VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

よどがわ

  • Pai
  • Aoi
Career matches6,048
Career win rate54.5%
Round win rate51.9%
Peak rank42
Distinct opponents265
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1886 #166 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry424,0912,1741,91753.1%
Pai411,47981566455.1%
Jacky—32921511465.3%
Aoi35149945563.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,475 of 4,346 rounds counted

9.8 inputs a second (588 a minute) this season. Faster than 94% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry9.75811,757
Pai9.95961,440
Aoi9.8590278

By opponent's character

Akira9.9593395
Kage9.8587295
Jacky9.8587291
Lei Fei10.0598270
Sarah9.6576249
Lau9.9592164
Vanessa9.7584238
Eileen9.4566178
Brad9.6574220
Aoi9.7579167
Lion9.8590155
Pai9.8591147
El Blaze9.9593118
Goh10.0598149
Shun9.758399
Wolf10.4622108
Jeffry10.060175
Jean10.160577
Taka9.858580

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira119566347.1%-5.6
Kage111634856.8%+6.5
Jacky91494253.9%+1.5
Lei Fei74363848.6%-2.6
Sarah72393354.2%+2.7
Lau64273742.2%-7.2
Vanessa62303248.4%-1.7
Eileen59253442.4%-9.6
Brad57342359.6%+5.5
Aoi50262452.0%+2.8
Lion48311764.6%+12.2
Pai39221756.4%+0.2
El Blaze38172144.7%-10.7
Goh36162044.4%-11.6
Shun36251169.4%+11.8
Wolf33191457.6%+0.6
Jeffry2920969.0%+12.1
Jean2113861.9%+3.6
Taka1991047.4%-8.7

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence123626150.4%-2.0
Rectangle116615552.6%+0.4
Breakable Half Fence109496045.0%-10.4
Low Fence108565251.9%-1.1
Breakable Full Fence105584755.2%+4.1
Full Fence104535151.0%-1.7
Open100544654.0%+3.2
Single Wall89434648.3%-5.1
Octagon87464152.9%-2.1
Full Fence and Open61382362.3%+10.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls64451.1%52.9%-1.8
No walls29751.5%52.3%-0.8

Walls against open: -1.0 points (95% range -8.0 to +6.0), p 0.779 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

堂島様 (Rank 42)2026/10/17116554.5%
カルティカ (Rank 40)2026/10/171810855.6%
はなるん (Rank 40)2026/10/17147750.0%
じゃこビ (Rank 42)2026/10/1595455.6%
やそかみ (Rank 43)2026/10/1594544.4%
ス~パ~オヤツマ~ン (Rank 42)2026/10/151991047.4%
金獅子 (Rank 42)2026/10/13125741.7%
sizzle (Rank 43)2026/10/131771041.2%
こば次狼/covajiro (Rank 42)2026/10/032962320.7%
金平糖 (Rank 39)2026/10/0394544.4%
のびもあ (Rank 40)2026/10/03105550.0%
cyomiko (Rank 41)2026/10/03167943.8%
愛蒔らぶり (Rank 42)2026/09/2927151255.6%
okinawa_39 (Rank 41)2026/09/26137653.9%
『ρε』.α (Rank 41)2026/09/17135838.5%
ひじひじくん (Rank 40)2026/09/1195455.6%
manatsu_7 (Rank 43)2026/08/26156940.0%
SUSU_MU__ (Rank 36)2026/08/21156940.0%
KA-GO (Rank 40)2026/08/031610662.5%
ジュリエッタ紗羅 (Rank 42)2026/07/30113827.3%
expensive-sand (Rank 38)2026/07/2595455.6%
ミスターDOPPO 山田勝巳 (Rank 42)2026/07/24105550.0%
jinmenusagi (Rank 42)2026/07/10127558.3%
デネ (Rank 40)2026/05/25128466.7%
アヒルさんチーム (Rank 42)2026/05/231861233.3%

Round openings

Every character

forward movement into punchP52013.2%
crouch into Low Knuckle2P2305.8%
forward dash into throwP+G1934.9%
Soukasui3P into Souka Rensui3PP1604.1%
backdash into Overblow Shoulder66P+K1604.1%
Hi'en Tankyaku9K1002.5%
Elbow Butt6P952.4%
crouch into Souchuken2P942.4%
Hi'en Tankyaku9K into guardG822.1%
backdash into kickK822.1%
backdash into Ensei Toukyaku46K802.0%
forward dash into Sunlit Body Upper3P+K601.5%
Low Knuckle2P581.5%
crouch dash back into Hell Dunk Hammer214P+K571.4%
backdash into Iwaodome64P+KP561.4%

384 further openings account for the other 1,912 rounds.

Counted from 958 of the 1,058 matches played. The rest were not pulled for openings.

Jeffry

Career
2,174–1,917 · 53.1%
This season
542 matches · 49.1%
Peak rank
42

First hit in 50.9% of 2,136 rounds. Won 50.3% of the rounds they struck first, 49.1% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: moves in first in 35.0% of rounds, against 28.4% in their other rounds.
  • Against Kage: attacks straight away in 31.6% of rounds, against 18.3% against everyone else.
  • After winning a round: waits first in 20.5% of rounds, against 13.1% after losing one.
  • In round 4 or later: opens with “forward dash into P+G throw” in 9.6% of rounds, against 4.6% in their other rounds.
  • Against Kage: opens with “6P Elbow Butt” in 9.9% of rounds, against 3.5% against everyone else.
  • After winning a round: opens with “crouch into 2P Low Knuckle” in 15.1% of rounds, against 8.9% after losing one.

How is this tested?

forward movement into punchP30714.3%
crouch into Low Knuckle2P23010.7%
backdash into Overblow Shoulder66P+K1607.5%
forward dash into throwP+G1296.0%
Elbow Butt6P954.4%
backdash into kickK783.6%
forward dash into Sunlit Body Upper3P+K602.8%
Low Knuckle2P582.7%
crouch dash back into Hell Dunk Hammer214P+K572.7%
Knee Push4K into forward movement462.1%
backdash into Head Attack46P+K401.9%
Knee Push4K into Knee Push Wild Hook4KP331.5%
crouch dash forward into throwP+G331.5%
evade down into throwP+G331.5%
crouch dash back into Middle Hell Stab6P+K311.4%

184 further openings account for the other 752 rounds.

Counted from 517 of the 542 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage26–22 · 54%10–12 · 45%too few to test
Akira17–24 · 41%5–9 · 36%too few to test
Jacky20–15 · 57%5–9 · 36%too few to test
Aoi10–13 · 43%0–4 · 0%too few to test
Lau6–12 · 33%4–6 · 40%too few to test
Sarah5–6 · 45%8–8 · 50%too few to test
Vanessa13–11 · 54%2–2 · 50%too few to test
Lion13–9 · 59%1–2 · 33%too few to test
Lei Fei4–10 · 29%2–3 · 40%too few to test
Brad8–11 · 42%1–1 · 50%too few to test
Eileen4–10 · 29%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

25 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
815–664 · 55.1%
This season
444 matches · 54.7%
Peak rank
41

First hit in 55.4% of 1,486 rounds. Won 55.2% of the rounds they struck first, 50.4% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: moves in first in 31.0% of rounds, against 24.1% in their other rounds.
  • Against Lion: evades first in 29.8% of rounds, against 4.9% against everyone else.
  • After opening the round before by attacking: attacks straight away in 53.6% of rounds, against 37.1% after anything else.
  • In round 2: opens with “3P Soukasui into 3PP Souka Rensui” in 13.6% of rounds, against 9.7% in their other rounds.
  • Against Akira: opens with “crouch into 2P Souchuken” in 20.5% of rounds, against 4.9% against everyone else.
  • After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 21.6% of rounds, against 10.1% after anything else.

How is this tested?

forward movement into punchP17011.3%
Soukasui3P into Souka Rensui3PP16010.7%
Hi'en Tankyaku9K1006.7%
crouch into Souchuken2P946.3%
Hi'en Tankyaku9K into guardG825.5%
backdash into Ensei Toukyaku46K805.3%
forward dash into throwP+G583.9%
backdash into Ensei Toukikyaku46KK402.7%
Souanshou3P+K302.0%
Enshi Soushou66P into kickK281.9%
Soukasui3P281.9%
crouch dash forward into Souanshou3P+K251.7%
Hi'en Tankyaku9K into crouch dash forward241.6%
forward movement into RenshouPP221.5%
Enshi Soushou66P201.3%

172 further openings account for the other 541 rounds.

Counted from 369 of the 444 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Eileen7–13 · 35%5–5 · 50%too few to test
Kage8–2 · 80%10–10 · 50%too few to test
Akira6–15 · 29%6–2 · 75%too few to test
Jacky7–7 · 50%8–4 · 67%too few to test
Sarah11–8 · 58%2–3 · 40%too few to test
Lei Fei8–4 · 67%6–3 · 67%too few to test
Lau7–9 · 44%1–4 · 20%too few to test
Vanessa3–5 · 38%5–4 · 56%too few to test
Brad6–7 · 46%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

75 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Aoi

Career
94–55 · 63.1%
This season
72 matches · 66.7%
Peak rank
35

First hit in 64.8% of 290 rounds. Won 62.2% of the rounds they struck first, 56.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Iwaodome64P+KP5619.0%
forward movement into punchP4314.6%
crouch into Gedan Shouda2P4013.6%
Sanseigan66P+K into Ouka66P+KP196.4%
forward movement into Nirentotsu OuchuPPP134.4%
Sou'unha66K into forward movement124.1%
forward movement into NirentotsuPP103.4%
backdash into Namigaeshi64P+K72.4%
forward dash into throwP+G62.0%
Chudan Hiji'ate6P51.7%
Ryoushi43P51.7%
Sanseigan66P+K into forward movement51.7%
Namigaeshi64P+K into Iwaodome64P+KP41.4%
forward dash into forward, back punch+kick+guard64P+K+G41.4%
Ryoushi43P into guardG31.0%

49 further openings account for the other 63 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 6 of 16 tests hold up
  • Pai: 6 of 15 tests hold up
  • Aoi: not tested (too few rounds)