backdash into punchP648.4%
Defensive Style: kick into Switch Left SlicerKK435.6%
Defensive Style: backdash into Stinger Low Blow1P+K354.6%
Defensive Style: Stinger Low Blow283.7%
Defensive Style: backdash into Jab High KickPK283.7%
Defensive Style: backward movement into evade up253.3%
Offensive Style: backdash into evade up233.0%
Defensive Style: backdash into Switch Left SlicerKK152.0%
Defensive Style: backdash into evade down131.7%
Defensive Style: backward movement into punchP101.3%
Defensive Style: Back Charge Kick91.2%
Defensive Style: kick91.2%
Defensive Style: backdash into kickK70.9%
Defensive Style: backdash into throw escape70.9%

73 further openings account for the other 123 rounds.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky10–10 · 50%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
285–271 · 51.3%
This season
165 matches · 50.9%
Peak rank
26

First hit in 52.6% of 473 rounds. Won 50.2% of the rounds they struck first, 45.1% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 12.0% of rounds, against 4.2% in their other rounds.
  • After winning a round: backs off first in 76.3% of rounds, against 50.0% after losing one.
  • In round 4 or later: opens with “backdash into P punch” in 8.8% of rounds, against 3.4% in their other rounds.

How is this tested?

backdash into evade up20042.2%
Rimon Chouchu66P5010.6%
backdash into punchP234.8%
backdash into evade down224.6%
Yakuho Chouchu666P194.0%
backward movement into evade up153.2%
forward dash into Rimon Chouchu66P112.3%
forward dash into Jouho Touken6P102.1%
backdash into KansuitaiPK91.9%
backdash into Jouho Touken6P81.7%
Rimon Chouchu66P into forward dash71.5%
evade up into crouch dash forward71.5%
backward movement into punchP61.3%
evade down into evade up61.3%
backdash into Rimon Chouchu66P51.1%

45 further openings account for the other 76 rounds.

Counted from 117 of the 165 matches played. The rest were not pulled for openings.

Shun

Career
370–333 · 52.6%
This season
84 matches · 33.3%
Peak rank
28

First hit in 50.1% of 323 rounds. Won 43.8% of the rounds they struck first, 37.3% of the rounds they were struck first.

Significant Tells

  • On Low Fence stages: attacks straight away in 59.5% of rounds, against 37.3% on the other stages.

How is this tested?

backdash into evade up11234.2%
Kasen Chugeki6P319.5%
Gyou'in Haishu3P into forward dash278.3%
Gyou'in Haishu3P175.2%
Haisenchu1P103.1%
backdash into punchP103.1%
Haisenchu1P into Haisenchu Kaikakyaku1PK92.8%
punchP82.5%
backdash into Chougeki RigoutaiPK72.1%
Tenshin Kashitai1K+G into guardG61.8%
backward movement into evade up61.8%
Getsuga Gakushu46P51.5%
backward movement into Kasen Chugeki6P41.2%
evade up into crouch dash forward41.2%
Tenshin Kashitai1K+G30.9%

49 further openings account for the other 68 rounds.

Goh

Career
195–282 · 40.9%
This season
49 matches · 53.1%
Peak rank
24

First hit in 50.8% of 189 rounds. Won 58.3% of the rounds they struck first, 48.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up5427.4%
Hiji'ate6P2110.7%
backdash into evade down136.6%
backdash into punchP136.6%
backward movement into evade up84.1%
backdash into Shouda~KasumigoroshiPK73.5%
backward movement into Raikou3P42.0%
punchP into evade down42.0%
punchP into throwP+G42.0%
Maegeri3K into Batousatsu3KP31.5%
backdash into throwP+G31.5%
Kurogane Kudaki66P21.0%
Raikou3P into Denkou3PP21.0%
backdash into Hiji'ate6P21.0%
backdash into Soukyu46P21.0%

45 further openings account for the other 55 rounds.

Not counted here: Aoi, Pai. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (98 here; about 4.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 8 of 18 tests hold up
  • Brad: 8 of 18 tests hold up
  • Jacky: 7 of 15 tests hold up
  • Vanessa: 4 of 15 tests hold up
  • Akira: 3 of 15 tests hold up
  • Shun: 1 of 17 tests hold up
  • Goh: not tested (too few rounds)