Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1632 #1,143 of 3,686 on the Elo list →
Lau1613236 matches
Kage1687231 matches
Akira1624149 matches
Jean1608108 matches
Goh162735 matches
Vanessa162710 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 36 | 2,533 | 1,335 | 1,198 | 52.7% |
|---|---|---|---|---|---|
| Lau | 35 | 1,314 | 732 | 582 | 55.7% |
| Akira | 33 | 1,256 | 685 | 571 | 54.5% |
| Jean | 33 | 1,019 | 566 | 453 | 55.5% |
| Goh | 31 | 537 | 316 | 221 | 58.9% |
| Vanessa | 30 | 357 | 233 | 124 | 65.3% |
| Jacky | — | 148 | 103 | 45 | 69.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,336 of 3,095 rounds counted6.2 inputs a second (369 a minute) this season. Faster than 22% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 6.0 | 358 | 755 |
|---|---|---|---|
| Kage | 6.2 | 373 | 717 |
| Akira | 6.7 | 404 | 493 |
| Jean | 5.6 | 337 | 246 |
| Goh | 5.8 | 345 | 106 |
| Vanessa | 5.3 | 316 | 19 |
By opponent's character
| Jacky | 6.2 | 372 | 273 |
|---|---|---|---|
| Akira | 6.3 | 376 | 284 |
| Jean | 6.3 | 379 | 163 |
| Jeffry | 6.4 | 385 | 132 |
| Wolf | 6.2 | 375 | 152 |
| El Blaze | 6.1 | 366 | 153 |
| Goh | 6.1 | 366 | 160 |
| Lion | 5.7 | 344 | 164 |
| Aoi | 6.1 | 368 | 118 |
| Lau | 6.2 | 374 | 96 |
| Brad | 6.3 | 377 | 101 |
| Shun | 6.1 | 364 | 83 |
| Vanessa | 6.0 | 360 | 71 |
| Sarah | 6.2 | 374 | 93 |
| Kage | 6.0 | 360 | 73 |
| Pai | 6.1 | 369 | 73 |
| Lei Fei | 5.9 | 352 | 72 |
| Taka | 5.8 | 346 | 40 |
| Dural | 6.3 | 376 | 30 |
| Eileen | 6.2 | 369 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 103 | 52 | 51 | 50.5% | +5.3 |
|---|---|---|---|---|---|
| Akira | 78 | 41 | 37 | 52.6% | +3.7 |
| Jean | 59 | 37 | 22 | 62.7% | +14.2 |
| Jeffry | 56 | 29 | 27 | 51.8% | +4.6 |
| Wolf | 51 | 23 | 28 | 45.1% | -7.9 |
| El Blaze | 48 | 26 | 22 | 54.2% | +1.8 |
| Goh | 44 | 20 | 24 | 45.5% | -2.9 |
| Lion | 44 | 17 | 27 | 38.6% | -12.6 |
| Aoi | 36 | 18 | 18 | 50.0% | -2.3 |
| Lau | 36 | 16 | 20 | 44.4% | -5.3 |
| Brad | 35 | 22 | 13 | 62.9% | +20.0 |
| Shun | 33 | 14 | 19 | 42.4% | -6.1 |
| Vanessa | 30 | 15 | 15 | 50.0% | +3.0 |
| Sarah | 29 | 15 | 14 | 51.7% | -0.9 |
| Kage | 25 | 5 | 20 | 20.0% | -30.3 |
| Pai | 22 | 7 | 15 | 31.8% | -16.9 |
| Lei Fei | 18 | 7 | 11 | 38.9% | -8.3 |
| Taka | 12 | 9 | 3 | 75.0% | +18.3 |
| Dural | 7 | 3 | 4 | 42.9% | -3.2 |
| Eileen | 3 | 1 | 2 | 33.3% | -14.4 |
0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 93 | 48 | 45 | 51.6% | +4.5 |
|---|---|---|---|---|---|
| Octagon | 91 | 50 | 41 | 55.0% | +5.5 |
| Half Fence | 90 | 43 | 47 | 47.8% | -2.5 |
| Rectangle | 81 | 42 | 39 | 51.9% | +1.8 |
| Breakable Full Fence | 79 | 43 | 36 | 54.4% | +3.7 |
| Low Fence | 73 | 34 | 39 | 46.6% | -0.2 |
| Open | 69 | 38 | 31 | 55.1% | +8.1 |
| Breakable Half Fence | 68 | 30 | 38 | 44.1% | -4.9 |
| Full Fence | 61 | 26 | 35 | 42.6% | -7.6 |
| Full Fence and Open | 28 | 12 | 16 | 42.9% | -4.2 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 470 | 49.8% | 50.0% | -0.2 |
| No walls | 235 | 51.1% | 47.4% | +3.7 |
Walls against open: -3.9 points (95% range -11.8 to +4.1), p 0.339 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ヘニオ (Rank 34) | 19 | 11 | 8 | 57.9% |
|---|---|---|---|---|
| 音の勢-リック (Rank 30) | 15 | 9 | 6 | 60.0% |
| LEO (Rank 35) | 13 | 5 | 8 | 38.5% |
| テクノモデル (Rank 33) | 13 | 7 | 6 | 53.9% |
| nanami.madogiwa (Rank 34) | 11 | 7 | 4 | 63.6% |
| sby (Rank 31) | 11 | 7 | 4 | 63.6% |
| え~る (Rank 30) | 11 | 9 | 2 | 81.8% |
| ちょいそる (Rank 33) | 11 | 6 | 5 | 54.5% |
| ふぇに (Rank 35) | 10 | 5 | 5 | 50.0% |
| トーマス軍団残党K (Rank 34) | 10 | 4 | 6 | 40.0% |
| 俺様バーンズ (Rank 37) | 10 | 7 | 3 | 70.0% |
| yamaneko (Rank 34) | 9 | 4 | 5 | 44.4% |
| みんみんさん (Rank 35) | 9 | 4 | 5 | 44.4% |
| lapislazuli (Rank 37) | 8 | 7 | 1 | 87.5% |
| リーウ (Rank 33) | 8 | 5 | 3 | 62.5% |
| 鳩男 (Rank 30) | 8 | 3 | 5 | 37.5% |
| B軍団 (Rank 35) | 7 | 4 | 3 | 57.1% |
| majide (Rank 34) | 7 | 1 | 6 | 14.3% |
| ★闘将拉麵男★ (Rank 36) | 7 | 2 | 5 | 28.6% |
| フンバルト・ヘーデル (Rank 30) | 7 | 2 | 5 | 28.6% |
| 寿司眼鉄 (Rank 38) | 7 | 3 | 4 | 42.9% |
| 影虎 (Rank 34) | 7 | 4 | 3 | 57.1% |
| 滝太郎(Takitarou) (Rank 32) | 7 | 6 | 1 | 85.7% |
| 躑躅 (Rank 36) | 7 | 3 | 4 | 42.9% |
| 銀 (Rank 30) | 7 | 5 | 2 | 71.4% |
Most played opponents, most recent first
| 寿司眼鉄 (Rank 38) | 2026/10/12 | 7 | 3 | 4 | 42.9% |
|---|---|---|---|---|---|
| テクノモデル (Rank 33) | 2026/10/12 | 13 | 7 | 6 | 53.9% |
| majide (Rank 34) | 2026/10/12 | 7 | 1 | 6 | 14.3% |
| B軍団 (Rank 35) | 2026/10/12 | 7 | 4 | 3 | 57.1% |
| LEO (Rank 35) | 2026/10/12 | 13 | 5 | 8 | 38.5% |
| ヘニオ (Rank 34) | 2026/10/05 | 19 | 11 | 8 | 57.9% |
| ふぇに (Rank 35) | 2026/10/03 | 10 | 5 | 5 | 50.0% |
| 俺様バーンズ (Rank 37) | 2026/10/03 | 10 | 7 | 3 | 70.0% |
| 滝太郎(Takitarou) (Rank 32) | 2026/09/23 | 7 | 6 | 1 | 85.7% |
| 銀 (Rank 30) | 2026/09/14 | 7 | 5 | 2 | 71.4% |
| 躑躅 (Rank 36) | 2026/09/14 | 7 | 3 | 4 | 42.9% |
| 鳩男 (Rank 30) | 2026/08/24 | 8 | 3 | 5 | 37.5% |
| リーウ (Rank 33) | 2026/08/02 | 8 | 5 | 3 | 62.5% |
| sby (Rank 31) | 2026/07/29 | 11 | 7 | 4 | 63.6% |
| え~る (Rank 30) | 2026/07/22 | 11 | 9 | 2 | 81.8% |
| ちょいそる (Rank 33) | 2026/07/22 | 11 | 6 | 5 | 54.5% |
| 影虎 (Rank 34) | 2026/07/21 | 7 | 4 | 3 | 57.1% |
| lapislazuli (Rank 37) | 2026/07/21 | 8 | 7 | 1 | 87.5% |
| ★闘将拉麵男★ (Rank 36) | 2026/07/20 | 7 | 2 | 5 | 28.6% |
| みんみんさん (Rank 35) | 2026/07/06 | 9 | 4 | 5 | 44.4% |
| yamaneko (Rank 34) | 2026/07/02 | 9 | 4 | 5 | 44.4% |
| 音の勢-リック (Rank 30) | 2026/06/20 | 15 | 9 | 6 | 60.0% |
| nanami.madogiwa (Rank 34) | 2026/06/04 | 11 | 7 | 4 | 63.6% |
| フンバルト・ヘーデル (Rank 30) | 2026/05/31 | 7 | 2 | 5 | 28.6% |
| トーマス軍団残党K (Rank 34) | 2026/05/17 | 10 | 4 | 6 | 40.0% |
Round openings
Every character
| evade down into guardG | 208 | 7.0% |
|---|---|---|
| guardG | 183 | 6.2% |
| backdash into evade down | 144 | 4.9% |
| Rasen4P | 127 | 4.3% |
| backdash into guardG | 120 | 4.1% |
| guardG into evade down | 115 | 3.9% |
| crouch dash back into guardG | 64 | 2.2% |
| forward movement into punchP | 62 | 2.1% |
| Yakuho Chouchu666P | 59 | 2.0% |
| evade down into crouch dash forward | 57 | 1.9% |
| Kokyaku Haiten7K | 56 | 1.9% |
| evade down | 48 | 1.6% |
| Senpugeri7K | 47 | 1.6% |
| Rimon Chouchu66P | 45 | 1.5% |
| guardG into throw escape | 40 | 1.4% |
542 further openings account for the other 1,577 rounds.
Counted from 734 of the 769 matches played. The rest were not pulled for openings.
Lau
- Career
- 732–582 · 55.7%
- This season
- 236 matches · 47.9%
- Peak rank
- 35
First hit in 43.6% of 918 rounds. Won 49.2% of the rounds they struck first, 50.6% of the rounds they were struck first.
Significant Tells
- Against Jean: moves in first in 21.4% of rounds, against 5.9% against everyone else.
- On Rectangle stages: moves in first in 21.5% of rounds, against 6.4% on the other stages.
- After winning a round: attacks straight away in 26.6% of rounds, against 18.6% after losing one.
- When the score is level: moves in first in 11.0% of rounds, against 6.7% when ahead or behind.
- In round 4 or later: opens with “7K Kokyaku Haiten” in 10.8% of rounds, against 4.4% in their other rounds.
| evade down into guardG | 82 | 8.9% |
|---|---|---|
| guardG | 66 | 7.2% |
| Kokyaku Haiten7K | 56 | 6.1% |
| backdash into evade down | 50 | 5.4% |
| crouch dash back into Kosoushou46P | 33 | 3.6% |
| forward movement into punchP | 33 | 3.6% |
| guardG into evade down | 33 | 3.6% |
| crouch dash back into guardG | 28 | 3.0% |
| backdash into guardG | 25 | 2.7% |
| Souchuken2P | 23 | 2.5% |
| evade down | 17 | 1.9% |
| evade down into crouch dash forward | 16 | 1.7% |
| punchP | 16 | 1.7% |
| guardG into throw escape | 15 | 1.6% |
| evade up into guardG | 13 | 1.4% |
174 further openings account for the other 413 rounds.
Counted from 226 of the 236 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 10–9 · 53% | 8–4 · 67% | too few to test |
| Lion | 5–10 · 33% | 2–4 · 33% | too few to test |
| El Blaze | 8–5 · 62% | 3–2 · 60% | too few to test |
| Akira | 6–3 · 67% | 7–4 · 64% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
10 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 1,335–1,198 · 52.7%
- This season
- 231 matches · 50.2%
- Peak rank
- 36
First hit in 42.1% of 896 rounds. Won 54.6% of the rounds they struck first, 47.0% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 38.4% of rounds, against 18.9% in their other rounds.
- Against Akira: waits first in 26.2% of rounds, against 13.7% against everyone else.
- In round 4 or later: opens with “4P Rasen” in 18.1% of rounds, against 12.5% in their other rounds.
- Against Akira: opens with “backdash into evade down” in 10.7% of rounds, against 4.2% against everyone else.
| Rasen4P | 127 | 14.0% |
|---|---|---|
| evade down into guardG | 54 | 6.0% |
| Senpugeri7K | 47 | 5.2% |
| backdash into evade down | 45 | 5.0% |
| backdash into guardG | 41 | 4.5% |
| guardG | 40 | 4.4% |
| guardG into evade down | 33 | 3.6% |
| Rasen4P into crouch dash forward | 23 | 2.5% |
| evade down into Rasen4P | 23 | 2.5% |
| Kouten63214P | 22 | 2.4% |
| evade down into crouch dash forward | 22 | 2.4% |
| evade down | 21 | 2.3% |
| crouch dash back into guardG | 18 | 2.0% |
| Hagakure-ryu In Raijingeki46P+K | 15 | 1.6% |
| evade up into guardG | 14 | 1.5% |
149 further openings account for the other 362 rounds.
Counted from 224 of the 231 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 10–7 · 59% | 4–4 · 50% | too few to test |
| Jacky | 11–7 · 61% | 0–3 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
7 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 685–571 · 54.5%
- This season
- 149 matches · 53.0%
- Peak rank
- 33
First hit in 56.6% of 525 rounds. Won 51.5% of the rounds they struck first, 54.4% of the rounds they were struck first.
Significant Tells
- Against Jeffry: backs off first in 44.1% of rounds, against 23.5% against everyone else.
| Yakuho Chouchu666P | 59 | 11.1% |
|---|---|---|
| Rimon Chouchu66P | 45 | 8.5% |
| evade down into guardG | 25 | 4.7% |
| guardG into evade down | 25 | 4.7% |
| guardG | 24 | 4.5% |
| crouch dash back into Koboku214P | 23 | 4.3% |
| backdash into Jouho Senshou46P | 21 | 4.0% |
| backdash into guardG | 21 | 4.0% |
| backdash into evade down | 18 | 3.4% |
| Jouho Touken6P | 11 | 2.1% |
| evade down into forward dash | 11 | 2.1% |
| guardG into throw escape | 11 | 2.1% |
| Yakuho Chouchu666P into evade down | 10 | 1.9% |
| evade down into crouch dash forward | 10 | 1.9% |
| Yakuho Chouchu666P into forward dash | 9 | 1.7% |
103 further openings account for the other 208 rounds.
Counted from 134 of the 149 matches played. The rest were not pulled for openings.
Jean
- Career
- 566–453 · 55.5%
- This season
- 108 matches · 42.6%
- Peak rank
- 33
First hit in 48.3% of 420 rounds. Won 51.7% of the rounds they struck first, 40.1% of the rounds they were struck first.
Significant Tells
- Against Jacky: backs off first in 42.9% of rounds, against 18.8% against everyone else.
- On Octagon stages: waits first in 45.2% of rounds, against 24.2% on the other stages.
- On Open stages: opens with “backdash into G guard” in 13.5% of rounds, against 5.7% on the other stages.
| guardG | 40 | 9.5% |
|---|---|---|
| evade down into guardG | 36 | 8.6% |
| backdash into guardG | 27 | 6.4% |
| Gyaku Seikenzuki66P | 26 | 6.2% |
| backdash into evade down | 20 | 4.8% |
| guardG into evade down | 18 | 4.3% |
| Nozuchi1P+K | 14 | 3.3% |
| crouch into Nozuchi1P+K | 12 | 2.9% |
| forward movement into KounirenPP | 8 | 1.9% |
| forward movement into punchP | 8 | 1.9% |
| Oihiji4P+K | 7 | 1.7% |
| Shitamaeken2P | 7 | 1.7% |
| crouch dash back into guardG | 7 | 1.7% |
| evade down into crouch dash forward | 7 | 1.7% |
| Kake'uchi46P into Kake'uchi~Maekeri'age46PK | 6 | 1.4% |
115 further openings account for the other 177 rounds.
Counted from 106 of the 108 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 7–9 · 44% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Goh
- Career
- 316–221 · 58.9%
- This season
- 35 matches · 54.3%
- Peak rank
- 31
First hit in 50.0% of 136 rounds. Won 50.0% of the rounds they struck first, 58.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 13 | 9.3% |
|---|---|---|
| backdash into evade down | 11 | 7.9% |
| evade down into guardG | 11 | 7.9% |
| crouch dash back into Karura4P+K | 8 | 5.8% |
| backdash into guardG | 6 | 4.3% |
| guardG into evade down | 6 | 4.3% |
| Kirin33P | 5 | 3.6% |
| Sune'uchi2P | 5 | 3.6% |
| forward movement into punchP | 5 | 3.6% |
| Karura4P+K | 3 | 2.2% |
| backdash into Soukyu46P | 3 | 2.2% |
| crouch dash back into evade down | 3 | 2.2% |
| guardG into throw escape | 3 | 2.2% |
| backward movement into backdash | 2 | 1.4% |
| backward movement into evade down | 2 | 1.4% |
44 further openings account for the other 53 rounds.
Counted from 34 of the 35 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 233–124 · 65.3%
- This season
- 10 matches · 40.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: guard | 4 | 11.1% |
|---|---|---|
| Defensive Style: guard | 3 | 8.3% |
| Offensive Style: backdash into evade down | 3 | 8.3% |
| Defensive Style: evade down into guardG | 2 | 5.6% |
| Defensive Style: Sit Jab | 1 | 2.8% |
| Defensive Style: Stinger Low Blow | 1 | 2.8% |
| Defensive Style: Wind Elbow | 1 | 2.8% |
| Defensive Style: backdash into Bone Crush Middle3K | 1 | 2.8% |
| Defensive Style: backdash into Boomerang Hook3P+K | 1 | 2.8% |
| Defensive Style: backdash into Stopping Low~Switch Back Blow2KP+K+G | 1 | 2.8% |
| Defensive Style: backdash into guardG | 1 | 2.8% |
| Defensive Style: crouch dash back into Heavy HookP+K | 1 | 2.8% |
| Defensive Style: forward movement into Combo High KickPPK | 1 | 2.8% |
| Defensive Style: forward movement into Jab~BodyPP | 1 | 2.8% |
| Defensive Style: guard into Back Knuckle6P | 1 | 2.8% |
13 further openings account for the other 13 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (59 here; about 3.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lau: 5 of 15 tests hold up
- Kage: 4 of 15 tests hold up
- Akira: 1 of 15 tests hold up
- Jean: 3 of 14 tests hold up
- Goh: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
