VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

inoshikatyo1007

  • Lau
  • Akira
  • Jean
  • Goh
  • Vanessa
Career matches7,164
Career win rate55.4%
Round win rate49.9%
Peak rank36
Distinct opponents256
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1632 #1,143 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage362,5331,3351,19852.7%
Lau351,31473258255.7%
Akira331,25668557154.5%
Jean331,01956645355.5%
Goh3153731622158.9%
Vanessa3035723312465.3%
Jacky—1481034569.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,336 of 3,095 rounds counted

6.2 inputs a second (369 a minute) this season. Faster than 22% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau6.0358755
Kage6.2373717
Akira6.7404493
Jean5.6337246
Goh5.8345106
Vanessa5.331619

By opponent's character

Jacky6.2372273
Akira6.3376284
Jean6.3379163
Jeffry6.4385132
Wolf6.2375152
El Blaze6.1366153
Goh6.1366160
Lion5.7344164
Aoi6.1368118
Lau6.237496
Brad6.3377101
Shun6.136483
Vanessa6.036071
Sarah6.237493
Kage6.036073
Pai6.136973
Lei Fei5.935272
Taka5.834640
Dural6.337630
Eileen6.23695

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky103525150.5%+5.3
Akira78413752.6%+3.7
Jean59372262.7%+14.2
Jeffry56292751.8%+4.6
Wolf51232845.1%-7.9
El Blaze48262254.2%+1.8
Goh44202445.5%-2.9
Lion44172738.6%-12.6
Aoi36181850.0%-2.3
Lau36162044.4%-5.3
Brad35221362.9%+20.0
Shun33141942.4%-6.1
Vanessa30151550.0%+3.0
Sarah29151451.7%-0.9
Kage2552020.0%-30.3
Pai2271531.8%-16.9
Lei Fei1871138.9%-8.3
Taka129375.0%+18.3
Dural73442.9%-3.2
Eileen31233.3%-14.4

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall93484551.6%+4.5
Octagon91504155.0%+5.5
Half Fence90434747.8%-2.5
Rectangle81423951.9%+1.8
Breakable Full Fence79433654.4%+3.7
Low Fence73343946.6%-0.2
Open69383155.1%+8.1
Breakable Half Fence68303844.1%-4.9
Full Fence61263542.6%-7.6
Full Fence and Open28121642.9%-4.2

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls47049.8%50.0%-0.2
No walls23551.1%47.4%+3.7

Walls against open: -3.9 points (95% range -11.8 to +4.1), p 0.339 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

寿司眼鉄 (Rank 38)2026/10/1273442.9%
テクノモデル (Rank 33)2026/10/12137653.9%
majide (Rank 34)2026/10/1271614.3%
B軍団 (Rank 35)2026/10/1274357.1%
LEO (Rank 35)2026/10/12135838.5%
ヘニオ (Rank 34)2026/10/051911857.9%
ふぇに (Rank 35)2026/10/03105550.0%
俺様バーンズ (Rank 37)2026/10/03107370.0%
滝太郎(Takitarou) (Rank 32)2026/09/2376185.7%
銀 (Rank 30)2026/09/1475271.4%
躑躅 (Rank 36)2026/09/1473442.9%
鳩男 (Rank 30)2026/08/2483537.5%
リーウ (Rank 33)2026/08/0285362.5%
sby (Rank 31)2026/07/29117463.6%
え~る (Rank 30)2026/07/22119281.8%
ちょいそる (Rank 33)2026/07/22116554.5%
影虎 (Rank 34)2026/07/2174357.1%
lapislazuli (Rank 37)2026/07/2187187.5%
★闘将拉麵男★ (Rank 36)2026/07/2072528.6%
みんみんさん (Rank 35)2026/07/0694544.4%
yamaneko (Rank 34)2026/07/0294544.4%
音の勢-リック (Rank 30)2026/06/20159660.0%
nanami.madogiwa (Rank 34)2026/06/04117463.6%
フンバルト・ヘーデル (Rank 30)2026/05/3172528.6%
トーマス軍団残党K (Rank 34)2026/05/17104640.0%

Round openings

Every character

evade down into guardG2087.0%
guardG1836.2%
backdash into evade down1444.9%
Rasen4P1274.3%
backdash into guardG1204.1%
guardG into evade down1153.9%
crouch dash back into guardG642.2%
forward movement into punchP622.1%
Yakuho Chouchu666P592.0%
evade down into crouch dash forward571.9%
Kokyaku Haiten7K561.9%
evade down481.6%
Senpugeri7K471.6%
Rimon Chouchu66P451.5%
guardG into throw escape401.4%

542 further openings account for the other 1,577 rounds.

Counted from 734 of the 769 matches played. The rest were not pulled for openings.

Lau

Career
732–582 · 55.7%
This season
236 matches · 47.9%
Peak rank
35

First hit in 43.6% of 918 rounds. Won 49.2% of the rounds they struck first, 50.6% of the rounds they were struck first.

Significant Tells

  • Against Jean: moves in first in 21.4% of rounds, against 5.9% against everyone else.
  • On Rectangle stages: moves in first in 21.5% of rounds, against 6.4% on the other stages.
  • After winning a round: attacks straight away in 26.6% of rounds, against 18.6% after losing one.
  • When the score is level: moves in first in 11.0% of rounds, against 6.7% when ahead or behind.
  • In round 4 or later: opens with “7K Kokyaku Haiten” in 10.8% of rounds, against 4.4% in their other rounds.

How is this tested?

evade down into guardG828.9%
guardG667.2%
Kokyaku Haiten7K566.1%
backdash into evade down505.4%
crouch dash back into Kosoushou46P333.6%
forward movement into punchP333.6%
guardG into evade down333.6%
crouch dash back into guardG283.0%
backdash into guardG252.7%
Souchuken2P232.5%
evade down171.9%
evade down into crouch dash forward161.7%
punchP161.7%
guardG into throw escape151.6%
evade up into guardG131.4%

174 further openings account for the other 413 rounds.

Counted from 226 of the 236 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky10–9 · 53%8–4 · 67%too few to test
Lion5–10 · 33%2–4 · 33%too few to test
El Blaze8–5 · 62%3–2 · 60%too few to test
Akira6–3 · 67%7–4 · 64%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

10 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
1,335–1,198 · 52.7%
This season
231 matches · 50.2%
Peak rank
36

First hit in 42.1% of 896 rounds. Won 54.6% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 38.4% of rounds, against 18.9% in their other rounds.
  • Against Akira: waits first in 26.2% of rounds, against 13.7% against everyone else.
  • In round 4 or later: opens with “4P Rasen” in 18.1% of rounds, against 12.5% in their other rounds.
  • Against Akira: opens with “backdash into evade down” in 10.7% of rounds, against 4.2% against everyone else.

How is this tested?

Rasen4P12714.0%
evade down into guardG546.0%
Senpugeri7K475.2%
backdash into evade down455.0%
backdash into guardG414.5%
guardG404.4%
guardG into evade down333.6%
Rasen4P into crouch dash forward232.5%
evade down into Rasen4P232.5%
Kouten63214P222.4%
evade down into crouch dash forward222.4%
evade down212.3%
crouch dash back into guardG182.0%
Hagakure-ryu In Raijingeki46P+K151.6%
evade up into guardG141.5%

149 further openings account for the other 362 rounds.

Counted from 224 of the 231 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–7 · 59%4–4 · 50%too few to test
Jacky11–7 · 61%0–3 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

7 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
685–571 · 54.5%
This season
149 matches · 53.0%
Peak rank
33

First hit in 56.6% of 525 rounds. Won 51.5% of the rounds they struck first, 54.4% of the rounds they were struck first.

Significant Tells

  • Against Jeffry: backs off first in 44.1% of rounds, against 23.5% against everyone else.

How is this tested?

Yakuho Chouchu666P5911.1%
Rimon Chouchu66P458.5%
evade down into guardG254.7%
guardG into evade down254.7%
guardG244.5%
crouch dash back into Koboku214P234.3%
backdash into Jouho Senshou46P214.0%
backdash into guardG214.0%
backdash into evade down183.4%
Jouho Touken6P112.1%
evade down into forward dash112.1%
guardG into throw escape112.1%
Yakuho Chouchu666P into evade down101.9%
evade down into crouch dash forward101.9%
Yakuho Chouchu666P into forward dash91.7%

103 further openings account for the other 208 rounds.

Counted from 134 of the 149 matches played. The rest were not pulled for openings.

Jean

Career
566–453 · 55.5%
This season
108 matches · 42.6%
Peak rank
33

First hit in 48.3% of 420 rounds. Won 51.7% of the rounds they struck first, 40.1% of the rounds they were struck first.

Significant Tells

  • Against Jacky: backs off first in 42.9% of rounds, against 18.8% against everyone else.
  • On Octagon stages: waits first in 45.2% of rounds, against 24.2% on the other stages.
  • On Open stages: opens with “backdash into G guard” in 13.5% of rounds, against 5.7% on the other stages.

How is this tested?

guardG409.5%
evade down into guardG368.6%
backdash into guardG276.4%
Gyaku Seikenzuki66P266.2%
backdash into evade down204.8%
guardG into evade down184.3%
Nozuchi1P+K143.3%
crouch into Nozuchi1P+K122.9%
forward movement into KounirenPP81.9%
forward movement into punchP81.9%
Oihiji4P+K71.7%
Shitamaeken2P71.7%
crouch dash back into guardG71.7%
evade down into crouch dash forward71.7%
Kake'uchi46P into Kake'uchi~Maekeri'age46PK61.4%

115 further openings account for the other 177 rounds.

Counted from 106 of the 108 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky7–9 · 44%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Goh

Career
316–221 · 58.9%
This season
35 matches · 54.3%
Peak rank
31

First hit in 50.0% of 136 rounds. Won 50.0% of the rounds they struck first, 58.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG139.3%
backdash into evade down117.9%
evade down into guardG117.9%
crouch dash back into Karura4P+K85.8%
backdash into guardG64.3%
guardG into evade down64.3%
Kirin33P53.6%
Sune'uchi2P53.6%
forward movement into punchP53.6%
Karura4P+K32.2%
backdash into Soukyu46P32.2%
crouch dash back into evade down32.2%
guardG into throw escape32.2%
backward movement into backdash21.4%
backward movement into evade down21.4%

44 further openings account for the other 53 rounds.

Counted from 34 of the 35 matches played. The rest were not pulled for openings.

Vanessa

Career
233–124 · 65.3%
This season
10 matches · 40.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: guard411.1%
Defensive Style: guard38.3%
Offensive Style: backdash into evade down38.3%
Defensive Style: evade down into guardG25.6%
Defensive Style: Sit Jab12.8%
Defensive Style: Stinger Low Blow12.8%
Defensive Style: Wind Elbow12.8%
Defensive Style: backdash into Bone Crush Middle3K12.8%
Defensive Style: backdash into Boomerang Hook3P+K12.8%
Defensive Style: backdash into Stopping Low~Switch Back Blow2KP+K+G12.8%
Defensive Style: backdash into guardG12.8%
Defensive Style: crouch dash back into Heavy HookP+K12.8%
Defensive Style: forward movement into Combo High KickPPK12.8%
Defensive Style: forward movement into Jab~BodyPP12.8%
Defensive Style: guard into Back Knuckle6P12.8%

13 further openings account for the other 13 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (59 here; about 3.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 5 of 15 tests hold up
  • Kage: 4 of 15 tests hold up
  • Akira: 1 of 15 tests hold up
  • Jean: 3 of 14 tests hold up
  • Goh: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)