VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Taka

nyu_necoginjo

  • Pai
Career matches19,392
Career win rate48.5%
Round win rate49.1%
Peak rank30
Distinct opponents479
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1418 #2,552 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Taka3012,7386,1956,54348.6%
Pai286,6543,2113,44348.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,730 of 6,838 rounds counted

6.5 inputs a second (388 a minute) this season. Faster than 30% of the 4,069 regulars with enough rounds counted to compare.

By character played

Taka6.63973,571
Pai6.23752,159

By opponent's character

Akira6.8405747
Aoi6.5393718
Wolf6.4382697
Jacky6.5388434
Pai6.5389370
Lion6.4386350
Sarah6.4384304
Goh6.2373300
El Blaze6.2374278
Jeffry6.3377227
Shun6.4386199
Jean6.3379204
Lau6.3380209
Kage6.2374169
Brad6.6394160
Lei Fei6.9414132
Taka7.2435103
Vanessa6.438645
Eileen6.438333
Dural6.639851

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira22211011249.5%+1.8
Aoi21311110252.1%+2.0
Wolf2019510647.3%-0.8
Jacky126646250.8%+2.0
Pai109604955.0%+4.0
Lion105574854.3%+3.9
Sarah90395143.3%-5.3
Goh84374744.0%-3.0
El Blaze82443853.7%+5.5
Jeffry75354046.7%-4.1
Shun63234036.5%-12.3
Jean62372559.7%+9.5
Lau60233738.3%-10.2
Kage46252154.4%+3.9
Brad45162935.6%-10.4
Lei Fei40251562.5%+7.9
Taka27131448.1%-4.7
Vanessa2061430.0%-16.0
Eileen159660.0%+8.2
Dural146842.9%+0.9

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence1858510046.0%-2.7
Breakable Half Fence1831008354.6%+4.7
Breakable Full Fence174769843.7%-4.5
Open173947954.3%+4.8
Full Fence167848350.3%+0.5
Half Fence167917654.5%+5.5
Octagon166778946.4%-1.9
Single Wall158827651.9%+2.4
Rectangle138617744.2%-5.8
Full Fence and Open91395242.9%-5.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls99549.1%49.2%-0.1
No walls51650.6%49.3%+1.3

Walls against open: -1.3 points (95% range -6.6 to +4.0), p 0.626 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

HaseMasa (Rank 26)2026/10/151612475.0%
camelvf (Rank 26)2026/10/152415962.5%
fazz00r (Rank 28)2026/10/1439132633.3%
orz (Rank 28)2026/10/141441028.6%
hexa-RAh (Rank 27)2026/10/131610662.5%
たわばTAWABA (Rank 29)2026/10/12124833.3%
ガンオンやりたひ (Rank 29)2026/10/1220101050.0%
Martin1833 (Rank 25)2026/10/10159660.0%
こて (Rank 29)2026/10/1035191654.3%
鳩男 (Rank 30)2026/10/09111109.1%
dalmax72 (Rank 28)2026/10/051711664.7%
神無月夏美Vtuber (Rank 28)2026/10/05159660.0%
TaKaArAsHi573 (Rank 24)2026/10/02178947.1%
しろ☆おび。@のびしろF (Rank 23)2026/09/3024141058.3%
ねこ吉 (Rank 25)2026/09/28124833.3%
CELIS (Rank 28)2026/09/242113861.9%
☆瞳氷☆ (Rank 24)2026/09/181411378.6%
ズサ齋藤 (Rank 27)2026/09/17149564.3%
NEKOz (Rank 26)2026/09/1627171063.0%
ooosugi1202 (Rank 28)2026/09/16167943.8%
フォアグラVtuber (Rank 23)2026/09/12149564.3%
CHASER (Rank 24)2026/09/051612475.0%
銀 (Rank 29)2026/09/031971236.8%
headup11 (Rank 22)2026/08/21137653.9%
syounai (Rank 30)2026/07/30126650.0%

Round openings

Every character

kickK93715.1%
crouch into Shita Harite2P2433.9%
guardG1752.8%
Ensei Haijinkyaku7K+G1432.3%
Aka'oni MidaremageP+K1282.1%
Kirikabu Kudaki1P+K1121.8%
Hi'en Tankyaku9K1071.7%
crouch into Tsuyubarai2P+K1071.7%
Mawashi Harite44P into Honda Harite4PP921.5%
Shi'en Settai2K+G851.4%
evade up into guardG831.3%
guardG into evade down831.3%
Enmamidashi41236P+K791.3%
evade down into Kachi'age33P+K791.3%
crouch into down-back kick1K781.3%

521 further openings account for the other 3,667 rounds.

Counted from 1,535 of the 1,699 matches played. The rest were not pulled for openings.

Taka

Career
6,195–6,543 · 48.6%
This season
1,066 matches · 49.7%
Peak rank
30

First hit in 59.6% of 3,876 rounds. Won 51.5% of the rounds they struck first, 47.8% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 39.7% of rounds, against 14.5% in their other rounds.
  • Against Wolf: waits first in 31.6% of rounds, against 19.1% against everyone else.
  • On Rectangle stages: attacks straight away in 65.0% of rounds, against 54.7% on the other stages.
  • After opening the round before by attacking: attacks straight away in 65.3% of rounds, against 53.6% after anything else.
  • After the opponent opened the round before by attacking: evades first in 18.6% of rounds, against 12.9% after anything else.
  • After winning a round: backs off first in 9.8% of rounds, against 7.0% after losing one.
  • After landing the first hit of the round before: evades first in 17.0% of rounds, against 13.1% after being hit first.
  • In round 1: opens with “crouch into 2P Shita Harite” in 18.4% of rounds, against 2.2% in their other rounds.
  • Against Aoi: opens with “P+K Aka'oni Midaremage” in 13.9% of rounds, against 1.6% against everyone else.
  • On Rectangle stages: opens with “K kick” in 35.4% of rounds, against 22.1% on the other stages.
  • After opening the round before with “K kick”: opens with “K kick” in 34.3% of rounds, against 23.8% after anything else.
  • After losing a round: opens with “crouch into 2P+K Tsuyubarai” in 2.7% of rounds, against 1.3% after winning one.

How is this tested?

kickK92723.8%
crouch into Shita Harite2P2436.2%
Aka'oni MidaremageP+K1283.3%
Kirikabu Kudaki1P+K1122.9%
crouch into Tsuyubarai2P+K1072.7%
guardG982.5%
Mawashi Harite44P into Honda Harite4PP922.4%
Enmamidashi41236P+K792.0%
evade down into Kachi'age33P+K792.0%
evade down651.7%
Mawashi Harite44P into Honda Zutsuki4PP+K521.3%
evade up into guardG511.3%
Tsuyubarai2P+K501.3%
backdash into Dohyouwari43P501.3%
evade down into guardG471.2%

270 further openings account for the other 1,723 rounds.

Counted from 963 of the 1,066 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi41–36 · 53%21–17 · 55%-2.8
Akira47–32 · 59%15–18 · 45%+14.4
Wolf38–32 · 54%17–16 · 52%+2.5
Jacky31–20 · 61%6–8 · 43%too few to test
Pai25–15 · 62%13–12 · 52%too few to test
Sarah11–21 · 34%12–3 · 80%too few to test
Lion14–18 · 44%10–6 · 62%too few to test
Goh11–10 · 52%5–8 · 38%too few to test
Lau8–12 · 40%5–8 · 38%too few to test
El Blaze10–11 · 48%6–5 · 55%too few to test
Brad8–14 · 36%3–5 · 38%too few to test
Jeffry3–12 · 20%5–6 · 45%too few to test
Shun4–12 · 25%4–5 · 44%too few to test
Kage8–5 · 62%8–3 · 73%too few to test
Jean7–13 · 35%5–3 · 62%too few to test
Lei Fei6–6 · 50%6–4 · 60%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

103 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
3,211–3,443 · 48.3%
This season
633 matches · 48.2%
Peak rank
28

First hit in 53.0% of 2,278 rounds. Won 50.3% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 44.9% of rounds, against 24.7% in their other rounds.
  • Against Akira: backs off first in 18.3% of rounds, against 2.8% against everyone else.
  • After opening the round before by waiting: waits first in 32.5% of rounds, against 21.0% after anything else.
  • After the opponent opened the round before by evading: attacks straight away in 70.0% of rounds, against 55.6% after anything else.
  • In round 1: opens with “crouch into 1K down-back kick” in 6.5% of rounds, against 2.4% in their other rounds.
  • Against Pai: opens with “2K+G Shi'en Settai” in 11.7% of rounds, against 3.3% against everyone else.
  • When behind: opens with “G guard” in 5.0% of rounds, against 1.8% when ahead or level.

How is this tested?

Ensei Haijinkyaku7K+G1436.2%
Hi'en Tankyaku9K1074.7%
Shi'en Settai2K+G853.7%
crouch into down-back kick1K783.4%
guardG773.4%
guardG into Hi'en Tenshi2P+K723.1%
Tenshin Oushoushou46P+K into forward movement652.8%
Ensei SenpukyakuK+G562.4%
crouch into Renka Sentai2KK492.1%
Soukasui3P472.0%
Chouho Soukasui66P+K into forward movement431.9%
guardG into evade down431.9%
Tenshin Oushoushou46P+K421.8%
forward movement into punchP421.8%
crouch into Senchutai3K371.6%

270 further openings account for the other 1,309 rounds.

Counted from 572 of the 633 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira21–26 · 45%9–10 · 47%too few to test
Aoi19–15 · 56%13–11 · 54%too few to test
Wolf19–21 · 48%5–10 · 33%too few to test
Lion16–9 · 64%6–6 · 50%too few to test
Jeffry14–10 · 58%9–6 · 60%too few to test
El Blaze14–9 · 61%4–2 · 67%too few to test
Jacky3–15 · 17%10–4 · 71%too few to test
Goh11–12 · 48%1–8 · 11%too few to test
Jean11–3 · 79%12–5 · 71%too few to test
Shun5–11 · 31%5–5 · 50%too few to test
Pai7–11 · 39%3–2 · 60%too few to test
Sarah3–9 · 25%1–4 · 20%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

61 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (33 here; about 1.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Taka: 12 of 17 tests hold up
  • Pai: 7 of 16 tests hold up