VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jeffry

Yachiyoshi

Career matches95
Career win rate68.4%
Round win rate60.0%
Peak rank21
Distinct opponents33
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1223 #3,372 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry2195653068.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

295 of 295 rounds counted

7.0 inputs a second (422 a minute) this season. Faster than 47% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry7.0422295

By opponent's character

Vanessa7.041950
Akira7.142632
Wolf7.041929
Shun7.041930
Lau7.041825
Jacky7.544917
Jeffry7.344017
Lei Fei6.337816
Lion7.343621
Pai6.941415
Kage7.243210
Taka6.237510
Aoi7.94728
El Blaze7.24348
Sarah7.04207

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Vanessa127558.3%-11.8
Akira98188.9%+17.4
Wolf87187.5%+10.2
Shun75271.4%+5.5
Lau65183.3%+11.3
Jacky51420.0%-48.0
Jeffry52340.0%+1.7
Lei Fei550100.0%+29.4
Lion53260.0%-7.6
Pai42250.0%-16.1
Kage31233.3%-15.0
Taka330100.0%+30.0
Aoi220100.0%+26.2
El Blaze2020.0%-79.1
Sarah220100.0%+23.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence137653.9%-26.9
Full Fence127558.3%-11.4
Rectangle117463.6%-5.4
Breakable Full Fence96366.7%+1.7
Half Fence880100.0%+33.2
Breakable Half Fence770100.0%+36.1
Single Wall72528.6%-40.8
Octagon64266.7%+18.6
Full Fence and Open550100.0%+28.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5373.6%65.7%+7.9
No walls2045.0%72.6%-27.6

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

bellcharleel (Rank 21)63350.0%
rikurin37 (Rank 10)65183.3%
K (Rank 22)54180.0%
juha-papa (Rank 21)440100.0%
yattyu (Rank 5)43175.0%
いつきロゼッタ (Rank 12)440100.0%
AiokometeZ (Rank 24)31233.3%
O.J.A (Rank 21)330100.0%
jg30665 (Rank 13)330100.0%
かつや (Rank 22)31233.3%
ぱぱ (Rank 21)31233.3%
ひろ&スイクン (Rank 16)330100.0%
K (Rank 2)2020.0%
VF (Rank 13)220100.0%
ikkyusaaan (Rank 42)2020.0%
snaggy-miner78 (Rank 12)220100.0%
sonic_heroics54 (Rank 12)220100.0%
ts10072 (Rank 18)21150.0%
かず (Rank 13)220100.0%
がんぴーさん【S.R.G.M】 (Rank 25)2020.0%
ちぇびーまるやま (Rank 21)220100.0%
オティムティム (Rank 21)21150.0%
Sun-sin (Rank 19)110100.0%
dusty_dawn39 (Rank 17)110100.0%
erinnx.0510 (Rank 24)1010.0%

Most played opponents, most recent first

がんぴーさん【S.R.G.M】 (Rank 25)2026/08/232020.0%
AiokometeZ (Rank 24)2026/08/2331233.3%
オティムティム (Rank 21)2026/08/2321150.0%
juha-papa (Rank 21)2026/08/23440100.0%
ひろ&スイクン (Rank 16)2026/08/23330100.0%
ちぇびーまるやま (Rank 21)2026/08/23220100.0%
ぱぱ (Rank 21)2026/08/2331233.3%
jg30665 (Rank 13)2026/08/23330100.0%
K (Rank 22)2026/08/2354180.0%
Sun-sin (Rank 19)2026/08/23110100.0%
dusty_dawn39 (Rank 17)2026/08/23110100.0%
O.J.A (Rank 21)2026/08/23330100.0%
いつきロゼッタ (Rank 12)2026/08/23440100.0%
VF (Rank 13)2026/08/23220100.0%
かつや (Rank 22)2026/08/2331233.3%
erinnx.0510 (Rank 24)2026/08/231010.0%
ts10072 (Rank 18)2026/08/2121150.0%
K (Rank 2)2026/08/212020.0%
snaggy-miner78 (Rank 12)2026/08/21220100.0%
rikurin37 (Rank 10)2026/08/2165183.3%
かず (Rank 13)2026/08/21220100.0%
sonic_heroics54 (Rank 12)2026/08/21220100.0%
bellcharleel (Rank 21)2026/08/2163350.0%
ikkyusaaan (Rank 42)2026/08/172020.0%
yattyu (Rank 5)2026/08/1743175.0%

Round openings

Jeffry

Career
65–30 · 68.4%
This season
78 matches · 68.0%
Peak rank
21

First hit in 53.6% of 293 rounds. Won 63.7% of the rounds they struck first, 55.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Knuckle2P3511.9%
backdash into Tsunami Beat3K+G248.1%
backdash into Double Hammer Down43P206.8%
evade down186.1%
evade up186.1%
backdash into Kenka Hook46P103.4%
guardG103.4%
Ducking Low2K+G93.0%
backdash93.0%
Dash Elbow66P into Dash Elbow Upper66PP62.0%
backdash into Rising Hammer43PP62.0%
backdash into evade down62.0%
backdash into guardG62.0%
crouch into Low Knuckle2P62.0%
evade down into guardG62.0%

61 further openings account for the other 106 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jeffry: not tested (too few rounds)